make savestates work again
This commit is contained in:
parent
ba71086a65
commit
004c13dc7e
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@ -52,7 +52,7 @@ void _inittable()
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}
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}
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u32 CRC32(u8 *data, int len)
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u32 CRC32(u8 *data, int len, u32 start)
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{
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if (!tableinited)
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{
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@ -60,7 +60,7 @@ u32 CRC32(u8 *data, int len)
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tableinited = true;
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}
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u32 crc = 0xFFFFFFFF;
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u32 crc = start ^ 0xFFFFFFFF;
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while (len--)
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crc = (crc >> 8) ^ crctable[(crc & 0xFF) ^ *data++];
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@ -21,6 +21,6 @@
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#include "types.h"
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u32 CRC32(u8* data, int len);
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u32 CRC32(u8* data, int len, u32 start=0);
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#endif // CRC32_H
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@ -43,7 +43,6 @@ const char SOLAR_SENSOR_GAMECODES[10][5] =
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bool CartInserted;
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u8* CartROM;
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u32 CartROMSize;
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u32 CartCRC;
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u32 CartID;
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CartCommon* Cart;
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@ -111,6 +110,15 @@ CartGame::~CartGame()
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if (SRAM) delete[] SRAM;
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}
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u32 CartGame::Checksum()
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{
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u32 crc = CRC32(ROM, 0xC0, 0);
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// TODO: hash more contents?
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return crc;
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}
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void CartGame::Reset()
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{
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memset(&GPIO, 0, sizeof(GPIO));
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@ -129,8 +137,6 @@ void CartGame::DoSavestate(Savestate* file)
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file->Var16(&GPIO.data);
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file->Var16(&GPIO.direction);
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// logic mostly copied from NDSCart_SRAM
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u32 oldlen = SRAMLength;
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file->Var32(&SRAMLength);
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@ -151,9 +157,7 @@ void CartGame::DoSavestate(Savestate* file)
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{
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// no save data, clear the current state
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SRAMType = SaveType::S_NULL;
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//if (SRAMFile) fclose(SRAMFile);
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SRAM = nullptr;
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//SRAMFile = nullptr;
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return;
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}
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@ -165,6 +169,9 @@ void CartGame::DoSavestate(Savestate* file)
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file->Var8(&SRAMFlashState.state);
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file->Var8((u8*)&SRAMType);
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if ((!file->Saving) && SRAM)
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Platform::WriteGBASave(SRAM, SRAMLength, 0, SRAMLength);
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}
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void CartGame::SetupSave(u32 type)
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@ -698,50 +705,32 @@ void DoSavestate(Savestate* file)
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{
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file->Section("GBAC"); // Game Boy Advance Cartridge
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// logic mostly copied from NDSCart
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// little state here
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// no need to save OpenBusDecay, it will be set later
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// first we need to reload the cart itself,
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// since unlike with DS, it's not loaded in advance
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file->Var32(&CartROMSize);
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if (!CartROMSize) // no GBA cartridge state? nothing to do here (no! FIXME)
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u32 carttype = 0;
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u32 cartchk = 0;
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if (Cart)
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{
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// do eject the cartridge if something is inserted
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EjectCart();
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return;
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carttype = Cart->Type();
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cartchk = Cart->Checksum();
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}
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u32 oldCRC = CartCRC;
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file->Var32(&CartCRC);
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if (CartCRC != oldCRC)
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if (file->Saving)
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{
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// delete and reallocate ROM so that it is zero-padded to its full length
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if (CartROM) delete[] CartROM;
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CartROM = new u8[CartROMSize];
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file->Var32(&carttype);
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file->Var32(&cartchk);
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}
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else
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{
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u32 savetype;
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file->Var32(&savetype);
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if (savetype != carttype) return;
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// only save/load the cartridge header
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//
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// GBA connectivity on DS mainly involves identifying the title currently
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// inserted, reading save data, and issuing commands intercepted here
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// (e.g. solar sensor signals). we don't know of any case where GBA ROM is
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// read directly from DS software. therefore, it is more practical, both
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// from the development and user experience perspectives, to avoid dealing
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// with file dependencies, and store a small portion of ROM data that should
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// satisfy the needs of all known software that reads from the GBA slot.
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//
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// note: in case of a state load, only the cartridge header is restored, but
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// the rest of the ROM data is only cleared (zero-initialized) if the CRC
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// differs. Therefore, loading the GBA cartridge associated with the save state
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// in advance will maintain access to the full ROM contents.
