GL: Fix 16x resolution on macOS
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35cbda9001
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@ -153,14 +153,14 @@ void GLCompositor::SetRenderSettings(RenderSettings& settings)
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glBindTexture(GL_TEXTURE_2D, CompScreenOutputTex[i]);
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glBindTexture(GL_TEXTURE_2D, CompScreenOutputTex[i]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ScreenW, ScreenH, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ScreenW, ScreenH, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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// fill the padding
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// fill the padding
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u8 zeroPixels[ScreenW*2*scale*4];
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u8* zeroPixels = (u8*) calloc(1, ScreenW*2*scale*4);
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memset(zeroPixels, 0, sizeof(zeroPixels));
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192*scale, ScreenW, 2*scale, GL_RGBA, GL_UNSIGNED_BYTE, zeroPixels);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192*scale, ScreenW, 2*scale, GL_RGBA, GL_UNSIGNED_BYTE, zeroPixels);
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GLenum fbassign[] = {GL_COLOR_ATTACHMENT0};
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GLenum fbassign[] = {GL_COLOR_ATTACHMENT0};
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glBindFramebuffer(GL_FRAMEBUFFER, CompScreenOutputFB[i]);
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glBindFramebuffer(GL_FRAMEBUFFER, CompScreenOutputFB[i]);
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glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, CompScreenOutputTex[i], 0);
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glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, CompScreenOutputTex[i], 0);
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glDrawBuffers(1, fbassign);
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glDrawBuffers(1, fbassign);
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free(zeroPixels);
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}
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}
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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