* fix GXFIFO decoding
* proper SwapBuffers implementation * fix polygon clipping * misc fixes
This commit is contained in:
parent
15c8d59e2b
commit
361ddd7595
2
DMA.cpp
2
DMA.cpp
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@ -113,7 +113,7 @@ void DMA::Start()
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if ((Cnt & 0x00600000) == 0x00600000)
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CurDstAddr = DstAddr;
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//printf("ARM%d DMA%d %08X %08X->%08X %d bytes %dbit\n", CPU?7:9, Num, Cnt, CurSrcAddr, CurDstAddr, RemCount*((Cnt&0x04000000)?4:2), (Cnt&0x04000000)?32:16);
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//printf("ARM%d DMA%d %08X %02X %08X->%08X %d bytes %dbit\n", CPU?7:9, Num, Cnt, StartMode, CurSrcAddr, CurDstAddr, RemCount*((Cnt&0x04000000)?4:2), (Cnt&0x04000000)?32:16);
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// special path for cart DMA. this is a gross hack.
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// emulating it properly requires emulating cart transfer delays, so uh... TODO
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442
GPU3D.cpp
442
GPU3D.cpp
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@ -171,6 +171,8 @@ Polygon* CurPolygonRAM;
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u32 NumVertices, NumPolygons;
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u32 CurRAMBank;
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u32 FlushRequest;
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bool Init()
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@ -234,6 +236,8 @@ void Reset()
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NumVertices = 0;
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NumPolygons = 0;
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FlushRequest = 0;
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SoftRenderer::Reset();
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}
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@ -372,32 +376,39 @@ void UpdateClipMatrix()
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template<int comp, s32 plane>
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void ClipSegment(Vertex* outbuf, int num, Vertex* vout, Vertex* vin)
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{
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s32 factor = ((vin->Position[3] - (plane*vin->Position[comp])) << 12) /
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((vin->Position[3] - (plane*vin->Position[comp])) - (vout->Position[3] - (plane*vout->Position[comp])));
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Vertex mid;
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#define INTERPOLATE(var) mid.var = vin->var + (((vout->var - vin->var) * factor) >> 12);
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INTERPOLATE(Position[0]);
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INTERPOLATE(Position[1]);
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INTERPOLATE(Position[2]);
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INTERPOLATE(Position[3]);
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INTERPOLATE(Color[0]);
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INTERPOLATE(Color[1]);
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INTERPOLATE(Color[2]);
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#undef INTERPOLATE
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outbuf[num] = mid;
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}
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void SubmitPolygon()
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{
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// clip.
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// for each vertex:
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// if it's outside, check if the previous and next vertices are inside, if so, fixor
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Vertex clippedvertices[20];
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Vertex clippedvertices[2][10];
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u32 numclipped;
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int nverts = PolygonMode & 0x1 ? 4:3;
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int nvisible = 0;
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/*for (int i = 0; i < nverts; i++)
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{
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s32* v = TempVertexBuffer[i].Position;
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if ((u32)(v[0]+0x1000) <= 0x2000 &&
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(u32)(v[1]+0x1000) <= 0x2000 &&
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(u32)(v[2]+0x1000) <= 0x2000)
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{
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nvisible++;
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}
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}
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if (!nvisible) return;*/
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int prev, next;
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int c;
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@ -407,76 +418,51 @@ void SubmitPolygon()
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for (int i = 0; i < nverts; i++)
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{
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Vertex vtx = TempVertexBuffer[i];
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if (vtx.Position[0] > 0x1000)
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if (vtx.Position[0] > vtx.Position[3])
