burp
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b493c24128
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139c2d24ec
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@ -52,6 +52,7 @@
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func(GLBINDFRAMEBUFFER, glBindFramebuffer); \
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func(GLBINDFRAMEBUFFER, glBindFramebuffer); \
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func(GLFRAMEBUFFERTEXTURE, glFramebufferTexture); \
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func(GLFRAMEBUFFERTEXTURE, glFramebufferTexture); \
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func(GLBLITFRAMEBUFFER, glBlitFramebuffer); \
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func(GLBLITFRAMEBUFFER, glBlitFramebuffer); \
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func(GLCHECKFRAMEBUFFERSTATUS, glCheckFramebufferStatus); \
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\
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\
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func(GLGENBUFFERS, glGenBuffers); \
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func(GLGENBUFFERS, glGenBuffers); \
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func(GLDELETEBUFFERS, glDeleteBuffers); \
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func(GLDELETEBUFFERS, glDeleteBuffers); \
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@ -165,7 +165,7 @@ bool GLDrawing_Init()
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if (!OpenGL_BuildShaderProgram(kScreenVS, kScreenFS, GL_ScreenShader, "ScreenShader"))
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if (!OpenGL_BuildShaderProgram(kScreenVS, kScreenFS, GL_ScreenShader, "ScreenShader"))
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return false;
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return false;
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printf("GL init looking good\n");
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GLuint uni_id;
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GLuint uni_id;
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memset(&GL_ShaderConfig, 0, sizeof(GL_ShaderConfig));
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memset(&GL_ShaderConfig, 0, sizeof(GL_ShaderConfig));
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@ -208,7 +208,7 @@ bool GLDrawing_Init()
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 1024, 1536, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 1024, 1536, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, NULL);
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GL_ScreenSizeDirty = true;
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GL_ScreenSizeDirty = true;
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printf("finished w/ err: %04X\n", glGetError());
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return true;
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return true;
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}
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}
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@ -357,7 +357,7 @@ void GLDrawing_DrawScreen()
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OpenGL_UseShaderProgram(GL_ScreenShader);
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OpenGL_UseShaderProgram(GL_ScreenShader);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glClearColor(0, 0, 0, 1);
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glClearColor(0, 1, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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int frontbuf = GPU::FrontBuffer;
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int frontbuf = GPU::FrontBuffer;
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@ -689,8 +689,6 @@ int EmuThreadFunc(void* burp)
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{
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{
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EmuStatus = 1;
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EmuStatus = 1;
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uiGLMakeContextCurrent(GLContext);
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SDL_JoystickUpdate();
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SDL_JoystickUpdate();
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if (Joystick)
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if (Joystick)
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@ -772,6 +770,8 @@ int EmuThreadFunc(void* burp)
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// microphone input
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// microphone input
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FeedMicInput();
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FeedMicInput();
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uiGLMakeContextCurrent(GLContext);
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// auto screen layout
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// auto screen layout
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{
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{
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MainScreenPos[2] = MainScreenPos[1];
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MainScreenPos[2] = MainScreenPos[1];
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@ -819,9 +819,7 @@ int EmuThreadFunc(void* burp)
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//uiGLSwapBuffers(GLContext);
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//uiGLSwapBuffers(GLContext);
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// framerate limiter based off SDL2_gfx
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// framerate limiter based off SDL2_gfx
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float framerate;
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float framerate = (1000.0f * nlines) / (60.0f * 263.0f);
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if (nlines == 263) framerate = 1000.0f / 60.0f;
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else framerate = ((1000.0f * nlines) / 263.0f) / 60.0f;
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fpslimitcount++;
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fpslimitcount++;
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u32 curtick = SDL_GetTicks();
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u32 curtick = SDL_GetTicks();
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@ -868,6 +866,8 @@ int EmuThreadFunc(void* burp)
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if (EmuRunning == 2)
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if (EmuRunning == 2)
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{
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{
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uiGLMakeContextCurrent(GLContext);
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//uiAreaQueueRedrawAll(MainDrawArea);
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//uiAreaQueueRedrawAll(MainDrawArea);
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//uiGLSwapBuffers(GLContext);
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//uiGLSwapBuffers(GLContext);
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GLDrawing_DrawScreen();
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GLDrawing_DrawScreen();
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@ -1792,10 +1792,46 @@ void OnOpenHotkeyConfig(uiMenuItem* item, uiWindow* window, void* blarg)
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{
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{
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DlgInputConfig::Open(1);
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DlgInputConfig::Open(1);
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}
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}
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uiAreaHandler eeareahandler;
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void OnOpenVideoSettings(uiMenuItem* item, uiWindow* window, void* blarg)
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void OnOpenVideoSettings(uiMenuItem* item, uiWindow* window, void* blarg)
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{
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{
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DlgVideoSettings::Open();
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//DlgVideoSettings::Open();
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int oldstatus = EmuRunning;
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EmuRunning = 3;
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while (EmuStatus != 3);
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uiGLMakeContextCurrent(GLContext);
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GPU3D::GLRenderer::DeInit();
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GLDrawing_DeInit();
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uiGLMakeContextCurrent(NULL);
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uiGLFreeContext(GLContext);
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uiWindowSetChild(MainWindow, NULL);
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uiControlDestroy(uiControl(MainDrawArea));
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eeareahandler.Draw = OnAreaDraw;
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eeareahandler.MouseEvent = OnAreaMouseEvent;
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eeareahandler.MouseCrossed = OnAreaMouseCrossed;
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eeareahandler.DragBroken = OnAreaDragBroken;
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eeareahandler.KeyEvent = OnAreaKeyEvent;
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eeareahandler.Resize = OnAreaResize;
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MainDrawArea = uiNewArea(&eeareahandler, 1);
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uiWindowSetChild(MainWindow, uiControl(MainDrawArea));
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uiControlSetMinSize(uiControl(MainDrawArea), 256, 384);
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uiAreaSetBackgroundColor(MainDrawArea, 0, 0, 0);
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//uiControlShow(uiControl(MainDrawArea));
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GLContext = uiGLNewContext(uiControl(MainDrawArea), 3, 1);
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uiGLMakeContextCurrent(GLContext);
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GLDrawing_Init();
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GPU3D::GLRenderer::Init();
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GPU3D::GLRenderer::SetDisplaySettings(1, true);
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uiGLMakeContextCurrent(NULL);
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EmuRunning = oldstatus;
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}
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}
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void OnOpenAudioSettings(uiMenuItem* item, uiWindow* window, void* blarg)
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void OnOpenAudioSettings(uiMenuItem* item, uiWindow* window, void* blarg)
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@ -2347,7 +2383,7 @@ int main(int argc, char** argv)
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OnSetScreenRotation(MenuItem_ScreenRot[ScreenRotation], MainWindow, (void*)&kScreenRot[ScreenRotation]);
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OnSetScreenRotation(MenuItem_ScreenRot[ScreenRotation], MainWindow, (void*)&kScreenRot[ScreenRotation]);
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// TODO: fail gracefully, support older OpenGL, etc
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// TODO: fail gracefully, support older OpenGL, etc
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GLContext = uiGLNewContext(uiControl(MainDrawArea), 4, 3); // haw haw haw
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GLContext = uiGLNewContext(uiControl(MainDrawArea), 3, 1); // haw haw haw
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uiGLMakeContextCurrent(GLContext);
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uiGLMakeContextCurrent(GLContext);
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void* testor = uiGLGetProcAddress("glUseProgram");
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void* testor = uiGLGetProcAddress("glUseProgram");
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