Treat SDL_INIT_JOYSTICK fail as non-critical (#1277)

Treating the fail of SDL_INIT_JOYSTICK as non-critical, because on some systems that SDL feature can for some reason fail. This leads to the emulator closing with a critical error, even though it would work perfectly fine with just a keyboard.
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andrigamerita 2021-12-01 13:52:58 +01:00 committed by GitHub
parent 3300cc8f15
commit 151610eb6c
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1 changed files with 5 additions and 1 deletions

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@ -2797,7 +2797,11 @@ int main(int argc, char** argv)
{
printf("SDL couldn't init rumble\n");
}
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
{
printf("SDL couldn't init joystick\n");
}
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
{
QMessageBox::critical(NULL, "melonDS", "SDL shat itself :(");
return 1;