flushing the john makes it a bit better
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@ -196,6 +196,8 @@ void RenderFrame()
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glBindVertexArray(CompVertexArrayID);
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glBindVertexArray(CompVertexArrayID);
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glDrawArrays(GL_TRIANGLES, 0, 4*3);
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glDrawArrays(GL_TRIANGLES, 0, 4*3);
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}
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}
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glFlush();
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}
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}
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void BindOutputTexture()
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void BindOutputTexture()
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