mirror of https://github.com/mamedev/mame.git
5139 lines
159 KiB
Plaintext
5139 lines
159 KiB
Plaintext
/*
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* Copyright 2011-2016 Attila Kocsis. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#include "bgfx_p.h"
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#if BGFX_CONFIG_RENDERER_METAL
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#include "renderer_mtl.h"
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#include "renderer.h"
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#if BX_PLATFORM_OSX
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# include <Cocoa/Cocoa.h>
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#endif
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#import <Foundation/Foundation.h>
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#define UNIFORM_BUFFER_SIZE (8*1024*1024)
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namespace bgfx { namespace mtl
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{
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static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
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inline void setViewType(ViewId _view, const bx::StringView _str)
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{
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if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION || BGFX_CONFIG_PROFILER) )
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{
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bx::memCopy(&s_viewName[_view][3], _str.getPtr(), _str.getLength() );
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}
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}
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struct PrimInfo
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{
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MTLPrimitiveType m_type;
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uint32_t m_min;
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uint32_t m_div;
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uint32_t m_sub;
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};
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static const PrimInfo s_primInfo[] =
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{
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{ MTLPrimitiveTypeTriangle, 3, 3, 0 },
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{ MTLPrimitiveTypeTriangleStrip, 3, 1, 2 },
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{ MTLPrimitiveTypeLine, 2, 2, 0 },
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{ MTLPrimitiveTypeLineStrip, 2, 1, 1 },
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{ MTLPrimitiveTypePoint, 1, 1, 0 },
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};
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BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_primInfo) );
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static const char* s_attribName[] =
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{
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"a_position",
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"a_normal",
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"a_tangent",
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"a_bitangent",
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"a_color0",
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"a_color1",
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"a_color2",
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"a_color3",
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"a_indices",
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"a_weight",
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"a_texcoord0",
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"a_texcoord1",
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"a_texcoord2",
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"a_texcoord3",
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"a_texcoord4",
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"a_texcoord5",
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"a_texcoord6",
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"a_texcoord7",
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};
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BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attribName) );
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static const char* s_instanceDataName[] =
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{
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"i_data0",
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"i_data1",
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"i_data2",
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"i_data3",
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"i_data4",
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};
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BX_STATIC_ASSERT(BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT == BX_COUNTOF(s_instanceDataName) );
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static const MTLVertexFormat s_attribType[][4][2] = //type, count, normalized
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{
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// Uint8
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{
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{ MTLVertexFormatUChar2, MTLVertexFormatUChar2Normalized },
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{ MTLVertexFormatUChar2, MTLVertexFormatUChar2Normalized },
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{ MTLVertexFormatUChar3, MTLVertexFormatUChar3Normalized },
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{ MTLVertexFormatUChar4, MTLVertexFormatUChar4Normalized },
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},
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//Uint10
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//Note: unnormalized is handled as normalized now
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{
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{ MTLVertexFormatUInt1010102Normalized, MTLVertexFormatUInt1010102Normalized },
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{ MTLVertexFormatUInt1010102Normalized, MTLVertexFormatUInt1010102Normalized },
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{ MTLVertexFormatUInt1010102Normalized, MTLVertexFormatUInt1010102Normalized },
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{ MTLVertexFormatUInt1010102Normalized, MTLVertexFormatUInt1010102Normalized },
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},
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//Int16
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{
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{ MTLVertexFormatShort2, MTLVertexFormatShort2Normalized },
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{ MTLVertexFormatShort2, MTLVertexFormatShort2Normalized },
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{ MTLVertexFormatShort3, MTLVertexFormatShort3Normalized },
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{ MTLVertexFormatShort4, MTLVertexFormatShort4Normalized },
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},
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//Half
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{
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{ MTLVertexFormatHalf2, MTLVertexFormatHalf2 },
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{ MTLVertexFormatHalf2, MTLVertexFormatHalf2 },
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{ MTLVertexFormatHalf3, MTLVertexFormatHalf3 },
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{ MTLVertexFormatHalf4, MTLVertexFormatHalf4 },
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},
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//Float
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{
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{ MTLVertexFormatFloat, MTLVertexFormatFloat },
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{ MTLVertexFormatFloat2, MTLVertexFormatFloat2 },
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{ MTLVertexFormatFloat3, MTLVertexFormatFloat3 },
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{ MTLVertexFormatFloat4, MTLVertexFormatFloat4 },
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},
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};
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BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
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static const MTLCullMode s_cullMode[] =
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{
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MTLCullModeNone,
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MTLCullModeFront,
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MTLCullModeBack,
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MTLCullModeNone
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};
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static const MTLBlendFactor s_blendFactor[][2] =
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{
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{ (MTLBlendFactor)0, (MTLBlendFactor)0 }, // ignored
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{ MTLBlendFactorZero, MTLBlendFactorZero }, // ZERO
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{ MTLBlendFactorOne, MTLBlendFactorOne }, // ONE
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{ MTLBlendFactorSourceColor, MTLBlendFactorSourceAlpha }, // SRC_COLOR
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{ MTLBlendFactorOneMinusSourceColor, MTLBlendFactorOneMinusSourceAlpha }, // INV_SRC_COLOR
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{ MTLBlendFactorSourceAlpha, MTLBlendFactorSourceAlpha }, // SRC_ALPHA
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{ MTLBlendFactorOneMinusSourceAlpha, MTLBlendFactorOneMinusSourceAlpha }, // INV_SRC_ALPHA
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{ MTLBlendFactorDestinationAlpha, MTLBlendFactorDestinationAlpha }, // DST_ALPHA
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{ MTLBlendFactorOneMinusDestinationAlpha, MTLBlendFactorOneMinusDestinationAlpha }, // INV_DST_ALPHA
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{ MTLBlendFactorDestinationColor, MTLBlendFactorDestinationAlpha }, // DST_COLOR
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{ MTLBlendFactorOneMinusDestinationColor, MTLBlendFactorOneMinusDestinationAlpha }, // INV_DST_COLOR
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{ MTLBlendFactorSourceAlphaSaturated, MTLBlendFactorOne }, // SRC_ALPHA_SAT
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{ MTLBlendFactorBlendColor, MTLBlendFactorBlendColor }, // FACTOR
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{ MTLBlendFactorOneMinusBlendColor, MTLBlendFactorOneMinusBlendColor }, // INV_FACTOR
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};
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static const MTLBlendOperation s_blendEquation[] =
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{
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MTLBlendOperationAdd,
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MTLBlendOperationSubtract,
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MTLBlendOperationReverseSubtract,
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MTLBlendOperationMin,
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MTLBlendOperationMax,
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};
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static const MTLCompareFunction s_cmpFunc[] =
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{
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MTLCompareFunctionAlways,
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MTLCompareFunctionLess,
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MTLCompareFunctionLessEqual,
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MTLCompareFunctionEqual,
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MTLCompareFunctionGreaterEqual,
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MTLCompareFunctionGreater,
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MTLCompareFunctionNotEqual,
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MTLCompareFunctionNever,
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MTLCompareFunctionAlways,
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};
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static const MTLStencilOperation s_stencilOp[] =
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{
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MTLStencilOperationZero,
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MTLStencilOperationKeep,
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MTLStencilOperationReplace,
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MTLStencilOperationIncrementWrap,
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MTLStencilOperationIncrementClamp,
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MTLStencilOperationDecrementWrap,
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MTLStencilOperationDecrementClamp,
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MTLStencilOperationInvert,
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};
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static const MTLSamplerAddressMode s_textureAddress[] =
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{
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MTLSamplerAddressModeRepeat,
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MTLSamplerAddressModeMirrorRepeat,
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MTLSamplerAddressModeClampToEdge,
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MTLSamplerAddressModeClampToZero,
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};
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static const MTLSamplerMinMagFilter s_textureFilterMinMag[] =
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{
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MTLSamplerMinMagFilterLinear,
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MTLSamplerMinMagFilterNearest,
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MTLSamplerMinMagFilterLinear,
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};
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static const MTLSamplerMipFilter s_textureFilterMip[] =
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{
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MTLSamplerMipFilterLinear,
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MTLSamplerMipFilterNearest,
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};
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struct TextureFormatInfo
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{
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MTLPixelFormat m_fmt;
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MTLPixelFormat m_fmtSrgb;
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MTLReadWriteTextureTier m_rwTier;
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MTLTextureSwizzleChannels m_mapping;
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bool m_autoGetMipmap;
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};
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static TextureFormatInfo s_textureFormat[] =
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{
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#define $0 MTLTextureSwizzleZero
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#define $1 MTLTextureSwizzleOne
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#define $R MTLTextureSwizzleRed
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#define $G MTLTextureSwizzleGreen
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#define $B MTLTextureSwizzleBlue
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#define $A MTLTextureSwizzleAlpha
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{ MTLPixelFormat(130/*BC1_RGBA*/), MTLPixelFormat(131/*BC1_RGBA_sRGB*/), MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // BC1
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{ MTLPixelFormat(132/*BC2_RGBA*/), MTLPixelFormat(133/*BC2_RGBA_sRGB*/), MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // BC2
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{ MTLPixelFormat(134/*BC3_RGBA*/), MTLPixelFormat(135/*BC3_RGBA_sRGB*/), MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // BC3
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{ MTLPixelFormat(140/*BC4_RUnorm*/), MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // BC4
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{ MTLPixelFormat(142/*BC5_RGUnorm*/), MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // BC5
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{ MTLPixelFormat(150/*BC6H_RGBFloat*/), MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // BC6H
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{ MTLPixelFormat(152/*BC7_RGBAUnorm*/), MTLPixelFormat(153/*BC7_RGBAUnorm_sRGB*/), MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // BC7
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ETC1
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{ MTLPixelFormat(180/*ETC2_RGB8*/), MTLPixelFormat(181/*ETC2_RGB8_sRGB*/), MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ETC2
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{ MTLPixelFormat(178/*EAC_RGBA8*/), MTLPixelFormat(179/*EAC_RGBA8_sRGB*/), MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ETC2A
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{ MTLPixelFormat(182/*ETC2_RGB8A1*/), MTLPixelFormat(183/*ETC2_RGB8A1_sRGB*/), MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ETC2A1
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{ MTLPixelFormat(160/*PVRTC_RGB_2BPP*/), MTLPixelFormat(161/*PVRTC_RGB_2BPP_sRGB*/), MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // PTC12
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{ MTLPixelFormat(162/*PVRTC_RGB_4BPP*/), MTLPixelFormat(163/*PVRTC_RGB_4BPP_sRGB*/), MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // PTC14
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{ MTLPixelFormat(164/*PVRTC_RGBA_2BPP*/), MTLPixelFormat(165/*PVRTC_RGBA_2BPP_sRGB*/), MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // PTC12A
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{ MTLPixelFormat(166/*PVRTC_RGBA_4BPP*/), MTLPixelFormat(167/*PVRTC_RGBA_4BPP_sRGB*/), MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // PTC14A
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // PTC22
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // PTC24
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ATC
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ATCE
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ATCI
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#if BX_PLATFORM_IOS && !TARGET_OS_MACCATALYST
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{ MTLPixelFormatASTC_4x4_LDR, MTLPixelFormatASTC_4x4_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC4x4
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{ MTLPixelFormatASTC_5x4_LDR, MTLPixelFormatASTC_5x4_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC5x4
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{ MTLPixelFormatASTC_5x5_LDR, MTLPixelFormatASTC_5x5_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC5x5
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{ MTLPixelFormatASTC_6x5_LDR, MTLPixelFormatASTC_6x5_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC6x5
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{ MTLPixelFormatASTC_6x6_LDR, MTLPixelFormatASTC_6x6_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC6x6
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{ MTLPixelFormatASTC_8x5_LDR, MTLPixelFormatASTC_8x5_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC8x5
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{ MTLPixelFormatASTC_8x6_LDR, MTLPixelFormatASTC_8x6_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC8x6
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{ MTLPixelFormatASTC_8x8_LDR, MTLPixelFormatASTC_8x8_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC8x8
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{ MTLPixelFormatASTC_10x5_LDR, MTLPixelFormatASTC_10x5_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x5
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{ MTLPixelFormatASTC_10x6_LDR, MTLPixelFormatASTC_10x6_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x6
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{ MTLPixelFormatASTC_10x8_LDR, MTLPixelFormatASTC_10x8_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x8
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{ MTLPixelFormatASTC_10x10_LDR, MTLPixelFormatASTC_10x10_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x10
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{ MTLPixelFormatASTC_12x10_LDR, MTLPixelFormatASTC_12x10_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC12x10
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{ MTLPixelFormatASTC_12x12_LDR, MTLPixelFormatASTC_12x12_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC12x12
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#else
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC4x4
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC5x4
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC5x5
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC6x5
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC6x6
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC8x5
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC8x6
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC8x8
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x5
