fix possible overflow in wav resampling. now it doesn't shit itself when loading large wavs.
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@ -161,7 +161,7 @@ void MicLoadWav(char* name)
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if (!SDL_LoadWAV(name, &format, &buf, &len))
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if (!SDL_LoadWAV(name, &format, &buf, &len))
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return;
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return;
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const int dstfreq = 44100;
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const u64 dstfreq = 44100;
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if (format.format == AUDIO_S16 || format.format == AUDIO_U16)
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if (format.format == AUDIO_S16 || format.format == AUDIO_U16)
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{
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{
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