2D: fix fade effects to semitransp sprites and 3D layer. fixes #263

(also remove some useless variable. wtf)
This commit is contained in:
StapleButter 2018-12-19 05:54:39 +01:00
parent ce79edd998
commit 0c37824447
1 changed files with 15 additions and 10 deletions

View File

@ -1218,7 +1218,12 @@ void GPU2D::DrawScanline_Mode1(u32 line, u32* dst)
continue;
}
else if ((BlendCnt & flag1) && (windowmask[i] & 0x20))
else
{
if (flag1 & 0x80) flag1 = 0x10;
else if (flag1 & 0x40) flag1 = 0x01;
if ((BlendCnt & flag1) && (windowmask[i] & 0x20))
{
if ((bldcnteffect == 1) && (BlendCnt & target2))
{
@ -1233,6 +1238,7 @@ void GPU2D::DrawScanline_Mode1(u32 line, u32* dst)
}
else
coloreffect = 0;
}
switch (coloreffect)
{
@ -1905,7 +1911,6 @@ void GPU2D::InterleaveSprites(u32* buf, u32 prio, u32* dst)
{
if (((buf[i] & 0xF8000) == prio) && (windowmask[i] & 0x10))
{
u32 blendfunc = 0;
DrawPixel(&dst[i], buf[i] & 0x7FFF, buf[i] & 0xFF000000);
}
}