melonDS/src/GBACart.cpp

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/*
Copyright 2019 Arisotura, Raphaël Zumer
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include <string.h>
#include "GBACart.h"
#include "CRC32.h"
#include "Platform.h"
namespace GBACart_SRAM
{
enum SaveType {
S_NULL,
S_EEPROM4K,
S_EEPROM64K,
S_SRAM256K,
S_FLASH512K,
S_FLASH1M
};
// from DeSmuME
struct FlashProperties
{
u8 state;
u8 cmd;
u8 device;
u8 manufacturer;
u8 bank;
};
u8* SRAM;
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FILE* SRAMFile;
u32 SRAMLength;
SaveType SRAMType;
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FlashProperties SRAMFlashState;
char SRAMPath[1024];
void (*WriteFunc)(u32 addr, u8 val);
void Write_Null(u32 addr, u8 val);
void Write_EEPROM(u32 addr, u8 val);
void Write_SRAM(u32 addr, u8 val);
void Write_Flash(u32 addr, u8 val);
bool Init()
{
SRAM = NULL;
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SRAMFile = NULL;
return true;
}
void DeInit()
{
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if (SRAMFile) fclose(SRAMFile);
if (SRAM) delete[] SRAM;
}
void Reset()
{
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if (SRAMFile) fclose(SRAMFile);
if (SRAM) delete[] SRAM;
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SRAM = NULL;
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SRAMFile = NULL;
SRAMLength = 0;
SRAMType = S_NULL;
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SRAMFlashState = {};
}
void DoSavestate(Savestate* file)
{
file->Section("GBCS"); // Game Boy [Advance] Cart Save
// logic mostly copied from NDSCart_SRAM
u32 oldlen = SRAMLength;
file->Var32(&SRAMLength);
if (SRAMLength != oldlen)
{
// reallocate save memory
if (oldlen) delete[] SRAM;
if (SRAMLength) SRAM = new u8[SRAMLength];
}
if (SRAMLength)
{
// fill save memory if data is present
file->VarArray(SRAM, SRAMLength);
}
else
{
// no save data, clear the current state
SRAMType = SaveType::S_NULL;
if (SRAMFile) fclose(SRAMFile);
SRAM = NULL;
SRAMFile = NULL;
return;
}
// persist some extra state info
file->Var8(&SRAMFlashState.bank);
file->Var8(&SRAMFlashState.cmd);
file->Var8(&SRAMFlashState.device);
file->Var8(&SRAMFlashState.manufacturer);
file->Var8(&SRAMFlashState.state);
file->Var8((u8*)&SRAMType);
}
void LoadSave(const char* path)
{
if (SRAM) delete[] SRAM;
strncpy(SRAMPath, path, 1023);
SRAMPath[1023] = '\0';
SRAMLength = 0;
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FILE* f = Platform::OpenFile(SRAMPath, "r+b");
if (f)
{
fseek(f, 0, SEEK_END);
SRAMLength = (u32)ftell(f);
SRAM = new u8[SRAMLength];
fseek(f, 0, SEEK_SET);
fread(SRAM, SRAMLength, 1, f);
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SRAMFile = f;
}
switch (SRAMLength)
{
case 512:
SRAMType = S_EEPROM4K;
WriteFunc = Write_EEPROM;
break;
case 8192:
SRAMType = S_EEPROM64K;
WriteFunc = Write_EEPROM;
break;
case 32768:
SRAMType = S_SRAM256K;
WriteFunc = Write_SRAM;
break;
case 65536:
SRAMType = S_FLASH512K;
WriteFunc = Write_Flash;
break;
case 128*1024:
SRAMType = S_FLASH1M;
WriteFunc = Write_Flash;
break;
default:
printf("!! BAD SAVE LENGTH %d\n", SRAMLength);
case 0:
SRAMType = S_NULL;
WriteFunc = Write_Null;
break;
}
if (SRAMType == S_FLASH512K)
{
// Panasonic 64K chip
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SRAMFlashState.device = 0x1B;
SRAMFlashState.manufacturer = 0x32;
}
else if (SRAMType == S_FLASH1M)
{
// Sanyo 128K chip
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SRAMFlashState.device = 0x13;
SRAMFlashState.manufacturer = 0x62;
}
}
void RelocateSave(const char* path, bool write)
{
if (!write)
{
LoadSave(path); // lazy
return;
}
strncpy(SRAMPath, path, 1023);
SRAMPath[1023] = '\0';
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FILE *f = Platform::OpenFile(path, "r+b");
if (!f)
{
printf("GBACart_SRAM::RelocateSave: failed to create new file. fuck\n");
return;
}
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SRAMFile = f;
fwrite(SRAM, SRAMLength, 1, SRAMFile);
}
// mostly ported from DeSmuME
u8 Read_Flash(u32 addr)
{
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if (SRAMFlashState.cmd == 0) // no cmd
{
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return *(u8*)&SRAM[addr + 0x10000 * SRAMFlashState.bank];
}
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switch (SRAMFlashState.cmd)
{
case 0x90: // chip ID
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if (addr == 0x0000) return SRAMFlashState.manufacturer;
if (addr == 0x0001) return SRAMFlashState.device;
break;
case 0xF0: // terminate command (TODO: break if non-Macronix chip and not at the end of an ID call?)
