actually finish the audio interpolation feature
also fix up UI details while we're at it
This commit is contained in:
parent
ae24d6b36e
commit
1ed86e4345
88
src/SPU.cpp
88
src/SPU.cpp
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@ -18,6 +18,7 @@
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#include <stdio.h>
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#include <string.h>
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#include <cmath>
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#include "Platform.h"
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#include "NDS.h"
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#include "DSi.h"
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@ -27,7 +28,6 @@
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// SPU TODO
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// * capture addition modes, overflow bugs
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// * channel hold
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// * 'length less than 4' glitch
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namespace SPU
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{
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@ -62,6 +62,12 @@ const s16 PSGTable[8][8] =
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{-0x7FFF, -0x7FFF, -0x7FFF, -0x7FFF, -0x7FFF, -0x7FFF, -0x7FFF, -0x7FFF}
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};
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// audio interpolation is an improvement upon the original hardware
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// (which performs no interpolation)
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int InterpType;
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s16 InterpCos[0x100];
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s16 InterpCubic[0x100][4];
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const u32 OutputBufferSize = 2*2048;
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s16 OutputBackbuffer[2 * OutputBufferSize];
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u32 OutputBackbufferWritePosition;
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@ -90,6 +96,32 @@ bool Init()
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AudioLock = Platform::Mutex_Create();
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InterpType = 0;
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// generate interpolation tables
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// values are 1:1:14 fixed-point
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float m_pi = std::acos(-1.0f);
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for (int i = 0; i < 0x100; i++)
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{
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float ratio = (i * m_pi) / 255.0f;
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ratio = 1.0f - std::cos(ratio);
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InterpCos[i] = (s16)(ratio * 0x2000);
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}
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for (int i = 0; i < 0x100; i++)
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{
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s32 i1 = i << 6;
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s32 i2 = (i * i) >> 2;
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s32 i3 = (i * i * i) >> 10;
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InterpCubic[i][0] = -i3 + 2*i2 - i1;
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InterpCubic[i][1] = i3 - 2*i2 + 0x4000;
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InterpCubic[i][2] = -i3 + i2 + i1;
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InterpCubic[i][3] = i3 - i2;
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}
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return true;
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}
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@ -148,6 +180,11 @@ void DoSavestate(Savestate* file)
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}
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void SetInterpolation(int type)
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{
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InterpType = type;
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}
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void SetBias(u16 bias)
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{
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Bias = bias;
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@ -202,6 +239,7 @@ void Channel::DoSavestate(Savestate* file)
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file->Var8((u8*)&KeyOn);
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file->Var32(&Timer);
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file->Var32((u32*)&Pos);
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file->VarArray(PrevSample, sizeof(PrevSample));
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file->Var16((u16*)&CurSample);
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file->Var16(&NoiseVal);
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@ -215,7 +253,7 @@ void Channel::DoSavestate(Savestate* file)
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file->Var32(&FIFOWritePos);
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file->Var32(&FIFOReadOffset);
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file->Var32(&FIFOLevel);
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file->VarArray(FIFO, 8*4);
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file->VarArray(FIFO, sizeof(FIFO));
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}
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void Channel::FIFO_BufferData()
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@ -269,7 +307,9 @@ void Channel::Start()
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Pos = -3;
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NoiseVal = 0x7FFF;
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PrevSample = 0;
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PrevSample[0] = 0;
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PrevSample[1] = 0;
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PrevSample[2] = 0;
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CurSample = 0;
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FIFOReadPos = 0;
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@ -445,7 +485,15 @@ s32 Channel::Run()
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{
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Timer = TimerReload + (Timer - 0x10000);
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PrevSample = CurSample;
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// for optional interpolation: save previous samples
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// the interpolated audio will be delayed by a couple samples,
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// but it's easier to deal with this way
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if ((type < 3) && (InterpType != 0))
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{
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PrevSample[2] = PrevSample[1];
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PrevSample[1] = PrevSample[0];
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PrevSample[0] = CurSample;
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}
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switch (type)
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{
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@ -459,15 +507,31 @@ s32 Channel::Run()
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s32 val = (s32)CurSample;
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// interpolation
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// now you get to enjoy Electric Angel in high quality I guess.
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// TODO MAKE CONDITIONAL!!!
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if (true)
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// interpolation (emulation improvement, not a hardware feature)
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if ((type < 3) && (InterpType != 0))
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{
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s32 samplepos = ((Timer - TimerReload) * 0x1000) / (0x10000 - TimerReload);
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//printf("CHANNEL %d POS=%d SAMPLEPOS=%08X (%04X/%04X)\n", Num, Pos, samplepos, Timer, TimerReload);
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val = ((val * samplepos) + (PrevSample * (0x1000-samplepos))) >> 12;
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//printf("ASSDERP = %08X/%08X => %08X\n", CurSample, PrevSample, val);
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s32 samplepos = ((Timer - TimerReload) * 0x100) / (0x10000 - TimerReload);
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if (samplepos > 0xFF) samplepos = 0xFF;
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switch (InterpType)
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{
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case 1: // linear
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val = ((val * samplepos) +
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(PrevSample[0] * (0xFF-samplepos))) >> 8;
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break;
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case 2: // cosine
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val = ((val * InterpCos[samplepos]) +
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(PrevSample[0] * InterpCos[0xFF-samplepos])) >> 14;
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break;
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case 3: // cubic
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val = ((PrevSample[2] * InterpCubic[samplepos][0]) +
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(PrevSample[1] * InterpCubic[samplepos][1]) +
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(PrevSample[0] * InterpCubic[samplepos][2]) +
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(val * InterpCubic[samplepos][3])) >> 14;
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break;
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}
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}
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val <<= VolumeShift;
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void DoSavestate(Savestate* file);
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// 0=none 1=linear 2=cosine 3=cubic
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void SetInterpolation(int type);
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void SetBias(u16 bias);
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void Mix(u32 dummy);
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bool KeyOn;
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u32 Timer;
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s32 Pos;
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s16 PrevSample;
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s16 PrevSample[3];
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s16 CurSample;
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u16 NoiseVal;
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@ -38,8 +38,15 @@ AudioSettingsDialog::AudioSettingsDialog(QWidget* parent) : QDialog(parent), ui(
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ui->setupUi(this);
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setAttribute(Qt::WA_DeleteOnClose);
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oldInterp = Config::AudioInterp;
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oldVolume = Config::AudioVolume;
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ui->cbInterpolation->addItem("None");
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ui->cbInterpolation->addItem("Linear");
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ui->cbInterpolation->addItem("Cosine");
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ui->cbInterpolation->addItem("Cubic");
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ui->cbInterpolation->setCurrentIndex(Config::AudioInterp);
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ui->slVolume->setValue(Config::AudioVolume);
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grpMicMode = new QButtonGroup(this);
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void AudioSettingsDialog::on_AudioSettingsDialog_rejected()
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{
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Config::AudioInterp = oldInterp;
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Config::AudioVolume = oldVolume;
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closeDlg();
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}
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void AudioSettingsDialog::on_cbInterpolation_currentIndexChanged(int idx)
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{
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// prevent a spurious change
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if (ui->cbInterpolation->count() < 4) return;
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Config::AudioInterp = ui->cbInterpolation->currentIndex();
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emit updateAudioSettings();
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}
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void AudioSettingsDialog::on_slVolume_valueChanged(int val)
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{
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Config::AudioVolume = val;
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currentDlg = nullptr;
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}
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signals:
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void updateAudioSettings();
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private slots:
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void on_AudioSettingsDialog_accepted();
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void on_AudioSettingsDialog_rejected();
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void on_cbInterpolation_currentIndexChanged(int idx);
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void on_slVolume_valueChanged(int val);
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void onChangeMicMode(int mode);
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void on_btnMicWavBrowse_clicked();
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private:
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Ui::AudioSettingsDialog* ui;
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int oldInterp;
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int oldVolume;
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QButtonGroup* grpMicMode;
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};
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>482</width>
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<height>230</height>
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<height>256</height>
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</rect>
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</property>
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<property name="sizePolicy">
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<string>Audio output</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="0" column="0">
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<item row="1" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Volume:</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<item row="1" column="1">
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<widget class="QSlider" name="slVolume">
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<property name="whatsThis">
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<string><html><head/><body><p>Controls the volume of the audio output.</p></body></html></string>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>Interpolation:</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QComboBox" name="cbInterpolation">
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<property name="whatsThis">
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<string><html><head/><body><p>Applies interpolation to audio samples for better quality. Option &quot;None&quot; is accurate to DS hardware.</p></body></html></string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="chkJITBranchOptimisations">
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<property name="text">
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<string>Branch Optimisations</string>
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<string>Branch optimisations</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QCheckBox" name="chkJITLiteralOptimisations">
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<property name="text">
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<string>Literal Optimisations</string>
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<string>Literal optimisations</string>
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</property>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QCheckBox" name="chkJITFastMemory">
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<property name="text">
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<string>Fast Memory</string>
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<string>Fast memory</string>
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</property>
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</widget>
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</item>
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int SavestateRelocSRAM;
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int AudioInterp;
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int AudioVolume;
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int MicInputType;
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char MicWavPath[1024];
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{"SavStaRelocSRAM", 0, &SavestateRelocSRAM, 0, NULL, 0},
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{"AudioInterp", 0, &AudioInterp, 0, NULL, 0},
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{"AudioVolume", 0, &AudioVolume, 256, NULL, 0},
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{"MicInputType", 0, &MicInputType, 1, NULL, 0},
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{"MicWavPath", 1, MicWavPath, 0, "", 1023},
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{"MouseHide", 0, &MouseHide, 0, NULL, 0},
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{"MouseHideSeconds", 0, &MouseHideSeconds, 5, NULL, 0},
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{"PauseLostFocus", 0, &PauseLostFocus, 0, NULL, 0},
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{"", -1, NULL, 0, NULL, 0}
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};
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extern int SavestateRelocSRAM;
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extern int AudioInterp;
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extern int AudioVolume;
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extern int MicInputType;
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extern char MicWavPath[1024];
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LAN_PCap::AdapterData* adapter = &LAN_PCap::Adapters[sel];
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char tmp[64];
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sprintf(tmp, "MAC: %02X:%02X:%02X:%02X:%02X:%02X",
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sprintf(tmp, "%02X:%02X:%02X:%02X:%02X:%02X",
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adapter->MAC[0], adapter->MAC[1], adapter->MAC[2],
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adapter->MAC[3], adapter->MAC[4], adapter->MAC[5]);
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ui->lblAdapterMAC->setText(QString(tmp));
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sprintf(tmp, "IP: %d.%d.%d.%d",
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sprintf(tmp, "%d.%d.%d.%d",
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adapter->IP_v4[0], adapter->IP_v4[1],
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adapter->IP_v4[2], adapter->IP_v4[3]);
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ui->lblAdapterIP->setText(QString(tmp));
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<item row="3" column="0" rowspan="3" colspan="2">
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<widget class="QGroupBox" name="groupBox_3">
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<property name="title">
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<string>Direct Mode Settings</string>
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<string>Direct mode settings</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_3">
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<item row="0" column="0">
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<string><html><head/><body><p>Indirect mode uses libslirp. It requires no extra setup and is easy to use.</p></body></html></string>
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</property>
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<property name="text">
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<string>Indirect Mode (uses libslirp, recommended)</string>
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<string>Indirect mode (uses libslirp, recommended)</string>
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</property>
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</widget>
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</item>
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@ -363,6 +363,8 @@ void EmuThread::run()
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GPU::InitRenderer(videoRenderer);
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GPU::SetRenderSettings(videoRenderer, videoSettings);
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SPU::SetInterpolation(Config::AudioInterp);
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Input::Init();
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u32 nframes = 0;
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void MainWindow::onOpenAudioSettings()
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{
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AudioSettingsDialog* dlg = AudioSettingsDialog::openDlg(this);
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connect(dlg, &AudioSettingsDialog::updateAudioSettings, this, &MainWindow::onUpdateAudioSettings);
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connect(dlg, &AudioSettingsDialog::finished, this, &MainWindow::onAudioSettingsFinished);
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}
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void MainWindow::onUpdateAudioSettings()
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{
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SPU::SetInterpolation(Config::AudioInterp);
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}
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void MainWindow::onAudioSettingsFinished(int res)
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{
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SPU::SetInterpolation(Config::AudioInterp);
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if (Config::MicInputType == 3)
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{
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micLoadWav(Config::MicWavPath);
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);
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SANITIZE(Config::ScreenVSyncInterval, 1, 20);
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SANITIZE(Config::GL_ScaleFactor, 1, 16);
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SANITIZE(Config::AudioInterp, 0, 3);
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SANITIZE(Config::AudioVolume, 0, 256);
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SANITIZE(Config::MicInputType, 0, 3);
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SANITIZE(Config::ScreenRotation, 0, 3);
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@ -243,6 +243,7 @@ private slots:
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void onInputConfigFinished(int res);
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void onOpenVideoSettings();
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void onOpenAudioSettings();
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void onUpdateAudioSettings();
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void onAudioSettingsFinished(int res);
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void onOpenWifiSettings();
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void onWifiSettingsFinished(int res);
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