diff --git a/src/GPU3D_OpenGL.cpp b/src/GPU3D_OpenGL.cpp index 658b2613..8b9f06c5 100644 --- a/src/GPU3D_OpenGL.cpp +++ b/src/GPU3D_OpenGL.cpp @@ -74,11 +74,11 @@ typedef struct Polygon* PolyData; u32 NumIndices; - u16* Indices; + u32 IndicesOffset; GLuint PrimType; u32 NumEdgeIndices; - u16* EdgeIndices; + u32 EdgeIndicesOffset; u32 RenderKey; @@ -107,7 +107,11 @@ u32 VertexBuffer[10240 * 7]; u32 NumVertices; GLuint VertexArrayID; +GLuint IndexBufferID; u16 IndexBuffer[2048 * 40]; +u32 NumIndices, NumEdgeIndices; + +const u32 EdgeIndicesOffset = 2048 * 30; GLuint TexMemID; GLuint TexPalMemID; @@ -320,6 +324,9 @@ bool Init() glEnableVertexAttribArray(3); // attrib glVertexAttribIPointer(3, 3, GL_UNSIGNED_INT, 7*4, (void*)(4*4)); + glGenBuffers(1, &IndexBufferID); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IndexBufferID); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(IndexBuffer), NULL, GL_DYNAMIC_DRAW); glGenFramebuffers(4, &FramebufferID[0]); glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[0]); @@ -563,15 +570,15 @@ void BuildPolygons(RendererPolygon* polygons, int npolys) u32* vptr = &VertexBuffer[0]; u32 vidx = 0; - u16* iptr = &IndexBuffer[0]; - u16* eiptr = &IndexBuffer[2048*30]; + u32 iidx = 0; + u32 eidx = EdgeIndicesOffset; for (int i = 0; i < npolys; i++) { RendererPolygon* rp = &polygons[i]; Polygon* poly = rp->PolyData; - rp->Indices = iptr; + rp->IndicesOffset = iidx; rp->NumIndices = 0; u32 vidx_first = vidx; @@ -606,7 +613,7 @@ void BuildPolygons(RendererPolygon* polygons, int npolys) vptr = SetupVertex(poly, j, vtx, vtxattr, vptr); - *iptr++ = vidx; + IndexBuffer[iidx++] = vidx; rp->NumIndices++; vidx++; @@ -627,9 +634,9 @@ void BuildPolygons(RendererPolygon* polygons, int npolys) } // build a triangle - *iptr++ = vidx_first; - *iptr++ = vidx - 2; - *iptr++ = vidx - 1; + IndexBuffer[iidx++] = vidx_first; + IndexBuffer[iidx++] = vidx - 2; + IndexBuffer[iidx++] = vidx - 1; rp->NumIndices += 3; } else // quad, pentagon, etc @@ -649,9 +656,9 @@ void BuildPolygons(RendererPolygon* polygons, int npolys) if (j >= 2) { // build a triangle - *iptr++ = vidx_first; - *iptr++ = vidx - 1; - *iptr++ = vidx; + IndexBuffer[iidx++] = vidx_first; + IndexBuffer[iidx++] = vidx - 1; + IndexBuffer[iidx++] = vidx; rp->NumIndices += 3; } @@ -743,46 +750,48 @@ void BuildPolygons(RendererPolygon* polygons, int npolys) if (j >= 1) { // build a triangle - *iptr++ = vidx_first; - *iptr++ = vidx - 1; - *iptr++ = vidx; + IndexBuffer[iidx++] = vidx_first; + IndexBuffer[iidx++] = vidx - 1; + IndexBuffer[iidx++] = vidx; rp->NumIndices += 3; } vidx++; } - *iptr++ = vidx_first; - *iptr++ = vidx - 1; - *iptr++ = vidx_first + 1; + IndexBuffer[iidx++] = vidx_first; + IndexBuffer[iidx++] = vidx - 1; + IndexBuffer[iidx++] = vidx_first + 1; rp->NumIndices += 3; } } - rp->EdgeIndices = eiptr; + rp->EdgeIndicesOffset = eidx; rp->NumEdgeIndices = 0; u32 vidx_cur = vidx_first; for (int j = 1; j < poly->NumVertices; j++) { - *eiptr++ = vidx_cur; - *eiptr++ = vidx_cur + 1; + IndexBuffer[eidx++] = vidx_cur; + IndexBuffer[eidx++] = vidx_cur + 1; vidx_cur++; rp->NumEdgeIndices += 2; } - *eiptr++ = vidx_cur; - *eiptr++ = vidx_first; + IndexBuffer[eidx++] = vidx_cur; + IndexBuffer[eidx++] = vidx_first; rp->NumEdgeIndices += 2; } NumVertices = vidx; + NumIndices = iidx; + NumEdgeIndices = eidx; } void RenderSinglePolygon(int i) { RendererPolygon* rp = &PolygonList[i]; - glDrawElements(rp->PrimType, rp->NumIndices, GL_UNSIGNED_SHORT, rp->Indices); + glDrawElements(rp->PrimType, rp->NumIndices, GL_UNSIGNED_SHORT, (void*)(uintptr_t)(rp->IndicesOffset * 2)); } int RenderPolygonBatch(int i) @@ -803,7 +812,7 @@ int RenderPolygonBatch(int i) numindices += cur_rp->NumIndices; } - glDrawElements(primtype, numindices, GL_UNSIGNED_SHORT, rp->Indices); + glDrawElements(primtype, numindices, GL_UNSIGNED_SHORT, (void*)(uintptr_t)(rp->IndicesOffset * 2)); return numpolys; } @@ -823,7 +832,7 @@ int RenderPolygonEdgeBatch(int i) numindices += cur_rp->NumEdgeIndices; } - glDrawElements(GL_LINES, numindices, GL_UNSIGNED_SHORT, rp->EdgeIndices); + glDrawElements(GL_LINES, numindices, GL_UNSIGNED_SHORT, (void*)(uintptr_t)(rp->EdgeIndicesOffset * 2)); return numpolys; } @@ -1320,6 +1329,11 @@ void RenderFrame() glBindBuffer(GL_ARRAY_BUFFER, VertexBufferID); glBufferSubData(GL_ARRAY_BUFFER, 0, NumVertices*7*4, VertexBuffer); + // bind to access the index buffer + glBindVertexArray(VertexArrayID); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, NumIndices * 2, IndexBuffer); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, EdgeIndicesOffset * 2, NumEdgeIndices * 2, IndexBuffer + EdgeIndicesOffset); + RenderSceneChunk(0, 192); }