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file->VarArray(CartROM, 192);
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CartInserted = true; // known, because CartROMSize > 0
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file->Var32(&CartCRC);
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file->Var32(&CartID);
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// now do the rest
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u32 savechk;
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file->Var32(&savechk);
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if (savechk != cartchk) return;
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}
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if (Cart) Cart->DoSavestate(file);
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}
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@ -784,9 +773,6 @@ bool LoadROM(const u8* romdata, u32 romlen)
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printf("GBA solar sensor support detected!\n");
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}
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CartCRC = CRC32(CartROM, CartROMSize);
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printf("GBA ROM CRC32: %08X\n", CartCRC);
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CartInserted = true;
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if (solarsensor)
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@ -823,7 +809,6 @@ void LoadAddon(int type)
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{
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CartROMSize = 0;
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CartROM = nullptr;
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CartCRC = 0;
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switch (type)
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{
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@ -849,7 +834,6 @@ void EjectCart()
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CartInserted = false;
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CartROM = nullptr;
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CartROMSize = 0;
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CartCRC = 0;
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CartID = 0;
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}
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@ -31,6 +31,10 @@ class CartCommon
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public:
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CartCommon();
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virtual ~CartCommon();
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virtual u32 Type() { return 0x001; }
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virtual u32 Checksum() { return 0; }
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virtual void Reset();
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virtual void DoSavestate(Savestate* file);
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@ -53,6 +57,10 @@ class CartGame : public CartCommon
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public:
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CartGame(u8* rom, u32 len);
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virtual ~CartGame() override;
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virtual u32 Type() override { return 0x101; }
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virtual u32 Checksum() override;
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virtual void Reset() override;
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virtual void DoSavestate(Savestate* file) override;
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@ -119,6 +127,9 @@ class CartGameSolarSensor : public CartGame
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public:
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CartGameSolarSensor(u8* rom, u32 len);
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virtual ~CartGameSolarSensor() override;
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virtual u32 Type() override { return 0x102; }
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virtual void Reset() override;
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virtual void DoSavestate(Savestate* file) override;
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@ -142,6 +153,9 @@ class CartRAMExpansion : public CartCommon
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public:
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CartRAMExpansion();
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~CartRAMExpansion() override;
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virtual u32 Type() override { return 0x201; }
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void Reset() override;
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void DoSavestate(Savestate* file) override;
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@ -164,7 +178,6 @@ enum
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extern bool CartInserted;
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extern u8* CartROM;
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extern u32 CartROMSize;
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extern u32 CartCRC;
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bool Init();
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void DeInit();
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@ -22,11 +22,11 @@
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#include "DSi.h"
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#include "NDSCart.h"
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#include "ARM.h"
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#include "CRC32.h"
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#include "DSi_AES.h"
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#include "Platform.h"
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#include "ROMList.h"
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#include "melonDLDI.h"
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#include "NDSCart_SRAMManager.h"
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namespace NDSCart
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@ -199,6 +199,22 @@ CartCommon::~CartCommon()
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{
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}
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u32 CartCommon::Checksum()
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{
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u32 crc = CRC32(ROM, 0x40);
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crc = CRC32(&ROM[Header.ARM9ROMOffset], Header.ARM9Size, crc);
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crc = CRC32(&ROM[Header.ARM7ROMOffset], Header.ARM7Size, crc);
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if (IsDSi)
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{
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crc = CRC32(&ROM[Header.DSiARM9iROMOffset], Header.DSiARM9iSize, crc);
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crc = CRC32(&ROM[Header.DSiARM7iROMOffset], Header.DSiARM7iSize, crc);
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}
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return crc;
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}
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void CartCommon::Reset()
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{
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CmdEncMode = 0;
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@ -391,11 +407,7 @@ void CartRetail::DoSavestate(Savestate* file)
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CartCommon::DoSavestate(file);
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// we reload the SRAM contents.
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// it should be the same file (as it should be the same ROM, duh)
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// but the contents may change
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//if (!file->Saving && SRAMLength)
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// delete[] SRAM;
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// it should be the same file, but the contents may change
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u32 oldlen = SRAMLength;
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@ -411,9 +423,6 @@ void CartRetail::DoSavestate(Savestate* file)
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}
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if (SRAMLength)
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{
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//if (!file->Saving)
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// SRAM = new u8[SRAMLength];
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file->VarArray(SRAM, SRAMLength);
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}
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@ -423,12 +432,8 @@ void CartRetail::DoSavestate(Savestate* file)
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file->Var32(&SRAMAddr);
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file->Var8(&SRAMStatus);
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// SRAMManager might now have an old buffer (or one from the future or alternate timeline!)