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SRAMFlashState.state = 0;
SRAMFlashState.cmd = 0;
break;
case 0xA0: // write command
break; // ignore here, handled in Write_Flash()
case 0xB0: // bank switching (128K only)
break; // ignore here, handled in Write_Flash()
default:
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printf("GBACart_SRAM::Read_Flash: unknown command 0x%02X @ 0x%04X\n", SRAMFlashState.cmd, addr);
break;
}
return 0xFF;
}
void Write_Null(u32 addr, u8 val) {}
void Write_EEPROM(u32 addr, u8 val)
{
// TODO: could be used in homebrew?
}
// mostly ported from DeSmuME
void Write_Flash(u32 addr, u8 val)
{
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switch (SRAMFlashState.state)
{
case 0x00:
if (addr == 0x5555)
{
if (val == 0xF0)
{
// reset
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SRAMFlashState.state = 0;
SRAMFlashState.cmd = 0;
return;
}
else if (val == 0xAA)
{
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SRAMFlashState.state = 1;
return;
}
}
if (addr == 0x0000)
{
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if (SRAMFlashState.cmd == 0xB0)
{
// bank switching
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SRAMFlashState.bank = val;
SRAMFlashState.cmd = 0;
return;
}
}
break;
case 0x01:
if (addr == 0x2AAA && val == 0x55)
{
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SRAMFlashState.state = 2;
return;
}
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SRAMFlashState.state = 0;
break;
case 0x02:
if (addr == 0x5555)
{
// send command
switch (val)
{
case 0x80: // erase
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SRAMFlashState.state = 0x80;
break;
case 0x90: // chip ID
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SRAMFlashState.state = 0x90;
break;
case 0xA0: // write
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SRAMFlashState.state = 0;
break;
default:
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SRAMFlashState.state = 0;
break;
}
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SRAMFlashState.cmd = val;
return;
}
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SRAMFlashState.state = 0;
break;
// erase
case 0x80:
if (addr == 0x5555 && val == 0xAA)
{
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SRAMFlashState.state = 0x81;
return;
}
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SRAMFlashState.state = 0;
break;
case 0x81:
if (addr == 0x2AAA && val == 0x55)
{
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SRAMFlashState.state = 0x82;
return;
}
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SRAMFlashState.state = 0;
break;
case 0x82:
if (val == 0x30)
{
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u32 start_addr = addr + 0x10000 * SRAMFlashState.bank;
memset((u8*)&SRAM[start_addr], 0xFF, 0x1000);
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if (SRAMFile)
{
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fseek(SRAMFile, start_addr, SEEK_SET);
fwrite((u8*)&SRAM[start_addr], 1, 0x1000, SRAMFile);
}
}
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SRAMFlashState.state = 0;
SRAMFlashState.cmd = 0;
return;
// chip ID
case 0x90:
if (addr == 0x5555 && val == 0xAA)
{
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SRAMFlashState.state = 0x91;
return;
}
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SRAMFlashState.state = 0;
break;
case 0x91:
if (addr == 0x2AAA && val == 0x55)
{
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SRAMFlashState.state = 0x92;
return;
}
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SRAMFlashState.state = 0;
break;
case 0x92:
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SRAMFlashState.state = 0;
SRAMFlashState.cmd = 0;
return;
default:
break;
}
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if (SRAMFlashState.cmd == 0xA0) // write
{
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Write_SRAM(addr + 0x10000 * SRAMFlashState.bank, val);
SRAMFlashState.state = 0;
SRAMFlashState.cmd = 0;
return;
}
printf("GBACart_SRAM::Write_Flash: unknown write 0x%02X @ 0x%04X (state: 0x%02X)\n",
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val, addr, SRAMFlashState.state);
}
void Write_SRAM(u32 addr, u8 val)
{
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u8 prev = *(u8*)&SRAM[addr];
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if (prev != val)
{
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*(u8*)&SRAM[addr] = val;
if (SRAMFile)
{
fseek(SRAMFile, addr, SEEK_SET);
fwrite((u8*)&SRAM[addr], 1, 1, SRAMFile);
}
}
}
u8 Read8(u32 addr)
{
if (SRAMType == S_NULL)
{
return 0xFF;
}
if (SRAMType == S_FLASH512K || SRAMType == S_FLASH1M)
{
return Read_Flash(addr);
}
return *(u8*)&SRAM[addr];
}
u16 Read16(u32 addr)
{
if (SRAMType == S_NULL)
{
return 0xFFFF;
}
if (SRAMType == S_FLASH512K || SRAMType == S_FLASH1M)
{
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u16 val = Read_Flash(addr + 0) |
(Read_Flash(addr + 1) << 8);
return val;
}
return *(u16*)&SRAM[addr];
}
u32 Read32(u32 addr)
{
if (SRAMType == S_NULL)
{
return 0xFFFFFFFF;
}
if (SRAMType == S_FLASH512K || SRAMType == S_FLASH1M)
{
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u32 val = Read_Flash(addr + 0) |
(Read_Flash(addr + 1) << 8) |
(Read_Flash(addr + 2) << 16) |
(Read_Flash(addr + 3) << 24);
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return val;
}
return *(u32*)&SRAM[addr];
}
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void Write8(u32 addr, u8 val)
{
u8 prev = *(u8*)&SRAM[addr];
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WriteFunc(addr, val);
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}
void Write16(u32 addr, u16 val)
{
u16 prev = *(u16*)&SRAM[addr];
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WriteFunc(addr + 0, val & 0xFF);
WriteFunc(addr + 1, val >> 8 & 0xFF);
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}
void Write32(u32 addr, u32 val)
{
u32 prev = *(u32*)&SRAM[addr];
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WriteFunc(addr + 0, val & 0xFF);
WriteFunc(addr + 1, val >> 8 & 0xFF);
WriteFunc(addr + 2, val >> 16 & 0xFF);
WriteFunc(addr + 3, val >> 24 & 0xFF);
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}
}
namespace GBACart
{
const char SOLAR_SENSOR_GAMECODES[10][5] =
{
"U3IJ", // Bokura no Taiyou - Taiyou Action RPG (Japan)
"U3IE", // Boktai - The Sun Is in Your Hand (USA)
"U3IP", // Boktai - The Sun Is in Your Hand (Europe)
"U32J", // Zoku Bokura no Taiyou - Taiyou Shounen Django (Japan)
"U32E", // Boktai 2 - Solar Boy Django (USA)
"U32P", // Boktai 2 - Solar Boy Django (Europe)
"U33J", // Shin Bokura no Taiyou - Gyakushuu no Sabata (Japan)
"A3IJ" // Boktai - The Sun Is in Your Hand (USA) (Sample)
};
bool CartInserted;
bool HasSolarSensor;
u8* CartROM;
u32 CartROMSize;
u32 CartCRC;
u32 CartID;
GPIO CartGPIO; // overridden GPIO parameters
bool Init()
{
if (!GBACart_SRAM::Init()) return false;
CartROM = NULL;
return true;
}
void DeInit()
{
if (CartROM) delete[] CartROM;
GBACart_SRAM::DeInit();
}
void Reset()
{
CartInserted = false;
HasSolarSensor = false;
if (CartROM) delete[] CartROM;
CartROM = NULL;
CartROMSize = 0;
CartGPIO = {};
GBACart_SRAM::Reset();
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GBACart_SolarSensor::Reset();
}
void DoSavestate(Savestate* file)
{
file->Section("GBAC"); // Game Boy Advance Cartridge
// logic mostly copied from NDSCart
// first we need to reload the cart itself,
// since unlike with DS, it's not loaded in advance
file->Var32(&CartROMSize);
if (!CartROMSize) return; // no GBA cartridge state? nothing to do here.
u32 oldCRC = CartCRC;
file->Var32(&CartCRC);
if (CartCRC != oldCRC)
{
// delete and reallocate ROM so that it is zero-padded to its full length
if (CartROM) delete[] CartROM;
CartROM = new u8[CartROMSize];
// clear the SRAM file handle; writes will not be committed
if (GBACart_SRAM::SRAMFile)
{
fclose(GBACart_SRAM::SRAMFile);
GBACart_SRAM::SRAMFile = NULL;
}
}
// only save/load the cartridge header
//
// GBA connectivity on DS mainly involves identifying the title currently
// inserted, reading save data, and issuing commands intercepted here
// (e.g. solar sensor signals). we don't know of any case where GBA ROM is
// read directly from DS software. therefore, it is more practical, both
// from the development and user experience perspectives, to avoid dealing
// with file dependencies, and store a small portion of ROM data that should
// satisfy the needs of all known software that reads from the GBA slot.