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x6
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x8
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x10
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC12x10
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC12x12
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#endif // BX_PLATFORM_IOS && !TARGET_OS_MACCATALYST
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // Unknown
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // R1
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{ MTLPixelFormatA8Unorm, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // A8
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{ MTLPixelFormatR8Unorm, MTLPixelFormat(11/*R8Unorm_sRGB*/), MTLReadWriteTextureTier2, { $R, $G, $B, $A }, true }, // R8
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{ MTLPixelFormatR8Sint, MTLPixelFormatInvalid, MTLReadWriteTextureTier2, { $R, $G, $B, $A }, false }, // R8I
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{ MTLPixelFormatR8Uint, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // R8U
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{ MTLPixelFormatR8Snorm, MTLPixelFormatInvalid, MTLReadWriteTextureTier2, { $R, $G, $B, $A }, true }, // R8S
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{ MTLPixelFormatR16Unorm, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, true }, // R16
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{ MTLPixelFormatR16Sint, MTLPixelFormatInvalid, MTLReadWriteTextureTier2, { $R, $G, $B, $A }, false }, // R16I
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{ MTLPixelFormatR16Uint, MTLPixelFormatInvalid, MTLReadWriteTextureTier2, { $R, $G, $B, $A }, false }, // R16U
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{ MTLPixelFormatR16Float, MTLPixelFormatInvalid, MTLReadWriteTextureTier2, { $R, $G, $B, $A }, true }, // R16F
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{ MTLPixelFormatR16Snorm, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, true }, // R16S
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{ MTLPixelFormatR32Sint, MTLPixelFormatInvalid, MTLReadWriteTextureTier1, { $R, $G, $B, $A }, false }, // R32I
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{ MTLPixelFormatR32Uint, MTLPixelFormatInvalid, MTLReadWriteTextureTier1, { $R, $G, $B, $A }, false }, // R32U
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{ MTLPixelFormatR32Float, MTLPixelFormatInvalid, MTLReadWriteTextureTier1, { $R, $G, $B, $A }, false }, // R32F
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{ MTLPixelFormatRG8Unorm, MTLPixelFormat(31/*RG8Unorm_sRGB*/), MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, true }, // RG8
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{ MTLPixelFormatRG8Sint, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // RG8I
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{ MTLPixelFormatRG8Uint, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // RG8U
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{ MTLPixelFormatRG8Snorm, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, true }, // RG8S
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{ MTLPixelFormatRG16Unorm, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, true }, // RG16
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{ MTLPixelFormatRG16Sint, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // RG16I
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{ MTLPixelFormatRG16Uint, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // RG16U
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{ MTLPixelFormatRG16Float, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, true }, // RG16F
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{ MTLPixelFormatRG16Snorm, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, true }, // RG16S
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{ MTLPixelFormatRG32Sint, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // RG32I
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{ MTLPixelFormatRG32Uint, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // RG32U
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{ MTLPixelFormatRG32Float, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // RG32F
|
|
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // RGB8
|
|
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // RGB8I
|
|
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // RGB8U
|
|
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // RGB8S
|
|
{ MTLPixelFormatRGB9E5Float, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // RGB9E5F
|
|
{ MTLPixelFormatBGRA8Unorm, MTLPixelFormatBGRA8Unorm_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // BGRA8
|
|
{ MTLPixelFormatRGBA8Unorm, MTLPixelFormatRGBA8Unorm_sRGB, MTLReadWriteTextureTier2, { $R, $G, $B, $A }, true }, // RGBA8
|
|
{ MTLPixelFormatRGBA8Sint, MTLPixelFormatInvalid, MTLReadWriteTextureTier2, { $R, $G, $B, $A }, false }, // RGBA8I
|
|
{ MTLPixelFormatRGBA8Uint, MTLPixelFormatInvalid, MTLReadWriteTextureTier2, { $R, $G, $B, $A }, false }, // RGBA8U
|
|
{ MTLPixelFormatRGBA8Snorm, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, true }, // RGBA8S
|
|
{ MTLPixelFormatRGBA16Unorm, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, true }, // RGBA16
|
|
{ MTLPixelFormatRGBA16Sint, MTLPixelFormatInvalid, MTLReadWriteTextureTier2, { $R, $G, $B, $A }, false }, // RGBA16I
|
|
{ MTLPixelFormatRGBA16Uint, MTLPixelFormatInvalid, MTLReadWriteTextureTier2, { $R, $G, $B, $A }, false }, // RGBA16U
|
|
{ MTLPixelFormatRGBA16Float, MTLPixelFormatInvalid, MTLReadWriteTextureTier2, { $R, $G, $B, $A }, true }, // RGBA16F
|
|
{ MTLPixelFormatRGBA16Snorm, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, true }, // RGBA16S
|
|
{ MTLPixelFormatRGBA32Sint, MTLPixelFormatInvalid, MTLReadWriteTextureTier2, { $R, $G, $B, $A }, true }, // RGBA32I
|
|
{ MTLPixelFormatRGBA32Uint, MTLPixelFormatInvalid, MTLReadWriteTextureTier2, { $R, $G, $B, $A }, true }, // RGBA32U
|
|
{ MTLPixelFormatRGBA32Float, MTLPixelFormatInvalid, MTLReadWriteTextureTier2, { $R, $G, $B, $A }, true }, // RGBA32F
|
|
{ MTLPixelFormatB5G6R5Unorm, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, true }, // B5G6R5
|
|
{ MTLPixelFormatB5G6R5Unorm, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $B, $G, $R, $A }, true }, // R5G6B5
|
|
{ MTLPixelFormatABGR4Unorm, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $G, $B, $A, $R }, true }, // BGRA4
|
|
{ MTLPixelFormatABGR4Unorm, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $A, $B, $G, $R }, true }, // RGBA4
|
|
{ MTLPixelFormatBGR5A1Unorm, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, true }, // BGR5A1
|
|
{ MTLPixelFormatBGR5A1Unorm, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $B, $G, $R, $A }, true }, // RGB5A1
|
|
{ MTLPixelFormatRGB10A2Unorm, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, true }, // RGB10A2
|
|
{ MTLPixelFormatRG11B10Float, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, true }, // RG11B10F
|
|
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // UnknownDepth
|
|
{ MTLPixelFormatDepth32Float, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // D16
|
|
{ MTLPixelFormatDepth32Float, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // D24
|
|
{ MTLPixelFormat(255/*Depth24Unorm_Stencil8*/), MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // D24S8
|
|
{ MTLPixelFormatDepth32Float, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // D32
|
|
{ MTLPixelFormatDepth32Float, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // D16F
|
|
{ MTLPixelFormatDepth32Float, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // D24F
|
|
{ MTLPixelFormatDepth32Float, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // D32F
|
|
{ MTLPixelFormatStencil8, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // D0S8
|
|
#undef $0
|
|
#undef $1
|
|
#undef $R
|
|
#undef $G
|
|
#undef $B
|
|
#undef $A
|
|
};
|
|
BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
|
|
|
|
int32_t s_msaa[] =
|
|
{
|
|
1,
|
|
2,
|
|
4,
|
|
8,
|
|
16,
|
|
};
|
|
|
|
static UniformType::Enum convertMtlType(MTLDataType _type)
|
|
{
|
|
switch (_type)
|
|
{
|
|
case MTLDataTypeUInt:
|
|
case MTLDataTypeInt:
|
|
return UniformType::Sampler;
|
|
|
|
case MTLDataTypeFloat:
|
|
case MTLDataTypeFloat2:
|
|
case MTLDataTypeFloat3:
|
|
case MTLDataTypeFloat4:
|
|
return UniformType::Vec4;
|
|
|
|
case MTLDataTypeFloat3x3:
|
|
return UniformType::Mat3;
|
|
|
|
case MTLDataTypeFloat4x4:
|
|
return UniformType::Mat4;
|
|
|
|
default:
|
|
break;
|
|
};
|
|
|
|
BX_ASSERT(false, "Unrecognized Mtl Data type 0x%04x.", _type);
|
|
return UniformType::End;
|
|
}
|
|
|
|
static uint64_t getRegistryId(id<MTLDevice> _device)
|
|
{
|
|
return [_device respondsToSelector: @selector(registryID)] ? _device.registryID : 0;
|
|
}
|
|
|
|
#if BX_PLATFORM_OSX
|
|
static uint32_t getEntryProperty(io_registry_entry_t _entry, CFStringRef _propertyName)
|
|
{
|
|
uint32_t result = 0;
|
|
|
|
CFTypeRef typeRef = IORegistryEntrySearchCFProperty(
|
|
_entry
|
|
, kIOServicePlane
|
|
, _propertyName
|
|
, kCFAllocatorDefault
|
|
, kIORegistryIterateRecursively | kIORegistryIterateParents
|
|
);
|
|
|
|
if (NULL != typeRef)
|
|
{
|
|
const uint32_t* value = (const uint32_t*)(CFDataGetBytePtr( (CFDataRef)typeRef) );
|
|
if (NULL != value)
|
|
{
|
|
result = *value;
|
|
}
|
|
|
|
CFRelease(typeRef);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
#endif // BX_PLATFORM_OSX
|
|
|
|
|
|
static const char* s_accessNames[] = {
|
|
"Access::Read",
|
|
"Access::Write",
|
|
"Access::ReadWrite",
|
|
};
|
|
|
|
BX_STATIC_ASSERT(BX_COUNTOF(s_accessNames) == Access::Count, "Invalid s_accessNames count");
|
|
|
|
#define SHADER_FUNCTION_NAME ("xlatMtlMain")
|
|
#define SHADER_UNIFORM_NAME ("_mtl_u")
|
|
|
|
struct RendererContextMtl;
|
|
static RendererContextMtl* s_renderMtl;
|
|
|
|
struct RendererContextMtl : public RendererContextI
|
|
{
|
|
RendererContextMtl()
|
|
: m_bufferIndex(0)
|
|
, m_numWindows(0)
|
|
, m_rtMsaa(false)
|
|
, m_capture(NULL)
|
|
, m_captureSize(0)
|
|
{
|
|
bx::memSet(&m_windows, 0xff, sizeof(m_windows) );
|
|
}
|
|
|
|
~RendererContextMtl()
|
|
{
|
|
}
|
|
|
|
bool init(const Init& _init)
|
|
{
|
|
BX_UNUSED(_init);
|
|
BX_TRACE("Init.");
|
|
|
|
m_fbh.idx = kInvalidHandle;
|
|
bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
|
|
bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
|
|
|
|
m_device = (id<MTLDevice>)g_platformData.context;
|
|
|
|
if (NULL == m_device)
|
|
{
|
|
m_device = MTLCreateSystemDefaultDevice();
|
|
}
|
|
|
|
if (NULL == m_device)
|
|
{
|
|
BX_WARN(NULL != m_device, "Unable to create Metal device.");
|
|
return false;
|
|
}
|
|
|
|
retain(m_device);
|
|
|
|
m_mainFrameBuffer.create(
|
|
0
|
|
, g_platformData.nwh
|
|
, _init.resolution.width
|
|
, _init.resolution.height
|
|
, TextureFormat::Unknown
|
|
, TextureFormat::UnknownDepth
|
|
);
|
|
m_numWindows = 1;
|
|
|
|
if (NULL == m_mainFrameBuffer.m_swapChain->m_metalLayer)
|
|
{
|
|
release(m_device);
|
|
return false;
|
|
}
|
|
|
|
m_cmd.init(m_device);
|
|
BGFX_FATAL(NULL != m_cmd.m_commandQueue, Fatal::UnableToInitialize, "Unable to create Metal device.");
|
|
|
|
m_renderPipelineDescriptor = newRenderPipelineDescriptor();
|
|
m_depthStencilDescriptor = newDepthStencilDescriptor();
|
|
m_frontFaceStencilDescriptor = newStencilDescriptor();
|
|
m_backFaceStencilDescriptor = newStencilDescriptor();
|
|
m_vertexDescriptor = newVertexDescriptor();
|
|
m_textureDescriptor = newTextureDescriptor();
|
|
m_samplerDescriptor = newSamplerDescriptor();
|
|
|
|
for (uint8_t ii = 0; ii < BGFX_CONFIG_MAX_FRAME_LATENCY; ++ii)
|
|
{
|
|
m_uniformBuffers[ii] = m_device.newBufferWithLength(UNIFORM_BUFFER_SIZE, 0);
|
|
}
|
|
|
|
m_uniformBufferVertexOffset = 0;
|
|
m_uniformBufferFragmentOffset = 0;
|
|
|
|
const char* vshSource =
|
|
"using namespace metal;\n"
|
|
"struct xlatMtlShaderOutput { float4 gl_Position [[position]]; float2 v_texcoord0; }; \n"
|
|
"vertex xlatMtlShaderOutput xlatMtlMain (uint v_id [[ vertex_id ]]) \n"
|
|
"{\n"
|
|
" xlatMtlShaderOutput _mtl_o;\n"
|
|
" if (v_id==0) { _mtl_o.gl_Position = float4(-1.0,-1.0,0.0,1.0); _mtl_o.v_texcoord0 = float2(0.0,1.0); } \n"
|
|
" else if (v_id==1) { _mtl_o.gl_Position = float4(3.0,-1.0,0.0,1.0); _mtl_o.v_texcoord0 = float2(2.0,1.0); } \n"
|
|
" else { _mtl_o.gl_Position = float4(-1.0,3.0,0.0,1.0); _mtl_o.v_texcoord0 = float2(0.0,-1.0); }\n"
|
|
" return _mtl_o;\n"
|
|
"}\n"
|
|
;
|
|
|
|
const char* fshSource =
|
|
"using namespace metal;\n"
|
|
"struct xlatMtlShaderInput { float2 v_texcoord0; };\n"
|
|
"fragment half4 xlatMtlMain (xlatMtlShaderInput _mtl_i[[stage_in]], texture2d<float> s_texColor [[texture(0)]], sampler _mtlsmp_s_texColor [[sampler(0)]] )\n"
|
|
"{\n"
|
|
" return half4(s_texColor.sample(_mtlsmp_s_texColor, _mtl_i.v_texcoord0) );\n"
|
|
"}\n"
|
|
;
|
|
|
|
Library lib = m_device.newLibraryWithSource(vshSource);
|
|
if (NULL != lib)
|
|
{
|
|
m_screenshotBlitProgramVsh.m_function = lib.newFunctionWithName(SHADER_FUNCTION_NAME);
|
|
release(lib);
|
|
}
|
|
|
|
lib = m_device.newLibraryWithSource(fshSource);
|
|
if (NULL != lib)
|
|
{
|
|
m_screenshotBlitProgramFsh.m_function = lib.newFunctionWithName(SHADER_FUNCTION_NAME);
|
|
release(lib);
|
|
}
|
|
|
|
m_screenshotBlitProgram.create(&m_screenshotBlitProgramVsh, &m_screenshotBlitProgramFsh);
|
|
|
|
reset(m_renderPipelineDescriptor);
|
|
m_renderPipelineDescriptor.colorAttachments[0].pixelFormat = m_mainFrameBuffer.m_swapChain->m_metalLayer.pixelFormat;
|
|
m_renderPipelineDescriptor.vertexFunction = m_screenshotBlitProgram.m_vsh->m_function;
|
|
m_renderPipelineDescriptor.fragmentFunction = m_screenshotBlitProgram.m_fsh->m_function;
|
|
m_screenshotBlitRenderPipelineState = m_device.newRenderPipelineStateWithDescriptor(m_renderPipelineDescriptor);
|
|
|
|
{
|
|
if ([m_device respondsToSelector: @selector(supportsFamily:)])
|
|
{
|
|
if ([m_device supportsFamily: MTLGPUFamily(1004) /*MTLGPUFamilyApple4*/])
|
|
{
|
|
g_caps.vendorId = BGFX_PCI_ID_APPLE;
|
|
|
|
if ([m_device supportsFamily: MTLGPUFamily(1007) /*MTLGPUFamilyApple7*/])
|
|
{
|
|
g_caps.deviceId = 1007;
|
|
}
|
|
else if ([m_device supportsFamily: MTLGPUFamily(1006) /*MTLGPUFamilyApple6*/])
|
|
{
|
|
g_caps.deviceId = 1006;
|
|
}
|
|
else if ([m_device supportsFamily: MTLGPUFamily(1005) /*MTLGPUFamilyApple5*/])
|
|
{
|
|
g_caps.deviceId = 1005;
|
|
}
|
|
else
|
|
{
|
|
g_caps.deviceId = 1004;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if BX_PLATFORM_OSX
|
|
if (0 == g_caps.vendorId)
|
|
{
|
|
io_registry_entry_t entry;
|
|
|
|
uint64_t registryId = getRegistryId(m_device);
|
|
|
|
if (0 != registryId)
|
|
{
|
|
entry = IOServiceGetMatchingService(mach_port_t(NULL), IORegistryEntryIDMatching(registryId) );
|
|
|
|
if (0 != entry)
|
|
{
|
|
io_registry_entry_t parent;
|
|
|
|
if (kIOReturnSuccess == IORegistryEntryGetParentEntry(entry, kIOServicePlane, &parent) )
|
|
{
|
|
g_caps.vendorId = getEntryProperty(parent, CFSTR("vendor-id") );
|
|
g_caps.deviceId = getEntryProperty(parent, CFSTR("device-id") );
|
|
|
|
IOObjectRelease(parent);
|
|
}
|
|
|
|
IOObjectRelease(entry);
|
|
}
|
|
}
|
|
}
|
|
#endif // BX_PLATFORM_OSX
|
|
}
|
|
|
|
g_caps.numGPUs = 1;
|
|
g_caps.gpu[0].vendorId = g_caps.vendorId;
|
|
g_caps.gpu[0].deviceId = g_caps.deviceId;
|
|
|
|
g_caps.supported |= (0
|
|
| BGFX_CAPS_ALPHA_TO_COVERAGE
|
|
| BGFX_CAPS_BLEND_INDEPENDENT
|
|
| BGFX_CAPS_COMPUTE
|
|
| BGFX_CAPS_FRAGMENT_DEPTH
|
|
| BGFX_CAPS_INDEX32
|
|
| BGFX_CAPS_INSTANCING
|
|
| BGFX_CAPS_OCCLUSION_QUERY
|
|
| BGFX_CAPS_SWAP_CHAIN
|
|
| BGFX_CAPS_TEXTURE_2D_ARRAY
|
|
| BGFX_CAPS_TEXTURE_3D
|
|
| BGFX_CAPS_TEXTURE_BLIT
|
|
| BGFX_CAPS_TEXTURE_COMPARE_ALL
|
|
| BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
|
|
| BGFX_CAPS_TEXTURE_READ_BACK
|
|
| BGFX_CAPS_VERTEX_ATTRIB_HALF
|
|
| BGFX_CAPS_VERTEX_ATTRIB_UINT10
|
|
| BGFX_CAPS_VERTEX_ID
|
|
);
|
|
|
|
if (BX_ENABLED(BX_PLATFORM_IOS) )
|
|
{
|
|
if (iOSVersionEqualOrGreater("9.0.0") )
|
|
{
|
|
g_caps.limits.maxTextureSize = m_device.supportsFeatureSet( (MTLFeatureSet)4 /* iOS_GPUFamily3_v1 */) ? 16384 : 8192;
|
|
}
|
|
else
|
|
{
|
|
g_caps.limits.maxTextureSize = 4096;
|
|
}
|
|
|
|
g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(m_device.supportsFeatureSet( (MTLFeatureSet)1 /* MTLFeatureSet_iOS_GPUFamily2_v1 */) ? 8 : 4, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
|
|
|
|
g_caps.supported |= m_device.supportsFeatureSet( (MTLFeatureSet)4 /* MTLFeatureSet_iOS_GPUFamily3_v1 */)
|
|
? BGFX_CAPS_DRAW_INDIRECT
|
|
: 0
|
|
;
|
|
|
|
g_caps.supported |= m_device.supportsFeatureSet( (MTLFeatureSet)11 /* MTLFeatureSet_iOS_GPUFamily4_v1 */)
|
|
? BGFX_CAPS_TEXTURE_CUBE_ARRAY
|
|
: 0
|
|
;
|
|
}
|
|
else if (BX_ENABLED(BX_PLATFORM_OSX) )
|
|
{
|
|
g_caps.limits.maxTextureSize = 16384;
|
|
g_caps.limits.maxFBAttachments = 8;
|
|
g_caps.supported |= BGFX_CAPS_TEXTURE_CUBE_ARRAY;
|
|
|
|
g_caps.supported |= m_device.supportsFeatureSet( (MTLFeatureSet)10001 /* MTLFeatureSet_macOS_GPUFamily1_v2 */)
|
|
? BGFX_CAPS_DRAW_INDIRECT
|
|
: 0
|
|
;
|
|
}
|
|
|
|
g_caps.limits.maxTextureLayers = 2048;
|
|
g_caps.limits.maxVertexStreams = BGFX_CONFIG_MAX_VERTEX_STREAMS;
|
|
// Maximum number of entries in the buffer argument table, per graphics or compute function are 31.
|
|
// It is decremented by 1 because 1 entry is used for uniforms.
|
|
g_caps.limits.maxComputeBindings = bx::uint32_min(30, BGFX_MAX_COMPUTE_BINDINGS);
|
|
|
|
m_hasPixelFormatDepth32Float_Stencil8 = false
|
|
|| BX_ENABLED(BX_PLATFORM_OSX)
|
|
|| (BX_ENABLED(BX_PLATFORM_IOS) && iOSVersionEqualOrGreater("9.0.0") )
|
|
;
|
|
|
|
m_hasStoreActionStoreAndMultisampleResolve = false
|
|
|| (BX_ENABLED(BX_PLATFORM_OSX) && macOSVersionEqualOrGreater(10, 12, 0) )
|
|
|| (BX_ENABLED(BX_PLATFORM_IOS) && iOSVersionEqualOrGreater("10.0.0") )
|
|
;
|
|
|
|
m_macOS11Runtime = true
|
|
&& BX_ENABLED(BX_PLATFORM_OSX)
|
|
&& macOSVersionEqualOrGreater(10, 11, 0)
|
|
;
|
|
|
|
m_iOS9Runtime = true
|
|
&& BX_ENABLED(BX_PLATFORM_IOS)
|
|
&& iOSVersionEqualOrGreater("9.0.0")
|
|
;
|
|
|
|
if (BX_ENABLED(BX_PLATFORM_OSX) )
|
|
{
|
|
s_textureFormat[TextureFormat::R8].m_fmtSrgb = MTLPixelFormatInvalid;
|
|
s_textureFormat[TextureFormat::RG8].m_fmtSrgb = MTLPixelFormatInvalid;
|
|
}
|
|
|
|
const MTLReadWriteTextureTier rwTier = [m_device readWriteTextureSupport];
|
|
g_caps.supported |= rwTier != MTLReadWriteTextureTierNone
|
|
? BGFX_CAPS_IMAGE_RW
|
|
: 0
|
|
;
|
|
|
|
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
|
|
{
|
|
uint16_t support = 0;
|
|
|
|
support |= MTLPixelFormatInvalid != s_textureFormat[ii].m_fmt
|
|
? BGFX_CAPS_FORMAT_TEXTURE_2D
|
|
| BGFX_CAPS_FORMAT_TEXTURE_3D
|
|
| BGFX_CAPS_FORMAT_TEXTURE_CUBE
|
|
| BGFX_CAPS_FORMAT_TEXTURE_VERTEX
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= MTLPixelFormatInvalid != s_textureFormat[ii].m_fmtSrgb
|
|
? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
|
|
| BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
|
|
| BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
|
|
| BGFX_CAPS_FORMAT_TEXTURE_VERTEX
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
if (!bimg::isCompressed(bimg::TextureFormat::Enum(ii) ) )
|
|
{
|
|
support |= 0
|
|
| BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
|
|
| BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
|
|
;
|
|
}
|
|
|
|
support |= true
|
|
&& s_textureFormat[ii].m_rwTier != MTLReadWriteTextureTierNone
|
|
&& s_textureFormat[ii].m_rwTier <= rwTier
|
|
? BGFX_CAPS_FORMAT_TEXTURE_IMAGE_READ
|
|
| BGFX_CAPS_FORMAT_TEXTURE_IMAGE_WRITE
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= s_textureFormat[ii].m_autoGetMipmap
|
|
? BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN
|
|
: 0
|
|
;
|
|
|
|
g_caps.formats[ii] = support;
|
|
}
|
|
|
|
g_caps.formats[TextureFormat::A8 ] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
|
|
g_caps.formats[TextureFormat::RG32I ] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
|
|
g_caps.formats[TextureFormat::RG32U ] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
|
|
g_caps.formats[TextureFormat::RGBA32I] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
|
|
g_caps.formats[TextureFormat::RGBA32U] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
|
|
|
|
if (BX_ENABLED(BX_PLATFORM_IOS) )
|
|
{
|
|
s_textureFormat[TextureFormat::D24S8].m_fmt = MTLPixelFormatDepth32Float_Stencil8;
|
|
|
|
g_caps.formats[TextureFormat::BC1 ] =
|
|
g_caps.formats[TextureFormat::BC2 ] =
|
|
g_caps.formats[TextureFormat::BC3 ] =
|
|
g_caps.formats[TextureFormat::BC4 ] =
|
|
g_caps.formats[TextureFormat::BC5 ] =
|
|
g_caps.formats[TextureFormat::BC6H] =
|
|
g_caps.formats[TextureFormat::BC7 ] = BGFX_CAPS_FORMAT_TEXTURE_NONE;
|
|
|
|
g_caps.formats[TextureFormat::RG32F ] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
|
|
g_caps.formats[TextureFormat::RGBA32F] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
|
|
}
|
|
|
|
if (BX_ENABLED(BX_PLATFORM_OSX) )
|
|
{
|
|
s_textureFormat[TextureFormat::D24S8].m_fmt = (MTLPixelFormat)(m_device.depth24Stencil8PixelFormatSupported()
|
|
? 255 /* Depth24Unorm_Stencil8 */
|
|
: MTLPixelFormatDepth32Float_Stencil8)
|
|
;
|
|
|
|
g_caps.formats[TextureFormat::ETC2 ] =
|
|
g_caps.formats[TextureFormat::ETC2A ] =
|
|
g_caps.formats[TextureFormat::ETC2A1] =
|
|
g_caps.formats[TextureFormat::PTC12 ] =
|
|
g_caps.formats[TextureFormat::PTC14 ] =
|
|
g_caps.formats[TextureFormat::PTC12A] =
|
|
g_caps.formats[TextureFormat::PTC14A] = BGFX_CAPS_FORMAT_TEXTURE_NONE;
|
|
|
|
g_caps.formats[TextureFormat::RGB9E5F] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
|
|
{
|
|
if (BGFX_CAPS_FORMAT_TEXTURE_NONE == g_caps.formats[ii])
|
|
{
|
|
s_textureFormat[ii].m_fmt = MTLPixelFormatInvalid;
|
|
s_textureFormat[ii].m_fmtSrgb = MTLPixelFormatInvalid;
|
|
}
|
|
}
|
|
|
|
for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
|
|
{
|
|
const int32_t sampleCount = 1<<ii;
|
|
if (m_device.supportsTextureSampleCount(sampleCount) )
|
|
{
|
|
s_msaa[ii] = sampleCount;
|
|
last = ii;
|
|
}
|
|
else
|
|
{
|
|
s_msaa[ii] = s_msaa[last];
|
|
}
|
|
}
|
|
|
|
// Init reserved part of view name.
