fix potential issues with 32bit GPU writes
This commit is contained in:
parent
0294bcb5f2
commit
529a690089
|
@ -532,8 +532,8 @@ void Unit::Write32(u32 addr, u32 val)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!Enabled) return;
|
if (Enabled)
|
||||||
|
{
|
||||||
switch (addr & 0x00000FFF)
|
switch (addr & 0x00000FFF)
|
||||||
{
|
{
|
||||||
case 0x028:
|
case 0x028:
|
||||||
|
@ -558,6 +558,7 @@ void Unit::Write32(u32 addr, u32 val)
|
||||||
if (GPU::VCount < 192) BGYRefInternal[1] = BGYRef[1];
|
if (GPU::VCount < 192) BGYRefInternal[1] = BGYRef[1];
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Write16(addr, val&0xFFFF);
|
Write16(addr, val&0xFFFF);
|
||||||
Write16(addr+2, val>>16);
|
Write16(addr+2, val>>16);
|
||||||
|
|
Loading…
Reference in New Issue