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{
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Vertex* vprev = &TempVertexBuffer[prev];
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if (vprev->Position[0] <= 0x1000)
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if (vprev->Position[0] <= vprev->Position[3])
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{
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s32 factor = ((0x1000 - vprev->Position[0]) << 12) / (vtx.Position[0] - vprev->Position[0]);
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Vertex mid;
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mid.Position[0] = 0x1000;
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mid.Position[1] = vprev->Position[1] + (((vtx.Position[1] - vprev->Position[1]) * factor) >> 12);
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mid.Position[2] = vprev->Position[2] + (((vtx.Position[2] - vprev->Position[2]) * factor) >> 12);
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mid.Color[0] = vprev->Color[0] + (((vtx.Color[0] - vprev->Color[0]) * factor) >> 12);
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mid.Color[1] = vprev->Color[1] + (((vtx.Color[1] - vprev->Color[1]) * factor) >> 12);
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mid.Color[2] = vprev->Color[2] + (((vtx.Color[2] - vprev->Color[2]) * factor) >> 12);
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clippedvertices[c++] = mid;
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ClipSegment<0, 1>(clippedvertices[0], c, &vtx, vprev);
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c++;
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}
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Vertex* vnext = &TempVertexBuffer[next];
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if (vnext->Position[0] <= 0x1000)
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if (vnext->Position[0] <= vnext->Position[3])
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{
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s32 factor = ((0x1000 - vnext->Position[0]) << 12) / (vtx.Position[0] - vnext->Position[0]);
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Vertex mid;
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mid.Position[0] = 0x1000;
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mid.Position[1] = vnext->Position[1] + (((vtx.Position[1] - vnext->Position[1]) * factor) >> 12);
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mid.Position[2] = vnext->Position[2] + (((vtx.Position[2] - vnext->Position[2]) * factor) >> 12);
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mid.Color[0] = vnext->Color[0] + (((vtx.Color[0] - vnext->Color[0]) * factor) >> 12);
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mid.Color[1] = vnext->Color[1] + (((vtx.Color[1] - vnext->Color[1]) * factor) >> 12);
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mid.Color[2] = vnext->Color[2] + (((vtx.Color[2] - vnext->Color[2]) * factor) >> 12);
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clippedvertices[c++] = mid;
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}
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}
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else if (vtx.Position[0] < -0x1000)
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{
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Vertex* vprev = &TempVertexBuffer[prev];
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if (vprev->Position[0] >= -0x1000)
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{
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s32 factor = ((-0x1000 - vprev->Position[0]) << 12) / (vtx.Position[0] - vprev->Position[0]);
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Vertex mid;
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mid.Position[0] = -0x1000;
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mid.Position[1] = vprev->Position[1] + (((vtx.Position[1] - vprev->Position[1]) * factor) >> 12);
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mid.Position[2] = vprev->Position[2] + (((vtx.Position[2] - vprev->Position[2]) * factor) >> 12);
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mid.Color[0] = vprev->Color[0] + (((vtx.Color[0] - vprev->Color[0]) * factor) >> 12);
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mid.Color[1] = vprev->Color[1] + (((vtx.Color[1] - vprev->Color[1]) * factor) >> 12);
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mid.Color[2] = vprev->Color[2] + (((vtx.Color[2] - vprev->Color[2]) * factor) >> 12);
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clippedvertices[c++] = mid;
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}
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Vertex* vnext = &TempVertexBuffer[next];
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if (vnext->Position[0] >= -0x1000)
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{
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s32 factor = ((-0x1000 - vnext->Position[0]) << 12) / (vtx.Position[0] - vnext->Position[0]);
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Vertex mid;
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mid.Position[0] = -0x1000;
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mid.Position[1] = vnext->Position[1] + (((vtx.Position[1] - vnext->Position[1]) * factor) >> 12);
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mid.Position[2] = vnext->Position[2] + (((vtx.Position[2] - vnext->Position[2]) * factor) >> 12);
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mid.Color[0] = vnext->Color[0] + (((vtx.Color[0] - vnext->Color[0]) * factor) >> 12);
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mid.Color[1] = vnext->Color[1] + (((vtx.Color[1] - vnext->Color[1]) * factor) >> 12);
