integrate OSD into ScreenPanel and make it nicer

This commit is contained in:
Arisotura 2023-12-28 14:40:37 +01:00
parent fa835ecf68
commit 345b7439e4
10 changed files with 548 additions and 717 deletions

View File

@ -32,7 +32,6 @@ set(SOURCES_QT_SDL
LAN_PCap.cpp
LAN_Socket.cpp
LocalMP.cpp
OSD.cpp
OSD_shaders.h
font.h
Platform.cpp

View File

@ -36,7 +36,6 @@
#include "version.h"
#include "FrontendUtil.h"
#include "OSD.h"
#include "Args.h"
#include "NDS.h"
@ -80,7 +79,7 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent)
EmuPauseStack = EmuPauseStackRunning;
RunningSomething = false;
connect(this, SIGNAL(windowUpdate()), mainWindow->panelWidget, SLOT(repaint()));
connect(this, SIGNAL(windowUpdate()), mainWindow->panel, SLOT(repaint()));
connect(this, SIGNAL(windowTitleChange(QString)), mainWindow, SLOT(onTitleUpdate(QString)));
connect(this, SIGNAL(windowEmuStart()), mainWindow, SLOT(onEmuStart()));
connect(this, SIGNAL(windowEmuStop()), mainWindow, SLOT(onEmuStop()));
@ -88,7 +87,7 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent)
connect(this, SIGNAL(windowEmuReset()), mainWindow->actReset, SLOT(trigger()));
connect(this, SIGNAL(windowEmuFrameStep()), mainWindow->actFrameStep, SLOT(trigger()));
connect(this, SIGNAL(windowLimitFPSChange()), mainWindow->actLimitFramerate, SLOT(trigger()));
connect(this, SIGNAL(screenLayoutChange()), mainWindow->panelWidget, SLOT(onScreenLayoutChanged()));
connect(this, SIGNAL(screenLayoutChange()), mainWindow->panel, SLOT(onScreenLayoutChanged()));
connect(this, SIGNAL(windowFullscreenToggle()), mainWindow, SLOT(onFullscreenToggled()));
connect(this, SIGNAL(swapScreensToggle()), mainWindow->actScreenSwap, SLOT(trigger()));
connect(this, SIGNAL(screenEmphasisToggle()), mainWindow, SLOT(onScreenEmphasisToggled()));
@ -386,9 +385,7 @@ void EmuThread::run()
int level = NDS->GBACartSlot.SetInput(GBACart::Input_SolarSensorDown, true);
if (level != -1)
{
char msg[64];
sprintf(msg, "Solar sensor level: %d", level);
OSD::AddMessage(0, msg);
mainWindow->osdAddMessage(0, "Solar sensor level: %d", level);
}
}
if (Input::HotkeyPressed(HK_SolarSensorIncrease))
@ -396,9 +393,7 @@ void EmuThread::run()
int level = NDS->GBACartSlot.SetInput(GBACart::Input_SolarSensorUp, true);
if (level != -1)
{
char msg[64];
sprintf(msg, "Solar sensor level: %d", level);
OSD::AddMessage(0, msg);
mainWindow->osdAddMessage(0, "Solar sensor level: %d", level);
}
}
@ -480,7 +475,7 @@ void EmuThread::run()
{
bool lid = !NDS->IsLidClosed();
NDS->SetLidClosed(lid);
OSD::AddMessage(0, lid ? "Lid closed" : "Lid opened");
mainWindow->osdAddMessage(0, lid ? "Lid closed" : "Lid opened");
}
// microphone input