|
|
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
|
|
{
|
|
bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d ", ii);
|
|
}
|
|
|
|
m_occlusionQuery.preReset();
|
|
m_gpuTimer.init();
|
|
|
|
g_internalData.context = m_device;
|
|
|
|
return true;
|
|
}
|
|
|
|
void shutdown()
|
|
{
|
|
m_occlusionQuery.postReset();
|
|
m_gpuTimer.shutdown();
|
|
|
|
m_pipelineStateCache.invalidate();
|
|
m_pipelineProgram.clear();
|
|
|
|
m_depthStencilStateCache.invalidate();
|
|
m_samplerStateCache.invalidate();
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
|
|
{
|
|
m_shaders[ii].destroy();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
|
|
{
|
|
m_textures[ii].destroy();
|
|
}
|
|
|
|
m_screenshotBlitProgramVsh.destroy();
|
|
m_screenshotBlitProgramFsh.destroy();
|
|
m_screenshotBlitProgram.destroy();
|
|
MTL_RELEASE(m_screenshotBlitRenderPipelineState);
|
|
|
|
captureFinish();
|
|
|
|
MTL_RELEASE(m_depthStencilDescriptor);
|
|
MTL_RELEASE(m_frontFaceStencilDescriptor);
|
|
MTL_RELEASE(m_backFaceStencilDescriptor);
|
|
MTL_RELEASE(m_renderPipelineDescriptor);
|
|
MTL_RELEASE(m_vertexDescriptor);
|
|
MTL_RELEASE(m_textureDescriptor);
|
|
MTL_RELEASE(m_samplerDescriptor);
|
|
|
|
m_mainFrameBuffer.destroy();
|
|
|
|
for (uint8_t i=0; i < BGFX_CONFIG_MAX_FRAME_LATENCY; ++i)
|
|
{
|
|
MTL_RELEASE(m_uniformBuffers[i]);
|
|
}
|
|
m_cmd.shutdown();
|
|
MTL_RELEASE(m_device);
|
|
}
|
|
|
|
RendererType::Enum getRendererType() const override
|
|
{
|
|
return RendererType::Metal;
|
|
}
|
|
|
|
const char* getRendererName() const override
|
|
{
|
|
return BGFX_RENDERER_METAL_NAME;
|
|
}
|
|
|
|
void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
|
|
{
|
|
m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
|
|
}
|
|
|
|
void destroyIndexBuffer(IndexBufferHandle _handle) override
|
|
{
|
|
m_indexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createVertexLayout(VertexLayoutHandle _handle, const VertexLayout& _layout) override
|
|
{
|
|
VertexLayout& layout = m_vertexLayouts[_handle.idx];
|
|
bx::memCopy(&layout, &_layout, sizeof(VertexLayout) );
|
|
dump(layout);
|
|
}
|
|
|
|
void destroyVertexLayout(VertexLayoutHandle /*_handle*/) override
|
|
{
|
|
}
|
|
|
|
void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexLayoutHandle _layoutHandle, uint16_t _flags) override
|
|
{
|
|
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _layoutHandle, _flags);
|
|
}
|
|
|
|
void destroyVertexBuffer(VertexBufferHandle _handle) override
|
|
{
|
|
m_vertexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
|
|
{
|
|
m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
|
|
}
|
|
|
|
void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
|
|
{
|
|
m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
|
}
|
|
|
|
void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
|
|
{
|
|
m_indexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
|
|
{
|
|
VertexLayoutHandle layoutHandle = BGFX_INVALID_HANDLE;
|
|
m_vertexBuffers[_handle.idx].create(_size, NULL, layoutHandle, _flags);
|
|
}
|
|
|
|
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
|
|
{
|
|
m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
|
}
|
|
|
|
void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
|
|
{
|
|
m_vertexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createShader(ShaderHandle _handle, const Memory* _mem) override
|
|
{
|
|
m_shaders[_handle.idx].create(_mem);
|
|
}
|
|
|
|
void destroyShader(ShaderHandle _handle) override
|
|
{
|
|
m_shaders[_handle.idx].destroy();
|
|
}
|
|
|
|
void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
|
|
{
|
|
m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
|
|
}
|
|
|
|
void destroyProgram(ProgramHandle _handle) override
|
|
{
|
|
for (PipelineProgramArray::iterator it = m_pipelineProgram.begin(); it != m_pipelineProgram.end();)
|
|
{
|
|
if (it->program.idx == _handle.idx)
|
|
{
|
|
m_pipelineStateCache.invalidate(it->key);
|
|
it = m_pipelineProgram.erase(it);
|
|
}
|
|
else
|
|
{
|
|
++it;
|
|
}
|
|
}
|
|
|
|
m_program[_handle.idx].destroy();
|
|
}
|
|
|
|
void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
|
|
{
|
|
m_textures[_handle.idx].create(_mem, _flags, _skip);
|
|
return NULL;
|
|
}
|
|
|
|
void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
|
|
{
|
|
}
|
|
|
|
void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
|
|
{
|
|
m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
|
|
}
|
|
|
|
void updateTextureEnd() override
|
|
{
|
|
}
|
|
|
|
void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) override
|
|
{
|
|
const TextureMtl& texture = m_textures[_handle.idx];
|
|
|
|
#if BX_PLATFORM_OSX
|
|
BlitCommandEncoder bce = s_renderMtl->getBlitCommandEncoder();
|
|
bce.synchronizeTexture(texture.m_ptr, 0, _mip);
|
|
endEncoding();
|
|
#endif // BX_PLATFORM_OSX
|
|
|
|
m_cmd.kick(false, true);
|
|
m_commandBuffer = m_cmd.alloc();
|
|
|
|
BX_ASSERT(_mip<texture.m_numMips,"Invalid mip: %d num mips:",_mip,texture.m_numMips);
|
|
|
|
uint32_t srcWidth = bx::uint32_max(1, texture.m_ptr.width() >> _mip);
|
|
uint32_t srcHeight = bx::uint32_max(1, texture.m_ptr.height() >> _mip);
|
|
const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(texture.m_textureFormat) );
|
|
|
|
MTLRegion region =
|
|
{
|
|
{ 0, 0, 0 },
|
|
{ srcWidth, srcHeight, 1 },
|
|
};
|
|
|
|
texture.m_ptr.getBytes(_data, srcWidth*bpp/8, 0, region, _mip, 0);
|
|
}
|
|
|
|
void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, uint16_t _numLayers) override
|
|
{
|
|
TextureMtl& texture = m_textures[_handle.idx];
|
|
|
|
uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
|
|
const Memory* mem = alloc(size);
|
|
|
|
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
|
|
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
|
|
bx::write(&writer, magic, bx::ErrorAssert{});
|
|
|
|
TextureCreate tc;
|
|
tc.m_width = _width;
|
|
tc.m_height = _height;
|
|
tc.m_depth = 0;
|
|
tc.m_numLayers = _numLayers;
|
|
tc.m_numMips = _numMips;
|
|
tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
|
|
tc.m_cubeMap = false;
|
|
tc.m_mem = NULL;
|
|
bx::write(&writer, tc, bx::ErrorAssert{});
|
|
|
|
texture.destroy();
|
|
texture.create(mem, texture.m_flags, 0);
|
|
|
|
release(mem);
|
|
}
|
|
|
|
void overrideInternal(TextureHandle _handle, uintptr_t _ptr) override
|
|
{
|
|
m_textures[_handle.idx].overrideInternal(_ptr);
|
|
}
|
|
|
|
uintptr_t getInternal(TextureHandle _handle) override
|
|
{
|
|
return uintptr_t(id<MTLTexture>(m_textures[_handle.idx].m_ptr) );
|
|
}
|
|
|
|
void destroyTexture(TextureHandle _handle) override
|
|
{
|
|
m_textures[_handle.idx].destroy();
|
|
}
|
|
|
|
void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
|
|
{
|
|
m_frameBuffers[_handle.idx].create(_num, _attachment);
|
|
}
|
|
|
|
void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat) override
|
|
{
|
|
for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
|
|
{
|
|
FrameBufferHandle handle = m_windows[ii];
|
|
if (isValid(handle)
|
|
&& m_frameBuffers[handle.idx].m_nwh == _nwh)
|
|
{
|
|
destroyFrameBuffer(handle);
|
|
}
|
|
}
|
|
|
|
uint16_t denseIdx = m_numWindows++;
|
|
m_windows[denseIdx] = _handle;
|
|
|
|
FrameBufferMtl& fb = m_frameBuffers[_handle.idx];
|
|
fb.create(denseIdx, _nwh, _width, _height, _format, _depthFormat);
|
|
fb.m_swapChain->resize(m_frameBuffers[_handle.idx], _width, _height, m_resolution.reset, m_resolution.maxFrameLatency);
|
|
}
|
|
|
|
void destroyFrameBuffer(FrameBufferHandle _handle) override
|
|
{
|
|
uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
|
|
|
|
if (UINT16_MAX != denseIdx)
|
|
{
|
|
--m_numWindows;
|
|
|
|
if (m_numWindows > 1)
|
|
{
|
|
FrameBufferHandle handle = m_windows[m_numWindows];
|
|
m_windows[m_numWindows] = {kInvalidHandle};
|
|
|
|
if (m_numWindows != denseIdx)
|
|
{
|
|
m_windows[denseIdx] = handle;
|
|
m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
|
|
{
|
|
if (NULL != m_uniforms[_handle.idx])
|
|
{
|
|
BX_FREE(g_allocator, m_uniforms[_handle.idx]);
|
|
}
|
|
|
|
const uint32_t size = bx::alignUp(g_uniformTypeSize[_type]*_num, 16);
|
|
void* data = BX_ALLOC(g_allocator, size);
|
|
bx::memSet(data, 0, size);
|
|
m_uniforms[_handle.idx] = data;
|
|
m_uniformReg.add(_handle, _name);
|
|
}
|
|
|
|
void destroyUniform(UniformHandle _handle) override
|
|
{
|
|
BX_FREE(g_allocator, m_uniforms[_handle.idx]);
|
|
m_uniforms[_handle.idx] = NULL;
|
|
m_uniformReg.remove(_handle);
|
|
}
|
|
|
|
void requestScreenShot(FrameBufferHandle _handle, const char* _filePath) override
|
|
{
|
|
BX_UNUSED(_handle);
|
|
|
|
if (NULL == m_screenshotTarget)
|
|
{
|
|
return;
|
|
}
|
|
|
|
#if BX_PLATFORM_OSX
|
|
m_blitCommandEncoder = getBlitCommandEncoder();
|
|
m_blitCommandEncoder.synchronizeResource(m_screenshotTarget);
|
|
m_blitCommandEncoder.endEncoding();
|
|
m_blitCommandEncoder = 0;
|
|
#endif // BX_PLATFORM_OSX
|
|
|
|
m_cmd.kick(false, true);
|
|
m_commandBuffer = 0;
|
|
|
|
uint32_t width = m_screenshotTarget.width();
|
|
uint32_t height = m_screenshotTarget.height();
|
|
uint32_t length = width*height*4;
|
|
uint8_t* data = (uint8_t*)BX_ALLOC(g_allocator, length);
|
|
|
|
MTLRegion region = { { 0, 0, 0 }, { width, height, 1 } };
|
|
|
|
m_screenshotTarget.getBytes(data, 4*width, 0, region, 0, 0);
|
|
|
|
g_callback->screenShot(
|
|
_filePath
|
|
, m_screenshotTarget.width()
|
|
, m_screenshotTarget.height()
|
|
, width*4
|
|
, data
|
|
, length
|
|
, false
|
|
);
|
|
|
|
BX_FREE(g_allocator, data);
|
|
|
|
m_commandBuffer = m_cmd.alloc();
|
|
}
|
|
|
|
void updateViewName(ViewId _id, const char* _name) override
|
|
{
|
|
bx::strCopy(
|
|
&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
|
|
, BX_COUNTOF(s_viewName[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
|
|
, _name
|
|
);
|
|
}
|
|
|
|
void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
|
|
{
|
|
bx::memCopy(m_uniforms[_loc], _data, _size);
|
|
}
|
|
|
|
void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
|
|
{
|
|
m_occlusionQuery.invalidate(_handle);
|
|
}
|
|
|
|
void setMarker(const char* _marker, uint16_t _len) override
|
|
{
|
|
BX_UNUSED(_len);
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
|
|
{
|
|
m_renderCommandEncoder.insertDebugSignpost(_marker);
|
|
}
|
|
}
|
|
|
|
virtual void setName(Handle _handle, const char* _name, uint16_t _len) override
|
|
{
|
|
BX_UNUSED(_len);
|
|
|
|
switch (_handle.type)
|
|
{
|
|
case Handle::IndexBuffer:
|
|
m_indexBuffers[_handle.idx].m_ptr.setLabel(_name);
|
|
break;
|
|
|
|
case Handle::Shader:
|
|
m_shaders[_handle.idx].m_function.setLabel(_name);
|
|
break;
|
|
|
|
case Handle::Texture:
|
|
m_textures[_handle.idx].m_ptr.setLabel(_name);
|
|
break;
|
|
|
|
case Handle::VertexBuffer:
|
|
m_vertexBuffers[_handle.idx].m_ptr.setLabel(_name);
|
|
break;
|
|
|
|
default:
|
|
BX_ASSERT(false, "Invalid handle type?! %d", _handle.type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void submitBlit(BlitState& _bs, uint16_t _view);
|
|
|
|
void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
|
|
|
|
void blitSetup(TextVideoMemBlitter& _blitter) override
|
|
{
|
|
BX_UNUSED(_blitter);
|
|
}
|
|
|
|
void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
|
|
{
|
|
const uint32_t numVertices = _numIndices*4/6;
|
|
if (0 < numVertices)
|
|
{
|
|
m_indexBuffers [_blitter.m_ib->handle.idx].update(
|
|
0
|
|
, bx::strideAlign(_numIndices*2, 4)
|
|
, _blitter.m_ib->data
|
|
, true
|
|
);
|
|
m_vertexBuffers[_blitter.m_vb->handle.idx].update(
|
|
0
|
|
, numVertices*_blitter.m_layout.m_stride
|
|
, _blitter.m_vb->data
|
|
, true
|
|
);
|
|
|
|
endEncoding();
|
|
|
|
uint32_t width = m_resolution.width;
|
|
uint32_t height = m_resolution.height;
|
|
|
|
FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
|
|
|
|
RenderPassDescriptor renderPassDescriptor = newRenderPassDescriptor();
|
|
|
|
setFrameBuffer(renderPassDescriptor, fbh);
|
|
|
|
renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionLoad;
|
|
renderPassDescriptor.colorAttachments[0].storeAction =
|
|
NULL != renderPassDescriptor.colorAttachments[0].resolveTexture
|
|
? MTLStoreActionMultisampleResolve
|
|
: MTLStoreActionStore
|
|
;
|
|
|
|
RenderCommandEncoder rce = m_commandBuffer.renderCommandEncoderWithDescriptor(renderPassDescriptor);
|
|
m_renderCommandEncoder = rce;
|
|
m_renderCommandEncoderFrameBufferHandle = fbh;
|
|
MTL_RELEASE(renderPassDescriptor);
|
|
|
|
MTLViewport viewport = { 0.0f, 0.0f, (float)width, (float)height, 0.0f, 1.0f};
|
|
rce.setViewport(viewport);
|
|
MTLScissorRect rc = { 0,0,width,height };
|
|
rce.setScissorRect(rc);
|
|
rce.setCullMode(MTLCullModeNone);
|
|
|
|
uint64_t state = 0
|
|
| BGFX_STATE_WRITE_RGB
|
|
| BGFX_STATE_WRITE_A
|
|
| BGFX_STATE_DEPTH_TEST_ALWAYS
|
|
;
|
|
|
|
setDepthStencilState(state);
|
|
|
|
PipelineStateMtl* pso = getPipelineState(
|
|
state
|
|
, 0
|
|
, fbh
|
|
, _blitter.m_vb->layoutHandle
|
|
, _blitter.m_program
|
|
, 0
|
|
);
|
|
rce.setRenderPipelineState(pso->m_rps);
|
|
|
|
const uint32_t vertexUniformBufferSize = pso->m_vshConstantBufferSize;
|
|
const uint32_t fragmentUniformBufferSize = pso->m_fshConstantBufferSize;
|
|
|
|
if (vertexUniformBufferSize)
|
|
{
|
|
m_uniformBufferVertexOffset = bx::alignUp(
|
|
m_uniformBufferVertexOffset
|
|
, pso->m_vshConstantBufferAlignment
|
|
);
|
|
rce.setVertexBuffer(m_uniformBuffer, m_uniformBufferVertexOffset, 0);
|
|
}
|
|
|
|
m_uniformBufferFragmentOffset = m_uniformBufferVertexOffset + vertexUniformBufferSize;
|
|
|
|
if (0 != fragmentUniformBufferSize)
|
|
{
|
|
