add assert to make sure all shaders were compiled
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@ -591,6 +591,7 @@ struct Variant
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void ComputeRenderer::RenderFrame(GPU& gpu)
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void ComputeRenderer::RenderFrame(GPU& gpu)
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{
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{
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assert(!NeedsShaderCompile());
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if (!Texcache.Update(gpu) && gpu.GPU3D.RenderFrameIdentical)
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if (!Texcache.Update(gpu) && gpu.GPU3D.RenderFrameIdentical)
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{
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{
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return;
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return;
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