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@ -1,475 +0,0 @@
/*
Copyright 2016-2023 melonDS team
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include <string.h>
#include <deque>
#include <SDL2/SDL.h>
#include "../types.h"
#include "main.h"
#include "OpenGLSupport.h"
#include <QPainter>
#include "OSD.h"
#include "OSD_shaders.h"
#include "font.h"
#include "Config.h"
using namespace melonDS;
extern MainWindow* mainWindow;
namespace OSD
{
const u32 kOSDMargin = 6;
struct Item
{
Uint32 Timestamp;
char Text[256];
u32 Color;
u32 Width, Height;
u32* Bitmap;
bool NativeBitmapLoaded;
QImage NativeBitmap;
bool GLTextureLoaded;
GLuint GLTexture;
};
std::deque<Item> ItemQueue;
GLuint Shader[3];
GLint uScreenSize, uOSDPos, uOSDSize;
GLfloat uScaleFactor;
GLuint OSDVertexArray;
GLuint OSDVertexBuffer;
QMutex Rendering;
bool Init(bool openGL)
{
if (openGL)
{
OpenGL::BuildShaderProgram(kScreenVS_OSD, kScreenFS_OSD, Shader, "OSDShader");
GLuint pid = Shader[2];
glBindAttribLocation(pid, 0, "vPosition");
glBindFragDataLocation(pid, 0, "oColor");
OpenGL::LinkShaderProgram(Shader);
glUseProgram(pid);
glUniform1i(glGetUniformLocation(pid, "OSDTex"), 0);
uScreenSize = glGetUniformLocation(pid, "uScreenSize");
uOSDPos = glGetUniformLocation(pid, "uOSDPos");
uOSDSize = glGetUniformLocation(pid, "uOSDSize");
uScaleFactor = glGetUniformLocation(pid, "uScaleFactor");
float vertices[6*2] =
{
0, 0,
1, 1,
1, 0,
0, 0,
0, 1,
1, 1
};
glGenBuffers(1, &OSDVertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, OSDVertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glGenVertexArrays(1, &OSDVertexArray);
glBindVertexArray(OSDVertexArray);
glEnableVertexAttribArray(0); // position
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (void*)(0));
}
return true;
}
void DeInit()
{
for (auto it = ItemQueue.begin(); it != ItemQueue.end(); )
{
Item& item = *it;
if (item.GLTextureLoaded) glDeleteTextures(1, &item.GLTexture);
if (item.Bitmap) delete[] item.Bitmap;
it = ItemQueue.erase(it);
}
}
int FindBreakPoint(const char* text, int i)
{
// i = character that went out of bounds
for (int j = i; j >= 0; j--)
{
if (text[j] == ' ')
return j;
}
return i;
}
void LayoutText(const char* text, u32* width, u32* height, int* breaks)
{
u32 w = 0;
u32 h = 14;
u32 totalw = 0;
u32 maxw = mainWindow->panelWidget->width() - (kOSDMargin*2);
int lastbreak = -1;
int numbrk = 0;
u16* ptr;
memset(breaks, 0, sizeof(int)*64);
for (int i = 0; text[i] != '\0'; )
{
int glyphsize;
if (text[i] == ' ')
{
glyphsize = 6;
}
else
{
u32 ch = text[i];
if (ch < 0x10 || ch > 0x7E) ch = 0x7F;
ptr = &font[(ch-0x10) << 4];
glyphsize = ptr[0];
if (!glyphsize) glyphsize = 6;
else glyphsize += 2; // space around the character
}
w += glyphsize;
if (w > maxw)
{
// wrap shit as needed
if (text[i] == ' ')
{
if (numbrk >= 64) break;
breaks[numbrk++] = i;
i++;
}
else
{
int brk = FindBreakPoint(text, i);
if (brk != lastbreak) i = brk;
if (numbrk >= 64) break;
breaks[numbrk++] = i;
lastbreak = brk;
}
w = 0;
h += 14;
}
else
i++;
if (w > totalw) totalw = w;
}
*width = totalw;
*height = h;
}
u32 RainbowColor(u32 inc)
{
// inspired from Acmlmboard
if (inc < 100) return 0xFFFF9B9B + (inc << 8);
else if (inc < 200) return 0xFFFFFF9B - ((inc-100) << 16);
else if (inc < 300) return 0xFF9BFF9B + (inc-200);
else if (inc < 400) return 0xFF9BFFFF - ((inc-300) << 8);
else if (inc < 500) return 0xFF9B9BFF + ((inc-400) << 16);
else return 0xFFFF9BFF - (inc-500);
}
void RenderText(u32 color, const char* text, Item* item)
{
u32 w, h;
int breaks[64];
bool rainbow = (color == 0);
u32 rainbowinc = ((text[0] * 17) + (SDL_GetTicks() * 13)) % 600;
color |= 0xFF000000;
const u32 shadow = 0xE0000000;
LayoutText(text, &w, &h, breaks);
item->Width = w;
item->Height = h;
item->Bitmap = new u32[w*h];
memset(item->Bitmap, 0, w*h*sizeof(u32));
u32 x = 0, y = 1;
u32 maxw = mainWindow->panelWidget->width() - (kOSDMargin*2);
int curline = 0;
u16* ptr;
for (int i = 0; text[i] != '\0'; )
{
int glyphsize;
if (text[i] == ' ')
{
x += 6;
}
else
{
u32 ch = text[i];
if (ch < 0x10 || ch > 0x7E) ch = 0x7F;
ptr = &font[(ch-0x10) << 4];
int glyphsize = ptr[0];
if (!glyphsize) x += 6;
else
{
x++;
if (rainbow)
{
color = RainbowColor(rainbowinc);
rainbowinc = (rainbowinc + 30) % 600;
}
// draw character
for (int cy = 0; cy < 12; cy++)
{
u16 val = ptr[4+cy];
for (int cx = 0; cx < glyphsize; cx++)
{
if (val & (1<<cx))
item->Bitmap[((y+cy) * w) + x+cx] = color;
}
}
x += glyphsize;
x++;
}
}
i++;
if (breaks[curline] && i >= breaks[curline])
{
i = breaks[curline++];
if (text[i] == ' ') i++;
x = 0;
y += 14;
}
}
// shadow
for (y = 0; y < h; y++)
{
for (x = 0; x < w; x++)
{
u32 val;
val = item->Bitmap[(y * w) + x];
if ((val >> 24) == 0xFF) continue;
if (x > 0) val = item->Bitmap[(y * w) + x-1];
if (x < w-1) val |= item->Bitmap[(y * w) + x+1];
if (y > 0)
{
if (x > 0) val |= item->Bitmap[((y-1) * w) + x-1];
val |= item->Bitmap[((y-1) * w) + x];
if (x < w-1) val |= item->Bitmap[((y-1) * w) + x+1];
}
if (y < h-1)
{
if (x > 0) val |= item->Bitmap[((y+1) * w) + x-1];
val |= item->Bitmap[((y+1) * w) + x];
if (x < w-1) val |= item->Bitmap[((y+1) * w) + x+1];
}
if ((val >> 24) == 0xFF)
item->Bitmap[(y * w) + x] = shadow;
}
}
}
void AddMessage(u32 color, const char* text)
{
if (!Config::ShowOSD) return;
Rendering.lock();
Item item;
item.Timestamp = SDL_GetTicks();
strncpy(item.Text, text, 255); item.Text[255] = '\0';
item.Color = color;
item.Bitmap = nullptr;
item.NativeBitmapLoaded = false;
item.GLTextureLoaded = false;
ItemQueue.push_back(item);
Rendering.unlock();
}
void Update()
{
if (!Config::ShowOSD)
{
Rendering.lock();
for (auto it = ItemQueue.begin(); it != ItemQueue.end(); )
{
Item& item = *it;
if (item.GLTextureLoaded) glDeleteTextures(1, &item.GLTexture);
if (item.Bitmap) delete[] item.Bitmap;
it = ItemQueue.erase(it);
}
Rendering.unlock();
return;
}
Rendering.lock();
Uint32 tick_now = SDL_GetTicks();
Uint32 tick_min = tick_now - 2500;
for (auto it = ItemQueue.begin(); it != ItemQueue.end(); )
{
Item& item = *it;
if (item.Timestamp < tick_min)
{
if (item.GLTextureLoaded) glDeleteTextures(1, &item.GLTexture);
if (item.Bitmap) delete[] item.Bitmap;
it = ItemQueue.erase(it);
continue;
}
if (!item.Bitmap)
{
RenderText(item.Color, item.Text, &item);
}
it++;
}
Rendering.unlock();
}
void DrawNative(QPainter& painter)
{
if (!Config::ShowOSD) return;
Rendering.lock();
u32 y = kOSDMargin;
painter.resetTransform();
for (auto it = ItemQueue.begin(); it != ItemQueue.end(); )
{
Item& item = *it;
if (!item.NativeBitmapLoaded)
{
item.NativeBitmap = QImage((const uchar*)item.Bitmap, item.Width, item.Height, QImage::Format_ARGB32_Premultiplied);
item.NativeBitmapLoaded = true;
}
painter.drawImage(kOSDMargin, y, item.NativeBitmap);
y += item.Height;
it++;
}
Rendering.unlock();
}
void DrawGL(float w, float h, float factor)
{
if (!Config::ShowOSD) return;
if (!mainWindow || !mainWindow->panel) return;
Rendering.lock();
u32 y = kOSDMargin;
glUseProgram(Shader[2]);
glUniform2f(uScreenSize, w, h);
glUniform1f(uScaleFactor, factor);
glBindBuffer(GL_ARRAY_BUFFER, OSDVertexBuffer);
glBindVertexArray(OSDVertexArray);
glActiveTexture(GL_TEXTURE0);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
for (auto it = ItemQueue.begin(); it != ItemQueue.end(); )
{
Item& item = *it;
if (!item.GLTextureLoaded)
{
glGenTextures(1, &item.GLTexture);
glBindTexture(GL_TEXTURE_2D, item.GLTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, item.Width, item.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, item.Bitmap);
item.GLTextureLoaded = true;
}
glBindTexture(GL_TEXTURE_2D, item.GLTexture);
glUniform2i(uOSDPos, kOSDMargin, y);
glUniform2i(uOSDSize, item.Width, item.Height);
glDrawArrays(GL_TRIANGLES, 0, 2*3);
y += item.Height;
it++;
}
glDisable(GL_BLEND);
glUseProgram(0);
Rendering.unlock();
}
}