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/*if (!file->Saving)
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{
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SRAMFileDirty = false;
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NDSCart_SRAMManager::RequestFlush();
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}*/
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if ((!file->Saving) && SRAM)
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Platform::WriteNDSSave(SRAM, SRAMLength, 0, SRAMLength);
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}
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void CartRetail::SetupSave(u32 type)
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@ -1467,6 +1472,30 @@ void DoSavestate(Savestate* file)
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// (TODO: system to verify that indeed the right ROM is loaded)
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// (what to CRC? whole ROM? code binaries? latter would be more convenient for ie. romhaxing)
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u32 carttype = 0;
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u32 cartchk = 0;
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if (Cart)
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{
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carttype = Cart->Type();
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cartchk = Cart->Checksum();
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}
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if (file->Saving)
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{
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file->Var32(&carttype);
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file->Var32(&cartchk);
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}
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else
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{
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u32 savetype;
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file->Var32(&savetype);
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if (savetype != carttype) return;
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u32 savechk;
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file->Var32(&savechk);
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if (savechk != cartchk) return;
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}
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if (Cart) Cart->DoSavestate(file);
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}
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@ -35,6 +35,9 @@ public:
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CartCommon(u8* rom, u32 len, u32 chipid);
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virtual ~CartCommon();
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virtual u32 Type() { return 0x001; }
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virtual u32 Checksum();
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virtual void Reset();
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virtual void SetupDirectBoot(std::string romname);
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@ -71,6 +74,8 @@ public:
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CartRetail(u8* rom, u32 len, u32 chipid);
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virtual ~CartRetail() override;
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virtual u32 Type() override { return 0x101; }
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virtual void Reset() override;
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virtual void DoSavestate(Savestate* file) override;
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@ -106,6 +111,8 @@ public:
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CartRetailNAND(u8* rom, u32 len, u32 chipid);
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~CartRetailNAND() override;
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virtual u32 Type() override { return 0x102; }
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void Reset() override;
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void DoSavestate(Savestate* file) override;
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@ -134,6 +141,8 @@ public:
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CartRetailIR(u8* rom, u32 len, u32 chipid, u32 irversion);
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~CartRetailIR() override;
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virtual u32 Type() override { return 0x103; }
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void Reset() override;
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void DoSavestate(Savestate* file) override;
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@ -152,6 +161,8 @@ public:
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CartRetailBT(u8* rom, u32 len, u32 chipid);
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~CartRetailBT() override;
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virtual u32 Type() override { return 0x104; }
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void Reset() override;
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void DoSavestate(Savestate* file) override;
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@ -166,6 +177,8 @@ public:
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CartHomebrew(u8* rom, u32 len, u32 chipid);
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~CartHomebrew() override;
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virtual u32 Type() override { return 0x201; }
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void Reset() override;
