LAN: remember player name and max players setting
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parent
5b986d3111
commit
0e6235a7c4
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@ -71,7 +71,8 @@ DefaultList<int> DefaultInts =
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#ifdef GDBSTUB_ENABLED
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#ifdef GDBSTUB_ENABLED
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{"Instance*.Gdb.ARM7.Port", 3334},
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{"Instance*.Gdb.ARM7.Port", 3334},
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{"Instance*.Gdb.ARM9.Port", 3333},
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{"Instance*.Gdb.ARM9.Port", 3333},
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#endif
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#endif,
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{"LAN.HostNumPlayers", 16},
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};
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};
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RangeList IntRanges =
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RangeList IntRanges =
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@ -90,6 +91,7 @@ RangeList IntRanges =
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{"Instance*.Window*.ScreenAspectTop", {0, AspectRatiosNum-1}},
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{"Instance*.Window*.ScreenAspectTop", {0, AspectRatiosNum-1}},
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{"Instance*.Window*.ScreenAspectBot", {0, AspectRatiosNum-1}},
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{"Instance*.Window*.ScreenAspectBot", {0, AspectRatiosNum-1}},
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{"MP.AudioMode", {0, 2}},
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{"MP.AudioMode", {0, 2}},
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{"LAN.HostNumPlayers", {2, 16}},
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};
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};
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DefaultList<bool> DefaultBools =
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DefaultList<bool> DefaultBools =
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@ -51,10 +51,11 @@ LANStartHostDialog::LANStartHostDialog(QWidget* parent) : QDialog(parent), ui(ne
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setMPInterface(MPInterface_LAN);
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setMPInterface(MPInterface_LAN);
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// TODO: remember the last setting? so this doesn't suck massively
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auto cfg = Config::GetGlobalTable();
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// we could also remember the player name (and auto-init it from the firmware name or whatever)
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ui->txtPlayerName->setText(cfg.GetQString("LAN.PlayerName"));
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ui->sbNumPlayers->setRange(2, 16);
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ui->sbNumPlayers->setRange(2, 16);
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ui->sbNumPlayers->setValue(16);
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ui->sbNumPlayers->setValue(cfg.GetInt("LAN.HostNumPlayers"));
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}
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}
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LANStartHostDialog::~LANStartHostDialog()
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LANStartHostDialog::~LANStartHostDialog()
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@ -82,6 +83,11 @@ void LANStartHostDialog::done(int r)
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}
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}
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lanDlg = LANDialog::openDlg(parentWidget());
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lanDlg = LANDialog::openDlg(parentWidget());
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auto cfg = Config::GetGlobalTable();
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cfg.SetString("LAN.PlayerName", player);
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cfg.SetInt("LAN.HostNumPlayers", numplayers);
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Config::Save();
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}
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}
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else
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else
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{
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{
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@ -99,6 +105,9 @@ LANStartClientDialog::LANStartClientDialog(QWidget* parent) : QDialog(parent), u
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setMPInterface(MPInterface_LAN);
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setMPInterface(MPInterface_LAN);
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auto cfg = Config::GetGlobalTable();
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ui->txtPlayerName->setText(cfg.GetQString("LAN.PlayerName"));
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QStandardItemModel* model = new QStandardItemModel();
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QStandardItemModel* model = new QStandardItemModel();
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ui->tvAvailableGames->setModel(model);
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ui->tvAvailableGames->setModel(model);
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const QStringList listheader = {"Name", "Players", "Status", "Host IP"};
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const QStringList listheader = {"Name", "Players", "Status", "Host IP"};
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@ -209,6 +218,10 @@ void LANStartClientDialog::done(int r)
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setEnabled(true);
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setEnabled(true);
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lanDlg = LANDialog::openDlg(parentWidget());
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lanDlg = LANDialog::openDlg(parentWidget());
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auto cfg = Config::GetGlobalTable();
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cfg.SetString("LAN.PlayerName", player);
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Config::Save();
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}
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}
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else
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else
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{
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{
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