apparently & is not defined on bvec4
why does this even compile on Intel and Nvidia?
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@ -1568,7 +1568,10 @@ void main()
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bvec4 polyIdMismatch = notEqual(uvec4(polyId), otherPolyId);
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bvec4 polyIdMismatch = notEqual(uvec4(polyId), otherPolyId);
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bvec4 nearer = lessThan(uvec4(depth.x), otherDepth);
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bvec4 nearer = lessThan(uvec4(depth.x), otherDepth);
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if (any(polyIdMismatch & nearer))
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if ((polyIdMismatch.x && nearer.x)
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|| (polyIdMismatch.y && nearer.y)
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|| (polyIdMismatch.z && nearer.z)
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|| (polyIdMismatch.w && nearer.w))
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{
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{
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color.x = ToonTable[polyId >> 3].b | (color.x & 0xFF000000U);
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color.x = ToonTable[polyId >> 3].b | (color.x & 0xFF000000U);
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attr.x = (attr.x & 0xFFFFE0FFU) | 0x00001000U;
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attr.x = (attr.x & 0xFFFFE0FFU) | 0x00001000U;
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