m_uniformBufferFragmentOffset = bx::alignUp(
|
|
m_uniformBufferFragmentOffset
|
|
, pso->m_fshConstantBufferAlignment
|
|
);
|
|
rce.setFragmentBuffer(m_uniformBuffer, m_uniformBufferFragmentOffset, 0);
|
|
}
|
|
|
|
float proj[16];
|
|
bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, false);
|
|
|
|
PredefinedUniform& predefined = pso->m_predefined[0];
|
|
uint8_t flags = predefined.m_type;
|
|
setShaderUniform(flags, predefined.m_loc, proj, 4);
|
|
|
|
m_textures[_blitter.m_texture.idx].commit(0, false, true);
|
|
|
|
VertexBufferMtl& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
|
|
m_renderCommandEncoder.setVertexBuffer(vb.m_ptr, 0, 1);
|
|
|
|
m_renderCommandEncoder.drawIndexedPrimitives(
|
|
MTLPrimitiveTypeTriangle
|
|
, _numIndices
|
|
, MTLIndexTypeUInt16
|
|
, m_indexBuffers[_blitter.m_ib->handle.idx].m_ptr
|
|
, 0
|
|
, 1
|
|
);
|
|
}
|
|
}
|
|
|
|
bool isDeviceRemoved() override
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void flip() override
|
|
{
|
|
if (NULL == m_commandBuffer)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
|
|
{
|
|
FrameBufferMtl& frameBuffer = ii == 0 ? m_mainFrameBuffer : m_frameBuffers[m_windows[ii].idx];
|
|
if (NULL != frameBuffer.m_swapChain
|
|
&& frameBuffer.m_swapChain->m_drawableTexture)
|
|
{
|
|
MTL_RELEASE(frameBuffer.m_swapChain->m_drawableTexture);
|
|
|
|
if (NULL != frameBuffer.m_swapChain->m_drawable)
|
|
{
|
|
m_commandBuffer.presentDrawable(frameBuffer.m_swapChain->m_drawable);
|
|
MTL_RELEASE(frameBuffer.m_swapChain->m_drawable);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_cmd.kick(true);
|
|
m_commandBuffer = 0;
|
|
}
|
|
|
|
void updateResolution(const Resolution& _resolution)
|
|
{
|
|
m_mainFrameBuffer.m_swapChain->m_maxAnisotropy = !!(_resolution.reset & BGFX_RESET_MAXANISOTROPY)
|
|
? 16
|
|
: 1
|
|
;
|
|
|
|
const uint32_t maskFlags = ~(0
|
|
| BGFX_RESET_MAXANISOTROPY
|
|
| BGFX_RESET_DEPTH_CLAMP
|
|
| BGFX_RESET_SUSPEND
|
|
);
|
|
|
|
if (m_resolution.width != _resolution.width
|
|
|| m_resolution.height != _resolution.height
|
|
|| (m_resolution.reset&maskFlags) != (_resolution.reset&maskFlags) )
|
|
{
|
|
MTLPixelFormat prevMetalLayerPixelFormat = m_mainFrameBuffer.m_swapChain->m_metalLayer.pixelFormat;
|
|
|
|
m_resolution = _resolution;
|
|
|
|
if (m_resolution.reset & BGFX_RESET_INTERNAL_FORCE
|
|
&& m_mainFrameBuffer.m_swapChain->m_nwh != g_platformData.nwh)
|
|
{
|
|
m_mainFrameBuffer.m_swapChain->init(g_platformData.nwh);
|
|
}
|
|
m_resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
|
|
|
|
m_mainFrameBuffer.m_swapChain->resize(m_mainFrameBuffer, _resolution.width, _resolution.height, _resolution.reset, m_resolution.maxFrameLatency);
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
|
|
{
|
|
m_frameBuffers[ii].postReset();
|
|
}
|
|
|
|
updateCapture();
|
|
|
|
m_textVideoMem.resize(false, _resolution.width, _resolution.height);
|
|
m_textVideoMem.clear();
|
|
|
|
if (prevMetalLayerPixelFormat != m_mainFrameBuffer.m_swapChain->m_metalLayer.pixelFormat)
|
|
{
|
|
MTL_RELEASE(m_screenshotBlitRenderPipelineState)
|
|
reset(m_renderPipelineDescriptor);
|
|
|
|
m_renderPipelineDescriptor.colorAttachments[0].pixelFormat = m_mainFrameBuffer.m_swapChain->m_metalLayer.pixelFormat;
|
|
m_renderPipelineDescriptor.vertexFunction = m_screenshotBlitProgram.m_vsh->m_function;
|
|
m_renderPipelineDescriptor.fragmentFunction = m_screenshotBlitProgram.m_fsh->m_function;
|
|
m_screenshotBlitRenderPipelineState = m_device.newRenderPipelineStateWithDescriptor(m_renderPipelineDescriptor);
|
|
}
|
|
}
|
|
}
|
|
|
|
void invalidateCompute()
|
|
{
|
|
if (m_computeCommandEncoder)
|
|
{
|
|
m_computeCommandEncoder.endEncoding();
|
|
m_computeCommandEncoder = NULL;
|
|
}
|
|
}
|
|
|
|
void updateCapture()
|
|
{
|
|
if (m_resolution.reset&BGFX_RESET_CAPTURE)
|
|
{
|
|
m_captureSize = m_resolution.width*m_resolution.height*4;
|
|
m_capture = BX_REALLOC(g_allocator, m_capture, m_captureSize);
|
|
g_callback->captureBegin(m_resolution.width, m_resolution.height, m_resolution.width*4, TextureFormat::BGRA8, false);
|
|
}
|
|
else
|
|
{
|
|
captureFinish();
|
|
}
|
|
}
|
|
|
|
void capture()
|
|
{
|
|
if (NULL != m_capture)
|
|
{
|
|
if (NULL == m_screenshotTarget)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_renderCommandEncoder.endEncoding();
|
|
|
|
m_cmd.kick(false, true);
|
|
m_commandBuffer = 0;
|
|
|
|
MTLRegion region = { { 0, 0, 0 }, { m_resolution.width, m_resolution.height, 1 } };
|
|
|
|
m_screenshotTarget.getBytes(m_capture, 4*m_resolution.width, 0, region, 0, 0);
|
|
|
|
m_commandBuffer = m_cmd.alloc();
|
|
|
|
if (m_screenshotTarget.pixelFormat() == MTLPixelFormatRGBA8Uint)
|
|
{
|
|
bimg::imageSwizzleBgra8(
|
|
m_capture
|
|
, m_resolution.width*4
|
|
, m_resolution.width
|
|
, m_resolution.height
|
|
, m_capture
|
|
, m_resolution.width*4
|
|
);
|
|
}
|
|
|
|
g_callback->captureFrame(m_capture, m_captureSize);
|
|
|
|
RenderPassDescriptor renderPassDescriptor = newRenderPassDescriptor();
|
|
setFrameBuffer(renderPassDescriptor, m_renderCommandEncoderFrameBufferHandle);
|
|
|
|
for (uint32_t ii = 0; ii < g_caps.limits.maxFBAttachments; ++ii)
|
|
{
|
|
MTLRenderPassColorAttachmentDescriptor* desc = renderPassDescriptor.colorAttachments[ii];
|
|
|
|
if (NULL != desc.texture)
|
|
{
|
|
desc.loadAction = MTLLoadActionLoad;
|
|
desc.storeAction = desc.resolveTexture == nil
|
|
? MTLStoreActionStore
|
|
: MTLStoreActionMultisampleResolve
|
|
;
|
|
}
|
|
}
|
|
|
|
RenderPassDepthAttachmentDescriptor depthAttachment = renderPassDescriptor.depthAttachment;
|
|
|
|
if (NULL != depthAttachment.texture)
|
|
{
|
|
depthAttachment.loadAction = MTLLoadActionLoad;
|
|
depthAttachment.storeAction = depthAttachment.resolveTexture == nil
|
|
? MTLStoreActionStore
|
|
: MTLStoreActionMultisampleResolve
|
|
;
|
|
}
|
|
|
|
RenderPassStencilAttachmentDescriptor stencilAttachment = renderPassDescriptor.stencilAttachment;
|
|
|
|
if (NULL != stencilAttachment.texture)
|
|
{
|
|
stencilAttachment.loadAction = MTLLoadActionLoad;
|
|
stencilAttachment.storeAction = stencilAttachment.resolveTexture == nil
|
|
? MTLStoreActionStore
|
|
: MTLStoreActionMultisampleResolve
|
|
;
|
|
}
|
|
|
|
m_renderCommandEncoder = m_commandBuffer.renderCommandEncoderWithDescriptor(renderPassDescriptor);
|
|
MTL_RELEASE(renderPassDescriptor);
|
|
}
|
|
}
|
|
|
|
void captureFinish()
|
|
{
|
|
if (NULL != m_capture)
|
|
{
|
|
g_callback->captureEnd();
|
|
BX_FREE(g_allocator, m_capture);
|
|
m_capture = NULL;
|
|
m_captureSize = 0;
|
|
}
|
|
}
|
|
|
|
|
|
void setShaderUniform(uint8_t _flags, uint32_t _loc, const void* _val, uint32_t _numRegs)
|
|
{
|
|
uint32_t offset = 0 != (_flags&kUniformFragmentBit)
|
|
? m_uniformBufferFragmentOffset
|
|
: m_uniformBufferVertexOffset
|
|
;
|
|
uint8_t* dst = (uint8_t*)m_uniformBuffer.contents();
|
|
bx::memCopy(&dst[offset + _loc], _val, _numRegs*16);
|
|
}
|
|
|
|
void setShaderUniform4f(uint8_t _flags, uint32_t _loc, const void* _val, uint32_t _numRegs)
|
|
{
|
|
setShaderUniform(_flags, _loc, _val, _numRegs);
|
|
}
|
|
|
|
void setShaderUniform4x4f(uint8_t _flags, uint32_t _loc, const void* _val, uint32_t _numRegs)
|
|
{
|
|
setShaderUniform(_flags, _loc, _val, _numRegs);
|
|
}
|
|
|
|
void commit(UniformBuffer& _uniformBuffer)
|
|
{
|
|
_uniformBuffer.reset();
|
|
|
|
for (;;)
|
|
{
|
|
uint32_t opcode = _uniformBuffer.read();
|
|
|
|
if (UniformType::End == opcode)
|
|
{
|
|
break;
|
|
}
|
|
|
|
UniformType::Enum type;
|
|
uint16_t loc;
|
|
uint16_t num;
|
|
uint16_t copy;
|
|
UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
|
|
|
|
const char* data;
|
|
if (copy)
|
|
{
|
|
data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
|
|
}
|
|
else
|
|
{
|
|
UniformHandle handle;
|
|
bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
|
|
data = (const char*)m_uniforms[handle.idx];
|
|
}
|
|
|
|
switch ( (uint32_t)type)
|
|
{
|
|
case UniformType::Mat3:
|
|
case UniformType::Mat3|kUniformFragmentBit:
|
|
{
|
|
float* value = (float*)data;
|
|
for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
|
|
{
|
|
Matrix4 mtx;
|
|
mtx.un.val[ 0] = value[0];
|
|
mtx.un.val[ 1] = value[1];
|
|
mtx.un.val[ 2] = value[2];
|
|
mtx.un.val[ 3] = 0.0f;
|
|
mtx.un.val[ 4] = value[3];
|
|
mtx.un.val[ 5] = value[4];
|
|
mtx.un.val[ 6] = value[5];
|
|
mtx.un.val[ 7] = 0.0f;
|
|
mtx.un.val[ 8] = value[6];
|
|
mtx.un.val[ 9] = value[7];
|
|
mtx.un.val[10] = value[8];
|
|
mtx.un.val[11] = 0.0f;
|
|
setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case UniformType::Sampler:
|
|
case UniformType::Sampler | kUniformFragmentBit:
|
|
case UniformType::Vec4:
|
|
case UniformType::Vec4 | kUniformFragmentBit:
|
|
case UniformType::Mat4:
|
|
case UniformType::Mat4 | kUniformFragmentBit:
|
|
{
|
|
setShaderUniform(uint8_t(type), loc, data, num);
|
|
}
|
|
break;
|
|
|
|
case UniformType::End:
|
|
break;
|
|
|
|
default:
|
|
BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void clearQuad(ClearQuad& _clearQuad, const Rect& /*_rect*/, const Clear& _clear, const float _palette[][4])
|
|
{
|
|
uint64_t state = 0;
|
|
state |= _clear.m_flags & BGFX_CLEAR_COLOR ? BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A : 0;
|
|
state |= _clear.m_flags & BGFX_CLEAR_DEPTH ? BGFX_STATE_DEPTH_TEST_ALWAYS|BGFX_STATE_WRITE_Z : 0;
|
|
|
|
uint64_t stencil = 0;
|
|
stencil |= _clear.m_flags & BGFX_CLEAR_STENCIL ? 0
|
|
| BGFX_STENCIL_TEST_ALWAYS
|
|
| BGFX_STENCIL_FUNC_REF(_clear.m_stencil)
|
|
| BGFX_STENCIL_FUNC_RMASK(0xff)
|
|
| BGFX_STENCIL_OP_FAIL_S_REPLACE
|
|
| BGFX_STENCIL_OP_FAIL_Z_REPLACE
|
|
| BGFX_STENCIL_OP_PASS_Z_REPLACE
|
|
: 0
|
|
;
|
|
|
|
setDepthStencilState(state, stencil);
|
|
|
|
uint32_t numMrt = 1;
|
|
FrameBufferHandle fbh = m_fbh;
|
|
if (isValid(fbh) && m_frameBuffers[fbh.idx].m_swapChain == NULL)
|
|
{
|
|
const FrameBufferMtl& fb = m_frameBuffers[fbh.idx];
|
|
numMrt = bx::uint32_max(1, fb.m_num);
|
|
}
|
|
|
|
const VertexLayout* layout = &_clearQuad.m_layout;
|
|
const PipelineStateMtl* pso = getPipelineState(
|
|
state
|
|
, 0
|
|
, fbh
|
|
, 1
|
|
, &layout
|
|
, _clearQuad.m_program[numMrt-1]
|
|
, 0
|
|
);
|
|
m_renderCommandEncoder.setRenderPipelineState(pso->m_rps);
|
|
|
|
const uint32_t vertexUniformBufferSize = pso->m_vshConstantBufferSize;
|
|
const uint32_t fragmentUniformBufferSize = pso->m_fshConstantBufferSize;
|
|
|
|
if (0 != vertexUniformBufferSize)
|
|
{
|
|
m_uniformBufferVertexOffset = bx::alignUp(
|
|
m_uniformBufferVertexOffset
|
|
, pso->m_vshConstantBufferAlignment
|
|
);
|
|
m_renderCommandEncoder.setVertexBuffer(m_uniformBuffer, m_uniformBufferVertexOffset, 0);
|
|
}
|
|
|
|
m_uniformBufferFragmentOffset = m_uniformBufferVertexOffset + vertexUniformBufferSize;
|
|
if (fragmentUniformBufferSize)
|
|
{
|
|
m_uniformBufferFragmentOffset = bx::alignUp(
|
|
m_uniformBufferFragmentOffset
|
|
, pso->m_fshConstantBufferAlignment
|
|
);
|
|
m_renderCommandEncoder.setFragmentBuffer(m_uniformBuffer, m_uniformBufferFragmentOffset, 0);
|
|
}
|
|
|
|
float mrtClearColor[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
|
|
float mrtClearDepth[4] = { _clear.m_depth };
|
|
|
|
if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
|
|
{
|
|
for (uint32_t ii = 0; ii < numMrt; ++ii)
|
|
{
|
|
uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
|
|
bx::memCopy(mrtClearColor[ii], _palette[index], 16);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float rgba[4] =
|
|
{
|
|
_clear.m_index[0]*1.0f/255.0f,
|
|
_clear.m_index[1]*1.0f/255.0f,
|
|
_clear.m_index[2]*1.0f/255.0f,
|
|
_clear.m_index[3]*1.0f/255.0f,
|
|
};
|
|
|
|
for (uint32_t ii = 0; ii < numMrt; ++ii)
|
|
{
|
|
bx::memCopy(mrtClearColor[ii], rgba, 16);
|
|
}
|
|
}
|
|
|
|
bx::memCopy(
|
|
(uint8_t*)m_uniformBuffer.contents() + m_uniformBufferVertexOffset
|
|
, mrtClearDepth
|
|
, bx::uint32_min(vertexUniformBufferSize, sizeof(mrtClearDepth) )
|
|
);
|
|
|
|
bx::memCopy(
|
|
(uint8_t*)m_uniformBuffer.contents() + m_uniformBufferFragmentOffset
|
|
, mrtClearColor
|
|
, bx::uint32_min(fragmentUniformBufferSize, sizeof(mrtClearColor) )
|
|
);
|
|
|
|
m_uniformBufferFragmentOffset += fragmentUniformBufferSize;
|
|
m_uniformBufferVertexOffset = m_uniformBufferFragmentOffset;
|
|
|
|
const VertexBufferMtl& vb = m_vertexBuffers[_clearQuad.m_vb.idx];
|
|
|
|
m_renderCommandEncoder.setCullMode(MTLCullModeNone);
|
|
m_renderCommandEncoder.setVertexBuffer(vb.m_ptr, 0, 1);
|
|
m_renderCommandEncoder.drawPrimitives(MTLPrimitiveTypeTriangleStrip, 0, 4, 1);
|
|
}
|
|
|
|
void setAttachment(MTLRenderPassAttachmentDescriptor* _attachmentDescriptor, const Attachment& _at, uint8_t _textureType, bool _resolve)
|
|
{
|
|
_attachmentDescriptor.level = _at.mip;
|
|
|
|
if (TextureMtl::Texture3D == _textureType)
|
|
{
|
|
_attachmentDescriptor.depthPlane = _at.layer;
|
|
}
|
|
else
|
|
{
|
|
_attachmentDescriptor.slice = _at.layer;
|
|
}
|
|
|
|
if (_resolve)
|
|
{
|
|
_attachmentDescriptor.resolveLevel = _at.mip;
|
|
|
|
if (TextureMtl::Texture3D == _textureType)
|
|
{
|
|
_attachmentDescriptor.resolveDepthPlane = _at.layer;
|
|
}
|
|
else
|
|
{
|
|
_attachmentDescriptor.resolveSlice = _at.layer;
|
|
}
|
|
}
|
|
}
|
|
|
|
void setFrameBuffer(RenderPassDescriptor _renderPassDescriptor, FrameBufferHandle _fbh, bool _msaa = true)
|
|
{
|
|
// resolve framebuffer
|
|
if (isValid(m_fbh) && m_fbh.idx != _fbh.idx)
|
|
{
|
|
FrameBufferMtl& frameBuffer = m_frameBuffers[m_fbh.idx];
|
|
frameBuffer.resolve();
|
|
}
|
|
if (!isValid(_fbh)
|
|
|| m_frameBuffers[_fbh.idx].m_swapChain)
|
|
{
|
|
SwapChainMtl* swapChain = !isValid(_fbh)
|
|
? m_mainFrameBuffer.m_swapChain