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@ -1,39 +0,0 @@
/*
Copyright 2016-2023 melonDS team
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#ifndef OSD_H
#define OSD_H
#include "types.h"
namespace OSD
{
using namespace melonDS;
bool Init(bool openGL);
void DeInit();
void AddMessage(u32 color, const char* text);
void Update();
void DrawNative(QPainter& painter);
void DrawGL(float w, float h, float factor);
}
#endif // OSD_H

View File

@ -39,7 +39,6 @@
#include "LAN_Socket.h"
#include "LAN_PCap.h"
#include "LocalMP.h"
#include "OSD.h"
#include "SPI_Firmware.h"
#ifdef __WIN32__
@ -53,6 +52,10 @@ extern CameraManager* camManager[2];
void emuStop();
// TEMP
//#include "main.h"
//extern MainWindow* mainWindow;
namespace melonDS::Platform
{
@ -177,14 +180,14 @@ void SignalStop(StopReason reason)
{
case StopReason::GBAModeNotSupported:
Log(LogLevel::Error, "!! GBA MODE NOT SUPPORTED\n");
OSD::AddMessage(0xFFA0A0, "GBA mode not supported.");
//mainWindow->osdAddMessage(0xFFA0A0, "GBA mode not supported.");
break;
case StopReason::BadExceptionRegion:
OSD::AddMessage(0xFFA0A0, "Internal error.");
//mainWindow->osdAddMessage(0xFFA0A0, "Internal error.");
break;
case StopReason::PowerOff:
case StopReason::External:
OSD::AddMessage(0xFFC040, "Shutdown");
//mainWindow->osdAddMessage(0xFFC040, "Shutdown");
default:
break;
}