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mid.Color[2] = vnext->Color[2] + (((vtx.Color[2] - vnext->Color[2]) * factor) >> 12);
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clippedvertices[c++] = mid;
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ClipSegment<0, 1>(clippedvertices[0], c, &vtx, vnext);
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c++;
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}
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}
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else
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clippedvertices[c++] = vtx;
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clippedvertices[0][c++] = vtx;
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prev++; if (prev >= nverts) prev = 0;
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next++; if (next >= nverts) next = 0;
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}
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nverts = c; prev = nverts-1; next = 1; c = 0;
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for (int i = 0; i < nverts; i++)
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{
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Vertex vtx = clippedvertices[0][i];
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if (vtx.Position[0] < -vtx.Position[3])
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{
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Vertex* vprev = &clippedvertices[0][prev];
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if (vprev->Position[0] >= -vprev->Position[3])
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{
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ClipSegment<0, -1>(clippedvertices[1], c, &vtx, vprev);
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c++;
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}
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Vertex* vnext = &clippedvertices[0][next];
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if (vnext->Position[0] >= -vnext->Position[3])
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{
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ClipSegment<0, -1>(clippedvertices[1], c, &vtx, vnext);
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c++;
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}
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}
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else
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clippedvertices[1][c++] = vtx;
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prev++; if (prev >= nverts) prev = 0;
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next++; if (next >= nverts) next = 0;
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@ -484,81 +470,55 @@ void SubmitPolygon()
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// Y clipping
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nverts = c;
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prev = nverts-1; next = 1; c = 10;
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nverts = c; prev = nverts-1; next = 1; c = 0;
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for (int i = 0; i < nverts; i++)
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{
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Vertex vtx = clippedvertices[i];
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if (vtx.Position[1] > 0x1000)
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Vertex vtx = clippedvertices[1][i];
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if (vtx.Position[1] > vtx.Position[3])
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{
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Vertex* vprev = &clippedvertices[prev];
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if (vprev->Position[1] <= 0x1000)
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Vertex* vprev = &clippedvertices[1][prev];
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if (vprev->Position[1] <= vprev->Position[3])
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{
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s32 factor = ((0x1000 - vprev->Position[1]) << 12) / (vtx.Position[1] - vprev->Position[1]);
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Vertex mid;
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mid.Position[0] = vprev->Position[0] + (((vtx.Position[0] - vprev->Position[0]) * factor) >> 12);
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mid.Position[1] = 0x1000;
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mid.Position[2] = vprev->Position[2] + (((vtx.Position[2] - vprev->Position[2]) * factor) >> 12);
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mid.Color[0] = vprev->Color[0] + (((vtx.Color[0] - vprev->Color[0]) * factor) >> 12);
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mid.Color[1] = vprev->Color[1] + (((vtx.Color[1] - vprev->Color[1]) * factor) >> 12);
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mid.Color[2] = vprev->Color[2] + (((vtx.Color[2] - vprev->Color[2]) * factor) >> 12);
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clippedvertices[c++] = mid;
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ClipSegment<1, 1>(clippedvertices[0], c, &vtx, vprev);
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c++;
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}
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Vertex* vnext = &clippedvertices[next];
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if (vnext->Position[1] <= 0x1000)
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Vertex* vnext = &clippedvertices[1][next];
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if (vnext->Position[1] <= vnext->Position[3])
