make cross-instance pause work without breaking local wifi connections
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b479a2c756
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@ -474,8 +474,6 @@ template<int fifo> void FIFOWrite(void* buf, int len)
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void ProcessCommands()
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{
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memset(CmdRecvFlags, 0, sizeof(CmdRecvFlags));
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Buffer->lock();
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u8* data = (u8*)Buffer->data();
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BufferHeader* header = (BufferHeader*)&data[0];
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@ -505,11 +503,15 @@ void ProcessCommands()
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if (CommandReadOffset >= kCommandEnd)
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CommandReadOffset += kCommandStart - kCommandEnd;
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continue;
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{
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// skip this command
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CommandReadOffset += cmdheader.Length;
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if (CommandReadOffset >= kCommandEnd)
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CommandReadOffset += kCommandStart - kCommandEnd;
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}
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if (cmdheader.Command >= Cmd_MAX)
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continue;
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}
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// handle this command
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@ -691,6 +691,7 @@ void EmuThread::emuRun()
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emit windowEmuStart();
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AudioInOut::Enable();
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IPC::SetActive(true);
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IPC::SetActive(true);
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}
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void EmuThread::initContext()
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@ -716,6 +717,7 @@ void EmuThread::emuPause()
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AudioInOut::Disable();
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IPC::SetActive(false);
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IPC::SetActive(false);
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}
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void EmuThread::emuUnpause()
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@ -729,6 +731,7 @@ void EmuThread::emuUnpause()
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AudioInOut::Enable();
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IPC::SetActive(true);
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IPC::SetActive(true);
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}
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void EmuThread::emuStop()
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@ -738,6 +741,7 @@ void EmuThread::emuStop()
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AudioInOut::Disable();
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IPC::SetActive(false);
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IPC::SetActive(false);
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}
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void EmuThread::emuFrameStep()
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