View File

@ -35,6 +35,7 @@
#include <qpa/qplatformnativeinterface.h>
#endif
#endif
#include <QDateTime>
#include "OpenGLSupport.h"
#include "duckstation/gl/context.h"
@ -49,8 +50,8 @@
#include "Config.h"
#include "main_shaders.h"
#include "OSD.h"
#include "OSD_shaders.h"
#include "font.h"
using namespace melonDS;
@ -64,23 +65,31 @@ extern int autoScreenSizing;
extern int videoRenderer;
extern bool videoSettingsDirty;
const u32 kOSDMargin = 6;
ScreenHandler::ScreenHandler(QWidget* widget)
ScreenPanel::ScreenPanel(QWidget* parent) : QWidget(parent)
{
widget->setMouseTracking(true);
widget->setAttribute(Qt::WA_AcceptTouchEvents);
setMouseTracking(true);
setAttribute(Qt::WA_AcceptTouchEvents);
QTimer* mouseTimer = setupMouseTimer();
widget->connect(mouseTimer, &QTimer::timeout, [=] { if (Config::MouseHide) widget->setCursor(Qt::BlankCursor);});
connect(mouseTimer, &QTimer::timeout, [=] { if (Config::MouseHide) setCursor(Qt::BlankCursor);});
osdEnabled = false;
osdID = 1;
}
ScreenHandler::~ScreenHandler()
ScreenPanel::~ScreenPanel()
{
mouseTimer->stop();
delete mouseTimer;
}
void ScreenHandler::screenSetupLayout(int w, int h)
void ScreenPanel::setupScreenLayout()
{
int w = width();
int h = height();
int sizing = Config::ScreenSizing;
if (sizing == 3) sizing = autoScreenSizing;
@ -113,7 +122,7 @@ void ScreenHandler::screenSetupLayout(int w, int h)
numScreens = Frontend::GetScreenTransforms(screenMatrix[0], screenKind);
}
QSize ScreenHandler::screenGetMinSize(int factor = 1)
QSize ScreenPanel::screenGetMinSize(int factor = 1)
{
bool isHori = (Config::ScreenRotation == Frontend::screenRot_90Deg
|| Config::ScreenRotation == Frontend::screenRot_270Deg);
@ -158,7 +167,19 @@ QSize ScreenHandler::screenGetMinSize(int factor = 1)
}
}
void ScreenHandler::screenOnMousePress(QMouseEvent* event)
void ScreenPanel::onScreenLayoutChanged()
{
setMinimumSize(screenGetMinSize());
setupScreenLayout();
}
void ScreenPanel::resizeEvent(QResizeEvent* event)
{
setupScreenLayout();
QWidget::resizeEvent(event);
}
void ScreenPanel::mousePressEvent(QMouseEvent* event)
{
event->accept();
if (event->button() != Qt::LeftButton) return;
@ -174,7 +195,7 @@ void ScreenHandler::screenOnMousePress(QMouseEvent* event)
}
}
void ScreenHandler::screenOnMouseRelease(QMouseEvent* event)
void ScreenPanel::mouseReleaseEvent(QMouseEvent* event)
{
event->accept();
if (event->button() != Qt::LeftButton) return;
@ -187,7 +208,7 @@ void ScreenHandler::screenOnMouseRelease(QMouseEvent* event)
}
}
void ScreenHandler::screenOnMouseMove(QMouseEvent* event)
void ScreenPanel::mouseMoveEvent(QMouseEvent* event)
{
event->accept();
@ -206,7 +227,7 @@ void ScreenHandler::screenOnMouseMove(QMouseEvent* event)
}
}
void ScreenHandler::screenHandleTablet(QTabletEvent* event)
void ScreenPanel::tabletEvent(QTabletEvent* event)
{
event->accept();
@ -239,7 +260,7 @@ void ScreenHandler::screenHandleTablet(QTabletEvent* event)
}
}
void ScreenHandler::screenHandleTouch(QTouchEvent* event)
void ScreenPanel::touchEvent(QTouchEvent* event)
{
event->accept();
@ -274,13 +295,26 @@ void ScreenHandler::screenHandleTouch(QTouchEvent* event)
}
}
void ScreenHandler::showCursor()
bool ScreenPanel::event(QEvent* event)
{
mainWindow->panelWidget->setCursor(Qt::ArrowCursor);
if (event->type() == QEvent::TouchBegin
|| event->type() == QEvent::TouchEnd
|| event->type() == QEvent::TouchUpdate)
{
touchEvent((QTouchEvent*)event);
return true;
}
return QWidget::event(event);
}
void ScreenPanel::showCursor()
{
mainWindow->panel->setCursor(Qt::ArrowCursor);
mouseTimer->start();
}
QTimer* ScreenHandler::setupMouseTimer()
QTimer* ScreenPanel::setupMouseTimer()
{
mouseTimer = new QTimer();
mouseTimer->setSingleShot(true);
@ -290,35 +324,290 @@ QTimer* ScreenHandler::setupMouseTimer()
return mouseTimer;
}
ScreenPanelNative::ScreenPanelNative(QWidget* parent) : QWidget(parent), ScreenHandler(this)
int ScreenPanel::osdFindBreakPoint(const char* text, int i)
{
// i = character that went out of bounds
for (int j = i; j >= 0; j--)
{
if (text[j] == ' ')
return j;
}
return i;
}
void ScreenPanel::osdLayoutText(const char* text, int* width, int* height, int* breaks)
{
int w = 0;
int h = 14;
int totalw = 0;
int maxw = ((QWidget*)this)->width() - (kOSDMargin*2);
int lastbreak = -1;
int numbrk = 0;
u16* ptr;
memset(breaks, 0, sizeof(int)*64);
for (int i = 0; text[i] != '\0'; )
{
int glyphsize;
if (text[i] == ' ')
{
glyphsize = 6;
}
else
{
u32 ch = text[i];
if (ch < 0x10 || ch > 0x7E) ch = 0x7F;
ptr = &::font[(ch-0x10) << 4];
glyphsize = ptr[0];
if (!glyphsize) glyphsize = 6;
else glyphsize += 2; // space around the character
}
w += glyphsize;
if (w > maxw)
{
// wrap shit as needed
if (text[i] == ' ')
{
if (numbrk >= 64) break;
breaks[numbrk++] = i;
i++;
}
else
{
int brk = osdFindBreakPoint(text, i);
if (brk != lastbreak) i = brk;
if (numbrk >= 64) break;