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{
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s32 factor = ((0x1000 - vnext->Position[1]) << 12) / (vtx.Position[1] - vnext->Position[1]);
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Vertex mid;
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mid.Position[0] = vnext->Position[0] + (((vtx.Position[0] - vnext->Position[0]) * factor) >> 12);
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mid.Position[1] = 0x1000;
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mid.Position[2] = vnext->Position[2] + (((vtx.Position[2] - vnext->Position[2]) * factor) >> 12);
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mid.Color[0] = vnext->Color[0] + (((vtx.Color[0] - vnext->Color[0]) * factor) >> 12);
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mid.Color[1] = vnext->Color[1] + (((vtx.Color[1] - vnext->Color[1]) * factor) >> 12);
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mid.Color[2] = vnext->Color[2] + (((vtx.Color[2] - vnext->Color[2]) * factor) >> 12);
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clippedvertices[c++] = mid;
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}
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}
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else if (vtx.Position[1] < -0x1000)
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{
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Vertex* vprev = &clippedvertices[prev];
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if (vprev->Position[1] >= -0x1000)
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{
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s32 factor = ((-0x1000 - vprev->Position[1]) << 12) / (vtx.Position[1] - vprev->Position[1]);
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Vertex mid;
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mid.Position[0] = vprev->Position[0] + (((vtx.Position[0] - vprev->Position[0]) * factor) >> 12);
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mid.Position[1] = -0x1000;
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mid.Position[2] = vprev->Position[2] + (((vtx.Position[2] - vprev->Position[2]) * factor) >> 12);
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mid.Color[0] = vprev->Color[0] + (((vtx.Color[0] - vprev->Color[0]) * factor) >> 12);
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mid.Color[1] = vprev->Color[1] + (((vtx.Color[1] - vprev->Color[1]) * factor) >> 12);
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mid.Color[2] = vprev->Color[2] + (((vtx.Color[2] - vprev->Color[2]) * factor) >> 12);
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clippedvertices[c++] = mid;
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}
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Vertex* vnext = &clippedvertices[next];
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if (vnext->Position[1] >= -0x1000)
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{
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s32 factor = ((-0x1000 - vnext->Position[1]) << 12) / (vtx.Position[1] - vnext->Position[1]);
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Vertex mid;
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mid.Position[0] = vnext->Position[0] + (((vtx.Position[0] - vnext->Position[0]) * factor) >> 12);
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mid.Position[1] = -0x1000;
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mid.Position[2] = vnext->Position[2] + (((vtx.Position[2] - vnext->Position[2]) * factor) >> 12);
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mid.Color[0] = vnext->Color[0] + (((vtx.Color[0] - vnext->Color[0]) * factor) >> 12);
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mid.Color[1] = vnext->Color[1] + (((vtx.Color[1] - vnext->Color[1]) * factor) >> 12);
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mid.Color[2] = vnext->Color[2] + (((vtx.Color[2] - vnext->Color[2]) * factor) >> 12);
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clippedvertices[c++] = mid;
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ClipSegment<1, 1>(clippedvertices[0], c, &vtx, vnext);
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c++;
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}
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}
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else
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clippedvertices[c++] = vtx;
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clippedvertices[0][c++] = vtx;
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prev++; if (prev >= nverts) prev = 0;
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next++; if (next >= nverts) next = 0;
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}
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nverts = c; prev = nverts-1; next = 1; c = 0;
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for (int i = 0; i < nverts; i++)
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{
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Vertex vtx = clippedvertices[0][i];
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if (vtx.Position[1] < -vtx.Position[3])
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{
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Vertex* vprev = &clippedvertices[0][prev];
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if (vprev->Position[1] >= -vprev->Position[3])
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{
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ClipSegment<1, -1>(clippedvertices[1], c, &vtx, vprev);
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c++;
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}