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void SetupDirectBoot(std::string romname) override;
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@ -27,74 +27,6 @@
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namespace Frontend
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{
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enum
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{
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ROMSlot_NDS = 0,
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ROMSlot_GBA,
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ROMSlot_MAX
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};
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enum
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{
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Load_OK = 0,
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Load_BIOS9Missing,
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Load_BIOS9Bad,
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Load_BIOS7Missing,
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Load_BIOS7Bad,
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Load_FirmwareMissing,
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Load_FirmwareBad,
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Load_FirmwareNotBootable,
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Load_DSiBIOS9Missing,
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Load_DSiBIOS9Bad,
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Load_DSiBIOS7Missing,
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Load_DSiBIOS7Bad,
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Load_DSiNANDMissing,
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Load_DSiNANDBad,
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// TODO: more precise errors for ROM loading
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Load_ROMLoadError,
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};
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extern std::string ROMPath [ROMSlot_MAX];
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extern std::string SRAMPath[ROMSlot_MAX];
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extern bool SavestateLoaded;
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// Stores type of nds rom i.e. nds/srl/dsi. Should be updated everytime an NDS rom is loaded from an archive
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extern std::string NDSROMExtension;
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// initialize the ROM handling utility
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void Init_ROM();
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// deinitialize the ROM handling utility
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void DeInit_ROM();
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// get the filename associated with the given savestate slot (1-8)
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std::string GetSavestateName(int slot);
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// determine whether the given savestate slot does contain a savestate
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bool SavestateExists(int slot);
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// load the given savestate file
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// if successful, emulation will continue from the savestate's point
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bool LoadState(std::string filename);
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// save the current emulator state to the given file
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bool SaveState(std::string filename);
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// undo the latest savestate load
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void UndoStateLoad();
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// setup the display layout based on the provided display size and parameters
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// * screenWidth/screenHeight: size of the host display
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// * screenLayout: how the DS screens are laid out
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@ -39,41 +39,10 @@
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namespace Frontend
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{
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std::string ROMPath [ROMSlot_MAX];
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std::string SRAMPath [ROMSlot_MAX];
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std::string PrevSRAMPath[ROMSlot_MAX]; // for savestate 'undo load'
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std::string NDSROMExtension;
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bool SavestateLoaded;
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ARCodeFile* CheatFile;
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bool CheatsOn;
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void Init_ROM()
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{
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SavestateLoaded = false;
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ROMPath[ROMSlot_NDS] = "";
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ROMPath[ROMSlot_GBA] = "";
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SRAMPath[ROMSlot_NDS] = "";
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SRAMPath[ROMSlot_GBA] = "";
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PrevSRAMPath[ROMSlot_NDS] = "";
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PrevSRAMPath[ROMSlot_GBA] = "";
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CheatFile = nullptr;
