Default zero dot display register to the 24 bit integer limit (#1968)

* 0 dot disp defaults to the 24 bit integer limit

* useless correction

it goes through the reset function to set the variable on boot anyway but why not have the initialized state be correct too
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Jakly 2024-08-01 16:46:05 -04:00 committed by GitHub
parent d0a7239f15
commit 161bd9d3d2
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2 changed files with 2 additions and 2 deletions

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@ -192,7 +192,7 @@ void GPU3D::Reset() noexcept
CmdStallQueue.Clear();
ZeroDotWLimit = 0; // CHECKME
ZeroDotWLimit = 0xFFFFFF;
GXStat = 0;

View File

@ -197,7 +197,7 @@ public:
FIFO<CmdFIFOEntry, 64> CmdStallQueue {};
u32 ZeroDotWLimit = 0;
u32 ZeroDotWLimit = 0xFFFFFF;
u32 GXStat = 0;