BAHAHAHAHAHA
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@ -168,7 +168,198 @@ flat in uvec3 fPolygonAttr;
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layout(location=0) out vec4 oColor;
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layout(location=1) out uvec3 oAttr;
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vec4 TextureLookup(ivec2 st)
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int TexcoordWrap(int c, int maxc, uint mode)
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{
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if ((mode & (1<<0)) != 0)
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{
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if ((mode & (1<<2)) != 0 && (c & maxc) != 0)
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return (maxc-1) - (c & (maxc-1));
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else
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return (c & (maxc-1));
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}
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else
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return clamp(c, 0, maxc-1);
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}
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vec4 TextureFetch_A3I5(ivec2 addr, ivec4 st, uint wrapmode)
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{
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st.x = TexcoordWrap(st.x, st.z, wrapmode>>0);
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st.y = TexcoordWrap(st.y, st.w, wrapmode>>1);
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addr.x += ((st.y * st.z) + st.x);
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uvec4 pixel = texelFetch(TexMem, ivec2(addr.x&0x3FF, addr.x>>10), 0);
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pixel.a = (pixel.r & 0xE0);
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pixel.a = (pixel.a >> 3) + (pixel.a >> 6);
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pixel.r &= 0x1F;
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addr.y = (addr.y << 3) + int(pixel.r);
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vec4 color = texelFetch(TexPalMem, ivec2(addr.y&0x3FF, addr.y>>10), 0);
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return vec4(color.rgb, float(pixel.a)/31.0);
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}
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vec4 TextureFetch_I2(ivec2 addr, ivec4 st, uint wrapmode, float alpha0)
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{
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st.x = TexcoordWrap(st.x, st.z, wrapmode>>0);
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st.y = TexcoordWrap(st.y, st.w, wrapmode>>1);
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addr.x += ((st.y * st.z) + st.x) >> 2;
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uvec4 pixel = texelFetch(TexMem, ivec2(addr.x&0x3FF, addr.x>>10), 0);
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pixel.r >>= (2 * (st.x & 3));
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pixel.r &= 0x03;
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addr.y = (addr.y << 2) + int(pixel.r);
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vec4 color = texelFetch(TexPalMem, ivec2(addr.y&0x3FF, addr.y>>10), 0);
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return vec4(color.rgb, max(step(1,pixel.r),alpha0));
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}
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vec4 TextureFetch_I4(ivec2 addr, ivec4 st, uint wrapmode, float alpha0)
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{
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st.x = TexcoordWrap(st.x, st.z, wrapmode>>0);
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st.y = TexcoordWrap(st.y, st.w, wrapmode>>1);
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addr.x += ((st.y * st.z) + st.x) >> 1;
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uvec4 pixel = texelFetch(TexMem, ivec2(addr.x&0x3FF, addr.x>>10), 0);
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if ((st.x & 1) != 0) pixel.r >>= 4;
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else pixel.r &= 0x0F;
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addr.y = (addr.y << 3) + int(pixel.r);
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vec4 color = texelFetch(TexPalMem, ivec2(addr.y&0x3FF, addr.y>>10), 0);
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return vec4(color.rgb, max(step(1,pixel.r),alpha0));
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}
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vec4 TextureFetch_I8(ivec2 addr, ivec4 st, uint wrapmode, float alpha0)
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{
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st.x = TexcoordWrap(st.x, st.z, wrapmode>>0);
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st.y = TexcoordWrap(st.y, st.w, wrapmode>>1);
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addr.x += ((st.y * st.z) + st.x);
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uvec4 pixel = texelFetch(TexMem, ivec2(addr.x&0x3FF, addr.x>>10), 0);
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addr.y = (addr.y << 3) + int(pixel.r);
