raise kMaxIterationCycles to 64
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@ -246,6 +246,11 @@ u8 GPU2D::Read8(u32 addr)
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case 0x049: return WinCnt[1];
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case 0x049: return WinCnt[1];
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case 0x04A: return WinCnt[2];
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case 0x04A: return WinCnt[2];
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case 0x04B: return WinCnt[3];
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case 0x04B: return WinCnt[3];
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// there are games accidentally trying to read those
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// those are write-only
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case 0x04C:
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case 0x04D: return 0;
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}
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}
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printf("unknown GPU read8 %08X\n", addr);
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printf("unknown GPU read8 %08X\n", addr);
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@ -69,7 +69,7 @@ u64 FrameStartTimestamp;
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int CurCPU;
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int CurCPU;
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const s32 kMaxIterationCycles = 16;
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const s32 kMaxIterationCycles = 64;
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u32 ARM9ClockShift;
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u32 ARM9ClockShift;
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