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Vertex* vnext = &clippedvertices[0][next];
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if (vnext->Position[1] >= -vnext->Position[3])
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{
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ClipSegment<1, -1>(clippedvertices[1], c, &vtx, vnext);
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c++;
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}
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}
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else
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clippedvertices[1][c++] = vtx;
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prev++; if (prev >= nverts) prev = 0;
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next++; if (next >= nverts) next = 0;
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@ -566,81 +526,55 @@ void SubmitPolygon()
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// Z clipping
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nverts = c-10;
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prev = nverts-1; next = 1; c = 0;
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nverts = c; prev = nverts-1; next = 1; c = 0;
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for (int i = 0; i < nverts; i++)
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{
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Vertex vtx = clippedvertices[10+i];
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if (vtx.Position[2] > 0x1000)
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Vertex vtx = clippedvertices[1][i];
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if (vtx.Position[2] > vtx.Position[3])
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{
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Vertex* vprev = &clippedvertices[10+prev];
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if (vprev->Position[2] <= 0x1000)
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Vertex* vprev = &clippedvertices[1][prev];
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if (vprev->Position[2] <= vprev->Position[3])
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{
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s32 factor = ((0x1000 - vprev->Position[2]) << 12) / (vtx.Position[2] - vprev->Position[2]);
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Vertex mid;
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mid.Position[0] = vprev->Position[0] + (((vtx.Position[0] - vprev->Position[0]) * factor) >> 12);
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mid.Position[1] = vprev->Position[1] + (((vtx.Position[1] - vprev->Position[1]) * factor) >> 12);
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mid.Position[2] = 0x1000;
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mid.Color[0] = vprev->Color[0] + (((vtx.Color[0] - vprev->Color[0]) * factor) >> 12);
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mid.Color[1] = vprev->Color[1] + (((vtx.Color[1] - vprev->Color[1]) * factor) >> 12);
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mid.Color[2] = vprev->Color[2] + (((vtx.Color[2] - vprev->Color[2]) * factor) >> 12);
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clippedvertices[c++] = mid;
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ClipSegment<2, 1>(clippedvertices[0], c, &vtx, vprev);
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c++;
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}
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Vertex* vnext = &clippedvertices[10+next];
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if (vnext->Position[2] <= 0x1000)
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Vertex* vnext = &clippedvertices[1][next];
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if (vnext->Position[2] <= vnext->Position[3])
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{
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s32 factor = ((0x1000 - vnext->Position[2]) << 12) / (vtx.Position[2] - vnext->Position[2]);
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Vertex mid;
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mid.Position[0] = vnext->Position[0] + (((vtx.Position[0] - vnext->Position[0]) * factor) >> 12);
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mid.Position[1] = vnext->Position[1] + (((vtx.Position[1] - vnext->Position[1]) * factor) >> 12);
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mid.Position[2] = 0x1000;
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mid.Color[0] = vnext->Color[0] + (((vtx.Color[0] - vnext->Color[0]) * factor) >> 12);
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mid.Color[1] = vnext->Color[1] + (((vtx.Color[1] - vnext->Color[1]) * factor) >> 12);
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mid.Color[2] = vnext->Color[2] + (((vtx.Color[2] - vnext->Color[2]) * factor) >> 12);
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clippedvertices[c++] = mid;
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}
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}
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else if (vtx.Position[2] < -0x1000)
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{
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Vertex* vprev = &clippedvertices[10+prev];
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if (vprev->Position[2] >= -0x1000)
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{
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s32 factor = ((-0x1000 - vprev->Position[2]) << 12) / (vtx.Position[2] - vprev->Position[2]);
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Vertex mid;
|
||||
mid.Position[0] = vprev->Position[0] + (((vtx.Position[0] - vprev->Position[0]) * factor) >> 12);