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vec4 color = texelFetch(TexPalMem, ivec2(addr.y&0x3FF, addr.y>>10), 0);
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return vec4(color.rgb, max(step(1,pixel.r),alpha0));
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}
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vec4 TextureFetch_Compressed(ivec2 addr, ivec4 st, uint wrapmode)
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{
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st.x = TexcoordWrap(st.x, st.z, wrapmode>>0);
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st.y = TexcoordWrap(st.y, st.w, wrapmode>>1);
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addr.x += ((st.y & 0x3FC) * (st.z>>2)) + (st.x & 0x3FC) + (st.y & 0x3);
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uvec4 p = texelFetch(TexMem, ivec2(addr.x&0x3FF, addr.x>>10), 0);
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uint val = (p.r >> (2 * (st.x & 0x3))) & 0x3;
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int slot1addr = 0x20000 + ((addr.x & 0x1FFFC) >> 1);
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if (addr.x >= 0x40000) slot1addr += 0x10000;
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uint palinfo;
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p = texelFetch(TexMem, ivec2(slot1addr&0x3FF, slot1addr>>10), 0);
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palinfo = p.r;
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slot1addr++;
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p = texelFetch(TexMem, ivec2(slot1addr&0x3FF, slot1addr>>10), 0);
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palinfo |= (p.r << 8);
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addr.y = (addr.y << 3) + ((int(palinfo) & 0x3FFF) << 1);
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palinfo >>= 14;
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if (val == 0)
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{
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vec4 color = texelFetch(TexPalMem, ivec2(addr.y&0x3FF, addr.y>>10), 0);
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return vec4(color.rgb, 1.0);
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}
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else if (val == 1)
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{
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addr.y++;
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vec4 color = texelFetch(TexPalMem, ivec2(addr.y&0x3FF, addr.y>>10), 0);
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return vec4(color.rgb, 1.0);
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}
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else if (val == 2)
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{
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if (palinfo == 1)
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{
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vec4 color0 = texelFetch(TexPalMem, ivec2(addr.y&0x3FF, addr.y>>10), 0);
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addr.y++;
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vec4 color1 = texelFetch(TexPalMem, ivec2(addr.y&0x3FF, addr.y>>10), 0);
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return vec4((color0.rgb + color1.rgb) / 2.0, 1.0);
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}
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else if (palinfo == 3)
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{
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vec4 color0 = texelFetch(TexPalMem, ivec2(addr.y&0x3FF, addr.y>>10), 0);
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addr.y++;
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vec4 color1 = texelFetch(TexPalMem, ivec2(addr.y&0x3FF, addr.y>>10), 0);
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return vec4((color0.rgb*5.0 + color1.rgb*3.0) / 8.0, 1.0);
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}
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else
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{
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addr.y += 2;
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vec4 color = texelFetch(TexPalMem, ivec2(addr.y&0x3FF, addr.y>>10), 0);
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return vec4(color.rgb, 1.0);
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}
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}
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else
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{
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if (palinfo == 2)
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{
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addr.y += 3;
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vec4 color = texelFetch(TexPalMem, ivec2(addr.y&0x3FF, addr.y>>10), 0);
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return vec4(color.rgb, 1.0);
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}
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else if (palinfo == 3)
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{
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vec4 color0 = texelFetch(TexPalMem, ivec2(addr.y&0x3FF, addr.y>>10), 0);
