we prolly don't need to init SDL video, given we don't use it

This commit is contained in:
Arisotura 2022-03-06 10:49:05 +01:00
parent ef7dfb8872
commit 2af8e65f23
1 changed files with 4 additions and 4 deletions

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@ -2985,10 +2985,10 @@ int main(int argc, char** argv)
{ {
printf("SDL couldn't init joystick\n"); printf("SDL couldn't init joystick\n");
} }
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) if (SDL_Init(SDL_INIT_AUDIO) < 0)
{ {
const char* err = SDL_GetError(); const char* err = SDL_GetError();
QString errorStr = "Failed to initialize SDL. This could indicate an issue with your graphics or audio driver.\n\nThe error was: "; QString errorStr = "Failed to initialize SDL. This could indicate an issue with your audio driver.\n\nThe error was: ";
errorStr += err; errorStr += err;
QMessageBox::critical(NULL, "melonDS", errorStr); QMessageBox::critical(NULL, "melonDS", errorStr);