remove debug printing
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ea562d2fec
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5202c505ab
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@ -385,15 +385,11 @@ CompiledBlock Compiler::CompileBlock(ARM* cpu, FetchedInstr instrs[], int instrs
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// TODO: this is ugly as a whole, do better
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// TODO: this is ugly as a whole, do better
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RegCache = RegisterCache<Compiler, X64Reg>(this, instrs, instrsCount);
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RegCache = RegisterCache<Compiler, X64Reg>(this, instrs, instrsCount);
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printf("block start %d\n", Thumb);
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for (int i = 0; i < instrsCount; i++)
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for (int i = 0; i < instrsCount; i++)
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{
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{
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R15 += Thumb ? 2 : 4;
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R15 += Thumb ? 2 : 4;
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CurInstr = instrs[i];
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CurInstr = instrs[i];
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printf("%x %d %d %d\n", CurInstr.Instr, CurInstr.SetFlags, CurInstr.Info.WriteFlags, CurInstr.Info.ReadFlags);
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CompileFunc comp = Thumb
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CompileFunc comp = Thumb
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? T_Comp[CurInstr.Info.Kind]
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? T_Comp[CurInstr.Info.Kind]
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: A_Comp[CurInstr.Info.Kind];
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: A_Comp[CurInstr.Info.Kind];
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@ -2675,8 +2675,6 @@ void RecreateMainWindow(bool opengl)
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int main(int argc, char** argv)
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int main(int argc, char** argv)
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{
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{
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freopen("miauz.txt", "w", stdout);
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srand(time(NULL));
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srand(time(NULL));
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printf("melonDS " MELONDS_VERSION "\n");
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printf("melonDS " MELONDS_VERSION "\n");
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