gamepad input thanks to @Nikolaj64

This commit is contained in:
radius 2017-03-19 15:53:11 -05:00
parent d1e58384bc
commit 4c49003ba4
1 changed files with 27 additions and 82 deletions

View File

@ -152,93 +152,34 @@ void retro_reset(void)
static void update_input(void) static void update_input(void)
{ {
int dir_x = 0; uint16_t keys = 0;
int dir_y = 0; keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A)) << 0;
keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B)) << 1;
keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT)) << 2;
keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START)) << 3;
keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT)) << 4;
keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT)) << 5;
keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP)) << 6;
keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN)) << 7;
keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R)) << 8;
keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L)) << 9;
keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X)) << 10;
keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y)) << 11;
input_poll_cb(); for (uint8_t i = 0; i < 12; i++) {
if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP)) bool key = !!((keys >> i) & 1);
dir_y--; uint8_t nds_key = i > 9 ? i + 6 : i;
if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN))
dir_y++;
if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT))
dir_x--;
if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT))
dir_x++;
if (input_state_cb(0, RETRO_DEVICE_KEYBOARD, 0, RETROK_RETURN))
log_cb(RETRO_LOG_INFO, "Return key is pressed!\n"); if (key) {
NDS::PressKey(nds_key);
if (input_state_cb(0, RETRO_DEVICE_KEYBOARD, 0, RETROK_x)) } else {
log_cb(RETRO_LOG_INFO, "x key is pressed!\n"); NDS::ReleaseKey(nds_key);
}
int16_t mouse_x = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X);
int16_t mouse_y = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y);
bool mouse_l = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT);
bool mouse_r = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT);
bool mouse_down = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_WHEELDOWN);
bool mouse_up = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_WHEELUP);
bool mouse_middle = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_MIDDLE);
if (mouse_x)
log_cb(RETRO_LOG_INFO, "Mouse X: %d\n", mouse_x);
if (mouse_y)
log_cb(RETRO_LOG_INFO, "Mouse Y: %d\n", mouse_y);
if (mouse_l)
log_cb(RETRO_LOG_INFO, "Mouse L pressed.\n");
if (mouse_r)
log_cb(RETRO_LOG_INFO, "Mouse R pressed.\n");
if (mouse_down)
log_cb(RETRO_LOG_INFO, "Mouse wheeldown pressed.\n");
if (mouse_up)
log_cb(RETRO_LOG_INFO, "Mouse wheelup pressed.\n");
if (mouse_middle)
log_cb(RETRO_LOG_INFO, "Mouse middle pressed.\n");
mouse_rel_x += mouse_x;
mouse_rel_y += mouse_y;
if (mouse_rel_x >= 310)
mouse_rel_x = 309;
else if (mouse_rel_x < 10)
mouse_rel_x = 10;
if (mouse_rel_y >= 230)
mouse_rel_y = 229;
else if (mouse_rel_y < 10)
mouse_rel_y = 10;
bool pointer_pressed = input_state_cb(0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED);
int16_t pointer_x = input_state_cb(0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
int16_t pointer_y = input_state_cb(0, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
if (pointer_pressed)
log_cb(RETRO_LOG_INFO, "Pointer: (%6d, %6d).\n", pointer_x, pointer_y);
dir_x += input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X) / 5000;
dir_y += input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / 5000;
dir_x += input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X) / 5000;
dir_y += input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / 5000;
x_coord = (x_coord + dir_x) & 31;
y_coord = (y_coord + dir_y) & 31;
if (rumble.set_rumble_state)
{
static bool old_start;
static bool old_select;
uint16_t strength_strong = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2) ? 0x4000 : 0xffff;
uint16_t strength_weak = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L2) ? 0x4000 : 0xffff;
bool start = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START);
bool select = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT);
if (old_start != start)
log_cb(RETRO_LOG_INFO, "Strong rumble: %s.\n", start ? "ON": "OFF");
rumble.set_rumble_state(0, RETRO_RUMBLE_STRONG, start * strength_strong);
if (old_select != select)
log_cb(RETRO_LOG_INFO, "Weak rumble: %s.\n", select ? "ON": "OFF");
rumble.set_rumble_state(0, RETRO_RUMBLE_WEAK, select * strength_weak);
old_start = start;
old_select = select;
} }
} }
static void check_variables(void) static void check_variables(void)
{ {
@ -265,6 +206,10 @@ void retro_run(void)
update_input(); update_input();
NDS::RunFrame(); NDS::RunFrame();
memcpy(frame_buf, GPU::Framebuffer, 256 * 384 * 4); memcpy(frame_buf, GPU::Framebuffer, 256 * 384 * 4);
for (int i = 0; i < 256*192*2; i++)
{
frame_buf[i] = ntohl(frame_buf[i]);
}
video_cb(frame_buf, 256, 384, 0); video_cb(frame_buf, 256, 384, 0);
if (!use_audio_cb) if (!use_audio_cb)