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CheatsOn = false;
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}
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void DeInit_ROM()
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{
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if (CheatFile)
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{
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delete CheatFile;
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CheatFile = nullptr;
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}
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}
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@ -82,7 +51,7 @@ void DeInit_ROM()
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// SAVESTATE TODO
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// * configurable paths. not everyone wants their ROM directory to be polluted, I guess.
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/*
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std::string GetSavestateName(int slot)
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{
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std::string filename;
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@ -175,7 +144,7 @@ bool LoadState(std::string filename)
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slot, loadedPartialGBAROM ? " (GBA ROM header only)" : "");
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else sprintf(msg, "State loaded from file%s",
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loadedPartialGBAROM ? " (GBA ROM header only)" : "");
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OSD::AddMessage(0, msg);*/
|
||||
OSD::AddMessage(0, msg);*-/
|
||||
|
||||
SavestateLoaded = true;
|
||||
}
|
||||
|
@ -224,22 +193,8 @@ void UndoStateLoad()
|
|||
SRAMPath[ROMSlot_NDS] = PrevSRAMPath[ROMSlot_NDS];
|
||||
// NDS::RelocateSave(SRAMPath[ROMSlot_NDS].c_str(), false);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
int ImportSRAM(const char* filename)
|
||||
{
|
||||
/*FILE* file = fopen(filename, "rb");
|
||||
fseek(file, 0, SEEK_END);
|
||||
u32 size = ftell(file);
|
||||
u8* importData = new u8[size];
|
||||
rewind(file);
|
||||
fread(importData, size, 1, file);
|
||||
fclose(file);
|
||||
|
||||
int diff = NDS::ImportSRAM(importData, size);
|
||||
delete[] importData;
|
||||
return diff;*/
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -49,6 +49,9 @@ std::string BaseGBAAssetName = "";
|
|||
SaveManager* NDSSave = nullptr;
|
||||
SaveManager* GBASave = nullptr;
|
||||
|
||||
bool SavestateLoaded = false;
|
||||
std::string PreviousSaveFile = "";
|
||||
|
||||
ARCodeFile* CheatFile = nullptr;
|
||||
bool CheatsOn = false;
|
||||
|
||||
|
@ -67,11 +70,18 @@ int LastSep(std::string path)
|
|||
return -1;
|
||||
}
|
||||
|
||||
std::string GetAssetPath(bool gba, std::string configpath, std::string ext)
|
||||
std::string GetAssetPath(bool gba, std::string configpath, std::string ext, std::string file="")
|
||||
{
|
||||
if (configpath.empty())
|
||||
configpath = gba ? BaseGBAROMDir : BaseROMDir;
|
||||
|
||||
if (file.empty())
|
||||
{
|
||||
file = gba ? BaseGBAAssetName : BaseAssetName;
|
||||
if (file.empty())
|
||||
file = "firmware";
|
||||
}
|
||||
|
||||
for (;;)
|
||||
{
|
||||
int i = configpath.length() - 1;
|
||||
|
@ -84,7 +94,7 @@ std::string GetAssetPath(bool gba, std::string configpath, std::string ext)
|
|||
if (!configpath.empty())
|
||||
configpath += "/";
|
||||
|
||||
return configpath + (gba ? BaseGBAAssetName : BaseAssetName) + ext;
|
||||
return configpath + file + ext;
|
||||
}
|
||||
|
||||
|
||||
|
@ -262,6 +272,97 @@ QString VerifySetup()
|
|||
}
|
||||
|
||||
|
||||
std::string GetSavestateName(int slot)
|
||||
{
|
||||
std::string ext = ".ml";
|
||||
ext += ('0'+slot);
|
||||
return GetAssetPath(false, Config::SavestatePath, ext);
|
||||
}
|
||||
|
||||
bool SavestateExists(int slot)
|
||||
{
|
||||
std::string ssfile = GetSavestateName(slot);
|
||||
return Platform::FileExists(ssfile);
|
||||
}
|
||||
|
||||
bool LoadState(std::string filename)
|
||||
{
|
||||
// backup
|
||||
Savestate* backup = new Savestate("timewarp.mln", true);
|
||||
NDS::DoSavestate(backup);
|
||||
delete backup;
|
||||
|
||||
bool failed = false;
|
||||
|
||||
Savestate* state = new Savestate(filename, false);
|
||||
if (state->Error)
|
||||
{
|
||||
delete state;
|
||||
|
||||
// current state might be crapoed, so restore from sane backup
|
||||
state = new Savestate("timewarp.mln", false);
|
||||
failed = true;
|
||||
}
|
||||
|
||||
NDS::DoSavestate(state);
|
||||
delete state;
|
||||
|
||||
if (failed) return false;
|
||||
|
||||
if (Config::SavestateRelocSRAM && NDSSave)
|
||||
{
|
||||
PreviousSaveFile = NDSSave->GetPath();
|
||||
|
||||
std::string savefile = filename.substr(LastSep(filename)+1);
|
||||
savefile = GetAssetPath(false, Config::SaveFilePath, ".sav", savefile);
|
||||
NDSSave->SetPath(savefile, true);
|
||||
}
|
||||
|
||||
SavestateLoaded = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SaveState(std::string filename)
|
||||
{
|
||||
Savestate* state = new Savestate(filename, true);
|
||||
if (state->Error)
|
||||
{
|
||||
delete state;
|
||||
return false;
|
||||
}
|
||||
|
||||
NDS::DoSavestate(state);
|
||||
delete state;
|
||||
|
||||
if (Config::SavestateRelocSRAM && NDSSave)
|
||||
{
|
||||
std::string savefile = filename.substr(LastSep(filename)+1);
|
||||
savefile = GetAssetPath(false, Config::SaveFilePath, ".sav", savefile);
|
||||
NDSSave->SetPath(savefile, false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UndoStateLoad()
|
||||
{
|
||||
if (!SavestateLoaded) return;
|
||||
|
||||
// pray that this works
|
||||
// what do we do if it doesn't???
|
||||
// but it should work.
