bad attempt at implementing this
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@ -19,6 +19,7 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#include <string.h>
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#include <algorithm>
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#include <algorithm>
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#include <math.h>
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#include "NDS.h"
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#include "NDS.h"
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#include "GPU.h"
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#include "GPU.h"
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#include "FIFO.h"
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#include "FIFO.h"
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@ -1554,9 +1555,22 @@ void CalculateLighting()
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if (difflevel < 0) difflevel = 0;
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if (difflevel < 0) difflevel = 0;
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else if (difflevel > 255) difflevel = 255;
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else if (difflevel > 255) difflevel = 255;
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s32 shinelevel = -(((LightDirection[i][0]>>1)*normaltrans[0] +
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s32 halfVec[3];
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(LightDirection[i][1]>>1)*normaltrans[1] +
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halfVec[0] = LightDirection[i][0] >> 1;
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((LightDirection[i][2]-0x200)>>1)*normaltrans[2]) >> 10);
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halfVec[1] = LightDirection[i][1] >> 1;
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halfVec[2] = ((s32)LightDirection[i][2] - 0x200) >> 1;
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s32 halfVecLen = (s32)(sqrtf((halfVec[0]*halfVec[0]+halfVec[1]*halfVec[1]+halfVec[2]*halfVec[2])/(512.f*512.f)) * 512.f);
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//printf("vec len %d\n", halfVecLen);
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if (halfVecLen > 0)
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{
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halfVec[0] = (halfVec[0]<<9) / halfVecLen;
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halfVec[1] = (halfVec[1]<<9) / halfVecLen;
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halfVec[2] = (halfVec[2]<<9) / halfVecLen;
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}
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s32 shinelevel = -((halfVec[0]*normaltrans[0] +
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halfVec[1]*normaltrans[1] +
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halfVec[2]*normaltrans[2]) >> 10);
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if (shinelevel < 0) shinelevel = 0;
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if (shinelevel < 0) shinelevel = 0;
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else if (shinelevel > 255) shinelevel = (0x100 - shinelevel) & 0xFF;
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else if (shinelevel > 255) shinelevel = (0x100 - shinelevel) & 0xFF;
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shinelevel = ((shinelevel * shinelevel) >> 7) - 0x100; // really (2*shinelevel*shinelevel)-1
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shinelevel = ((shinelevel * shinelevel) >> 7) - 0x100; // really (2*shinelevel*shinelevel)-1
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