//
// note: in case of a state load, only the cartridge header is restored, but
// the rest of the ROM data is only cleared (zero-initialized) if the CRC
// differs. Therefore, loading the GBA cartridge associated with the save state
// in advance will maintain access to the full ROM contents.
file->VarArray(CartROM, 192);
CartInserted = true; // known, because CartROMSize > 0
file->Var32(&CartCRC);
file->Var32(&CartID);
file->Var8((u8*)&HasSolarSensor);
file->Var16(&CartGPIO.control);
file->Var16(&CartGPIO.data);
file->Var16(&CartGPIO.direction);
// now do the rest
GBACart_SRAM::DoSavestate(file);
if (HasSolarSensor) GBACart_SolarSensor::DoSavestate(file);
}
bool LoadROM(const char* path, const char* sram)
{
FILE* f = Platform::OpenFile(path, "rb");
if (!f)
{
return false;
}
if (CartInserted)
{
Reset();
}
fseek(f, 0, SEEK_END);
u32 len = (u32)ftell(f);
CartROMSize = 0x200;
while (CartROMSize < len)
CartROMSize <<= 1;
char gamecode[5] = { '\0' };
fseek(f, 0xAC, SEEK_SET);
fread(&gamecode, 1, 4, f);
printf("Game code: %s\n", gamecode);
for (int i = 0; i < sizeof(SOLAR_SENSOR_GAMECODES)/sizeof(SOLAR_SENSOR_GAMECODES[0]); i++)
{
if (strcmp(gamecode, SOLAR_SENSOR_GAMECODES[i]) == 0) HasSolarSensor = true;
}
if (HasSolarSensor)
{
printf("GBA solar sensor support detected!\n");
}
CartROM = new u8[CartROMSize];
memset(CartROM, 0, CartROMSize);
fseek(f, 0, SEEK_SET);
fread(CartROM, 1, len, f);
fclose(f);
CartCRC = CRC32(CartROM, CartROMSize);
printf("ROM CRC32: %08X\n", CartCRC);
CartInserted = true;
// save
printf("Save file: %s\n", sram);
GBACart_SRAM::LoadSave(sram);
return true;
}
void RelocateSave(const char* path, bool write)
{
// derp herp
GBACart_SRAM::RelocateSave(path, write);
}
// referenced from mGBA
void WriteGPIO(u32 addr, u16 val)
{
switch (addr)
{
case 0xC4:
CartGPIO.data &= ~CartGPIO.direction;
CartGPIO.data |= val & CartGPIO.direction;
if (HasSolarSensor) GBACart_SolarSensor::Process(&CartGPIO);
break;
case 0xC6:
CartGPIO.direction = val;
break;
case 0xC8:
CartGPIO.control = val;
break;
default:
printf("Unknown GBA GPIO write 0x%02X @ 0x%04X\n", val, addr);
}
// write the GPIO values in the ROM (if writable)
if (CartGPIO.control & 1)
{
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*(u16*)&CartROM[0xC4] = CartGPIO.data;
*(u16*)&CartROM[0xC6] = CartGPIO.direction;
*(u16*)&CartROM[0xC8] = CartGPIO.control;
}
else
{
// GBATEK: "in write-only mode, reads return 00h (or [possibly] other data (...))"
// ambiguous, but mGBA sets ROM to 00h when switching to write-only, so do the same
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*(u16*)&CartROM[0xC4] = 0;
*(u16*)&CartROM[0xC6] = 0;
*(u16*)&CartROM[0xC8] = 0;
}
}
}
namespace GBACart_SolarSensor
{
bool LightEdge;
u8 LightCounter;
u8 LightSample;
u8 LightLevel; // 0-10 range
// levels from mGBA
const int GBA_LUX_LEVELS[11] = { 0, 5, 11, 18, 27, 42, 62, 84, 109, 139, 183 };
#define LIGHT_VALUE (0xFF - (0x16 + GBA_LUX_LEVELS[LightLevel]))
void Reset()
{
LightEdge = false;
LightCounter = 0;
LightSample = 0xFF;
LightLevel = 0;
}
void DoSavestate(Savestate* file)
{
file->Var8((u8*)&LightEdge);
file->Var8(&LightCounter);
file->Var8(&LightSample);
file->Var8(&LightLevel);
}
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void Process(GBACart::GPIO* gpio)
{
if (gpio->data & 4) return; // Boktai chip select
if (gpio->data & 2) // Reset
{
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u8 prev = LightSample;
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LightCounter = 0;
LightSample = LIGHT_VALUE;
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printf("Solar sensor reset (sample: 0x%02X -> 0x%02X)\n", prev, LightSample);
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}
if (gpio->data & 1 && LightEdge) LightCounter++;
LightEdge = !(gpio->data & 1);
bool sendBit = LightCounter >= LightSample;
if (gpio->control & 1)
{
gpio->data = (gpio->data & gpio->direction) | ((sendBit << 3) & ~gpio->direction & 0xF);
}
}
}