|
|
: m_frameBuffers[_fbh.idx].m_swapChain
|
|
;
|
|
|
|
if (NULL != swapChain->m_backBufferColorMsaa)
|
|
{
|
|
_renderPassDescriptor.colorAttachments[0].texture = swapChain->m_backBufferColorMsaa;
|
|
_renderPassDescriptor.colorAttachments[0].resolveTexture = NULL != m_screenshotTarget
|
|
? m_screenshotTarget.m_obj
|
|
: swapChain->currentDrawableTexture()
|
|
;
|
|
}
|
|
else
|
|
{
|
|
_renderPassDescriptor.colorAttachments[0].texture = NULL != m_screenshotTarget
|
|
? m_screenshotTarget.m_obj
|
|
: swapChain->currentDrawableTexture()
|
|
;
|
|
}
|
|
|
|
_renderPassDescriptor.depthAttachment.texture = swapChain->m_backBufferDepth;
|
|
_renderPassDescriptor.stencilAttachment.texture = swapChain->m_backBufferStencil;
|
|
}
|
|
else
|
|
{
|
|
FrameBufferMtl& frameBuffer = m_frameBuffers[_fbh.idx];
|
|
|
|
for (uint32_t ii = 0; ii < frameBuffer.m_num; ++ii)
|
|
{
|
|
const TextureMtl& texture = m_textures[frameBuffer.m_colorHandle[ii].idx];
|
|
_renderPassDescriptor.colorAttachments[ii].texture = texture.m_ptrMsaa
|
|
? texture.m_ptrMsaa
|
|
: texture.m_ptr
|
|
;
|
|
_renderPassDescriptor.colorAttachments[ii].resolveTexture = texture.m_ptrMsaa
|
|
? texture.m_ptr.m_obj
|
|
: NULL
|
|
;
|
|
|
|
setAttachment(_renderPassDescriptor.colorAttachments[ii], frameBuffer.m_colorAttachment[ii], texture.m_type, texture.m_ptrMsaa != NULL);
|
|
}
|
|
|
|
if (isValid(frameBuffer.m_depthHandle) )
|
|
{
|
|
const TextureMtl& texture = m_textures[frameBuffer.m_depthHandle.idx];
|
|
_renderPassDescriptor.depthAttachment.texture = texture.m_ptrMsaa
|
|
? texture.m_ptrMsaa
|
|
: texture.m_ptr
|
|
;
|
|
_renderPassDescriptor.stencilAttachment.texture = texture.m_ptrStencil;
|
|
|
|
setAttachment(_renderPassDescriptor.depthAttachment, frameBuffer.m_depthAttachment, texture.m_type, NULL != texture.m_ptrMsaa);
|
|
setAttachment(_renderPassDescriptor.stencilAttachment, frameBuffer.m_depthAttachment, texture.m_type, NULL != texture.m_ptrMsaa);
|
|
|
|
if (texture.m_textureFormat == TextureFormat::D24S8)
|
|
{
|
|
if (texture.m_ptr.pixelFormat() == 255 /* Depth24Unorm_Stencil8 */
|
|
|| texture.m_ptr.pixelFormat() == 260 /* Depth32Float_Stencil8 */)
|
|
{
|
|
_renderPassDescriptor.stencilAttachment.texture = _renderPassDescriptor.depthAttachment.texture;
|
|
}
|
|
else
|
|
{
|
|
_renderPassDescriptor.stencilAttachment.texture = texture.m_ptrMsaa
|
|
? texture.m_ptrMsaa
|
|
: texture.m_ptrStencil
|
|
;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_fbh = _fbh;
|
|
m_rtMsaa = _msaa;
|
|
}
|
|
|
|
void setDepthStencilState(uint64_t _state, uint64_t _stencil = 0)
|
|
{
|
|
_state &= BGFX_STATE_WRITE_Z|BGFX_STATE_DEPTH_TEST_MASK;
|
|
|
|
uint32_t fstencil = unpackStencil(0, _stencil);
|
|
uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
|
|
|
|
_stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, ~BGFX_STENCIL_FUNC_REF_MASK);
|
|
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(_state);
|
|
murmur.add(_stencil);
|
|
uint32_t hash = murmur.end();
|
|
|
|
DepthStencilState dss = m_depthStencilStateCache.find(hash);
|
|
if (NULL == dss)
|
|
{
|
|
DepthStencilDescriptor desc = m_depthStencilDescriptor;
|
|
uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
|
|
desc.depthWriteEnabled = !!(BGFX_STATE_WRITE_Z & _state);
|
|
desc.depthCompareFunction = s_cmpFunc[func];
|
|
|
|
uint32_t bstencil = unpackStencil(1, _stencil);
|
|
uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
|
|
bstencil = frontAndBack ? bstencil : fstencil;
|
|
|
|
if (0 != _stencil)
|
|
{
|
|
StencilDescriptor frontFaceDesc = m_frontFaceStencilDescriptor;
|
|
StencilDescriptor backfaceDesc = m_backFaceStencilDescriptor;
|
|
|
|
uint32_t readMask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
|
|
uint32_t writeMask = 0xff;
|
|
|
|
frontFaceDesc.stencilFailureOperation = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
|
|
frontFaceDesc.depthFailureOperation = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
|
|
frontFaceDesc.depthStencilPassOperation = s_stencilOp[(fstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
|
|
frontFaceDesc.stencilCompareFunction = s_cmpFunc[(fstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
|
|
frontFaceDesc.readMask = readMask;
|
|
frontFaceDesc.writeMask = writeMask;
|
|
|
|
backfaceDesc.stencilFailureOperation = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
|
|
backfaceDesc.depthFailureOperation = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
|
|
backfaceDesc.depthStencilPassOperation = s_stencilOp[(bstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
|
|
backfaceDesc.stencilCompareFunction = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
|
|
backfaceDesc.readMask = readMask;
|
|
backfaceDesc.writeMask = writeMask;
|
|
|
|
desc.frontFaceStencil = frontFaceDesc;
|
|
desc.backFaceStencil = backfaceDesc;
|
|
}
|
|
else
|
|
{
|
|
desc.backFaceStencil = NULL;
|
|
desc.frontFaceStencil = NULL;
|
|
}
|
|
|
|
dss = m_device.newDepthStencilStateWithDescriptor(desc);
|
|
|
|
m_depthStencilStateCache.add(hash, dss);
|
|
}
|
|
|
|
m_renderCommandEncoder.setDepthStencilState(dss);
|
|
m_renderCommandEncoder.setStencilReferenceValue(ref);
|
|
}
|
|
|
|
void processArguments(
|
|
PipelineStateMtl* ps
|
|
, NSArray <MTLArgument *>* _vertexArgs
|
|
, NSArray <MTLArgument *>* _fragmentArgs
|
|
)
|
|
{
|
|
ps->m_numPredefined = 0;
|
|
|
|
for (uint32_t shaderType = 0; shaderType < 2; ++shaderType)
|
|
{
|
|
UniformBuffer*& constantBuffer = shaderType == 0
|
|
? ps->m_vshConstantBuffer
|
|
: ps->m_fshConstantBuffer
|
|
;
|
|
const int8_t fragmentBit = (1 == shaderType ? kUniformFragmentBit : 0);
|
|
|
|
for (MTLArgument* arg in (shaderType == 0 ? _vertexArgs : _fragmentArgs) )
|
|
{
|
|
BX_TRACE("arg: %s type:%d", utf8String(arg.name), arg.type);
|
|
|
|
if (arg.active)
|
|
{
|
|
if (arg.type == MTLArgumentTypeBuffer
|
|
&& 0 == bx::strCmp(utf8String(arg.name), SHADER_UNIFORM_NAME) )
|
|
{
|
|
BX_ASSERT(arg.index == 0, "Uniform buffer must be in the buffer slot 0.");
|
|
BX_ASSERT(MTLDataTypeStruct == arg.bufferDataType, "%s's type must be a struct",SHADER_UNIFORM_NAME );
|
|
|
|
if (MTLDataTypeStruct == arg.bufferDataType)
|
|
{
|
|
if (shaderType == 0)
|
|
{
|
|
ps->m_vshConstantBufferSize = uint32_t(arg.bufferDataSize);
|
|
ps->m_vshConstantBufferAlignment = uint32_t(arg.bufferAlignment);
|
|
}
|
|
else
|
|
{
|
|
ps->m_fshConstantBufferSize = uint32_t(arg.bufferDataSize);
|
|
ps->m_fshConstantBufferAlignment = uint32_t(arg.bufferAlignment);
|
|
}
|
|
|
|
for (MTLStructMember* uniform in arg.bufferStructType.members )
|
|
{
|
|
const char* name = utf8String(uniform.name);
|
|
BX_TRACE("uniform: %s type:%d", name, uniform.dataType);
|
|
|
|
MTLDataType dataType = uniform.dataType;
|
|
uint32_t num = 1;
|
|
|
|
if (dataType == MTLDataTypeArray)
|
|
{
|
|
dataType = uniform.arrayType.elementType;
|
|
num = (uint32_t)uniform.arrayType.arrayLength;
|
|
}
|
|
|
|
switch (dataType)
|
|
{
|
|
case MTLDataTypeFloat4: num *= 1; break;
|
|
case MTLDataTypeFloat4x4: num *= 4; break;
|
|
case MTLDataTypeFloat3x3: num *= 3; break;
|
|
|
|
default:
|
|
BX_WARN(0, "Unsupported uniform MTLDataType: %d", uniform.dataType);
|
|
break;
|
|
}
|
|
|
|
const PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
|
|
|
|
if (PredefinedUniform::Count != predefined)
|
|
{
|
|
ps->m_predefined[ps->m_numPredefined].m_loc = uint32_t(uniform.offset);
|
|
ps->m_predefined[ps->m_numPredefined].m_count = uint16_t(num);
|
|
ps->m_predefined[ps->m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
|
|
++ps->m_numPredefined;
|
|
}
|
|
else
|
|
{
|
|
const UniformRegInfo* info = s_renderMtl->m_uniformReg.find(name);
|
|
BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
|
|
|
|
if (NULL != info)
|
|
{
|
|
if (NULL == constantBuffer)
|
|
{
|
|
constantBuffer = UniformBuffer::create(1024);
|
|
}
|
|
|
|
UniformType::Enum type = convertMtlType(dataType);
|
|
constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), uint32_t(uniform.offset), info->m_handle, uint16_t(num) );
|
|
BX_TRACE("store %s %d offset:%d", name, info->m_handle, uint32_t(uniform.offset) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (arg.type == MTLArgumentTypeBuffer
|
|
&& arg.index > 0
|
|
&& NULL != arg.bufferStructType)
|
|
{
|
|
const char* name = utf8String(arg.name);
|
|
BX_UNUSED(name);
|
|
|
|
if (arg.index >= BGFX_CONFIG_MAX_TEXTURE_SAMPLERS)
|
|
{
|
|
BX_TRACE(
|
|
"Binding index is too large %d max is %d. "
|
|
"User defined uniform '%s' won't be set."
|
|
, int32_t(arg.index - 1)
|
|
, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS - 1
|
|
, name
|
|
);
|
|
}
|
|
else
|
|
{
|
|
ps->m_bindingTypes[arg.index-1] = fragmentBit
|
|
? PipelineStateMtl::BindToFragmentShader
|
|
: PipelineStateMtl::BindToVertexShader
|
|
;
|
|
BX_TRACE("Buffer %s index: %d", name, int32_t(arg.index-1) );
|
|
}
|
|
}
|
|
else if (arg.type == MTLArgumentTypeTexture)
|
|
{
|
|
const char* name = utf8String(arg.name);
|
|
if (arg.index >= BGFX_CONFIG_MAX_TEXTURE_SAMPLERS)
|
|
{
|
|
BX_WARN(false, "Binding index is too large %d max is %d. User defined uniform '%s' won't be set.", int(arg.index), BGFX_CONFIG_MAX_TEXTURE_SAMPLERS - 1, name);
|
|
}
|
|
else
|
|
{
|
|
ps->m_bindingTypes[arg.index] = fragmentBit ? PipelineStateMtl::BindToFragmentShader : PipelineStateMtl::BindToVertexShader;
|
|
const UniformRegInfo* info = s_renderMtl->m_uniformReg.find(name);
|
|
if (info)
|
|
{
|
|
BX_TRACE("texture %s %d index:%d", name, info->m_handle, uint32_t(arg.index) );
|
|
}
|
|
else
|
|
{
|
|
BX_TRACE("image %s index:%d", name, uint32_t(arg.index) );
|
|
}
|
|
}
|
|
}
|
|
else if (arg.type == MTLArgumentTypeSampler)
|
|
{
|
|
BX_TRACE("sampler: %s index:%d", utf8String(arg.name), arg.index);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (NULL != constantBuffer)
|
|
{
|
|
constantBuffer->finish();
|
|
}
|
|
}
|
|
}
|
|
|
|
PipelineStateMtl* getPipelineState(
|
|
uint64_t _state
|
|
, uint32_t _rgba
|
|
, FrameBufferHandle _fbh
|
|
, uint8_t _numStreams
|
|
, const VertexLayout** _layouts
|
|
, ProgramHandle _program
|
|
, uint8_t _numInstanceData
|
|
)
|
|
{
|
|
_state &= (0
|
|
| BGFX_STATE_BLEND_MASK
|
|
| BGFX_STATE_BLEND_EQUATION_MASK
|
|
| BGFX_STATE_WRITE_RGB
|
|
| BGFX_STATE_WRITE_A
|
|
| BGFX_STATE_BLEND_INDEPENDENT
|
|
| BGFX_STATE_MSAA
|
|
| BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
|
|
);
|
|
|
|
const bool independentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
|
|
const ProgramMtl& program = m_program[_program.idx];
|
|
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(_state);
|
|
murmur.add(independentBlendEnable ? _rgba : 0);
|
|
murmur.add(_numInstanceData);
|
|
|
|
if (!isValid(_fbh) )
|
|
{
|
|
murmur.add(m_mainFrameBuffer.m_pixelFormatHash);
|
|
}
|
|
else
|
|
{
|
|
FrameBufferMtl& frameBuffer = m_frameBuffers[_fbh.idx];
|
|
murmur.add(frameBuffer.m_pixelFormatHash);
|
|
}
|
|
|
|
murmur.add(program.m_vsh->m_hash);
|
|
if (NULL != program.m_fsh)
|
|
{
|
|
murmur.add(program.m_fsh->m_hash);
|
|
}
|
|
|
|
for (uint8_t ii = 0; ii < _numStreams; ++ii)
|
|
{
|
|
murmur.add(_layouts[ii]->m_hash);
|
|
}
|
|
|
|
uint32_t hash = murmur.end();
|
|
|
|
PipelineStateMtl* pso = m_pipelineStateCache.find(hash);
|
|
|
|
if (NULL == pso)
|
|
{
|
|
pso = BX_NEW(g_allocator, PipelineStateMtl);
|
|
|
|
RenderPipelineDescriptor pd = m_renderPipelineDescriptor;
|
|
reset(pd);
|
|
|
|
pd.alphaToCoverageEnabled = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
|
|
|
|
uint32_t frameBufferAttachment = 1;
|
|
|
|
if (!isValid(_fbh)
|
|
|| s_renderMtl->m_frameBuffers[_fbh.idx].m_swapChain)
|
|
{
|
|
SwapChainMtl* swapChain = !isValid(_fbh)
|
|
? s_renderMtl->m_mainFrameBuffer.m_swapChain
|
|
: s_renderMtl->m_frameBuffers[_fbh.idx].m_swapChain
|
|
;
|
|
pd.sampleCount = NULL != swapChain->m_backBufferColorMsaa
|
|
? swapChain->m_backBufferColorMsaa.sampleCount()
|
|
: 1
|
|
;
|
|
pd.colorAttachments[0].pixelFormat = swapChain->currentDrawableTexture().pixelFormat;
|
|
pd.depthAttachmentPixelFormat = swapChain->m_backBufferDepth.m_obj.pixelFormat;
|
|
pd.stencilAttachmentPixelFormat = swapChain->m_backBufferStencil.m_obj.pixelFormat;
|
|
}
|
|
else
|
|
{
|
|
const FrameBufferMtl& frameBuffer = m_frameBuffers[_fbh.idx];
|
|
frameBufferAttachment = frameBuffer.m_num;
|
|
|
|
for (uint32_t ii = 0; ii < frameBuffer.m_num; ++ii)
|
|
{
|
|
const TextureMtl& texture = m_textures[frameBuffer.m_colorHandle[ii].idx];
|
|
pd.sampleCount = NULL != texture.m_ptrMsaa
|
|
? texture.m_ptrMsaa.sampleCount()
|
|
: 1
|
|
;
|
|
pd.colorAttachments[ii].pixelFormat = texture.m_ptr.m_obj.pixelFormat;
|
|
}
|
|
|
|
if (isValid(frameBuffer.m_depthHandle) )
|
|
{
|
|
const TextureMtl& texture = m_textures[frameBuffer.m_depthHandle.idx];
|
|
pd.depthAttachmentPixelFormat = texture.m_ptr.m_obj.pixelFormat;
|
|
pd.sampleCount = NULL != texture.m_ptrMsaa
|
|
? texture.m_ptrMsaa.sampleCount()
|
|
: 1
|
|
;
|
|
if (NULL != texture.m_ptrStencil)
|
|
{
|
|
pd.stencilAttachmentPixelFormat = texture.m_ptrStencil.m_obj.pixelFormat;
|
|
}
|
|
else
|
|
{
|
|
if (texture.m_textureFormat == TextureFormat::D24S8)
|
|
{
|
|
pd.stencilAttachmentPixelFormat = texture.m_ptr.m_obj.pixelFormat;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const uint32_t blend = uint32_t( (_state&BGFX_STATE_BLEND_MASK )>>BGFX_STATE_BLEND_SHIFT);
|
|
const uint32_t equation = uint32_t( (_state&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
|
|
|
|
const uint32_t srcRGB = (blend )&0xf;
|
|
const uint32_t dstRGB = (blend>> 4)&0xf;
|
|
const uint32_t srcA = (blend>> 8)&0xf;
|
