use NDSHeader struct, and expand it with the DSi shit
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7395d6a6c0
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36672a4089
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@ -733,7 +733,7 @@ bool TitleExists(u32 category, u32 titleid)
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return (res == FR_OK);
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}
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void GetTitleInfo(u32 category, u32 titleid, u32& version, u8* header, u8* banner)
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void GetTitleInfo(u32 category, u32 titleid, u32& version, NDSHeader* header, NDSBanner* banner)
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{
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version = GetTitleVersion(category, titleid);
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if (version == 0xFFFFFFFF)
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@ -749,11 +749,11 @@ void GetTitleInfo(u32 category, u32 titleid, u32& version, u8* header, u8* banne
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return;
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u32 nread;
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f_read(&file, header, 0x1000, &nread);
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f_read(&file, header, sizeof(NDSHeader), &nread);
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if (banner)
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{
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u32 banneraddr = *(u32*)&header[0x68];
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u32 banneraddr = header->BannerOffset;
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if (!banneraddr)
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{
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memset(banner, 0, 0x2400);
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@ -761,7 +761,7 @@ void GetTitleInfo(u32 category, u32 titleid, u32& version, u8* header, u8* banne
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else
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{
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f_lseek(&file, banneraddr);
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f_read(&file, banner, 0x2400, &nread);
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f_read(&file, banner, sizeof(NDSBanner), &nread);
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}
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}
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@ -991,16 +991,16 @@ void DeleteTitle(u32 category, u32 titleid)
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u32 GetTitleDataMask(u32 category, u32 titleid)
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{
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u32 version;
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u8 header[0x1000];
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NDSHeader header;
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GetTitleInfo(category, titleid, version, header, nullptr);
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GetTitleInfo(category, titleid, version, &header, nullptr);
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if (version == 0xFFFFFFFF)
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return 0;
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u32 ret = 0;
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if (*(u32*)&header[0x238] != 0) ret |= (1 << TitleData_PublicSav);
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if (*(u32*)&header[0x23C] != 0) ret |= (1 << TitleData_PrivateSav);
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if (header[0x1BF] & 0x04) ret |= (1 << TitleData_BannerSav);
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if (header.DSiPublicSavSize != 0) ret |= (1 << TitleData_PublicSav);
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if (header.DSiPrivateSavSize != 0) ret |= (1 << TitleData_PrivateSav);
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if (header.AppFlags & 0x04) ret |= (1 << TitleData_BannerSav);
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return ret;
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}
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@ -20,6 +20,7 @@
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#define DSI_NAND_H
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#include "types.h"
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#include "NDS_Header.h"
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#include <vector>
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#include <string>
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@ -42,7 +43,7 @@ void PatchTSC();
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void ListTitles(u32 category, std::vector<u32>& titlelist);
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bool TitleExists(u32 category, u32 titleid);
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void GetTitleInfo(u32 category, u32 titleid, u32& version, u8* header, u8* banner);
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void GetTitleInfo(u32 category, u32 titleid, u32& version, NDSHeader* header, NDSBanner* banner);
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bool ImportTitle(const char* appfile, u8* tmd, bool readonly);
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void DeleteTitle(u32 category, u32 titleid);
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106
src/NDS_Header.h
106
src/NDS_Header.h
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@ -30,7 +30,8 @@ struct NDSHeader
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u8 UnitCode;
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u8 EncryptionSeedSelect;
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u8 CardSize;
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u8 Reserved1[8];
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u8 Reserved1[7];
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u8 DSiCryptoFlags;
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u8 NDSRegion;
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u8 ROMVersion;
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u8 Autostart;
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@ -69,11 +70,22 @@ struct NDSHeader
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u64 SecureAreaDisable;
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u32 ROMSize;
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u32 ROMSize; // excluding DSi area
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u32 HeaderSize;
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u32 Unknown1;
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u8 Reserved2[52];
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// GBATEK lists the following two with a question mark
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u32 DSiARM9ParamTableOffset;
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u32 DSiARM7ParamTableOffset;
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// expressed in 0x80000-byte units
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u16 NDSRegionEnd;
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u16 DSiRegionStart;
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// specific to NAND games
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u16 NANDROMEnd;
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u16 NANDRWStart;
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u8 Reserved2[40];
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u8 NintendoLogo[156];
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u16 NintendoLogoCRC16;
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@ -84,10 +96,92 @@ struct NDSHeader
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u32 DebugRAMAddress;
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u32 Reserved4;
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u8 Reserved5[144];
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u8 Reserved5[16];
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u32 DSiMBKSlots[5]; // global MBK1..MBK5 settings
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u32 DSiARM9MBKAreas[3]; // local MBK6..MBK8 settings for ARM9
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u32 DSiARM7MBKAreas[3]; // local MBK6..MBK8 settings for ARM7
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u8 DSiMBKWriteProtect[3]; // global MBK9 setting
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u8 DSiWRAMCntSetting; // global WRAMCNT setting
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u32 DSiRegionMask;
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u32 DSiPermissions;
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u8 Reserved6[3];
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u8 AppFlags; // flags at 1BF
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u32 DSiARM9iROMOffset;
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u32 Reserved7;
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u32 DSiARM9iRAMAddress;
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u32 DSiARM9iSize;
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u32 DSiARM7iROMOffset;
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u32 DSiSDMMCDeviceList;
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u32 DSiARM7iRAMAddress;
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u32 DSiARM7iSize;
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u32 DSiDigestNTROffset;
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u32 DSiDigestNTRSize;
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u32 DSiDigestTWLOffset;
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u32 DSiDigestTWLSize;
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u32 DSiDigestSecHashtblOffset;
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u32 DSiDigestSecHashtblSize;
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u32 DSiDigestBlkHashtblOffset;
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u32 DSiDigestBlkHashtblSize;
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u32 DSiDigestSecSize; // sector size in bytes
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u32 DSiDigestBlkSecCount; // sectors per block
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u32 DSiBannerSize;
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// ???
