fix gdb stub causing the emulator to hang on undefined instructions (#2054)
* dont hang on undefined instruction * Add spaces --------- Co-authored-by: Kemal Afzal <RSDuck@users.noreply.github.com>
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@ -38,7 +38,7 @@ void A_UNK(ARM* cpu)
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{
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Log(LogLevel::Warn, "undefined ARM%d instruction %08X @ %08X\n", cpu->Num?7:9, cpu->CurInstr, cpu->R[15]-8);
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#ifdef GDBSTUB_ENABLED
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cpu->GdbStub.Enter(true, Gdb::TgtStatus::FaultInsn, cpu->R[15]-8);
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cpu->GdbStub.Enter(cpu->GdbStub.IsConnected(), Gdb::TgtStatus::FaultInsn, cpu->R[15]-8);
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#endif
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//for (int i = 0; i < 16; i++) printf("R%d: %08X\n", i, cpu->R[i]);
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//NDS::Halt();
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@ -56,7 +56,7 @@ void T_UNK(ARM* cpu)
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{
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Log(LogLevel::Warn, "undefined THUMB%d instruction %04X @ %08X\n", cpu->Num?7:9, cpu->CurInstr, cpu->R[15]-4);
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#ifdef GDBSTUB_ENABLED
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cpu->GdbStub.Enter(true, Gdb::TgtStatus::FaultInsn, cpu->R[15]-4);
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cpu->GdbStub.Enter(cpu->GdbStub.IsConnected(), Gdb::TgtStatus::FaultInsn, cpu->R[15]-4);
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#endif
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//NDS::Halt();
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u32 oldcpsr = cpu->CPSR;
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@ -152,6 +152,7 @@ public:
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int RespFmt(const char* fmt, ...);
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int RespStr(const char* str);
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inline bool IsConnected() { return ConnFd > 0; }
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private:
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void Disconnect();
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