|
const uint32_t dstA = (blend>>12)&0xf;
|
|
|
|
const uint32_t equRGB = (equation )&0x7;
|
|
const uint32_t equA = (equation>>3)&0x7;
|
|
|
|
uint8_t writeMask = 0;
|
|
writeMask |= (_state&BGFX_STATE_WRITE_R) ? MTLColorWriteMaskRed : 0;
|
|
writeMask |= (_state&BGFX_STATE_WRITE_G) ? MTLColorWriteMaskGreen : 0;
|
|
writeMask |= (_state&BGFX_STATE_WRITE_B) ? MTLColorWriteMaskBlue : 0;
|
|
writeMask |= (_state&BGFX_STATE_WRITE_A) ? MTLColorWriteMaskAlpha : 0;
|
|
|
|
for (uint32_t ii = 0; ii < (independentBlendEnable ? 1 : frameBufferAttachment); ++ii)
|
|
{
|
|
RenderPipelineColorAttachmentDescriptor drt = pd.colorAttachments[ii];
|
|
|
|
drt.blendingEnabled = !!(BGFX_STATE_BLEND_MASK & _state);
|
|
|
|
drt.sourceRGBBlendFactor = s_blendFactor[srcRGB][0];
|
|
drt.destinationRGBBlendFactor = s_blendFactor[dstRGB][0];
|
|
drt.rgbBlendOperation = s_blendEquation[equRGB];
|
|
|
|
drt.sourceAlphaBlendFactor = s_blendFactor[srcA][1];
|
|
drt.destinationAlphaBlendFactor = s_blendFactor[dstA][1];
|
|
drt.alphaBlendOperation = s_blendEquation[equA];
|
|
|
|
drt.writeMask = writeMask;
|
|
}
|
|
|
|
if (independentBlendEnable)
|
|
{
|
|
for (uint32_t ii = 1, rgba = _rgba; ii < frameBufferAttachment; ++ii, rgba >>= 11)
|
|
{
|
|
RenderPipelineColorAttachmentDescriptor drt = pd.colorAttachments[ii];
|
|
|
|
drt.blendingEnabled = 0 != (rgba&0x7ff);
|
|
|
|
const uint32_t src = (rgba )&0xf;
|
|
const uint32_t dst = (rgba>>4)&0xf;
|
|
const uint32_t equationIndex = (rgba>>8)&0x7;
|
|
|
|
drt.sourceRGBBlendFactor = s_blendFactor[src][0];
|
|
drt.destinationRGBBlendFactor = s_blendFactor[dst][0];
|
|
drt.rgbBlendOperation = s_blendEquation[equationIndex];
|
|
|
|
drt.sourceAlphaBlendFactor = s_blendFactor[src][1];
|
|
drt.destinationAlphaBlendFactor = s_blendFactor[dst][1];
|
|
drt.alphaBlendOperation = s_blendEquation[equationIndex];
|
|
|
|
drt.writeMask = writeMask;
|
|
}
|
|
}
|
|
|
|
pd.vertexFunction = program.m_vsh->m_function;
|
|
pd.fragmentFunction = program.m_fsh != NULL ? program.m_fsh->m_function : NULL;
|
|
|
|
VertexDescriptor vertexDesc = m_vertexDescriptor;
|
|
reset(vertexDesc);
|
|
|
|
bool attrSet[Attrib::Count] = {};
|
|
|
|
uint8_t stream = 0;
|
|
for (; stream < _numStreams; ++stream)
|
|
{
|
|
const VertexLayout& layout = *_layouts[stream];
|
|
bool streamUsed = false;
|
|
for (uint32_t ii = 0; Attrib::Count != program.m_used[ii]; ++ii)
|
|
{
|
|
Attrib::Enum attr = Attrib::Enum(program.m_used[ii]);
|
|
if (attrSet[attr])
|
|
continue;
|
|
const uint32_t loc = program.m_attributes[attr];
|
|
|
|
uint8_t num;
|
|
AttribType::Enum type;
|
|
bool normalized;
|
|
bool asInt;
|
|
layout.decode(attr, num, type, normalized, asInt);
|
|
BX_ASSERT(num <= 4, "num must be <= 4");
|
|
|
|
if (UINT16_MAX != layout.m_attributes[attr])
|
|
{
|
|
vertexDesc.attributes[loc].format = s_attribType[type][num-1][normalized?1:0];
|
|
vertexDesc.attributes[loc].bufferIndex = stream+1;
|
|
vertexDesc.attributes[loc].offset = layout.m_offset[attr];
|
|
|
|
BX_TRACE("attrib: %s format: %d offset: %d", s_attribName[attr], (int)vertexDesc.attributes[loc].format, (int)vertexDesc.attributes[loc].offset);
|
|
|
|
attrSet[attr] = true;
|
|
streamUsed = true;
|
|
}
|
|
}
|
|
if (streamUsed) {
|
|
vertexDesc.layouts[stream+1].stride = layout.getStride();
|
|
vertexDesc.layouts[stream+1].stepFunction = MTLVertexStepFunctionPerVertex;
|
|
}
|
|
}
|
|
|
|
for (uint32_t ii = 0; Attrib::Count != program.m_used[ii]; ++ii)
|
|
{
|
|
Attrib::Enum attr = Attrib::Enum(program.m_used[ii]);
|
|
const uint32_t loc = program.m_attributes[attr];
|
|
if (!attrSet[attr])
|
|
{
|
|
vertexDesc.attributes[loc].format = MTLVertexFormatUChar2;
|
|
vertexDesc.attributes[loc].bufferIndex = 1;
|
|
vertexDesc.attributes[loc].offset = 0;
|
|
}
|
|
}
|
|
|
|
if (0 < _numInstanceData)
|
|
{
|
|
for (uint32_t ii = 0; UINT16_MAX != program.m_instanceData[ii]; ++ii)
|
|
{
|
|
const uint32_t loc = program.m_instanceData[ii];
|
|
vertexDesc.attributes[loc].format = MTLVertexFormatFloat4;
|
|
vertexDesc.attributes[loc].bufferIndex = stream+1;
|
|
vertexDesc.attributes[loc].offset = ii*16;
|
|
}
|
|
|
|
vertexDesc.layouts[stream+1].stride = _numInstanceData * 16;
|
|
vertexDesc.layouts[stream+1].stepFunction = MTLVertexStepFunctionPerInstance;
|
|
vertexDesc.layouts[stream+1].stepRate = 1;
|
|
}
|
|
|
|
pd.vertexDescriptor = vertexDesc;
|
|
|
|
{
|
|
RenderPipelineReflection reflection = NULL;
|
|
pso->m_rps = m_device.newRenderPipelineStateWithDescriptor(pd, MTLPipelineOptionBufferTypeInfo, &reflection);
|
|
|
|
if (NULL != reflection)
|
|
{
|
|
processArguments(pso, reflection.vertexArguments, reflection.fragmentArguments);
|
|
}
|
|
}
|
|
|
|
m_pipelineStateCache.add(hash, pso);
|
|
m_pipelineProgram.push_back({hash, _program});
|
|
}
|
|
|
|
return pso;
|
|
}
|
|
|
|
PipelineStateMtl* getPipelineState(
|
|
uint64_t _state
|
|
, uint32_t _rgba
|
|
, FrameBufferHandle _fbh
|
|
, VertexLayoutHandle _layoutHandle
|
|
, ProgramHandle _program
|
|
, uint16_t _numInstanceData
|
|
)
|
|
{
|
|
const VertexLayout* layout = &m_vertexLayouts[_layoutHandle.idx];
|
|
return getPipelineState(
|
|
_state
|
|
, _rgba
|
|
, _fbh
|
|
, 1
|
|
, &layout
|
|
, _program
|
|
, _numInstanceData
|
|
);
|
|
}
|
|
|
|
PipelineStateMtl* getComputePipelineState(ProgramHandle _program)
|
|
{
|
|
ProgramMtl& program = m_program[_program.idx];
|
|
|
|
if (NULL == program.m_computePS)
|
|
{
|
|
PipelineStateMtl* pso = BX_NEW(g_allocator, PipelineStateMtl);
|
|
program.m_computePS = pso;
|
|
|
|
ComputePipelineReflection reflection = NULL;
|
|
pso->m_cps = m_device.newComputePipelineStateWithFunction(program.m_vsh->m_function, MTLPipelineOptionBufferTypeInfo, &reflection);
|
|
processArguments(pso, reflection.arguments, NULL);
|
|
|
|
for (uint32_t ii = 0; ii < 3; ++ii)
|
|
{
|
|
pso->m_numThreads[ii] = program.m_vsh->m_numThreads[ii];
|
|
}
|
|
}
|
|
|
|
return program.m_computePS;
|
|
}
|
|
|
|
SamplerState getSamplerState(uint32_t _flags)
|
|
{
|
|
_flags &= BGFX_SAMPLER_BITS_MASK;
|
|
SamplerState sampler = m_samplerStateCache.find(_flags);
|
|
|
|
if (NULL == sampler)
|
|
{
|
|
m_samplerDescriptor.sAddressMode = s_textureAddress[(_flags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT];
|
|
m_samplerDescriptor.tAddressMode = s_textureAddress[(_flags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT];
|
|
m_samplerDescriptor.rAddressMode = s_textureAddress[(_flags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT];
|
|
m_samplerDescriptor.minFilter = s_textureFilterMinMag[(_flags&BGFX_SAMPLER_MIN_MASK)>>BGFX_SAMPLER_MIN_SHIFT];
|
|
m_samplerDescriptor.magFilter = s_textureFilterMinMag[(_flags&BGFX_SAMPLER_MAG_MASK)>>BGFX_SAMPLER_MAG_SHIFT];
|
|
m_samplerDescriptor.mipFilter = s_textureFilterMip[(_flags&BGFX_SAMPLER_MIP_MASK)>>BGFX_SAMPLER_MIP_SHIFT];
|
|
m_samplerDescriptor.lodMinClamp = 0;
|
|
m_samplerDescriptor.lodMaxClamp = FLT_MAX;
|
|
m_samplerDescriptor.normalizedCoordinates = TRUE;
|
|
m_samplerDescriptor.maxAnisotropy = (0 != (_flags & (BGFX_SAMPLER_MIN_ANISOTROPIC|BGFX_SAMPLER_MAG_ANISOTROPIC) ) ) ? m_mainFrameBuffer.m_swapChain->m_maxAnisotropy : 1;
|
|
|
|
if (m_macOS11Runtime
|
|
|| [m_device supportsFeatureSet:(MTLFeatureSet)4 /*MTLFeatureSet_iOS_GPUFamily3_v1*/])
|
|
{
|
|
const uint32_t cmpFunc = (_flags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
|
|
m_samplerDescriptor.compareFunction = 0 == cmpFunc
|
|
? MTLCompareFunctionNever
|
|
: s_cmpFunc[cmpFunc]
|
|
;
|
|
}
|
|
|
|
sampler = m_device.newSamplerStateWithDescriptor(m_samplerDescriptor);
|
|
m_samplerStateCache.add(_flags, sampler);
|
|
}
|
|
|
|
return sampler;
|
|
}
|
|
|
|
bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
|
|
{
|
|
m_occlusionQuery.resolve(_render);
|
|
return _visible == (0 != _render->m_occlusion[_handle.idx]);
|
|
}
|
|
|
|
BlitCommandEncoder getBlitCommandEncoder()
|
|
{
|
|
if (NULL == m_blitCommandEncoder)
|
|
{
|
|
endEncoding();
|
|
|
|
if (NULL == m_commandBuffer)
|
|
{
|
|
m_commandBuffer = m_cmd.alloc();
|
|
}
|
|
|
|
m_blitCommandEncoder = m_commandBuffer.blitCommandEncoder();
|
|
}
|
|
|
|
return m_blitCommandEncoder;
|
|
}
|
|
|
|
void endEncoding()
|
|
{
|
|
if (0 != m_renderCommandEncoder)
|
|
{
|
|
m_renderCommandEncoder.endEncoding();
|
|
m_renderCommandEncoder = 0;
|
|
}
|
|
|
|
if (0 != m_computeCommandEncoder)
|
|
{
|
|
m_computeCommandEncoder.endEncoding();
|
|
m_computeCommandEncoder = 0;
|
|
}
|
|
|
|
if (0 != m_blitCommandEncoder)
|
|
{
|
|
m_blitCommandEncoder.endEncoding();
|
|
m_blitCommandEncoder = 0;
|
|
}
|
|
}
|
|
|
|
Device m_device;
|
|
OcclusionQueryMTL m_occlusionQuery;
|
|
TimerQueryMtl m_gpuTimer;
|
|
CommandQueueMtl m_cmd;
|
|
|
|
bool m_iOS9Runtime;
|
|
bool m_macOS11Runtime;
|
|
bool m_hasPixelFormatDepth32Float_Stencil8;
|
|
bool m_hasStoreActionStoreAndMultisampleResolve;
|
|
|
|
Buffer m_uniformBuffer;
|
|
Buffer m_uniformBuffers[BGFX_CONFIG_MAX_FRAME_LATENCY];
|
|
uint32_t m_uniformBufferVertexOffset;
|
|
uint32_t m_uniformBufferFragmentOffset;
|
|
|
|
uint8_t m_bufferIndex;
|
|
|
|
uint16_t m_numWindows;
|
|
FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
|
|
|
|
IndexBufferMtl m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
|
|
VertexBufferMtl m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
|
|
ShaderMtl m_shaders[BGFX_CONFIG_MAX_SHADERS];
|
|
ProgramMtl m_program[BGFX_CONFIG_MAX_PROGRAMS];
|
|
TextureMtl m_textures[BGFX_CONFIG_MAX_TEXTURES];
|
|
FrameBufferMtl m_mainFrameBuffer;
|
|
FrameBufferMtl m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
|
|
VertexLayout m_vertexLayouts[BGFX_CONFIG_MAX_VERTEX_LAYOUTS];
|
|
UniformRegistry m_uniformReg;
|
|
void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
|
|
|
|
struct PipelineProgram
|
|
{
|
|
uint64_t key;
|
|
ProgramHandle program;
|
|
};
|
|
|
|
typedef stl::vector<PipelineProgram> PipelineProgramArray;
|
|
|
|
PipelineProgramArray m_pipelineProgram;
|
|
|
|
StateCacheT<PipelineStateMtl*> m_pipelineStateCache;
|
|
StateCacheT<DepthStencilState> m_depthStencilStateCache;
|
|
StateCacheT<SamplerState> m_samplerStateCache;
|
|
|
|
TextVideoMem m_textVideoMem;
|
|
|
|
FrameBufferHandle m_fbh;
|
|
bool m_rtMsaa;
|
|
|
|
Resolution m_resolution;
|
|
void* m_capture;
|
|
uint32_t m_captureSize;
|
|
|
|
// descriptors
|
|
RenderPipelineDescriptor m_renderPipelineDescriptor;
|
|
DepthStencilDescriptor m_depthStencilDescriptor;
|
|
StencilDescriptor m_frontFaceStencilDescriptor;
|
|
StencilDescriptor m_backFaceStencilDescriptor;
|
|
VertexDescriptor m_vertexDescriptor;
|
|
TextureDescriptor m_textureDescriptor;
|
|
SamplerDescriptor m_samplerDescriptor;
|
|
|
|
// currently active objects data
|
|
Texture m_screenshotTarget;
|
|
ShaderMtl m_screenshotBlitProgramVsh;
|
|
ShaderMtl m_screenshotBlitProgramFsh;
|
|
ProgramMtl m_screenshotBlitProgram;
|
|
RenderPipelineState m_screenshotBlitRenderPipelineState;
|
|
|
|
CommandBuffer m_commandBuffer;
|
|
BlitCommandEncoder m_blitCommandEncoder;
|
|
RenderCommandEncoder m_renderCommandEncoder;
|
|
ComputeCommandEncoder m_computeCommandEncoder;
|
|
FrameBufferHandle m_renderCommandEncoderFrameBufferHandle;
|
|
};
|
|
|
|
RendererContextI* rendererCreate(const Init& _init)
|
|
{
|
|
s_renderMtl = BX_NEW(g_allocator, RendererContextMtl);
|
|
if (!s_renderMtl->init(_init) )
|
|
{
|
|
BX_DELETE(g_allocator, s_renderMtl);
|
|
s_renderMtl = NULL;
|
|
}
|
|
return s_renderMtl;
|
|
}
|
|
|
|
void rendererDestroy()
|
|
{
|
|
s_renderMtl->shutdown();
|
|
BX_DELETE(g_allocator, s_renderMtl);
|
|
s_renderMtl = NULL;
|
|
}
|
|
|
|
void writeString(bx::WriterI* _writer, const char* _str)
|
|
{
|
|
bx::write(_writer, _str, (int32_t)bx::strLen(_str), bx::ErrorAssert{});
|
|
}
|
|
|
|
void ShaderMtl::create(const Memory* _mem)
|
|
{
|
|
bx::MemoryReader reader(_mem->data, _mem->size);
|
|
|
|
bx::ErrorAssert err;
|
|
|
|
uint32_t magic;
|
|
bx::read(&reader, magic, &err);
|
|
|
|
uint32_t hashIn;
|
|
bx::read(&reader, hashIn, &err);
|
|
|
|
uint32_t hashOut;
|
|
|
|
if (isShaderVerLess(magic, 6) )
|
|
{
|
|
hashOut = hashIn;
|
|
}
|
|
else
|
|
{
|
|
bx::read(&reader, hashOut, &err);
|
|
}
|
|
|
|
uint16_t count;
|
|
bx::read(&reader, count, &err);
|
|
|
|
BX_TRACE("%s Shader consts %d"
|
|
, getShaderTypeName(magic)
|
|
, count
|
|
);
|
|
|
|
for (uint32_t ii = 0; ii < count; ++ii)
|
|
{
|
|
uint8_t nameSize;
|
|
bx::read(&reader, nameSize, &err);
|
|
|
|
char name[256];
|
|
bx::read(&reader, &name, nameSize, &err);
|
|
name[nameSize] = '\0';
|
|
|
|
uint8_t type;
|
|
bx::read(&reader, type, &err);
|
|
|
|
uint8_t num;
|
|
bx::read(&reader, num, &err);
|
|
|
|
uint16_t regIndex;
|
|
bx::read(&reader, regIndex, &err);
|
|
|
|
uint16_t regCount;
|
|
bx::read(&reader, regCount, &err);
|
|
|
|
if (!isShaderVerLess(magic, 8) )
|
|
{
|
|
uint16_t texInfo = 0;
|
|
bx::read(&reader, texInfo, &err);
|
|
}
|
|
|
|
if (!isShaderVerLess(magic, 10) )
|
|
{
|
|
uint16_t texFormat = 0;
|
|
bx::read(&reader, texFormat, &err);
|
|
}
|
|
}
|
|
|
|
if (isShaderType(magic, 'C') )
|
|
{
|
|
for (uint32_t ii = 0; ii < 3; ++ii)
|
|
{
|
|
bx::read(&reader, m_numThreads[ii], &err);
|
|
}
|
|
}
|
|
|
|
uint32_t shaderSize;
|
|
bx::read(&reader, shaderSize, &err);
|
|
|
|
const char* code = (const char*)reader.getDataPtr();
|
|
bx::skip(&reader, shaderSize+1);
|
|
|
|
Library lib = s_renderMtl->m_device.newLibraryWithSource(code);
|
|
|
|
if (NULL != lib)
|
|
{
|
|
m_function = lib.newFunctionWithName(SHADER_FUNCTION_NAME);
|
|
release(lib);
|
|
}
|
|
|
|
BGFX_FATAL(NULL != m_function
|
|
, bgfx::Fatal::InvalidShader
|
|
, "Failed to create %s shader."
