Default zero dot display register to the 24 bit integer limit (#1968)
* 0 dot disp defaults to the 24 bit integer limit * useless correction it goes through the reset function to set the variable on boot anyway but why not have the initialized state be correct too
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@ -192,7 +192,7 @@ void GPU3D::Reset() noexcept
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CmdStallQueue.Clear();
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CmdStallQueue.Clear();
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ZeroDotWLimit = 0; // CHECKME
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ZeroDotWLimit = 0xFFFFFF;
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GXStat = 0;
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GXStat = 0;
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@ -197,7 +197,7 @@ public:
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FIFO<CmdFIFOEntry, 64> CmdStallQueue {};
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FIFO<CmdFIFOEntry, 64> CmdStallQueue {};
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u32 ZeroDotWLimit = 0;
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u32 ZeroDotWLimit = 0xFFFFFF;
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u32 GXStat = 0;
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u32 GXStat = 0;
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