|
||||
mid.Position[1] = vprev->Position[1] + (((vtx.Position[1] - vprev->Position[1]) * factor) >> 12);
|
||||
mid.Position[2] = -0x1000;
|
||||
mid.Color[0] = vprev->Color[0] + (((vtx.Color[0] - vprev->Color[0]) * factor) >> 12);
|
||||
mid.Color[1] = vprev->Color[1] + (((vtx.Color[1] - vprev->Color[1]) * factor) >> 12);
|
||||
mid.Color[2] = vprev->Color[2] + (((vtx.Color[2] - vprev->Color[2]) * factor) >> 12);
|
||||
|
||||
clippedvertices[c++] = mid;
|
||||
}
|
||||
|
||||
Vertex* vnext = &clippedvertices[10+next];
|
||||
if (vnext->Position[2] >= -0x1000)
|
||||
{
|
||||
s32 factor = ((-0x1000 - vnext->Position[2]) << 12) / (vtx.Position[2] - vnext->Position[2]);
|
||||
|
||||
Vertex mid;
|
||||
mid.Position[0] = vnext->Position[0] + (((vtx.Position[0] - vnext->Position[0]) * factor) >> 12);
|
||||
mid.Position[1] = vnext->Position[1] + (((vtx.Position[1] - vnext->Position[1]) * factor) >> 12);
|
||||
mid.Position[2] = -0x1000;
|
||||
mid.Color[0] = vnext->Color[0] + (((vtx.Color[0] - vnext->Color[0]) * factor) >> 12);
|
||||
mid.Color[1] = vnext->Color[1] + (((vtx.Color[1] - vnext->Color[1]) * factor) >> 12);
|
||||
mid.Color[2] = vnext->Color[2] + (((vtx.Color[2] - vnext->Color[2]) * factor) >> 12);
|
||||
|
||||
clippedvertices[c++] = mid;
|
||||
ClipSegment<2, 1>(clippedvertices[0], c, &vtx, vnext);
|
||||
c++;
|
||||
}
|
||||
}
|
||||
else
|
||||
clippedvertices[c++] = vtx;
|
||||
clippedvertices[0][c++] = vtx;
|
||||
|
||||
prev++; if (prev >= nverts) prev = 0;
|
||||
next++; if (next >= nverts) next = 0;
|
||||
}
|
||||
|
||||
nverts = c; prev = nverts-1; next = 1; c = 0;
|
||||
for (int i = 0; i < nverts; i++)
|
||||
{
|
||||
Vertex vtx = clippedvertices[0][i];
|
||||
if (vtx.Position[2] < -vtx.Position[3])
|
||||
{
|
||||
Vertex* vprev = &clippedvertices[0][prev];
|
||||
if (vprev->Position[2] >= -vprev->Position[3])
|
||||
{
|
||||
ClipSegment<2, -1>(clippedvertices[1], c, &vtx, vprev);
|
||||
c++;
|
||||
}
|
||||
|
||||
Vertex* vnext = &clippedvertices[0][next];
|
||||
if (vnext->Position[2] >= -vnext->Position[3])
|
||||
{
|
||||
ClipSegment<2, -1>(clippedvertices[1], c, &vtx, vnext);
|
||||
c++;
|
||||
}
|
||||
}
|
||||
else
|
||||
clippedvertices[1][c++] = vtx;
|
||||
|
||||
prev++; if (prev >= nverts) prev = 0;
|
||||
next++; if (next >= nverts) next = 0;
|
||||
|
@ -659,7 +593,7 @@ void SubmitPolygon()
|
|||
|
||||
for (int i = 0; i < c; i++)
|
||||
{
|
||||
CurVertexRAM[NumVertices] = clippedvertices[i];
|
||||
CurVertexRAM[NumVertices] = clippedvertices[1][i];
|
||||
poly->Vertices[i] = &CurVertexRAM[NumVertices];
|
||||
|
||||
NumVertices++;
|
||||
|
@ -673,6 +607,8 @@ void SubmitVertex()
|
|||
//s32 vertextrans[4];
|
||||
Vertex* vertextrans = &TempVertexBuffer[VertexNumInPoly];
|
||||
|
||||
if (PolygonMode & 0x2) return;
|
||||
|
||||
//printf("vertex: %f %f %f\n", vertex[0]/4096.0f, vertex[1]/4096.0f, vertex[2]/4096.0f);
|
||||
|
||||
UpdateClipMatrix();
|
||||
|
@ -681,15 +617,23 @@ void SubmitVertex()
|
|||
vertextrans->Position[2] = (vertex[0]*ClipMatrix[2] + vertex[1]*ClipMatrix[6] + vertex[2]*ClipMatrix[10] + vertex[3]*ClipMatrix[14]) >> 12;
|
||||
vertextrans->Position[3] = (vertex[0]*ClipMatrix[3] + vertex[1]*ClipMatrix[7] + vertex[2]*ClipMatrix[11] + vertex[3]*ClipMatrix[15]) >> 12;
|
||||
|
||||
s32 w_inv;
|
||||
/*printf("vertex fart: %f %f %f %f\n",
|
||||
vertextrans->Position[0]/4096.0f,
|
||||
vertextrans->Position[1]/4096.0f,
|
||||
vertextrans->Position[2]/4096.0f,
|
||||
vertextrans->Position[3]/4096.0f);*/
|
||||
|
||||
/*s32 w_inv;
|
||||
if (vertextrans->Position[3] == 0)
|
||||
w_inv = 0x1000; // checkme
|
||||
else if(vertextrans->Position[3] < 0)
|
||||
w_inv = 0x1000000 / -vertextrans->Position[3];
|
||||
else
|
||||
w_inv = 0x1000000 / vertextrans->Position[3];
|
||||
|
||||
vertextrans->Position[0] = (vertextrans->Position[0] * w_inv) >> 12;
|
||||
vertextrans->Position[1] = (vertextrans->Position[1] * w_inv) >> 12;
|
||||
vertextrans->Position[2] = (vertextrans->Position[2] * w_inv) >> 12;
|
||||
vertextrans->Position[2] = (vertextrans->Position[2] * w_inv) >> 12;*/
|
||||
|
||||
vertextrans->Color[0] = VertexColor[0];
|
||||
vertextrans->Color[1] = VertexColor[1];
|
||||
|
@ -699,7 +643,12 @@ void SubmitVertex()
|
|||
vertextrans->Position[0]/4096.0f,
|
||||
vertextrans->Position[1]/4096.0f,
|
||||
vertextrans->Position[2]/4096.0f,
|
||||
vertextrans->Position[3]/4096.0f);*/
|
||||
vertextrans->Position[3]/4096.0f);
|
||||
printf("clip: %f %f %f %f\n",
|
||||
ClipMatrix[3]/4096.0f,
|
||||
ClipMatrix[7]/4096.0f,
|
||||
ClipMatrix[11]/4096.0f,
|
||||
ClipMatrix[15]/4096.0f);*/
|
||||
|
||||
/*if (vertextrans[3] == 0)
|
||||
{
|
||||
|
@ -724,11 +673,49 @@ void SubmitVertex()
|
|||
|
||||
VertexNum++;
|
||||
VertexNumInPoly++;
|
||||
if (VertexNumInPoly >= (PolygonMode & 0x1 ? 4:3))
|
||||
|
||||
switch (PolygonMode)
|
||||
{
|
||||
VertexNumInPoly = (PolygonMode & 0x2 ? 2:0);
|
||||
case 0: // triangle
|
||||
if (VertexNumInPoly == 3)
|
||||
{
|
||||
VertexNumInPoly = 0;
|
||||
SubmitPolygon();
|
||||
}
|
||||
break;
|
||||
|
||||
case 1: // quad
|
||||
if (VertexNumInPoly == 4)
|
||||
{
|
||||
VertexNumInPoly = 0;
|
||||
SubmitPolygon();
|
||||
}
|
||||
break;
|
||||
|
||||
/*case 2: // triangle strip
|
||||
if (VertexNum > 3)
|
||||
{
|
||||
if (VertexNumInPoly == 1)
|
||||
{
|
||||
VertexNumInPoly = 0;
|
||||
// reorder
|
||||
}
|
||||
else
|
||||
VertexNumInPoly = 0;
|
||||
|
||||
SubmitPolygon();
|
||||
}
|
||||
else if (VertexNum == 3)
|
||||
{
|
||||
VertexNumInPoly = 2;
|
||||
SubmitPolygon();
|
||||
|
||||
TempVertexBuffer[0] = TempVertexBuffer[1];
|
||||
TempVertexBuffer[1] = TempVertexBuffer[2];
|
||||
}
|
||||
break;*/
|
||||
default: VertexNumInPoly = 0; break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -738,12 +725,14 @@ void CmdFIFOWrite(CmdFIFOEntry& entry)
