blarg
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@ -372,6 +372,8 @@ bool Init()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 1024, 48, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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return true;
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}
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@ -479,6 +481,8 @@ void SetRenderSettings(GPU::RenderSettings& settings)
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glBindBuffer(GL_PIXEL_PACK_BUFFER, PixelbufferID);
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glBufferData(GL_PIXEL_PACK_BUFFER, 256*192*4, NULL, GL_DYNAMIC_READ);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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//glLineWidth(scale);
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//glLineWidth(1.5);
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}
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@ -121,6 +121,8 @@ bool Init()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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return true;
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}
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@ -157,6 +159,8 @@ void SetRenderSettings(RenderSettings& settings)
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glBindFramebuffer(GL_FRAMEBUFFER, CompScreenOutputFB);
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glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, CompScreenOutputTex, 0);
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glDrawBuffers(1, fbassign);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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