|
|
, getShaderTypeName(magic)
|
|
);
|
|
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(hashIn);
|
|
murmur.add(hashOut);
|
|
murmur.add(code, shaderSize);
|
|
// murmur.add(numAttrs);
|
|
// murmur.add(m_attrMask, numAttrs);
|
|
m_hash = murmur.end();
|
|
}
|
|
|
|
void ProgramMtl::create(const ShaderMtl* _vsh, const ShaderMtl* _fsh)
|
|
{
|
|
BX_ASSERT(NULL != _vsh->m_function.m_obj, "Vertex shader doesn't exist.");
|
|
m_vsh = _vsh;
|
|
m_fsh = _fsh;
|
|
|
|
// get attributes
|
|
bx::memSet(m_attributes, 0xff, sizeof(m_attributes) );
|
|
uint32_t used = 0;
|
|
uint32_t instUsed = 0;
|
|
if (NULL != _vsh->m_function.m_obj)
|
|
{
|
|
for (MTLVertexAttribute* attrib in _vsh->m_function.m_obj.vertexAttributes)
|
|
{
|
|
if (attrib.active)
|
|
{
|
|
const char* name = utf8String(attrib.name);
|
|
uint32_t loc = (uint32_t)attrib.attributeIndex;
|
|
BX_TRACE("attr %s: %d", name, loc);
|
|
|
|
for (uint8_t ii = 0; ii < Attrib::Count; ++ii)
|
|
{
|
|
if (0 == bx::strCmp(s_attribName[ii],name) )
|
|
{
|
|
m_attributes[ii] = loc;
|
|
m_used[used++] = ii;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(s_instanceDataName); ++ii)
|
|
{
|
|
if (0 == bx::strCmp(s_instanceDataName[ii],name) )
|
|
{
|
|
m_instanceData[instUsed++] = loc;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
m_used[used] = Attrib::Count;
|
|
m_instanceData[instUsed] = UINT16_MAX;
|
|
}
|
|
|
|
void ProgramMtl::destroy()
|
|
{
|
|
m_vsh = NULL;
|
|
m_fsh = NULL;
|
|
if (NULL != m_computePS)
|
|
{
|
|
BX_DELETE(g_allocator, m_computePS);
|
|
m_computePS = NULL;
|
|
}
|
|
}
|
|
|
|
void BufferMtl::create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride, bool _vertex)
|
|
{
|
|
BX_UNUSED(_stride);
|
|
|
|
m_size = _size;
|
|
m_flags = _flags;
|
|
m_vertex = _vertex;
|
|
|
|
if (NULL == _data)
|
|
{
|
|
m_ptr = s_renderMtl->m_device.newBufferWithLength(_size, 0);
|
|
}
|
|
else
|
|
{
|
|
m_ptr = s_renderMtl->m_device.newBufferWithBytes(_data, _size, 0);
|
|
}
|
|
}
|
|
|
|
void BufferMtl::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard)
|
|
{
|
|
BlitCommandEncoder bce = s_renderMtl->getBlitCommandEncoder();
|
|
|
|
if (!m_vertex
|
|
&& !_discard)
|
|
{
|
|
if (NULL == m_dynamic)
|
|
{
|
|
m_dynamic = (uint8_t*)BX_ALLOC(g_allocator, m_size);
|
|
}
|
|
|
|
bx::memCopy(m_dynamic + _offset, _data, _size);
|
|
uint32_t start = _offset & 4;
|
|
uint32_t end = bx::strideAlign(_offset + _size, 4);
|
|
|
|
Buffer temp = s_renderMtl->m_device.newBufferWithBytes(m_dynamic, end - start, 0);
|
|
bce.copyFromBuffer(temp, 0, m_ptr, start, end - start);
|
|
s_renderMtl->m_cmd.release(temp);
|
|
}
|
|
else
|
|
{
|
|
Buffer temp = s_renderMtl->m_device.newBufferWithBytes(_data, _size, 0);
|
|
bce.copyFromBuffer(temp, 0, m_ptr, _offset, _size);
|
|
s_renderMtl->m_cmd.release(temp);
|
|
}
|
|
}
|
|
|
|
void VertexBufferMtl::create(uint32_t _size, void* _data, VertexLayoutHandle _layoutHandle, uint16_t _flags)
|
|
{
|
|
m_layoutHandle = _layoutHandle;
|
|
uint16_t stride = isValid(_layoutHandle)
|
|
? s_renderMtl->m_vertexLayouts[_layoutHandle.idx].m_stride
|
|
: 0
|
|
;
|
|
|
|
BufferMtl::create(_size, _data, _flags, stride, true);
|
|
}
|
|
|
|
void TextureMtl::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
|
|
{
|
|
m_sampler = s_renderMtl->getSamplerState(uint32_t(_flags) );
|
|
|
|
bimg::ImageContainer imageContainer;
|
|
|
|
if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
|
|
{
|
|
const bimg::ImageBlockInfo& blockInfo = getBlockInfo(bimg::TextureFormat::Enum(imageContainer.m_format) );
|
|
const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips-1);
|
|
|
|
bimg::TextureInfo ti;
|
|
bimg::imageGetSize(
|
|
&ti
|
|
, uint16_t(imageContainer.m_width >>startLod)
|
|
, uint16_t(imageContainer.m_height>>startLod)
|
|
, uint16_t(imageContainer.m_depth >>startLod)
|
|
, imageContainer.m_cubeMap
|
|
, 1 < imageContainer.m_numMips
|
|
, imageContainer.m_numLayers
|
|
, imageContainer.m_format
|
|
);
|
|
ti.numMips = bx::min<uint8_t>(imageContainer.m_numMips-startLod, ti.numMips);
|
|
|
|
m_flags = _flags;
|
|
m_width = ti.width;
|
|
m_height = ti.height;
|
|
m_depth = ti.depth;
|
|
m_requestedFormat = uint8_t(imageContainer.m_format);
|
|
m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
|
|
const bool convert = m_textureFormat != m_requestedFormat;
|
|
const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
|
|
|
|
TextureDescriptor desc = s_renderMtl->m_textureDescriptor;
|
|
|
|
if (1 < ti.numLayers)
|
|
{
|
|
if (imageContainer.m_cubeMap)
|
|
{
|
|
desc.textureType = MTLTextureType(6); // MTLTextureTypeCubeArray
|
|
m_type = TextureCube;
|
|
}
|
|
else
|
|
{
|
|
desc.textureType = MTLTextureType2DArray;
|
|
m_type = Texture2D;
|
|
}
|
|
}
|
|
else if (imageContainer.m_cubeMap)
|
|
{
|
|
desc.textureType = MTLTextureTypeCube;
|
|
m_type = TextureCube;
|
|
}
|
|
else if (1 < imageContainer.m_depth)
|
|
{
|
|
desc.textureType = MTLTextureType3D;
|
|
m_type = Texture3D;
|
|
}
|
|
else
|
|
{
|
|
desc.textureType = MTLTextureType2D;
|
|
m_type = Texture2D;
|
|
}
|
|
|
|
m_numMips = ti.numMips;
|
|
const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
|
|
const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat) );
|
|
const bool writeOnly = 0 != (_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
|
|
const bool computeWrite = 0 != (_flags&BGFX_TEXTURE_COMPUTE_WRITE);
|
|
const bool renderTarget = 0 != (_flags&BGFX_TEXTURE_RT_MASK);
|
|
const bool srgb = 0 != (_flags&BGFX_TEXTURE_SRGB);
|
|
|
|
BX_TRACE("Texture %3d: %s (requested: %s), layers %d, %dx%d%s RT[%c], WO[%c], CW[%c], sRGB[%c]"
|
|
, this - s_renderMtl->m_textures
|
|
, getName( (TextureFormat::Enum)m_textureFormat)
|
|
, getName( (TextureFormat::Enum)m_requestedFormat)
|
|
, ti.numLayers
|
|
, ti.width
|
|
, ti.height
|
|
, imageContainer.m_cubeMap ? "x6" : ""
|
|
, renderTarget ? 'x' : ' '
|
|
, writeOnly ? 'x' : ' '
|
|
, computeWrite ? 'x' : ' '
|
|
, srgb ? 'x' : ' '
|
|
);
|
|
|
|
const uint32_t msaaQuality = bx::uint32_satsub( (_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
|
|
const int32_t sampleCount = s_msaa[msaaQuality];
|
|
|
|
const TextureFormatInfo& tfi = s_textureFormat[m_textureFormat];
|
|
|
|
MTLPixelFormat format = MTLPixelFormatInvalid;
|
|
if (srgb)
|
|
{
|
|
format = tfi.m_fmtSrgb;
|
|
BX_WARN(format != MTLPixelFormatInvalid
|
|
, "sRGB not supported for texture format %d"
|
|
, m_textureFormat
|
|
);
|
|
}
|
|
|
|
if (format == MTLPixelFormatInvalid)
|
|
{
|
|
// not swizzled and not sRGB, or sRGB unsupported
|
|
format = tfi.m_fmt;
|
|
}
|
|
|
|
desc.pixelFormat = format;
|
|
desc.width = ti.width;
|
|
desc.height = ti.height;
|
|
desc.depth = bx::uint32_max(1,imageContainer.m_depth);
|
|
desc.mipmapLevelCount = ti.numMips;
|
|
desc.sampleCount = 1;
|
|
desc.arrayLength = ti.numLayers;
|
|
desc.swizzle = tfi.m_mapping;
|
|
|
|
if (s_renderMtl->m_iOS9Runtime
|
|
|| s_renderMtl->m_macOS11Runtime)
|
|
{
|
|
desc.cpuCacheMode = MTLCPUCacheModeDefaultCache;
|
|
|
|
desc.storageMode = (MTLStorageMode)(false
|
|
|| writeOnly
|
|
|| bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) )
|
|
? 2 /* MTLStorageModePrivate */
|
|
: (BX_ENABLED(BX_PLATFORM_IOS)
|
|
? 0 /* MTLStorageModeShared */
|
|
: 1 /* MTLStorageModeManaged */
|
|
) );
|
|
|
|
desc.usage = MTLTextureUsageShaderRead;
|
|
if (computeWrite)
|
|
{
|
|
desc.usage |= MTLTextureUsageShaderWrite;
|
|
}
|
|
|
|
if (renderTarget)
|
|
{
|
|
desc.usage |= MTLTextureUsageRenderTarget;
|
|
}
|
|
}
|
|
|
|
m_ptr = s_renderMtl->m_device.newTextureWithDescriptor(desc);
|
|
|
|
if (sampleCount > 1)
|
|
{
|
|
desc.textureType = MTLTextureType2DMultisample;
|
|
desc.sampleCount = sampleCount;
|
|
|
|
if (s_renderMtl->m_iOS9Runtime
|
|
|| s_renderMtl->m_macOS11Runtime)
|
|
{
|
|
desc.storageMode = (MTLStorageMode)(2 /* MTLStorageModePrivate */);
|
|
}
|
|
|
|
m_ptrMsaa = s_renderMtl->m_device.newTextureWithDescriptor(desc);
|
|
}
|
|
|
|
if (m_requestedFormat == TextureFormat::D24S8
|
|
&& desc.pixelFormat == MTLPixelFormatDepth32Float)
|
|
{
|
|
desc.pixelFormat = MTLPixelFormatStencil8;
|
|
m_ptrStencil = s_renderMtl->m_device.newTextureWithDescriptor(desc);
|
|
}
|
|
|
|
uint8_t* temp = NULL;
|
|
if (convert)
|
|
{
|
|
temp = (uint8_t*)BX_ALLOC(g_allocator, ti.width*ti.height*4);
|
|
}
|
|
|
|
for (uint16_t side = 0; side < numSides; ++side)
|
|
{
|
|
uint32_t width = ti.width;
|
|
uint32_t height = ti.height;
|
|
uint32_t depth = ti.depth;
|
|
|
|
for (uint8_t lod = 0, num = ti.numMips; lod < num; ++lod)
|
|
{
|
|
width = bx::max(1u, width);
|
|
height = bx::max(1u, height);
|
|
depth = bx::max(1u, depth);
|
|
|
|
bimg::ImageMip mip;
|
|
if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
|
|
{
|
|
const uint8_t* data = mip.m_data;
|
|
|
|
if (convert)
|
|
{
|
|
bimg::imageDecodeToBgra8(
|
|
g_allocator
|
|
, temp
|
|
, mip.m_data
|
|
, mip.m_width
|
|
, mip.m_height
|
|
, mip.m_width*4
|
|
, mip.m_format
|
|
);
|
|
data = temp;
|
|
}
|
|
|
|
MTLRegion region = { { 0, 0, 0 }, { width, height, depth } };
|
|
|
|
uint32_t bytesPerRow = 0;
|
|
uint32_t bytesPerImage = 0;
|
|
|
|
if (compressed && !convert)
|
|
{
|
|
if (format >= 160 /*PVRTC_RGB_2BPP*/
|
|
&& format <= 167 /*PVRTC_RGBA_4BPP_sRGB*/)
|
|
{
|
|
bytesPerRow = 0;
|
|
bytesPerImage = 0;
|
|
}
|
|
else
|
|
{
|
|
bytesPerRow = (mip.m_width / blockInfo.blockWidth)*mip.m_blockSize;
|
|
bytesPerImage = desc.textureType == MTLTextureType3D
|
|
? (mip.m_height/blockInfo.blockHeight)*bytesPerRow
|
|
: 0
|
|
;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bytesPerRow = width * bpp / 8;
|
|
bytesPerImage = desc.textureType == MTLTextureType3D
|
|
? bytesPerRow * height
|
|
: 0
|
|
;
|
|
}
|
|
|
|
m_ptr.replaceRegion(region, lod, side, data, bytesPerRow, bytesPerImage);
|
|
}
|
|
|
|
width >>= 1;
|
|
height >>= 1;
|
|
depth >>= 1;
|
|
}
|
|
}
|
|
|
|
if (NULL != temp)
|
|
{
|
|
BX_FREE(g_allocator, temp);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TextureMtl::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
|
|
{
|
|
const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
|
|
uint32_t rectpitch = _rect.m_width*bpp/8;
|
|
if (bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat) ) )
|
|
{
|
|
if (m_ptr.pixelFormat() >= 160 /*PVRTC_RGB_2BPP*/
|
|
&& m_ptr.pixelFormat() <= 167 /*PVRTC_RGBA_4BPP_sRGB*/)
|
|
{
|
|
rectpitch = 0;
|
|
}
|
|
else
|
|
{
|
|
const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(m_textureFormat) );
|
|
rectpitch = (_rect.m_width / blockInfo.blockWidth)*blockInfo.blockSize;
|
|
}
|
|
}
|
|
const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
|
|
const uint32_t slice = ( (m_type == Texture3D) ? 0 : _side + _z * (m_type == TextureCube ? 6 : 1) );
|
|
const uint16_t zz = (m_type == Texture3D) ? _z : 0 ;
|
|
|
|
const bool convert = m_textureFormat != m_requestedFormat;
|
|
|
|
uint8_t* data = _mem->data;
|
|
uint8_t* temp = NULL;
|
|
|
|
if (convert)
|
|
{
|
|
temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height);
|
|
bimg::imageDecodeToBgra8(
|
|
g_allocator
|
|
, temp
|
|
, data
|
|
, _rect.m_width
|
|
, _rect.m_height
|
|
, srcpitch
|
|
, bimg::TextureFormat::Enum(m_requestedFormat)
|
|
);
|
|
data = temp;
|
|
}
|
|
|
|
if (NULL != s_renderMtl->m_renderCommandEncoder)
|
|
{
|
|
s_renderMtl->m_cmd.finish(true);
|
|
|
|
MTLRegion region =
|
|
{
|
|
{ _rect.m_x, _rect.m_y, zz },
|
|
{ _rect.m_width, _rect.m_height, _depth },
|
|
};
|
|
|
|
m_ptr.replaceRegion(region, _mip, slice, data, srcpitch, srcpitch * _rect.m_height);
|
|
}
|
|
else
|
|
{
|
|
BlitCommandEncoder bce = s_renderMtl->getBlitCommandEncoder();
|
|
|
|
TextureDescriptor desc = s_renderMtl->m_textureDescriptor;
|
|
desc.textureType = _depth > 1 ? MTLTextureType3D : MTLTextureType2D;
|
|
desc.pixelFormat = m_ptr.pixelFormat();
|
|
desc.width = _rect.m_width;
|
|
desc.height = _rect.m_height;
|
|
desc.depth = _depth;
|
|
desc.mipmapLevelCount = 1;
|
|
desc.sampleCount = 1;
|
|
desc.arrayLength = 1;
|
|
|
|
if (s_renderMtl->m_iOS9Runtime
|
|
|| s_renderMtl->m_macOS11Runtime)
|
|
{
|
|
desc.cpuCacheMode = MTLCPUCacheModeDefaultCache;
|
|
desc.storageMode = BX_ENABLED(BX_PLATFORM_IOS)
|
|
? (MTLStorageMode)0 // MTLStorageModeShared
|
|
: (MTLStorageMode)1 // MTLStorageModeManaged
|
|
;
|
|
desc.usage = 0;
|
|
}
|
|
|
|
Texture tempTexture = s_renderMtl->m_device.newTextureWithDescriptor(desc);
|
|
MTLRegion region =
|
|
{
|
|
{ 0, 0, 0 },
|
|
{ _rect.m_width, _rect.m_height, _depth },
|
|
};
|
|
tempTexture.replaceRegion(region, 0, 0, data, srcpitch, srcpitch * _rect.m_height);
|
|
bce.copyFromTexture(tempTexture, 0, 0, MTLOriginMake(0,0,0), MTLSizeMake(_rect.m_width, _rect.m_height, _depth),
|
|
m_ptr, slice, _mip, MTLOriginMake(_rect.m_x, _rect.m_y, zz) );
|
|
release(tempTexture);
|
|
}
|
|
|
|
if (NULL != temp)
|
|
{
|
|
BX_FREE(g_allocator, temp);
|
|
}
|
|
}
|
|
|
|
void TextureMtl::commit(uint8_t _stage, bool _vertex, bool _fragment, uint32_t _flags, uint8_t _mip)
|
|
{
|
|
if (_vertex)
|
|
{
|
|
Texture p = _mip != UINT8_MAX ? getTextureMipLevel(_mip) : m_ptr;
|
|
s_renderMtl->m_renderCommandEncoder.setVertexTexture(p, _stage);
|
|
s_renderMtl->m_renderCommandEncoder.setVertexSamplerState(
|
|
0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
|
|
? s_renderMtl->getSamplerState(_flags)
|
|
: m_sampler
|
|
, _stage
|
|
);
|
|
}
|
|
|
|
if (_fragment)
|
|
{
|
|
Texture p = _mip != UINT8_MAX ? getTextureMipLevel(_mip) : m_ptr;
|
|
s_renderMtl->m_renderCommandEncoder.setFragmentTexture(p, _stage);
|
|
s_renderMtl->m_renderCommandEncoder.setFragmentSamplerState(
|
|
0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
|
|
? s_renderMtl->getSamplerState(_flags)
|
|
: m_sampler
|
|
, _stage
|
|
);
|
|
}
|
|
}
|
|
|
|
Texture TextureMtl::getTextureMipLevel(int _mip)
|
|
{
|
|
if (_mip >= 0
|
|
&& _mip < m_numMips
|
|
&& NULL != m_ptr)
|
|
{
|
|
if (NULL == m_ptrMips[_mip])
|
|
{
|
|
if (TextureCube == m_type)
|
|
{
|
|
m_ptrMips[_mip] = m_ptr.newTextureViewWithPixelFormat(
|
|
m_ptr.pixelFormat()
|
|
, MTLTextureType2DArray
|
|
, NSMakeRange(_mip,1)
|
|
, NSMakeRange(0,m_ptr.arrayLength() * 6)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
m_ptrMips[_mip] = m_ptr.newTextureViewWithPixelFormat(
|
|
m_ptr.pixelFormat()
|
|
, m_ptr.textureType()
|
|
, NSMakeRange(_mip,1)
|
|
, NSMakeRange(0,m_ptr.arrayLength() )
|
|
);
|
|
}
|
|
}
|
|
|
|
return m_ptrMips[_mip];
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
SwapChainMtl::~SwapChainMtl()
|
|
{
|
|
MTL_RELEASE(m_metalLayer);
|
|
MTL_RELEASE(m_drawable);
|
|
MTL_RELEASE(m_drawableTexture);
|
|
|
|
MTL_RELEASE(m_backBufferDepth);
|
|
MTL_RELEASE(m_backBufferStencil);
|
|
|
|
if (NULL != m_backBufferColorMsaa)
|
|
{
|
|
MTL_RELEASE(m_backBufferColorMsaa);
|
|
}
|
|
|
|
}
|
|
|
|
void SwapChainMtl::init(void* _nwh)
|
|
{
|
|
if (m_metalLayer)
|
|
{
|
|
release(m_metalLayer);
|
|
}
|
|
if (NULL != NSClassFromString(@"MTKView") )
|
|
{
|
|
MTKView *view = (MTKView *)_nwh;
|
|
if (NULL != view && [view isKindOfClass:NSClassFromString(@"MTKView")])
|
|
{
|
|
m_metalLayer = (CAMetalLayer *)view.layer;
|
|
}
|
|
}
|
|
|
|
if (NULL != NSClassFromString(@"CAMetalLayer") )
|
|
{
|
|
if (NULL == m_metalLayer)
|
|
#if BX_PLATFORM_IOS
|
|
{
|
|
CAMetalLayer* metalLayer = (CAMetalLayer*)_nwh;
