don't do OBJ window if it isn't enabled (oops)
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@ -1019,7 +1019,7 @@ void GPU2D::CalculateWindowMask(u32 line, u8* mask)
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for (u32 i = 0; i < 256; i++)
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mask[i] = WinCnt[2]; // window outside
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if (DispCnt & ((1<<15)|(1<<12)))
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if ((DispCnt & (1<<15)) && (DispCnt & (1<<12)))
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{
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// OBJ window
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DrawSpritesWindow(line, mask);
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