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addr.y++;
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vec4 color1 = texelFetch(TexPalMem, ivec2(addr.y&0x3FF, addr.y>>10), 0);
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return vec4((color0.rgb*3.0 + color1.rgb*5.0) / 8.0, 1.0);
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}
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else
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{
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return vec4(0.0);
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}
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}
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}
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vec4 TextureFetch_A5I3(ivec2 addr, ivec4 st, uint wrapmode)
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{
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st.x = TexcoordWrap(st.x, st.z, wrapmode>>0);
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st.y = TexcoordWrap(st.y, st.w, wrapmode>>1);
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addr.x += ((st.y * st.z) + st.x);
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uvec4 pixel = texelFetch(TexMem, ivec2(addr.x&0x3FF, addr.x>>10), 0);
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pixel.a = (pixel.r & 0xF8) >> 3;
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pixel.r &= 0x07;
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addr.y = (addr.y << 3) + int(pixel.r);
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vec4 color = texelFetch(TexPalMem, ivec2(addr.y&0x3FF, addr.y>>10), 0);
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return vec4(color.rgb, float(pixel.a)/31.0);
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}
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vec4 TextureFetch_Direct(ivec2 addr, ivec4 st, uint wrapmode)
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{
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st.x = TexcoordWrap(st.x, st.z, wrapmode>>0);
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st.y = TexcoordWrap(st.y, st.w, wrapmode>>1);
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addr.x += ((st.y * st.z) + st.x) << 1;
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uvec4 pixelL = texelFetch(TexMem, ivec2(addr.x&0x3FF, addr.x>>10), 0);
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addr.x++;
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uvec4 pixelH = texelFetch(TexMem, ivec2(addr.x&0x3FF, addr.x>>10), 0);
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vec4 color;
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color.r = float(pixelL.r & 0x1F) / 31.0;
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color.g = float((pixelL.r >> 5) | ((pixelH.r & 0x03) << 3)) / 31.0;
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color.b = float((pixelH.r & 0x7C) >> 2) / 31.0;
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color.a = float(pixelH.r >> 7);
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return color;
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}
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vec4 TextureLookup_Nearest(vec2 st)
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{
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uint attr = fPolygonAttr.y;
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uint paladdr = fPolygonAttr.z;
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@ -179,195 +370,19 @@ vec4 TextureLookup(ivec2 st)
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int tw = 8 << int((attr >> 20) & 0x7);
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int th = 8 << int((attr >> 23) & 0x7);
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ivec4 st_full = ivec4(ivec2(st), tw, th);
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int vramaddr = int(attr & 0xFFFF) << 3;
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if ((attr & (1<<16)) != 0)
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{
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if ((attr & (1<<18)) != 0)
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{
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if ((st.x & tw) != 0)
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st.x = (tw-1) - (st.x & (tw-1));
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else
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st.x = (st.x & (tw-1));
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}
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else
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st.x &= (tw-1);
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}
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else
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st.x = clamp(st.x, 0, tw-1);
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if ((attr & (1<<17)) != 0)
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{
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if ((attr & (1<<19)) != 0)
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{
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if ((st.y & th) != 0)
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st.y = (th-1) - (st.y & (th-1));
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else
