fix 3D doublebuffering
This commit is contained in:
parent
8bf4557175
commit
26f997172b
|
@ -774,8 +774,8 @@ void RenderFrame()
|
||||||
|
|
||||||
if (Accelerated)
|
if (Accelerated)
|
||||||
{
|
{
|
||||||
int backbuf = FrontBuffer ? 0 : 1;
|
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FramebufferTex[FrontBuffer], 0);
|
||||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FramebufferTex[backbuf], 0);
|
FrontBuffer = FrontBuffer ? 0 : 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// clear buffers
|
// clear buffers
|
||||||
|
@ -891,7 +891,6 @@ u32* GetLine(int line)
|
||||||
void SetupAccelFrame()
|
void SetupAccelFrame()
|
||||||
{
|
{
|
||||||
glBindTexture(GL_TEXTURE_2D, FramebufferTex[FrontBuffer]);
|
glBindTexture(GL_TEXTURE_2D, FramebufferTex[FrontBuffer]);
|
||||||
FrontBuffer = FrontBuffer ? 0 : 1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue