add ability to map keys with modifiers, only in config UI for now
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4447e010d7
commit
1ea25ac6f1
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@ -76,11 +76,35 @@ void KeyMappingName(int id, char* str)
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return;
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}
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char* keyname = uiKeyName(id);
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strncpy(str, keyname, 31);
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int key = id & 0xFFFF;
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char* keyname = uiKeyName(key);
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strncpy(str, keyname, 63); str[63] = '\0';
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uiFreeText(keyname);
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str[31] = '\0';
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int mod = id >> 16;
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if (key == 0x11D) mod = 0;
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else if (key == 0x138) mod = 0;
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else if (key == 0x036) mod = 0;
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if (mod != 0)
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{
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// CTRL / ALT / SHIFT
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const int modscan[] = {0x1D, 0x38, 0x2A};
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char tmp[64];
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for (int m = 2; m >= 0; m--)
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{
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if (!(mod & (1<<m))) continue;
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char* modname = uiKeyName(modscan[m]);
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memcpy(tmp, str, 64);
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snprintf(str, 64, "%s+%s", modname, tmp);
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uiFreeText(modname);
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}
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}
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str[63] = '\0';
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}
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void JoyMappingName(int id, char* str)
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@ -93,18 +117,32 @@ void JoyMappingName(int id, char* str)
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if (id & 0x100)
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{
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int hatnum = (id >> 4) & 0xF;
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switch (id & 0xF)
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{
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case 0x1: strcpy(str, "Up"); break;
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case 0x2: strcpy(str, "Right"); break;
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case 0x4: strcpy(str, "Down"); break;
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case 0x8: strcpy(str, "Left"); break;
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case 0x1: sprintf(str, "Hat %d up", hatnum); break;
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case 0x2: sprintf(str, "Hat %d right", hatnum); break;
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case 0x4: sprintf(str, "Hat %d down", hatnum); break;
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case 0x8: sprintf(str, "Hat %d left", hatnum); break;
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}
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}
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else
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{
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sprintf(str, "Button %d", id+1);
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}
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if (id & 0x10000)
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{
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int axisnum = (id >> 24) & 0xF;
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switch ((id >> 20) & 0xF)
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{
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case 0: sprintf(str, "%s / Axis %d +", str, axisnum); break;
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case 1: sprintf(str, "%s / Axis %d -", str, axisnum); break;
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case 2: sprintf(str, "%s / Trigger %d", str, axisnum); break;
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}
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}
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}
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@ -135,25 +173,27 @@ int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
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if (dlg->pollid < 0)
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return 0;
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if (evt->Scancode == 0x1D) // CTRL
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return 1;
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if (evt->Scancode == 0x38) // ALT
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return 0;
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if (evt->Modifiers == 0x2) // ALT+key
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return 0;
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return 1;
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if (evt->Scancode == 0x2A) // SHIFT
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return 1;
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if (dlg->pollid > 12)
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{
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if (dlg->pollid < 0x100) return 0;
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int id = dlg->pollid & 0xFF;
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if (id > 12) return 0;
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if (evt->Scancode != 0x1) // ESC
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if (evt->Scancode != 0x1 || evt->Modifiers != 0) // ESC
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{
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if (evt->Scancode == 0xE) // backspace
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if (evt->Scancode == 0xE && evt->Modifiers == 0) // backspace
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dlg->joymap[id] = -1;
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else
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return 1;
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}
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char keyname[32];
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char keyname[64];
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JoyMappingName(dlg->joymap[id], keyname);
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uiButtonSetText(dlg->pollbtn, keyname);
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uiControlEnable(uiControl(dlg->pollbtn));
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@ -168,15 +208,15 @@ int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
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if (!evt->Up)
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{
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// set key.
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if (evt->Scancode != 0x1) // ESC
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if (evt->Scancode != 0x1 || evt->Modifiers != 0) // ESC
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{
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if (evt->Scancode == 0xE) // backspace
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if (evt->Scancode == 0xE && evt->Modifiers == 0) // backspace
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dlg->keymap[dlg->pollid] = -1;
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else
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dlg->keymap[dlg->pollid] = evt->Scancode;
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dlg->keymap[dlg->pollid] = evt->Scancode | (evt->Modifiers << 16);
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}
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char keyname[32];
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char keyname[64];
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KeyMappingName(dlg->keymap[dlg->pollid], keyname);
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uiButtonSetText(dlg->pollbtn, keyname);
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uiControlEnable(uiControl(dlg->pollbtn));
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@ -194,7 +234,7 @@ void FinishJoyMapping(void* param)
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InputDlgData* dlg = (InputDlgData*)param;
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int id = dlg->pollid & 0xFF;
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char keyname[32];
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char keyname[64];
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JoyMappingName(dlg->joymap[id], keyname);
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uiButtonSetText(dlg->pollbtn, keyname);
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uiControlEnable(uiControl(dlg->pollbtn));
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@ -435,7 +475,7 @@ void Open(int type)
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uiGrid* b_key = uiNewGrid();
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uiGroupSetChild(g_key, uiControl(b_key));
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const int width = 120;
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const int width = 240;
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for (int i = 0; i < dlg->numkeys; i++)
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{
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@ -445,7 +485,7 @@ void Open(int type)
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uiGridAppend(b_key, uiControl(label), 0, i, 1, 1, 1, uiAlignStart, 1, uiAlignCenter);
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uiControlSetMinSize(uiControl(label), width, 1);
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char keyname[32];
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char keyname[64];
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KeyMappingName(dlg->keymap[j], keyname);
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uiButton* btn = uiNewButton(keyname);
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@ -468,7 +508,7 @@ void Open(int type)
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uiGridAppend(b_joy, uiControl(label), 0, i, 1, 1, 1, uiAlignStart, 1, uiAlignCenter);
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uiControlSetMinSize(uiControl(label), width, 1);
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char keyname[32];
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char keyname[64];
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JoyMappingName(dlg->joymap[j], keyname);
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uiButton* btn = uiNewButton(keyname);
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