Actually good way to get the MS bit

This commit is contained in:
FireNX70 2024-06-11 17:22:36 +02:00
parent d24079e693
commit 57b5e16e6d
2 changed files with 21 additions and 2 deletions

View File

@ -21,6 +21,8 @@
#include <assert.h>
#include <algorithm>
#include "Utils.h"
#include "OpenGLSupport.h"
#include "GPU3D_Compute_shaders.h"
@ -302,7 +304,7 @@ void ComputeRenderer::Reset(GPU& gpu)
void ComputeRenderer::SetRenderSettings(int scale, bool highResolutionCoordinates)
{
unsigned char TileScale;
u8 TileScale;
CurGLCompositor.SetScaleFactor(scale);
@ -319,9 +321,12 @@ void ComputeRenderer::SetRenderSettings(int scale, bool highResolutionCoordinate
//Starting at 4.5x we want to double TileSize every time scale doubles
TileScale = 2 * ScaleFactor / 9;
TileScale &= ~(TileScale >> 1);
TileScale = GetMSBit(TileScale);
TileScale <<= 1;
TileScale += TileScale == 0;
std::printf("Scale: %d\n", ScaleFactor);
std::printf("TileScale: %d\n", TileScale);
TileSize = std::min(8 * TileScale, 32);
CoarseTileCountY = TileSize < 32 ? 4 : 6;

View File

@ -38,6 +38,20 @@ std::pair<std::unique_ptr<u8[]>, u32> PadToPowerOf2(const u8* data, u32 len) noe
std::unique_ptr<u8[]> CopyToUnique(const u8* data, u32 len) noexcept;
template <typename T>
T GetMSBit(T val)
{
val |= (val >> 1);
val |= (val >> 2);
val |= (val >> 4);
if constexpr(sizeof(val) > 1) val |= (val >> 8);
if constexpr(sizeof(val) > 2) val |= (val >> 16);
if constexpr(sizeof(val) > 4) val |= (val >> 32);
return val - (val >> 1);
}
}
#endif // MELONDS_UTILS_H