breaks[numbrk++] = i;
lastbreak = brk;
}
w = 0;
h += 14;
}
else
i++;
if (w > totalw) totalw = w;
}
*width = totalw;
*height = h;
}
unsigned int ScreenPanel::osdRainbowColor(int inc)
{
// inspired from Acmlmboard
if (inc < 100) return 0xFFFF9B9B + (inc << 8);
else if (inc < 200) return 0xFFFFFF9B - ((inc-100) << 16);
else if (inc < 300) return 0xFF9BFF9B + (inc-200);
else if (inc < 400) return 0xFF9BFFFF - ((inc-300) << 8);
else if (inc < 500) return 0xFF9B9BFF + ((inc-400) << 16);
else return 0xFFFF9BFF - (inc-500);
}
void ScreenPanel::osdRenderItem(OSDItem* item)
{
int w, h;
int breaks[64];
char* text = item->text;
u32 color = item->color;
bool rainbow = (color == 0);
u32 ticks = (u32)QDateTime::currentMSecsSinceEpoch();
u32 rainbowinc = ((text[0] * 17) + (ticks * 13)) % 600;
color |= 0xFF000000;
const u32 shadow = 0xE0000000;
osdLayoutText(text, &w, &h, breaks);
item->bitmap = QImage(w, h, QImage::Format_ARGB32_Premultiplied);
u32* bitmap = (u32*)item->bitmap.bits();
memset(bitmap, 0, w*h*sizeof(u32));
int x = 0, y = 1;
u32 maxw = ((QWidget*)this)->width() - (kOSDMargin*2);
int curline = 0;
u16* ptr;
for (int i = 0; text[i] != '\0'; )
{
int glyphsize;
if (text[i] == ' ')
{
x += 6;
}
else
{
u32 ch = text[i];
if (ch < 0x10 || ch > 0x7E) ch = 0x7F;
ptr = &::font[(ch-0x10) << 4];
int glyphsize = ptr[0];
if (!glyphsize) x += 6;
else
{
x++;
if (rainbow)
{
color = osdRainbowColor(rainbowinc);
rainbowinc = (rainbowinc + 30) % 600;
}
// draw character
for (int cy = 0; cy < 12; cy++)
{
u16 val = ptr[4+cy];
for (int cx = 0; cx < glyphsize; cx++)
{
if (val & (1<<cx))
bitmap[((y+cy) * w) + x+cx] = color;
}
}
x += glyphsize;
x++;
}
}
i++;
if (breaks[curline] && i >= breaks[curline])
{
i = breaks[curline++];
if (text[i] == ' ') i++;
x = 0;
y += 14;
}
}
// shadow
for (y = 0; y < h; y++)
{
for (x = 0; x < w; x++)
{
u32 val;
val = bitmap[(y * w) + x];
if ((val >> 24) == 0xFF) continue;
if (x > 0) val = bitmap[(y * w) + x-1];
if (x < w-1) val |= bitmap[(y * w) + x+1];
if (y > 0)
{
if (x > 0) val |= bitmap[((y-1) * w) + x-1];
val |= bitmap[((y-1) * w) + x];
if (x < w-1) val |= bitmap[((y-1) * w) + x+1];
}
if (y < h-1)
{
if (x > 0) val |= bitmap[((y+1) * w) + x-1];
val |= bitmap[((y+1) * w) + x];
if (x < w-1) val |= bitmap[((y+1) * w) + x+1];
}
if ((val >> 24) == 0xFF)
bitmap[(y * w) + x] = shadow;
}
}
}
void ScreenPanel::osdDeleteItem(OSDItem* item)
{
}
void ScreenPanel::osdSetEnabled(bool enabled)
{
osdMutex.lock();
osdEnabled = enabled;
osdMutex.unlock();
}
void ScreenPanel::osdAddMessage(unsigned int color, const char* text)
{
if (!osdEnabled) return;
osdMutex.lock();
OSDItem item;
item.id = osdID++;
item.timestamp = QDateTime::currentMSecsSinceEpoch();
strncpy(item.text, text, 255); item.text[255] = '\0';
item.color = color;
item.rendered = false;
osdItems.push_back(item);
osdMutex.unlock();
}
void ScreenPanel::osdUpdate()
{
osdMutex.lock();
qint64 tick_now = QDateTime::currentMSecsSinceEpoch();
qint64 tick_min = tick_now - 2500;
for (auto it = osdItems.begin(); it != osdItems.end(); )
{
OSDItem& item = *it;
if ((!osdEnabled) || (item.timestamp < tick_min))
{
osdDeleteItem(&item);
it = osdItems.erase(it);
continue;
}
if (!item.rendered)
{
osdRenderItem(&item);
item.rendered = true;
}
it++;
}
osdMutex.unlock();
}
ScreenPanelNative::ScreenPanelNative(QWidget* parent) : ScreenPanel(parent)
{
screen[0] = QImage(256, 192, QImage::Format_RGB32);
screen[1] = QImage(256, 192, QImage::Format_RGB32);
screenTrans[0].reset();
screenTrans[1].reset();
OSD::Init(false);
}
ScreenPanelNative::~ScreenPanelNative()
{
OSD::DeInit();
}
void ScreenPanelNative::setupScreenLayout()
{
int w = width();
int h = height();
screenSetupLayout(w, h);
ScreenPanel::setupScreenLayout();
for (int i = 0; i < numScreens; i++)
{
float* mtx = screenMatrix[i];
screenTrans[i].setMatrix(mtx[0], mtx[1], 0.f,
mtx[2], mtx[3], 0.f,
mtx[4], mtx[5], 1.f);
mtx[2], mtx[3], 0.f,
mtx[4], mtx[5], 1.f);
}
}
@ -353,55 +642,32 @@ void ScreenPanelNative::paintEvent(QPaintEvent* event)
}
}
OSD::Update();
OSD::DrawNative(painter);
}
void ScreenPanelNative::resizeEvent(QResizeEvent* event)
{
setupScreenLayout();
}
void ScreenPanelNative::mousePressEvent(QMouseEvent* event)
{
screenOnMousePress(event);
}
void ScreenPanelNative::mouseReleaseEvent(QMouseEvent* event)
{
screenOnMouseRelease(event);
}
void ScreenPanelNative::mouseMoveEvent(QMouseEvent* event)
{
screenOnMouseMove(event);
}
void ScreenPanelNative::tabletEvent(QTabletEvent* event)
{
screenHandleTablet(event);
}
bool ScreenPanelNative::event(QEvent* event)
{
if (event->type() == QEvent::TouchBegin
|| event->type() == QEvent::TouchEnd
|| event->type() == QEvent::TouchUpdate)
osdUpdate();
if (osdEnabled)
{
screenHandleTouch((QTouchEvent*)event);
return true;
osdMutex.lock();
u32 y = kOSDMargin;
painter.resetTransform();
for (auto it = osdItems.begin(); it != osdItems.end(); )
{