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u8 DSiShared0Size;
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u8 DSiShared1Size;
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u8 DSiEULARatings;
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u8 DSiUseRatings;
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u32 DSiTotalROMSize;
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u8 DSiShared2Size;
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u8 DSiShared3Size;
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u8 DSiShared4Size;
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u8 DSiShared5Size;
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// ???
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u32 DSiARM9iParamTableOffset;
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u32 DSiARM7iParamTableOffset;
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u32 DSiModcrypt1Offset;
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u32 DSiModcrypt1Size;
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u32 DSiModcrypt2Offset;
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u32 DSiModcrypt2Size;
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u32 DSiTitleIDLow;
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u32 DSiTitleIDHigh;
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u32 DSiPublicSavSize;
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u32 DSiPrivateSavSize;
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u8 Reserved8[176];
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u8 DSiAgeRatingFlags[16];
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// 0x300 - hashes (SHA1-HMAC)
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u8 DSiARM9Hash[20];
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u8 DSiARM7Hash[20];
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u8 DSiDigestMasterHash[20];
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u8 BannerHash[20];
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u8 DSiARM9iHash[20];
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u8 DSiARM7iHash[20];
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u8 HeaderBinariesHash[20]; // 0x160-byte header + ARM9/ARM7 binaries
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u8 ARM9OverlayHash[20]; // ARM9 overlay and NitroFAT
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u8 DSiARM9NoSecureHash[20]; // ARM9 binary without secure area
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u8 Reserved9[2636];
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// reserved and unchecked region at 0xE00
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u8 Reserved10[384];
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u8 HeaderSignature[128]; // RSA-SHA1 across 0x000..0xDFF
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};
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static_assert(sizeof(NDSHeader) == 512, "NDSHeader is not 512 bytes!");
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static_assert(sizeof(NDSHeader) == 4096, "NDSHeader is not 4096 bytes!");
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struct NDSBanner
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{
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@ -106,29 +106,22 @@ TitleManagerDialog::~TitleManagerDialog()
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void TitleManagerDialog::createTitleItem(u32 category, u32 titleid)
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{
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u32 version;
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u8 header[0x1000];
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u8 banner[0x2400];
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NDSHeader header;
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NDSBanner banner;
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DSi_NAND::GetTitleInfo(category, titleid, version, header, banner);
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DSi_NAND::GetTitleInfo(category, titleid, version, &header, &banner);
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u8 icongfx[512];
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u16 iconpal[16];
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memcpy(icongfx, &banner[0x20], 512);
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memcpy(iconpal, &banner[0x220], 16*2);
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u32 icondata[32*32];
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Frontend::ROMIcon(icongfx, iconpal, icondata);
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Frontend::ROMIcon(banner.Icon, banner.Palette, icondata);
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QImage iconimg((const uchar*)icondata, 32, 32, QImage::Format_ARGB32);
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QIcon icon(QPixmap::fromImage(iconimg.copy()));
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// TODO: make it possible to select other languages?
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u16 titleraw[129];
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memcpy(titleraw, &banner[0x340], 128*sizeof(u16));
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titleraw[128] = '\0';
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QString title = QString::fromUtf16(titleraw);
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QString title = QString::fromUtf16(banner.EnglishTitle, 128);
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title.replace("\n", " · ");
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char gamecode[5];
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*(u32*)&gamecode[0] = *(u32*)&header[0xC];
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*(u32*)&gamecode[0] = *(u32*)&header.GameCode[0];
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gamecode[4] = '\0';
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char extra[128];
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sprintf(extra, "\n(title ID: %s · %08x/%08x · version %08x)", gamecode, category, titleid, version);
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@ -136,9 +129,9 @@ void TitleManagerDialog::createTitleItem(u32 category, u32 titleid)
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QListWidgetItem* item = new QListWidgetItem(title + QString(extra));
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item->setIcon(icon);
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item->setData(Qt::UserRole, QVariant((qulonglong)(((u64)category<<32) | (u64)titleid)));
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item->setData(Qt::UserRole+1, QVariant(*(u32*)&header[0x238])); // public.sav size
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item->setData(Qt::UserRole+2, QVariant(*(u32*)&header[0x23C])); // private.sav size
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item->setData(Qt::UserRole+3, QVariant((u32)((header[0x1BF] & 0x04) ? 0x4000 : 0))); // banner.sav size
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item->setData(Qt::UserRole+1, QVariant(header.DSiPublicSavSize)); // public.sav size
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item->setData(Qt::UserRole+2, QVariant(header.DSiPrivateSavSize)); // private.sav size
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item->setData(Qt::UserRole+3, QVariant((u32)((header.AppFlags & 0x04) ? 0x4000 : 0))); // banner.sav size
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ui->lstTitleList->addItem(item);
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}
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