|
|||
if (CmdFIFO->IsEmpty() && !CmdPIPE->IsFull())
|
||||
{
|
||||
CmdPIPE->Write(entry);
|
||||
GXStat |= (1<<27);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CmdFIFO->IsFull())
|
||||
{
|
||||
printf("!!! GX FIFO FULL\n");
|
||||
//NDS::debug(0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -775,6 +764,8 @@ void ExecuteCommand()
|
|||
{
|
||||
CmdFIFOEntry entry = CmdFIFORead();
|
||||
|
||||
//printf("FIFO: %02X %08X\n", entry.Command, entry.Param);
|
||||
|
||||
ExecParams[ExecParamCount] = entry.Param;
|
||||
ExecParamCount++;
|
||||
|
||||
|
@ -784,6 +775,8 @@ void ExecuteCommand()
|
|||
ExecParamCount = 0;
|
||||
|
||||
GXStat &= ~(1<<14);
|
||||
//if (CycleCount > 0)
|
||||
// GXStat |= (1<<27);
|
||||
|
||||
//printf("3D CMD %02X\n", entry.Command);
|
||||
|
||||
|
@ -1121,7 +1114,7 @@ void ExecuteCommand()
|
|||
break;
|
||||
|
||||
case 0x50:
|
||||
// TODO: make it happen upon VBlank, not right now
|
||||
FlushRequest = 1;//0x80000000 | (ExecParams[0] & 0x3);
|
||||
break;
|
||||
|
||||
case 0x60: // viewport x1,y1,x2,y2
|
||||
|
@ -1145,7 +1138,11 @@ void Run(s32 cycles)
|
|||
CycleCount -= cycles;
|
||||
|
||||
if (CycleCount <= 0 && CmdPIPE->IsEmpty())
|
||||
{
|
||||
CycleCount = 0;
|
||||
if (!FlushRequest)
|
||||
GXStat &= ~(1<<27);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -1170,7 +1167,8 @@ void CheckFIFODMA()
|
|||
|
||||
void VBlank()
|
||||
{
|
||||
// TODO: only do this if a SwapBuffers command was issued
|
||||
if (FlushRequest)
|
||||
{
|
||||
SoftRenderer::RenderFrame(CurVertexRAM, CurPolygonRAM, NumPolygons);
|
||||
|
||||
CurRAMBank = CurRAMBank?0:1;
|
||||
|
@ -1179,6 +1177,10 @@ void VBlank()
|
|||
|
||||
NumVertices = 0;
|
||||
NumPolygons = 0;
|
||||
|
||||
FlushRequest = 0;
|
||||
GXStat &= ~(1<<27);
|
||||
}
|
||||
}
|
||||
|
||||
u8* GetLine(int line)
|
||||
|
@ -1213,8 +1215,7 @@ u32 Read32(u32 addr)
|
|||
((ProjMatrixStackPointer & 0x1) << 13) |
|
||||
(fifolevel << 16) |
|
||||
(fifolevel < 128 ? (1<<25) : 0) |
|
||||
(fifolevel == 0 ? (1<<26) : 0) |
|
||||
(CycleCount > 0 ? (1<<27) : 0);
|
||||
(fifolevel == 0 ? (1<<26) : 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1262,17 +1263,21 @@ void Write32(u32 addr, u32 val)
|
|||
CurCommand = val;
|
||||
ParamCount = 0;
|
||||
TotalParams = CmdNumParams[CurCommand & 0xFF];
|
||||
|
||||
if (TotalParams > 0) return;
|
||||
}
|
||||
else
|
||||
ParamCount++;
|
||||
|
||||
while (ParamCount == TotalParams)
|
||||
for (;;)
|
||||
{
|
||||
CmdFIFOEntry entry;
|
||||
entry.Command = CurCommand & 0xFF;
|
||||
entry.Param = val;
|
||||
CmdFIFOWrite(entry);
|
||||
|
||||
if (ParamCount >= TotalParams)
|
||||
{
|
||||
CurCommand >>= 8;
|
||||
NumCommands--;
|
||||
if (NumCommands == 0) break;
|
||||
|
@ -1280,6 +1285,9 @@ void Write32(u32 addr, u32 val)
|
|||
ParamCount = 0;
|
||||
TotalParams = CmdNumParams[CurCommand & 0xFF];
|
||||
}
|
||||
if (ParamCount < TotalParams)
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -50,9 +50,9 @@ void RenderPolygon(Polygon* polygon)
|
|||
{
|
||||
int nverts = polygon->NumVertices;
|
||||
|
||||
int vtop, vbot;
|
||||
int vtop = 0, vbot = 0;
|
||||
s32 ytop = 191, ybot = 0;
|
||||
s32 scrcoords[10][3];
|
||||
s32 scrcoords[10][4];
|
||||
|
||||
// find the topmost and bottommost vertices of the polygon
|
||||
|
||||
|
@ -60,14 +60,36 @@ void RenderPolygon(Polygon* polygon)
|
|||
{
|
||||
Vertex* vtx = polygon->Vertices[i];
|
||||
|
||||
s32 scrX = (((vtx->Position[0] + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
|
||||
s32 scrY = (((vtx->Position[1] + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
|
||||
s32 w_inv;
|
||||
if (vtx->Position[3] == 0)
|
||||
{
|
||||
w_inv = 0x1000; // checkme
|
||||
printf("!! W=0\n");
|
||||
}
|
||||
else
|
||||
w_inv = 0x1000000 / vtx->Position[3];
|
||||
|
||||
if (vtx->Position[3] < 0) printf("!!! W=%d\n", vtx->Position[3]);
|
||||
|
||||
s32 posX = (vtx->Position[0] * w_inv) >> 12;
|
||||
s32 posY = (vtx->Position[1] * w_inv) >> 12;
|
||||
s32 posZ = (vtx->Position[2] * w_inv) >> 12;
|
||||
//s32 posX = vtx->Position[0];
|
||||
//s32 posY = vtx->Position[1];
|
||||
|
||||
s32 scrX = (((posX + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
|
||||
s32 scrY = (((posY + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
|
||||
s32 scrZ = (vtx->Position[2] + 0x1000) >> 1;
|
||||
if (scrX > 255) scrX = 255;
|
||||
if (scrY > 191) scrY = 191;
|
||||
if (scrZ > 0xFFF) scrZ = 0xFFF;
|
||||
if (scrX < 0) { printf("!! bad X %d\n", scrX); scrX = 0;}
|
||||
if (scrY < 0) { printf("!! bad Y %d\n", scrY); scrY = 0;}
|
||||
|
||||
scrcoords[i][0] = scrX;
|
||||
scrcoords[i][1] = 191 - scrY;
|
||||
scrcoords[i][2] = 0; // TODO: Z
|
||||
scrcoords[i][2] = scrZ;
|
||||
scrcoords[i][3] = vtx->Position[3];
|
||||
|
||||
if (scrcoords[i][1] < ytop)
|
||||
{
|
||||
|
@ -79,6 +101,8 @@ void RenderPolygon(Polygon* polygon)
|
|||
ybot = scrcoords[i][1];
|
||||
vbot = i;
|
||||
}
|
||||
//if (vtx->Color[0]==63 && vtx->Color[1]==0 && vtx->Color[2]==0)
|
||||
//printf("v%d: %d,%d W=%d\n", i, scrX, 191-scrY, vtx->Position[3]);
|
||||
}
|
||||
|
||||
// draw, line per line
|
||||
|
@ -103,7 +127,9 @@ void RenderPolygon(Polygon* polygon)
|
|||
|
||||
for (s32 y = ytop; y <= ybot; y++)
|
||||
{
|
||||
if (y == scrcoords[lnext][1] && y < ybot)
|
||||
if (y < ybot)
|
||||
{
|
||||
while (y == scrcoords[lnext][1])
|
||||
{
|
||||
lcur++;
|
||||
if (lcur >= nverts) lcur = 0;
|
||||
|
@ -113,9 +139,10 @@ void RenderPolygon(Polygon* polygon)
|
|||
|
||||
//lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
|
||||
//xmin = scrcoords[lcur][0] << 12;
|
||||
if (lcur == vbot) break;
|
||||
}
|
||||
|
||||
if (y == scrcoords[rnext][1] && y < ybot)
|
||||
while (y == scrcoords[rnext][1])
|
||||
{
|
||||
rcur--;
|
||||