OSDItem& item = *it;
painter.drawImage(kOSDMargin, y, item.bitmap);
y += item.bitmap.height();
it++;
}
osdMutex.unlock();
}
return QWidget::event(event);
}
void ScreenPanelNative::onScreenLayoutChanged()
{
setMinimumSize(screenGetMinSize());
setupScreenLayout();
}
ScreenPanelGL::ScreenPanelGL(QWidget* parent) : QWidget(parent), ScreenHandler(this)
ScreenPanelGL::ScreenPanelGL(QWidget* parent) : ScreenPanel(parent)
{
setAutoFillBackground(false);
setAttribute(Qt::WA_NativeWindow, true);
@ -503,7 +769,41 @@ void ScreenPanelGL::initOpenGL()
memset(zeroData, 0, sizeof(zeroData));
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256, 2, GL_RGBA, GL_UNSIGNED_BYTE, zeroData);
OSD::Init(true);
OpenGL::BuildShaderProgram(kScreenVS_OSD, kScreenFS_OSD, osdShader, "OSDShader");
pid = osdShader[2];
glBindAttribLocation(pid, 0, "vPosition");
glBindFragDataLocation(pid, 0, "oColor");
OpenGL::LinkShaderProgram(osdShader);
glUseProgram(pid);
glUniform1i(glGetUniformLocation(pid, "OSDTex"), 0);
osdScreenSizeULoc = glGetUniformLocation(pid, "uScreenSize");
osdPosULoc = glGetUniformLocation(pid, "uOSDPos");
osdSizeULoc = glGetUniformLocation(pid, "uOSDSize");
osdScaleFactorULoc = glGetUniformLocation(pid, "uScaleFactor");
const float osdvertices[6*2] =
{
0, 0,
1, 1,
1, 0,
0, 0,
0, 1,
1, 1
};
glGenBuffers(1, &osdVertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, osdVertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(osdvertices), osdvertices, GL_STATIC_DRAW);
glGenVertexArrays(1, &osdVertexArray);
glBindVertexArray(osdVertexArray);
glEnableVertexAttribArray(0); // position
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (void*)(0));
glContext->SetSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
transferLayout();
@ -520,13 +820,52 @@ void ScreenPanelGL::deinitOpenGL()
OpenGL::DeleteShaderProgram(screenShaderProgram);
OSD::DeInit();
for (const auto& [key, tex] : osdTextures)
{
glDeleteTextures(1, &tex);
}
osdTextures.clear();
glDeleteVertexArrays(1, &osdVertexArray);
glDeleteBuffers(1, &osdVertexBuffer);
OpenGL::DeleteShaderProgram(osdShader);
glContext->DoneCurrent();
lastScreenWidth = lastScreenHeight = -1;
}
void ScreenPanelGL::osdRenderItem(OSDItem* item)
{
ScreenPanel::osdRenderItem(item);
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, item->bitmap.width(), item->bitmap.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, item->bitmap.bits());
osdTextures[item->id] = tex;
}
void ScreenPanelGL::osdDeleteItem(OSDItem* item)
{
if (osdTextures.count(item->id))
{
GLuint tex = osdTextures[item->id];
glDeleteTextures(1, &tex);
osdTextures.erase(item->id);
}
ScreenPanel::osdDeleteItem(item);
}
void ScreenPanelGL::drawScreenGL()
{
if (!glContext) return;
@ -590,8 +929,47 @@ void ScreenPanelGL::drawScreenGL()
screenSettingsLock.unlock();
OSD::Update();
OSD::DrawGL(w, h, factor);
osdUpdate();
if (osdEnabled)
{
osdMutex.lock();
u32 y = kOSDMargin;
glUseProgram(osdShader[2]);
glUniform2f(osdScreenSizeULoc, w, h);
glUniform1f(osdScaleFactorULoc, factor);
glBindBuffer(GL_ARRAY_BUFFER, osdVertexBuffer);
glBindVertexArray(osdVertexArray);
glActiveTexture(GL_TEXTURE0);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
for (auto it = osdItems.begin(); it != osdItems.end(); )
{
OSDItem& item = *it;
if (!osdTextures.count(item.id))
continue;
glBindTexture(GL_TEXTURE_2D, osdTextures[item.id]);
glUniform2i(osdPosULoc, kOSDMargin, y);
glUniform2i(osdSizeULoc, item.bitmap.width(), item.bitmap.height());
glDrawArrays(GL_TRIANGLES, 0, 2*3);
y += item.bitmap.height();
it++;
}
glDisable(GL_BLEND);
glUseProgram(0);
osdMutex.unlock();
}
glContext->SwapBuffers();
}
@ -667,52 +1045,10 @@ QPaintEngine* ScreenPanelGL::paintEngine() const
void ScreenPanelGL::setupScreenLayout()
{
int w = width();
int h = height();
screenSetupLayout(w, h);
ScreenPanel::setupScreenLayout();
transferLayout();
}
void ScreenPanelGL::resizeEvent(QResizeEvent* event)
{
setupScreenLayout();
QWidget::resizeEvent(event);
}
void ScreenPanelGL::mousePressEvent(QMouseEvent* event)
{
screenOnMousePress(event);
}
void ScreenPanelGL::mouseReleaseEvent(QMouseEvent* event)
{
screenOnMouseRelease(event);
}
void ScreenPanelGL::mouseMoveEvent(QMouseEvent* event)
{
screenOnMouseMove(event);
}
void ScreenPanelGL::tabletEvent(QTabletEvent* event)
{
screenHandleTablet(event);
}
bool ScreenPanelGL::event(QEvent* event)
{
if (event->type() == QEvent::TouchBegin
|| event->type() == QEvent::TouchEnd
|| event->type() == QEvent::TouchUpdate)
{
screenHandleTouch((QTouchEvent*)event);
return true;
}
return QWidget::event(event);
}
void ScreenPanelGL::transferLayout()
{
std::optional<WindowInfo> windowInfo = getWindowInfo();
@ -734,9 +1070,3 @@ void ScreenPanelGL::transferLayout()
screenSettingsLock.unlock();
}
}
void ScreenPanelGL::onScreenLayoutChanged()
{
setMinimumSize(screenGetMinSize());
setupScreenLayout();
}

