confirm that 2D brightness-up effect does x=x+(63-x)*factor
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@ -754,7 +754,6 @@ void GPU2D::DrawScanline_Mode1(u32 line, u32* dst)
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u32 g = val1 & 0x003F00;
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u32 g = val1 & 0x003F00;
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u32 b = val1 & 0x3F0000;
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u32 b = val1 & 0x3F0000;
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// TODO: confirm (or not) that it's 63 and not 62
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r += ((0x00003F - r) * EVY) >> 4;
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r += ((0x00003F - r) * EVY) >> 4;
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g += (((0x003F00 - g) * EVY) >> 4) & 0x003F00;
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g += (((0x003F00 - g) * EVY) >> 4) & 0x003F00;
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b += (((0x3F0000 - b) * EVY) >> 4) & 0x3F0000;
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b += (((0x3F0000 - b) * EVY) >> 4) & 0x3F0000;
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