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st.y = (st.y & (th-1));
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}
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else
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st.y &= (th-1);
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}
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else
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st.y = clamp(st.y, 0, th-1);
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ivec2 vramaddr = ivec2(int(attr & 0xFFFF) << 3, int(paladdr));
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uint wrapmode = attr >> 16;
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uint type = (attr >> 26) & 0x7;
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if (type == 1)
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{
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vramaddr += ((st.y * tw) + st.x);
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uvec4 pixel = texelFetch(TexMem, ivec2(vramaddr&0x3FF, vramaddr>>10), 0);
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pixel.a = (pixel.r & 0xE0);
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pixel.a = (pixel.a >> 3) + (pixel.a >> 6);
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pixel.r &= 0x1F;
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paladdr = (paladdr << 3) + pixel.r;
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vec4 color = texelFetch(TexPalMem, ivec2(paladdr&0x3FF, paladdr>>10), 0);
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return vec4(color.rgb, float(pixel.a)/31.0);
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}
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else if (type == 2)
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{
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vramaddr += ((st.y * tw) + st.x) >> 2;
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uvec4 pixel = texelFetch(TexMem, ivec2(vramaddr&0x3FF, vramaddr>>10), 0);
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pixel.r >>= (2 * (st.x & 3));
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pixel.r &= 0x03;
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paladdr = (paladdr << 2) + pixel.r;
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vec4 color = texelFetch(TexPalMem, ivec2(paladdr&0x3FF, paladdr>>10), 0);
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return vec4(color.rgb, max(step(1,pixel.r),alpha0));
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}
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else if (type == 3)
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{
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vramaddr += ((st.y * tw) + st.x) >> 1;
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uvec4 pixel = texelFetch(TexMem, ivec2(vramaddr&0x3FF, vramaddr>>10), 0);
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if ((st.x & 1) != 0) pixel.r >>= 4;
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else pixel.r &= 0x0F;
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paladdr = (paladdr << 3) + pixel.r;
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vec4 color = texelFetch(TexPalMem, ivec2(paladdr&0x3FF, paladdr>>10), 0);
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return vec4(color.rgb, max(step(1,pixel.r),alpha0));
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}
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else if (type == 4)
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{
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vramaddr += ((st.y * tw) + st.x);
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uvec4 pixel = texelFetch(TexMem, ivec2(vramaddr&0x3FF, vramaddr>>10), 0);
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paladdr = (paladdr << 3) + pixel.r;
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vec4 color = texelFetch(TexPalMem, ivec2(paladdr&0x3FF, paladdr>>10), 0);
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return vec4(color.rgb, max(step(1,pixel.r),alpha0));
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}
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else if (type == 5)
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{
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vramaddr += ((st.y & 0x3FC) * (tw>>2)) + (st.x & 0x3FC) + (st.y & 0x3);
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uvec4 p = texelFetch(TexMem, ivec2(vramaddr&0x3FF, vramaddr>>10), 0);
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uint val = (p.r >> (2 * (st.x & 0x3))) & 0x3;
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int slot1addr = 0x20000 + ((vramaddr & 0x1FFFC) >> 1);
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if (vramaddr >= 0x40000) slot1addr += 0x10000;
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uint palinfo;
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p = texelFetch(TexMem, ivec2(slot1addr&0x3FF, slot1addr>>10), 0);
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palinfo = p.r;
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slot1addr++;
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p = texelFetch(TexMem, ivec2(slot1addr&0x3FF, slot1addr>>10), 0);
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palinfo |= (p.r << 8);
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paladdr = (paladdr << 3) + ((palinfo & 0x3FFF) << 1);