View File

@ -20,21 +20,20 @@
#define SCREEN_H
#include <optional>
#include <deque>
#include <map>
#include <QWidget>
#include <QImage>
#include <QMutex>
#include <QScreen>
#include <QCloseEvent>
#include <QTimer>
#include "glad/glad.h"
#include "FrontendUtil.h"
#include "duckstation/gl/context.h"
#include <QWidget>
#include <QWindow>
#include <QMainWindow>
#include <QImage>
#include <QActionGroup>
#include <QTimer>
#include <QMutex>
#include <QScreen>
#include <QCloseEvent>
class EmuThread;
@ -50,27 +49,54 @@ const struct { int id; float ratio; const char* label; } aspectRatios[] =
constexpr int AspectRatiosNum = sizeof(aspectRatios) / sizeof(aspectRatios[0]);
class ScreenHandler
class ScreenPanel : public QWidget
{
Q_GADGET
Q_OBJECT
public:
ScreenHandler(QWidget* widget);
virtual ~ScreenHandler();
explicit ScreenPanel(QWidget* parent);
virtual ~ScreenPanel();
QTimer* setupMouseTimer();
void updateMouseTimer();
QTimer* mouseTimer;
QSize screenGetMinSize(int factor);
void osdSetEnabled(bool enabled);
void osdAddMessage(unsigned int color, const char* msg);
private slots:
void onScreenLayoutChanged();
protected:
void screenSetupLayout(int w, int h);
struct OSDItem
{
unsigned int id;
qint64 timestamp;
void screenOnMousePress(QMouseEvent* event);
void screenOnMouseRelease(QMouseEvent* event);
void screenOnMouseMove(QMouseEvent* event);
char text[256];
unsigned int color;
void screenHandleTablet(QTabletEvent* event);
void screenHandleTouch(QTouchEvent* event);
bool rendered;
QImage bitmap;
};
QMutex osdMutex;
bool osdEnabled;
unsigned int osdID;
std::deque<OSDItem> osdItems;
virtual void setupScreenLayout();
void resizeEvent(QResizeEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void tabletEvent(QTabletEvent* event) override;
void touchEvent(QTouchEvent* event);
bool event(QEvent* event) override;
float screenMatrix[Frontend::MaxScreenTransforms][6];
int screenKind[Frontend::MaxScreenTransforms];
@ -79,10 +105,19 @@ protected:
bool touching = false;
void showCursor();
int osdFindBreakPoint(const char* text, int i);
void osdLayoutText(const char* text, int* width, int* height, int* breaks);
unsigned int osdRainbowColor(int inc);
virtual void osdRenderItem(OSDItem* item);
virtual void osdDeleteItem(OSDItem* item);
void osdUpdate();
};
class ScreenPanelNative : public QWidget, public ScreenHandler
class ScreenPanelNative : public ScreenPanel
{
Q_OBJECT
@ -93,26 +128,15 @@ public:
protected:
void paintEvent(QPaintEvent* event) override;
void resizeEvent(QResizeEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void tabletEvent(QTabletEvent* event) override;
bool event(QEvent* event) override;
private slots:
void onScreenLayoutChanged();
private:
void setupScreenLayout();
void setupScreenLayout() override;
QImage screen[2];
QTransform screenTrans[Frontend::MaxScreenTransforms];
};
class ScreenPanelGL : public QWidget, public ScreenHandler
class ScreenPanelGL : public ScreenPanel
{
Q_OBJECT
@ -141,20 +165,8 @@ protected:
QPaintEngine* paintEngine() const override;
void resizeEvent(QResizeEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void tabletEvent(QTabletEvent* event) override;
bool event(QEvent* event) override;
private slots:
void onScreenLayoutChanged();
private:
void setupScreenLayout();
void setupScreenLayout() override;
std::unique_ptr<GL::Context> glContext;
@ -168,6 +180,16 @@ private:
bool filter;
int lastScreenWidth = -1, lastScreenHeight = -1;
GLuint osdShader[3];
GLint osdScreenSizeULoc, osdPosULoc, osdSizeULoc;
GLfloat osdScaleFactorULoc;
GLuint osdVertexArray;
GLuint osdVertexBuffer;
std::map<unsigned int, GLuint> osdTextures;
void osdRenderItem(OSDItem* item) override;
void osdDeleteItem(OSDItem* item) override;
};
#endif // SCREEN_H