|
||||
Savestate* backup = new Savestate("timewarp.mln", false);
|
||||
NDS::DoSavestate(backup);
|
||||
delete backup;
|
||||
|
||||
if (NDSSave && (!PreviousSaveFile.empty()))
|
||||
{
|
||||
NDSSave->SetPath(PreviousSaveFile, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void UnloadCheats()
|
||||
{
|
||||
if (CheatFile)
|
||||
|
|
|
@ -47,6 +47,12 @@ void EjectGBACart();
|
|||
bool GBACartInserted();
|
||||
QString GBACartLabel();
|
||||
|
||||
std::string GetSavestateName(int slot);
|
||||
bool SavestateExists(int slot);
|
||||
bool LoadState(std::string filename);
|
||||
bool SaveState(std::string filename);
|
||||
void UndoStateLoad();
|
||||
|
||||
void EnableCheats(bool enable);
|
||||
ARCodeFile* GetCheatFile();
|
||||
|
||||
|
|
|
@ -64,6 +64,28 @@ SaveManager::~SaveManager()
|
|||
if (Buffer) delete[] Buffer;
|
||||
}
|
||||
|
||||
std::string SaveManager::GetPath()
|
||||
{
|
||||
return Path;
|
||||
}
|
||||
|
||||
void SaveManager::SetPath(std::string path, bool reload)
|
||||
{
|
||||
Path = path;
|
||||
|
||||
if (reload)
|
||||
{
|
||||
FILE* f = Platform::OpenFile(Path, "rb", true);
|
||||
if (f)
|
||||
{
|
||||
fread(Buffer, 1, Length, f);
|
||||
fclose(f);
|
||||
}
|
||||
}
|
||||
else
|
||||
FlushRequested = true;
|
||||
}
|
||||
|
||||
void SaveManager::RequestFlush(const u8* savedata, u32 savelen, u32 writeoffset, u32 writelen)
|
||||
{
|
||||
if (Length != savelen)
|
||||
|
|
|
@ -37,6 +37,9 @@ public:
|
|||
SaveManager(std::string path);
|
||||
~SaveManager();
|
||||
|
||||
std::string GetPath();
|
||||
void SetPath(std::string path, bool reload);
|
||||
|
||||
void RequestFlush(const u8* savedata, u32 savelen, u32 writeoffset, u32 writelen);
|
||||
void CheckFlush();
|
||||
|
||||
|
|
|
@ -2294,7 +2294,7 @@ void MainWindow::onSaveState()
|
|||
std::string filename;
|
||||
if (slot > 0)
|
||||
{
|
||||
filename = Frontend::GetSavestateName(slot);
|
||||
filename = ROMManager::GetSavestateName(slot);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2312,7 +2312,7 @@ void MainWindow::onSaveState()
|
|||
filename = qfilename.toStdString();
|
||||
}
|
||||
|
||||
if (Frontend::SaveState(filename))
|
||||
if (ROMManager::SaveState(filename))
|
||||
{
|
||||
char msg[64];
|
||||
if (slot > 0) sprintf(msg, "State saved to slot %d", slot);
|
||||
|
@ -2338,7 +2338,7 @@ void MainWindow::onLoadState()
|
|||
std::string filename;
|
||||
if (slot > 0)
|
||||
{
|
||||
filename = Frontend::GetSavestateName(slot);
|
||||
filename = ROMManager::GetSavestateName(slot);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2367,7 +2367,7 @@ void MainWindow::onLoadState()
|
|||
return;
|
||||
}
|
||||
|
||||
if (Frontend::LoadState(filename))
|
||||
if (ROMManager::LoadState(filename))
|
||||
{
|
||||
char msg[64];
|
||||
if (slot > 0) sprintf(msg, "State loaded from slot %d", slot);
|
||||
|
@ -2387,7 +2387,7 @@ void MainWindow::onLoadState()
|
|||
void MainWindow::onUndoStateLoad()
|
||||
{
|
||||
emuThread->emuPause();
|
||||
Frontend::UndoStateLoad();
|
||||
ROMManager::UndoStateLoad();
|
||||
emuThread->emuUnpause();
|
||||
|
||||
OSD::AddMessage(0, "State load undone");
|
||||
|
@ -2819,7 +2819,7 @@ void MainWindow::onEmuStart()
|
|||
for (int i = 1; i < 9; i++)
|
||||
{
|
||||
actSaveState[i]->setEnabled(true);
|
||||
actLoadState[i]->setEnabled(Frontend::SavestateExists(i));
|
||||
actLoadState[i]->setEnabled(ROMManager::SavestateExists(i));
|
||||
}
|
||||
actSaveState[0]->setEnabled(true);
|
||||
actLoadState[0]->setEnabled(true);
|
||||
|
@ -3002,7 +3002,6 @@ int main(int argc, char** argv)
|
|||
micExtBufferWritePos = 0;
|
||||
micWavBuffer = nullptr;
|
||||
|
||||
Frontend::Init_ROM();
|
||||
ROMManager::EnableCheats(Config::EnableCheats != 0);
|
||||
|
||||
Frontend::Init_Audio(audioFreq);
|
||||
|
@ -3045,8 +3044,6 @@ int main(int argc, char** argv)
|
|||
|
||||
Input::CloseJoystick();
|
||||
|
||||
Frontend::DeInit_ROM();
|
||||
|
||||
if (audioDevice) SDL_CloseAudioDevice(audioDevice);
|
||||
micClose();
|
||||
|
||||
|
|
Loading…
Reference in New Issue