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palinfo >>= 14;
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if (val == 0)
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{
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vec4 color = texelFetch(TexPalMem, ivec2(paladdr&0x3FF, paladdr>>10), 0);
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return vec4(color.rgb, 1.0);
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}
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else if (val == 1)
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{
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paladdr++;
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vec4 color = texelFetch(TexPalMem, ivec2(paladdr&0x3FF, paladdr>>10), 0);
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return vec4(color.rgb, 1.0);
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}
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else if (val == 2)
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{
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if (palinfo == 1)
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{
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vec4 color0 = texelFetch(TexPalMem, ivec2(paladdr&0x3FF, paladdr>>10), 0);
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paladdr++;
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vec4 color1 = texelFetch(TexPalMem, ivec2(paladdr&0x3FF, paladdr>>10), 0);
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return vec4((color0.rgb + color1.rgb) / 2.0, 1.0);
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}
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else if (palinfo == 3)
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{
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vec4 color0 = texelFetch(TexPalMem, ivec2(paladdr&0x3FF, paladdr>>10), 0);
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paladdr++;
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vec4 color1 = texelFetch(TexPalMem, ivec2(paladdr&0x3FF, paladdr>>10), 0);
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return vec4((color0.rgb*5.0 + color1.rgb*3.0) / 8.0, 1.0);
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}
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else
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{
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paladdr += 2;
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vec4 color = texelFetch(TexPalMem, ivec2(paladdr&0x3FF, paladdr>>10), 0);
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return vec4(color.rgb, 1.0);
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}
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}
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else
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{
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if (palinfo == 2)
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{
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paladdr += 3;
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vec4 color = texelFetch(TexPalMem, ivec2(paladdr&0x3FF, paladdr>>10), 0);
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return vec4(color.rgb, 1.0);
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}
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else if (palinfo == 3)
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{
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vec4 color0 = texelFetch(TexPalMem, ivec2(paladdr&0x3FF, paladdr>>10), 0);
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paladdr++;
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vec4 color1 = texelFetch(TexPalMem, ivec2(paladdr&0x3FF, paladdr>>10), 0);
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return vec4((color0.rgb*3.0 + color1.rgb*5.0) / 8.0, 1.0);
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}
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else
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{
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return vec4(0.0);
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}
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}
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}
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else if (type == 6)
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{
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vramaddr += ((st.y * tw) + st.x);
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uvec4 pixel = texelFetch(TexMem, ivec2(vramaddr&0x3FF, vramaddr>>10), 0);
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pixel.a = (pixel.r & 0xF8) >> 3;
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pixel.r &= 0x07;
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paladdr = (paladdr << 3) + pixel.r;
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vec4 color = texelFetch(TexPalMem, ivec2(paladdr&0x3FF, paladdr>>10), 0);
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return vec4(color.rgb, float(pixel.a)/31.0);
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}
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else
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{
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vramaddr += ((st.y * tw) + st.x) << 1;