View File

@ -81,8 +81,6 @@
#include "ArchiveUtil.h"
#include "CameraManager.h"
#include "OSD.h"
using namespace melonDS;
// TEMP
@ -689,13 +687,13 @@ void MainWindow::osdAddMessage(unsigned int color, const char* fmt, ...)
if (fmt == nullptr)
return;
char msg[1024];
char msg[256];
va_list args;
va_start(args, fmt);
vsnprintf(msg, 1024, fmt, args);
vsnprintf(msg, 256, fmt, args);
va_end(args);
OSD::AddMessage(color, msg);
panel->osdAddMessage(color, msg);
}
void MainWindow::closeEvent(QCloseEvent* event)
@ -720,7 +718,6 @@ void MainWindow::createScreenPanel()
panelGL->show();
panel = panelGL;
panelWidget = panelGL;
panelGL->createContext();
}
@ -729,14 +726,14 @@ void MainWindow::createScreenPanel()
{
ScreenPanelNative* panelNative = new ScreenPanelNative(this);
panel = panelNative;
panelWidget = panelNative;
panelWidget->show();
panel->show();
}
setCentralWidget(panelWidget);
setCentralWidget(panel);
actScreenFiltering->setEnabled(hasOGL);
panel->osdSetEnabled(Config::ShowOSD);
connect(this, SIGNAL(screenLayoutChange()), panelWidget, SLOT(onScreenLayoutChanged()));
connect(this, SIGNAL(screenLayoutChange()), panel, SLOT(onScreenLayoutChanged()));
emit screenLayoutChange();
}
@ -1866,7 +1863,7 @@ void MainWindow::onChangeSavestateSRAMReloc(bool checked)
void MainWindow::onChangeScreenSize()
{
int factor = ((QAction*)sender())->data().toInt();
QSize diff = size() - panelWidget->size();
QSize diff = size() - panel->size();
resize(panel->screenGetMinSize(factor) + diff);
}
@ -1959,7 +1956,9 @@ void MainWindow::onChangeScreenFiltering(bool checked)
void MainWindow::onChangeShowOSD(bool checked)
{
Config::ShowOSD = checked?1:0;
panel->osdSetEnabled(Config::ShowOSD);
}
void MainWindow::onChangeLimitFramerate(bool checked)
{
Config::LimitFPS = checked?1:0;
@ -2065,7 +2064,7 @@ void MainWindow::onUpdateVideoSettings(bool glchange)
delete panel;
createScreenPanel();
connect(emuThread, SIGNAL(windowUpdate()), panelWidget, SLOT(repaint()));
connect(emuThread, SIGNAL(windowUpdate()), panel, SLOT(repaint()));
}
videoSettingsDirty = true;

View File

@ -92,8 +92,7 @@ private:
bool oldMax;
public:
ScreenHandler* panel;
QWidget* panelWidget;
ScreenPanel* panel;
};*/
class MainWindow : public QMainWindow
@ -230,8 +229,7 @@ private:
bool oldMax;
public:
ScreenHandler* panel;
QWidget* panelWidget;
ScreenPanel* panel;
QAction* actOpenROM;
QAction* actBootFirmware;

View File

@ -79,7 +79,6 @@
#include "version.h"
#include "FrontendUtil.h"
#include "OSD.h"
#include "Args.h"
#include "NDS.h"