standardize way to detect whether a joystick button was just pressed
(paving the way for more hotkeys)
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b0efde8bf7
commit
4bd96207fe
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@ -306,7 +306,9 @@ bool JoyButtonPressed(int btnid, int njoybuttons, Uint8* joybuttons, Uint32 hat)
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{
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if (btnid < 0) return false;
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bool pressed;
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hat &= ~(hat >> 4);
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bool pressed = false;
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if (btnid == 0x101) // up
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pressed = (hat & SDL_HAT_UP);
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else if (btnid == 0x104) // down
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@ -315,8 +317,27 @@ bool JoyButtonPressed(int btnid, int njoybuttons, Uint8* joybuttons, Uint32 hat)
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pressed = (hat & SDL_HAT_RIGHT);
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else if (btnid == 0x108) // left
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pressed = (hat & SDL_HAT_LEFT);
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else
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pressed = (btnid < njoybuttons) ? joybuttons[btnid] : false;
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else if (btnid < njoybuttons)
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pressed = (joybuttons[btnid] & ~(joybuttons[btnid] >> 1)) & 0x01;
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return pressed;
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}
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bool JoyButtonHeld(int btnid, int njoybuttons, Uint8* joybuttons, Uint32 hat)
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{
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if (btnid < 0) return false;
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bool pressed = false;
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if (btnid == 0x101) // up
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pressed = (hat & SDL_HAT_UP);
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else if (btnid == 0x104) // down
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pressed = (hat & SDL_HAT_DOWN);
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else if (btnid == 0x102) // right
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pressed = (hat & SDL_HAT_RIGHT);
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else if (btnid == 0x108) // left
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pressed = (hat & SDL_HAT_LEFT);
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else if (btnid < njoybuttons)
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pressed = joybuttons[btnid] & 0x01;
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return pressed;
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}
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@ -400,9 +421,9 @@ int EmuThreadFunc(void* burp)
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LidStatus = false;
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MicCommand = 0;
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bool lastlidcmd = false;
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Uint8* joybuttons = NULL; int njoybuttons = 0;
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Uint32 joyhat = 0;
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if (Joystick)
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{
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njoybuttons = SDL_JoystickNumButtons(Joystick);
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@ -447,6 +468,7 @@ int EmuThreadFunc(void* burp)
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{
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joybuttons = new Uint8[njoybuttons];
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memset(joybuttons, 0, sizeof(Uint8)*njoybuttons);
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joyhat = 0;
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}
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}
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}
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@ -456,16 +478,21 @@ int EmuThreadFunc(void* burp)
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u32 joymask = 0xFFF;
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if (Joystick)
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{
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Uint32 hat = SDL_JoystickGetHat(Joystick, 0);
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joyhat <<= 4;
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joyhat |= SDL_JoystickGetHat(Joystick, 0);
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Sint16 axisX = SDL_JoystickGetAxis(Joystick, 0);
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Sint16 axisY = SDL_JoystickGetAxis(Joystick, 1);
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for (int i = 0; i < njoybuttons; i++)
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joybuttons[i] = SDL_JoystickGetButton(Joystick, i);
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{
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joybuttons[i] <<= 1;
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joybuttons[i] |= SDL_JoystickGetButton(Joystick, i);
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}
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for (int i = 0; i < 12; i++)
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{
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bool pressed = JoyButtonPressed(Config::JoyMapping[i], njoybuttons, joybuttons, hat);
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bool pressed = JoyButtonHeld(Config::JoyMapping[i], njoybuttons, joybuttons, joyhat);
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if (i == 4) // right
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pressed = pressed || (axisX >= 16384);
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@ -479,19 +506,13 @@ int EmuThreadFunc(void* burp)
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if (pressed) joymask &= ~(1<<i);
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}
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if (JoyButtonPressed(Config::HKJoyMapping[HK_Lid], njoybuttons, joybuttons, hat))
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{
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if (!lastlidcmd)
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if (JoyButtonPressed(Config::HKJoyMapping[HK_Lid], njoybuttons, joybuttons, joyhat))
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{
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LidStatus = !LidStatus;
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LidCommand = true;
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lastlidcmd = true;
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}
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}
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else
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lastlidcmd = false;
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if (JoyButtonPressed(Config::HKJoyMapping[HK_Mic], njoybuttons, joybuttons, hat))
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if (JoyButtonHeld(Config::HKJoyMapping[HK_Mic], njoybuttons, joybuttons, joyhat))
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MicCommand |= 2;
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else
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MicCommand &= ~2;
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