try to fix build when the compiler is stricter
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@ -49,7 +49,7 @@ void SoftRenderer::SetupRenderThread()
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if (!RenderThreadRunning)
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{
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RenderThreadRunning = true;
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RenderThread = Platform::Thread_Create(std::bind(&RenderThreadFunc, this));
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RenderThread = Platform::Thread_Create(std::bind(&SoftRenderer::RenderThreadFunc, this));
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}
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// otherwise more than one frame can be queued up at once
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