Default zero dot display register to the 24 bit integer limit (#1968)
* 0 dot disp defaults to the 24 bit integer limit * useless correction it goes through the reset function to set the variable on boot anyway but why not have the initialized state be correct too
This commit is contained in:
parent
d0a7239f15
commit
161bd9d3d2
|
@ -192,7 +192,7 @@ void GPU3D::Reset() noexcept
|
|||
|
||||
CmdStallQueue.Clear();
|
||||
|
||||
ZeroDotWLimit = 0; // CHECKME
|
||||
ZeroDotWLimit = 0xFFFFFF;
|
||||
|
||||
GXStat = 0;
|
||||
|
||||
|
|
|
@ -197,7 +197,7 @@ public:
|
|||
|
||||
FIFO<CmdFIFOEntry, 64> CmdStallQueue {};
|
||||
|
||||
u32 ZeroDotWLimit = 0;
|
||||
u32 ZeroDotWLimit = 0xFFFFFF;
|
||||
|
||||
u32 GXStat = 0;
|
||||
|
||||
|
|
Loading…
Reference in New Issue