fix alpha in RGB camera pictures
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3e7108b2e1
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50faf6e932
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@ -447,10 +447,13 @@ void CameraManager::feedFrame_NV12(u8* planeY, u8* planeUV, int width, int heigh
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void CameraManager::copyFrame_Straight(u32* src, int swidth, int sheight, u32* dst, int dwidth, int dheight, bool xflip, bool yuv)
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{
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u32 alpha = 0xFF000000;
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if (yuv)
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{
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swidth /= 2;
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dwidth /= 2;
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alpha = 0;
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}
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for (int dy = 0; dy < dheight; dy++)
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@ -462,7 +465,7 @@ void CameraManager::copyFrame_Straight(u32* src, int swidth, int sheight, u32* d
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int sx = (dx * swidth) / dwidth;
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if (xflip) sx = swidth-1 - sx;
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dst[(dy * dwidth) + dx] = src[(sy * swidth) + sx];
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dst[(dy * dwidth) + dx] = src[(sy * swidth) + sx] | alpha;
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}
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}
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}
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@ -549,11 +552,11 @@ void CameraManager::copyFrame_YUVtoRGB(u32* src, int swidth, int sheight, u32* d
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r1 = std::clamp(r1, 0, 255); g1 = std::clamp(g1, 0, 255); b1 = std::clamp(b1, 0, 255);
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r2 = std::clamp(r2, 0, 255); g2 = std::clamp(g2, 0, 255); b2 = std::clamp(b2, 0, 255);
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u32 col1 = (r1 << 16) | (g1 << 8) | b1;
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u32 col2 = (r2 << 16) | (g2 << 8) | b2;
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u32 col1 = 0xFF000000 | (r1 << 16) | (g1 << 8) | b1;
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u32 col2 = 0xFF000000 | (r2 << 16) | (g2 << 8) | b2;
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dst[dy*dwidth + dx ] = col1;
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dst[dy*dwidth + dx+1] = col1;
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dst[dy*dwidth + dx+1] = col2;
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}
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}
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}
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