if (rcur < 0) rcur = nverts - 1;
|
||||
|
@ -125,6 +152,8 @@ void RenderPolygon(Polygon* polygon)
|
|||
|
||||
//rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
|
||||
//xmax = scrcoords[rcur][0] << 12;
|
||||
if (rcur == vbot) break;
|
||||
}
|
||||
}
|
||||
|
||||
Vertex* vlcur = polygon->Vertices[lcur];
|
||||
|
@ -147,6 +176,12 @@ void RenderPolygon(Polygon* polygon)
|
|||
s32 xl = scrcoords[lcur][0] + (((scrcoords[lnext][0] - scrcoords[lcur][0]) * lfactor) >> 12);
|
||||
s32 xr = scrcoords[rcur][0] + (((scrcoords[rnext][0] - scrcoords[rcur][0]) * rfactor) >> 12);
|
||||
|
||||
//if (vlcur->Color[0]==0 && vlcur->Color[1]==63 && vlcur->Color[2]==0)
|
||||
// printf("y:%d xleft:%d xright:%d %d,%d %d,%d\n", y, xl, xr, lcur, rcur, vtop, vbot);
|
||||
|
||||
//s32 zl = scrcoords[lcur][3] + (((scrcoords[lnext][3] - scrcoords[lcur][3]) * lfactor) >> 12);
|
||||
//s32 zr = scrcoords[rcur][3] + (((scrcoords[rnext][3] - scrcoords[rcur][3]) * rfactor) >> 12);
|
||||
|
||||
u8 rl = vlcur->Color[0] + (((vlnext->Color[0] - vlcur->Color[0]) * lfactor) >> 12);
|
||||
u8 gl = vlcur->Color[1] + (((vlnext->Color[1] - vlcur->Color[1]) * lfactor) >> 12);
|
||||
u8 bl = vlcur->Color[2] + (((vlnext->Color[2] - vlcur->Color[2]) * lfactor) >> 12);
|
||||
|
@ -165,11 +200,31 @@ void RenderPolygon(Polygon* polygon)
|
|||
{
|
||||
s32 xfactor = (x - xl) * xdiv;
|
||||
|
||||
//s32 z = (zl << 12) + ((zr - zl) * xfactor);
|
||||
//z = zl + (((zr - zl) * xfactor) >> 12);
|
||||
|
||||
//s32 z_inv = ((z>>12)==0) ? 0x1000 : 0x1000000 / (z >> 12);
|
||||
//xfactor = (xfactor * z_inv) >> 12;
|
||||
//xfactor = (xfactor << 12) / z;
|
||||
|
||||
// TODO: get rid of this shit
|
||||
if (x<0 || x>255 || y<0 || y>191)
|
||||
{
|
||||
//printf("BAD COORDS!! %d %d\n", x, y);
|
||||
x = 0; y = 0;
|
||||
}
|
||||
|
||||
u8* pixel = &ColorBuffer[((256*y) + x) * 4];
|
||||
pixel[0] = rl + (((rr - rl) * xfactor) >> 12);
|
||||
pixel[1] = gl + (((gr - gl) * xfactor) >> 12);
|
||||
pixel[2] = bl + (((br - bl) * xfactor) >> 12);
|
||||
pixel[3] = 31;
|
||||
pixel[3] = 31; // TODO: alpha
|
||||
|
||||
// Z debug
|
||||
/*u8 zerp = (z * 63) / 0xFFFFFF;
|
||||
pixel[0] = zerp;
|
||||
pixel[1] = zerp;
|
||||
pixel[2] = zerp;*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -180,11 +235,19 @@ void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
|
|||
|
||||
for (int i = 0; i < 256*192; i++)
|
||||
{
|
||||
((u32*)ColorBuffer)[i] = 0x1F000000;
|
||||
((u32*)ColorBuffer)[i] = 0x00000000;
|
||||
}
|
||||
|
||||
for (int i = 0; i < npolys; i++)
|
||||
{
|
||||
/*printf("polygon %d: %d %d %d\n", i, polygons[i].Vertices[0]->Color[0], polygons[i].Vertices[0]->Color[1], polygons[i].Vertices[0]->Color[2]);
|
||||
for (int j = 0; j < polygons[i].NumVertices; j++)
|
||||
printf(" %d: %f %f %f\n",
|
||||
j,
|
||||
polygons[i].Vertices[j]->Position[0]/4096.0f,
|
||||
polygons[i].Vertices[j]->Position[1]/4096.0f,
|
||||
polygons[i].Vertices[j]->Position[2]/4096.0f);
|
||||
*/
|
||||
RenderPolygon(&polygons[i]);
|
||||
}
|
||||
}
|
||||
|
|
17
README.md
17
README.md
|
@ -36,3 +36,20 @@ TODO LIST
|
|||
* sound
|
||||
* wifi
|
||||
* other non-core shit (debugger, graphics viewers, cheat crapo, etc)
|
||||
|
||||
|
||||
IMMEDIATE TODO LIST (prior release 1.0)
|
||||
|
||||
* UI
|
||||
* 3D engine that atleast supports texturing
|
||||
* emulate DMA timings
|
||||
* make timers suck less
|
||||
|
||||
|
||||
TODO LIST FOR LATER
|
||||
|
||||
* sound
|
||||
* more 3D engine features
|
||||
* hardware renderer for 3D
|
||||
* wifi
|
||||
* maybe emulate flashcarts or other fancy hardware
|
||||
|
|
4
main.cpp
4
main.cpp
|
@ -85,6 +85,8 @@ LRESULT CALLBACK derpo(HWND window, UINT msg, WPARAM wparam, LPARAM lparam)
|
|||
case VK_RIGHT: NDS::PressKey(4); break;
|
||||
case 'A': NDS::PressKey(0); break;
|
||||
case 'B': NDS::PressKey(1); break;
|
||||
case 'L': NDS::PressKey(9); break;
|
||||
case 'R': NDS::PressKey(8); break;
|
||||
case 'D': NDS::debug(0); break;
|
||||
}
|
||||
return 0;
|
||||
|
@ -100,6 +102,8 @@ LRESULT CALLBACK derpo(HWND window, UINT msg, WPARAM wparam, LPARAM lparam)
|
|||
case VK_RIGHT: NDS::ReleaseKey(4); break;
|
||||
case 'A': NDS::ReleaseKey(0); break;
|
||||
case 'B': NDS::ReleaseKey(1); break;
|
||||
case 'L': NDS::ReleaseKey(9); break;
|
||||
case 'R': NDS::ReleaseKey(8); break;
|
||||
}
|
||||
return 0;
|
||||
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
# depslib dependency file v1.0
|
||||
1486502416 source:c:\documents\sources\melonds\main.cpp
|
||||
1486824787 source:c:\documents\sources\melonds\main.cpp
|
||||
<stdio.h>
|
||||
<windows.h>
|
||||
"NDS.h"
|
||||
"GPU.h"
|
||||
|
||||
1486502049 c:\documents\sources\melonds\nds.h
|
||||
1486822548 c:\documents\sources\melonds\nds.h
|
||||
"types.h"
|
||||
|
||||
1481161027 c:\documents\sources\melonds\types.h
|
||||
|
||||
1486778178 source:c:\documents\sources\melonds\nds.cpp
|
||||
1486947856 source:c:\documents\sources\melonds\nds.cpp
|
||||
<stdio.h>
|
||||
<string.h>
|
||||
"NDS.h"
|
||||
|
@ -109,7 +109,7 @@
|
|||
1486511075 c:\documents\sources\melonds\fifo.h
|
||||
"types.h"
|
||||
|
||||
1486589927 source:c:\documents\sources\melonds\dma.cpp
|
||||
1486823366 source:c:\documents\sources\melonds\dma.cpp
|
||||
<stdio.h>
|
||||
"NDS.h"
|
||||
"DMA.h"
|
||||
|
@ -148,14 +148,14 @@
|
|||
|
||||
1486777933 c:\documents\sources\melonds\gpu3d.h
|
||||
|
||||
1486782030 source:c:\documents\sources\melonds\gpu3d.cpp
|
||||
1486947978 source:c:\documents\sources\melonds\gpu3d.cpp
|
||||
<stdio.h>
|
||||
<string.h>
|
||||
"NDS.h"
|
||||
"GPU.h"
|
||||
"FIFO.h"
|
||||
|
||||
1486781263 source:c:\documents\sources\melonds\gpu3d_soft.cpp
|
||||
1486947027 source:c:\documents\sources\melonds\gpu3d_soft.cpp
|
||||
<stdio.h>
|
||||
<string.h>
|
||||
"NDS.h"
|
||||
|
|
Loading…
Reference in New Issue