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uvec4 pixelL = texelFetch(TexMem, ivec2(vramaddr&0x3FF, vramaddr>>10), 0);
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vramaddr++;
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uvec4 pixelH = texelFetch(TexMem, ivec2(vramaddr&0x3FF, vramaddr>>10), 0);
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vec4 color;
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color.r = float(pixelL.r & 0x1F) / 31.0;
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color.g = float((pixelL.r >> 5) | ((pixelH.r & 0x03) << 3)) / 31.0;
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color.b = float((pixelH.r & 0x7C) >> 2) / 31.0;
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color.a = float(pixelH.r >> 7);
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return color;
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}
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}
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vec4 TextureLookup_Nearest(vec2 texcoord)
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{
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return TextureLookup(ivec2(texcoord));
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if (type == 5) return TextureFetch_Compressed(vramaddr, st_full, wrapmode);
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else if (type == 2) return TextureFetch_I2 (vramaddr, st_full, wrapmode, alpha0);
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else if (type == 3) return TextureFetch_I4 (vramaddr, st_full, wrapmode, alpha0);
|
||||
else if (type == 4) return TextureFetch_I8 (vramaddr, st_full, wrapmode, alpha0);
|
||||
else if (type == 1) return TextureFetch_A3I5 (vramaddr, st_full, wrapmode);
|
||||
else if (type == 6) return TextureFetch_A5I3 (vramaddr, st_full, wrapmode);
|
||||
else return TextureFetch_Direct (vramaddr, st_full, wrapmode);
|
||||
}
|
||||
|
||||
vec4 TextureLookup_Linear(vec2 texcoord)
|
||||
|
@ -375,10 +390,71 @@ vec4 TextureLookup_Linear(vec2 texcoord)
|
|||
ivec2 intpart = ivec2(texcoord);
|
||||
vec2 fracpart = fract(texcoord);
|
||||
|
||||
vec4 A = TextureLookup(intpart);
|
||||
vec4 B = TextureLookup(intpart + ivec2(1,0));
|
||||
vec4 C = TextureLookup(intpart + ivec2(0,1));
|
||||
vec4 D = TextureLookup(intpart + ivec2(1,1));
|
||||
uint attr = fPolygonAttr.y;
|
||||
uint paladdr = fPolygonAttr.z;
|
||||
|
||||
float alpha0;
|
||||
if ((attr & (1<<29)) != 0) alpha0 = 0.0;
|
||||
else alpha0 = 1.0;
|
||||
|
||||
int tw = 8 << int((attr >> 20) & 0x7);
|
||||
int th = 8 << int((attr >> 23) & 0x7);
|
||||
ivec4 st_full = ivec4(intpart, tw, th);
|
||||
|
||||
ivec2 vramaddr = ivec2(int(attr & 0xFFFF) << 3, int(paladdr));
|
||||
uint wrapmode = attr >> 16;
|
||||
|
||||
vec4 A, B, C, D;
|
||||
uint type = (attr >> 26) & 0x7;
|
||||
if (type == 5)
|
||||
{
|
||||
A = TextureFetch_Compressed(vramaddr, st_full , wrapmode);
|
||||
B = TextureFetch_Compressed(vramaddr, st_full + ivec4(1,0,0,0), wrapmode);
|
||||
C = TextureFetch_Compressed(vramaddr, st_full + ivec4(0,1,0,0), wrapmode);
|
||||
D = TextureFetch_Compressed(vramaddr, st_full + ivec4(1,1,0,0), wrapmode);
|
||||
}
|
||||
else if (type == 2)
|
||||
{
|
||||
A = TextureFetch_I2(vramaddr, st_full , wrapmode, alpha0);
|
||||
B = TextureFetch_I2(vramaddr, st_full + ivec4(1,0,0,0), wrapmode, alpha0);
|
||||
C = TextureFetch_I2(vramaddr, st_full + ivec4(0,1,0,0), wrapmode, alpha0);
|
||||
D = TextureFetch_I2(vramaddr, st_full + ivec4(1,1,0,0), wrapmode, alpha0);
|
||||
}
|
||||
else if (type == 3)
|
||||
{
|
||||
A = TextureFetch_I4(vramaddr, st_full , wrapmode, alpha0);
|
||||
B = TextureFetch_I4(vramaddr, st_full + ivec4(1,0,0,0), wrapmode, alpha0);
|
||||
C = TextureFetch_I4(vramaddr, st_full + ivec4(0,1,0,0), wrapmode, alpha0);
|
||||
D = TextureFetch_I4(vramaddr, st_full + ivec4(1,1,0,0), wrapmode, alpha0);
|
||||
}
|
||||
else if (type == 4)
|
||||
{
|
||||
A = TextureFetch_I8(vramaddr, st_full , wrapmode, alpha0);
|
||||
B = TextureFetch_I8(vramaddr, st_full + ivec4(1,0,0,0), wrapmode, alpha0);
|
||||
C = TextureFetch_I8(vramaddr, st_full + ivec4(0,1,0,0), wrapmode, alpha0);
|
||||
D = TextureFetch_I8(vramaddr, st_full + ivec4(1,1,0,0), wrapmode, alpha0);
|
||||
}
|
||||
else if (type == 1)
|
||||
{
|
||||
A = TextureFetch_A3I5(vramaddr, st_full , wrapmode);
|
||||
B = TextureFetch_A3I5(vramaddr, st_full + ivec4(1,0,0,0), wrapmode);
|
||||
C = TextureFetch_A3I5(vramaddr, st_full + ivec4(0,1,0,0), wrapmode);
|
||||
D = TextureFetch_A3I5(vramaddr, st_full + ivec4(1,1,0,0), wrapmode);
|
||||
}
|
||||
else if (type == 6)
|
||||
{
|
||||
A = TextureFetch_A5I3(vramaddr, st_full , wrapmode);
|
||||
B = TextureFetch_A5I3(vramaddr, st_full + ivec4(1,0,0,0), wrapmode);
|
||||
C = TextureFetch_A5I3(vramaddr, st_full + ivec4(0,1,0,0), wrapmode);
|
||||
D = TextureFetch_A5I3(vramaddr, st_full + ivec4(1,1,0,0), wrapmode);
|
||||
}
|
||||
else
|
||||
{
|
||||
A = TextureFetch_Direct(vramaddr, st_full , wrapmode);
|
||||
B = TextureFetch_Direct(vramaddr, st_full + ivec4(1,0,0,0), wrapmode);
|
||||
C = TextureFetch_Direct(vramaddr, st_full + ivec4(0,1,0,0), wrapmode);
|
||||
D = TextureFetch_Direct(vramaddr, st_full + ivec4(1,1,0,0), wrapmode);
|
||||
}
|
||||
|
||||
float fx = fracpart.x;
|
||||
vec4 AB;
|
||||
|
|
Loading…
Reference in New Issue