|
|
if (NULL == metalLayer
|
|
|| ![metalLayer isKindOfClass:NSClassFromString(@"CAMetalLayer")])
|
|
{
|
|
BX_WARN(false, "Unable to create Metal device. Please set platform data window to a CAMetalLayer");
|
|
return;
|
|
}
|
|
|
|
m_metalLayer = metalLayer;
|
|
}
|
|
#elif BX_PLATFORM_OSX
|
|
{
|
|
NSObject* nvh = (NSObject*)_nwh;
|
|
if ([nvh isKindOfClass:[CAMetalLayer class]])
|
|
{
|
|
CAMetalLayer* metalLayer = (CAMetalLayer*)_nwh;
|
|
m_metalLayer = metalLayer;
|
|
}
|
|
else
|
|
{
|
|
NSView *contentView;
|
|
|
|
if ([nvh isKindOfClass:[NSView class]])
|
|
{
|
|
contentView = (NSView*)nvh;
|
|
}
|
|
else if ([nvh isKindOfClass:[NSWindow class]])
|
|
{
|
|
NSWindow* nsWindow = (NSWindow*)nvh;
|
|
contentView = [nsWindow contentView];
|
|
}
|
|
else
|
|
{
|
|
BX_WARN(0, "Unable to create Metal device. Please set platform data window to an NSWindow, NSView, or CAMetalLayer");
|
|
return;
|
|
}
|
|
|
|
void (^setLayer)(void) = ^{
|
|
CALayer* layer = contentView.layer;
|
|
if(NULL != layer && [layer isKindOfClass:NSClassFromString(@"CAMetalLayer")])
|
|
{
|
|
m_metalLayer = (CAMetalLayer*)layer;
|
|
}
|
|
else
|
|
{
|
|
[contentView setWantsLayer:YES];
|
|
m_metalLayer = [CAMetalLayer layer];
|
|
[contentView setLayer:m_metalLayer];
|
|
}
|
|
};
|
|
|
|
if ([NSThread isMainThread])
|
|
{
|
|
setLayer();
|
|
}
|
|
else
|
|
{
|
|
bx::Semaphore semaphore;
|
|
bx::Semaphore* psemaphore = &semaphore;
|
|
|
|
CFRunLoopPerformBlock([[NSRunLoop mainRunLoop] getCFRunLoop],
|
|
kCFRunLoopCommonModes,
|
|
^{
|
|
setLayer();
|
|
psemaphore->post();
|
|
});
|
|
semaphore.wait();
|
|
}
|
|
}
|
|
}
|
|
#endif // BX_PLATFORM_*
|
|
}
|
|
|
|
if (NULL == m_metalLayer)
|
|
{
|
|
BX_WARN(NULL != s_renderMtl->m_device, "Unable to create Metal device.");
|
|
return;
|
|
}
|
|
|
|
m_metalLayer.device = s_renderMtl->m_device;
|
|
m_metalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm;
|
|
m_metalLayer.magnificationFilter = kCAFilterNearest;
|
|
m_nwh = _nwh;
|
|
retain(m_metalLayer);
|
|
}
|
|
|
|
void SwapChainMtl::resize(FrameBufferMtl &_frameBuffer, uint32_t _width, uint32_t _height, uint32_t _flags, uint32_t _maximumDrawableCount)
|
|
{
|
|
const int32_t sampleCount = s_msaa[(_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
|
|
|
|
#if BX_PLATFORM_OSX
|
|
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101300
|
|
if (@available(macOS 10.13, *) )
|
|
{
|
|
m_metalLayer.displaySyncEnabled = 0 != (_flags&BGFX_RESET_VSYNC);
|
|
}
|
|
if (@available(macOS 10.13.2, *) )
|
|
{
|
|
m_metalLayer.maximumDrawableCount = bx::clamp<uint32_t>(_maximumDrawableCount != 0 ? _maximumDrawableCount : BGFX_CONFIG_MAX_FRAME_LATENCY, 2, 3);
|
|
}
|
|
#endif // __MAC_OS_X_VERSION_MAX_ALLOWED >= 101300
|
|
#endif // BX_PLATFORM_OSX
|
|
|
|
m_metalLayer.drawableSize = CGSizeMake(_width, _height);
|
|
m_metalLayer.pixelFormat = (_flags & BGFX_RESET_SRGB_BACKBUFFER)
|
|
? MTLPixelFormatBGRA8Unorm_sRGB
|
|
: MTLPixelFormatBGRA8Unorm
|
|
;
|
|
|
|
TextureDescriptor desc = s_renderMtl->m_textureDescriptor;
|
|
|
|
desc.textureType = sampleCount > 1 ? MTLTextureType2DMultisample : MTLTextureType2D;
|
|
|
|
if (s_renderMtl->m_hasPixelFormatDepth32Float_Stencil8)
|
|
{
|
|
desc.pixelFormat = MTLPixelFormatDepth32Float_Stencil8;
|
|
}
|
|
else
|
|
{
|
|
desc.pixelFormat = MTLPixelFormatDepth32Float;
|
|
}
|
|
|
|
desc.width = _width;
|
|
desc.height = _height;
|
|
desc.depth = 1;
|
|
desc.mipmapLevelCount = 1;
|
|
desc.sampleCount = sampleCount;
|
|
desc.arrayLength = 1;
|
|
|
|
if (s_renderMtl->m_iOS9Runtime
|
|
|| s_renderMtl->m_macOS11Runtime)
|
|
{
|
|
desc.cpuCacheMode = MTLCPUCacheModeDefaultCache;
|
|
desc.storageMode = MTLStorageModePrivate;
|
|
desc.usage = MTLTextureUsageRenderTarget;
|
|
}
|
|
|
|
if (NULL != m_backBufferDepth)
|
|
{
|
|
release(m_backBufferDepth);
|
|
}
|
|
|
|
m_backBufferDepth = s_renderMtl->m_device.newTextureWithDescriptor(desc);
|
|
|
|
if (NULL != m_backBufferStencil)
|
|
{
|
|
release(m_backBufferStencil);
|
|
}
|
|
|
|
if (s_renderMtl->m_hasPixelFormatDepth32Float_Stencil8)
|
|
{
|
|
m_backBufferStencil = m_backBufferDepth;
|
|
retain(m_backBufferStencil);
|
|
}
|
|
else
|
|
{
|
|
desc.pixelFormat = MTLPixelFormatStencil8;
|
|
m_backBufferStencil = s_renderMtl->m_device.newTextureWithDescriptor(desc);
|
|
}
|
|
|
|
if (sampleCount > 1)
|
|
{
|
|
if (NULL != m_backBufferColorMsaa)
|
|
{
|
|
release(m_backBufferColorMsaa);
|
|
}
|
|
|
|
desc.pixelFormat = m_metalLayer.pixelFormat;
|
|
m_backBufferColorMsaa = s_renderMtl->m_device.newTextureWithDescriptor(desc);
|
|
}
|
|
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(1);
|
|
murmur.add( (uint32_t)m_metalLayer.pixelFormat);
|
|
murmur.add( (uint32_t)m_backBufferDepth.pixelFormat() );
|
|
murmur.add( (uint32_t)m_backBufferStencil.pixelFormat() );
|
|
murmur.add( (uint32_t)sampleCount);
|
|
_frameBuffer.m_pixelFormatHash = murmur.end();
|
|
}
|
|
|
|
id <MTLTexture> SwapChainMtl::currentDrawableTexture()
|
|
{
|
|
if (NULL == m_drawableTexture)
|
|
{
|
|
m_drawable = m_metalLayer.nextDrawable;
|
|
if (m_drawable != NULL)
|
|
{
|
|
m_drawableTexture = m_drawable.texture;
|
|
retain(m_drawableTexture);
|
|
retain(m_drawable); // keep alive to be useable at 'flip'
|
|
}
|
|
else
|
|
{
|
|
TextureDescriptor desc = s_renderMtl->m_textureDescriptor;
|
|
desc.textureType = MTLTextureType2D;
|
|
desc.pixelFormat = m_metalLayer.pixelFormat;
|
|
desc.width = m_metalLayer.drawableSize.width;
|
|
desc.height = m_metalLayer.drawableSize.height;
|
|
desc.depth = 1;
|
|
desc.mipmapLevelCount = 1;
|
|
desc.sampleCount = 1;
|
|
desc.arrayLength = 1;
|
|
|
|
if (s_renderMtl->m_iOS9Runtime
|
|
|| s_renderMtl->m_macOS11Runtime)
|
|
{
|
|
desc.cpuCacheMode = MTLCPUCacheModeDefaultCache;
|
|
desc.storageMode = BX_ENABLED(BX_PLATFORM_IOS)
|
|
? (MTLStorageMode)0 // MTLStorageModeShared
|
|
: (MTLStorageMode)1 // MTLStorageModeManaged
|
|
;
|
|
|
|
desc.usage = MTLTextureUsageRenderTarget;
|
|
}
|
|
|
|
m_drawableTexture = s_renderMtl->m_device.newTextureWithDescriptor(desc);
|
|
}
|
|
}
|
|
|
|
return m_drawableTexture;
|
|
}
|
|
|
|
void FrameBufferMtl::create(uint8_t _num, const Attachment* _attachment)
|
|
{
|
|
m_swapChain = NULL;
|
|
m_denseIdx = UINT16_MAX;
|
|
m_num = 0;
|
|
m_width = 0;
|
|
m_height = 0;
|
|
|
|
for (uint32_t ii = 0; ii < _num; ++ii)
|
|
{
|
|
const Attachment& at = _attachment[ii];
|
|
TextureHandle handle = at.handle;
|
|
|
|
if (isValid(handle) )
|
|
{
|
|
const TextureMtl& texture = s_renderMtl->m_textures[handle.idx];
|
|
|
|
if (0 == m_width)
|
|
{
|
|
m_width = texture.m_width;
|
|
m_height = texture.m_height;
|
|
}
|
|
|
|
if (bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
|
|
{
|
|
m_depthHandle = handle;
|
|
m_depthAttachment = at;
|
|
}
|
|
else
|
|
{
|
|
m_colorHandle[m_num] = handle;
|
|
m_colorAttachment[m_num] = at;
|
|
m_num++;
|
|
}
|
|
}
|
|
}
|
|
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(m_num);
|
|
|
|
for (uint32_t ii = 0; ii < m_num; ++ii)
|
|
{
|
|
const TextureMtl& texture = s_renderMtl->m_textures[m_colorHandle[ii].idx];
|
|
murmur.add(uint32_t(texture.m_ptr.pixelFormat() ) );
|
|
}
|
|
|
|
if (!isValid(m_depthHandle) )
|
|
{
|
|
murmur.add(uint32_t(MTLPixelFormatInvalid) );
|
|
murmur.add(uint32_t(MTLPixelFormatInvalid) );
|
|
}
|
|
else
|
|
{
|
|
const TextureMtl& depthTexture = s_renderMtl->m_textures[m_depthHandle.idx];
|
|
murmur.add(uint32_t(depthTexture.m_ptr.pixelFormat() ) );
|
|
murmur.add(NULL != depthTexture.m_ptrStencil
|
|
? uint32_t(depthTexture.m_ptrStencil.pixelFormat() )
|
|
: uint32_t(MTLPixelFormatInvalid)
|
|
);
|
|
}
|
|
|
|
murmur.add(1); // SampleCount
|
|
|
|
m_pixelFormatHash = murmur.end();
|
|
}
|
|
|
|
void FrameBufferMtl::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
|
|
{
|
|
BX_UNUSED(_format, _depthFormat);
|
|
m_swapChain = BX_NEW(g_allocator, SwapChainMtl);
|
|
m_num = 0;
|
|
m_width = _width;
|
|
m_height = _height;
|
|
m_nwh = _nwh;
|
|
m_denseIdx = _denseIdx;
|
|
|
|
m_swapChain->init(_nwh);
|
|
}
|
|
|
|
void FrameBufferMtl::postReset()
|
|
{
|
|
}
|
|
|
|
uint16_t FrameBufferMtl::destroy()
|
|
{
|
|
if (NULL != m_swapChain)
|
|
{
|
|
BX_DELETE(g_allocator, m_swapChain);
|
|
m_swapChain = NULL;
|
|
}
|
|
|
|
m_num = 0;
|
|
m_nwh = NULL;
|
|
m_depthHandle.idx = kInvalidHandle;
|
|
|
|
uint16_t denseIdx = m_denseIdx;
|
|
m_denseIdx = UINT16_MAX;
|
|
|
|
return denseIdx;
|
|
}
|
|
|
|
void FrameBufferMtl::resolve()
|
|
{
|
|
BlitCommandEncoder bce = s_renderMtl->getBlitCommandEncoder();
|
|
for (uint32_t ii = 0; ii < m_num; ++ii)
|
|
{
|
|
if (0 != (m_colorAttachment[ii].resolve & BGFX_RESOLVE_AUTO_GEN_MIPS))
|
|
{
|
|
const TextureMtl& texture = s_renderMtl->m_textures[m_colorHandle[ii].idx];
|
|
const bool isRenderTarget = (texture.m_flags & BGFX_TEXTURE_RT_MASK);
|
|
const bool fmtSupport = 0 != (g_caps.formats[texture.m_textureFormat] & BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN);
|
|
if (isRenderTarget
|
|
&& fmtSupport
|
|
&& texture.m_numMips > 1)
|
|
{
|
|
bce.generateMipmapsForTexture(texture.m_ptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
s_renderMtl->endEncoding();
|
|
}
|
|
|
|
void CommandQueueMtl::init(Device _device)
|
|
{
|
|
m_commandQueue = _device.newCommandQueue();
|
|
m_framesSemaphore.post(BGFX_CONFIG_MAX_FRAME_LATENCY);
|
|
}
|
|
|
|
void CommandQueueMtl::shutdown()
|
|
{
|
|
finish(true);
|
|
MTL_RELEASE(m_commandQueue);
|
|
}
|
|
|
|
CommandBuffer CommandQueueMtl::alloc()
|
|
{
|
|
m_activeCommandBuffer = m_commandQueue.commandBuffer();
|
|
retain(m_activeCommandBuffer);
|
|
return m_activeCommandBuffer;
|
|
}
|
|
|
|
inline void commandBufferFinishedCallback(void* _data)
|
|
{
|
|
CommandQueueMtl* queue = (CommandQueueMtl*)_data;
|
|
|
|
if (queue)
|
|
{
|
|
queue->m_framesSemaphore.post();
|
|
}
|
|
}
|
|
|
|
void CommandQueueMtl::kick(bool _endFrame, bool _waitForFinish)
|
|
{
|
|
if (m_activeCommandBuffer)
|
|
{
|
|
if (_endFrame)
|
|
{
|
|
m_releaseWriteIndex = (m_releaseWriteIndex + 1) % BGFX_CONFIG_MAX_FRAME_LATENCY;
|
|
m_activeCommandBuffer.addCompletedHandler(commandBufferFinishedCallback, this);
|
|
}
|
|
|
|
m_activeCommandBuffer.commit();
|
|
|
|
if (_waitForFinish)
|
|
{
|
|
m_activeCommandBuffer.waitUntilCompleted();
|
|
}
|
|
|
|
MTL_RELEASE(m_activeCommandBuffer);
|
|
}
|
|
}
|
|
|
|
void CommandQueueMtl::finish(bool _finishAll)
|
|
{
|
|
if (_finishAll)
|
|
{
|
|
uint32_t count = m_activeCommandBuffer != NULL
|
|
? 2
|
|
: 3
|
|
;
|
|
|
|
for (uint32_t ii = 0; ii < count; ++ii)
|
|
{
|
|
consume();
|
|
}
|
|
|
|
m_framesSemaphore.post(count);
|
|
}
|
|
else
|
|
{
|
|
consume();
|
|
}
|
|
}
|
|
|
|
void CommandQueueMtl::release(NSObject* _ptr)
|
|
{
|
|
m_release[m_releaseWriteIndex].push_back(_ptr);
|
|
}
|
|
|
|
void CommandQueueMtl::consume()
|
|
{
|
|
m_framesSemaphore.wait();
|
|
m_releaseReadIndex = (m_releaseReadIndex + 1) % BGFX_CONFIG_MAX_FRAME_LATENCY;
|
|
|
|
ResourceArray& ra = m_release[m_releaseReadIndex];
|
|
|
|
for (ResourceArray::iterator it = ra.begin(), itEnd = ra.end(); it != itEnd; ++it)
|
|
{
|
|
bgfx::mtl::release(*it);
|
|
}
|
|
|
|
ra.clear();
|
|
}
|
|
|
|
void TimerQueryMtl::init()
|
|
{
|
|
m_frequency = bx::getHPFrequency();
|
|
}
|
|
|
|
void TimerQueryMtl::shutdown()
|
|
{
|
|
}
|
|
|
|
uint32_t TimerQueryMtl::begin(uint32_t _resultIdx, uint32_t _frameNum)
|
|
{
|
|
BX_UNUSED(_resultIdx);
|
|
BX_UNUSED(_frameNum);
|
|
return 0;
|
|
}
|
|
|
|
void TimerQueryMtl::end(uint32_t _idx)
|
|
{
|
|
BX_UNUSED(_idx);
|
|
}
|
|
|
|
static void setTimestamp(void* _data)
|
|
{
|
|
*( (int64_t*)_data) = bx::getHPCounter();
|
|
}
|
|
|
|
void TimerQueryMtl::addHandlers(CommandBuffer& _commandBuffer)
|
|
{
|
|
while (0 == m_control.reserve(1) )
|
|
{
|
|
m_control.consume(1);
|
|
}
|
|
|
|
uint32_t offset = m_control.m_current;
|
|
|
|
_commandBuffer.addScheduledHandler(setTimestamp, &m_result[offset].m_begin);
|
|
_commandBuffer.addCompletedHandler(setTimestamp, &m_result[offset].m_end);
|
|
m_control.commit(1);
|
|
}
|
|
|
|
bool TimerQueryMtl::get()
|
|
{
|
|
if (0 != m_control.available() )
|
|
{
|
|
uint32_t offset = m_control.m_read;
|
|
m_begin = m_result[offset].m_begin;
|
|
m_end = m_result[offset].m_end;
|
|
m_elapsed = m_end - m_begin;
|
|
|
|
m_control.consume(1);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void OcclusionQueryMTL::postReset()
|
|
{
|
|
MTL_RELEASE(m_buffer);
|
|
}
|
|
|
|
void OcclusionQueryMTL::preReset()
|
|
{
|
|
m_buffer = s_renderMtl->m_device.newBufferWithLength(BX_COUNTOF(m_query) * 8, 0);
|
|
}
|
|
|
|
void OcclusionQueryMTL::begin(RenderCommandEncoder& _rce, Frame* _render, OcclusionQueryHandle _handle)
|
|
{
|
|
while (0 == m_control.reserve(1) )
|
|
{
|
|
resolve(_render, true);
|
|
}
|
|
|
|
Query& query = m_query[m_control.m_current];
|
|
query.m_handle = _handle;
|
|
uint32_t offset = _handle.idx * 8;
|
|
_rce.setVisibilityResultMode(MTLVisibilityResultModeBoolean, offset);
|
|
}
|
|
|
|
void OcclusionQueryMTL::end(RenderCommandEncoder& _rce)
|
|
{
|
|
Query& query = m_query[m_control.m_current];
|
|
uint32_t offset = query.m_handle.idx * 8;
|
|
_rce.setVisibilityResultMode(MTLVisibilityResultModeDisabled, offset);
|
|
m_control.commit(1);
|
|
}
|
|
|
|
void OcclusionQueryMTL::resolve(Frame* _render, bool _wait)
|
|
{
|
|
BX_UNUSED(_wait);
|
|
|
|
while (0 != m_control.available() )
|
|
{
|
|
Query& query = m_query[m_control.m_read];
|
|
|
|
if (isValid(query.m_handle) )
|
|
{
|
|
uint64_t result = ( (uint64_t*)m_buffer.contents() )[query.m_handle.idx];
|
|
_render->m_occlusion[query.m_handle.idx] = int32_t(result);
|
|
}
|
|
|
|
m_control.consume(1);
|
|
}
|
|
}
|
|
|
|
void OcclusionQueryMTL::invalidate(OcclusionQueryHandle _handle)
|
|
{
|
|
const uint32_t size = m_control.m_size;
|
|
|
|
for (uint32_t ii = 0, num = m_control.available(); ii < num; ++ii)
|
|
{
|
|
Query& query = m_query[(m_control.m_read + ii) % size];
|
|
if (query.m_handle.idx == _handle.idx)
|
|
{
|
|
query.m_handle.idx = bgfx::kInvalidHandle;
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererContextMtl::submitBlit(BlitState& _bs, uint16_t _view)
|
|
{
|
|
if (!_bs.hasItem(_view) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
endEncoding();
|
|
|
|
m_blitCommandEncoder = getBlitCommandEncoder();
|
|
|
|
while (_bs.hasItem(_view) )
|
|
{
|
|
const BlitItem& blit = _bs.advance();
|
|
|
|
const TextureMtl& src = m_textures[blit.m_src.idx];
|
|
const TextureMtl& dst = m_textures[blit.m_dst.idx];
|
|
|
|
#if BX_PLATFORM_OSX
|
|
bool readBack = !!(dst.m_flags & BGFX_TEXTURE_READ_BACK);
|
|
#endif // BX_PLATFORM_OSX
|
|
|
|
if (MTLTextureType3D == src.m_ptr.textureType() )
|
|
{
|
|
m_blitCommandEncoder.copyFromTexture(
|
|
src.m_ptr
|
|
, 0
|
|
, 0
|
|
, MTLOriginMake(blit.m_srcX, blit.m_srcY, blit.m_srcZ)
|
|
, MTLSizeMake(blit.m_width, blit.m_height, bx::uint32_imax(blit.m_depth, 1) )
|
|
, dst.m_ptr
|
|
, 0
|
|
, 0
|
|
, MTLOriginMake(blit.m_dstX, blit.m_dstY, blit.m_dstZ)
|
|
);
|
|
#if BX_PLATFORM_OSX
|
|
if (m_macOS11Runtime
|
|
&& readBack)
|
|
{
|
|
m_blitCommandEncoder.synchronizeResource(dst.m_ptr);
|
|
}
|
|
#endif // BX_PLATFORM_OSX
|
|
}
|
|
else
|
|
{
|
|
m_blitCommandEncoder.copyFromTexture(
|
|
src.m_ptr
|
|
, blit.m_srcZ
|
|
, blit.m_srcMip
|
|
, MTLOriginMake(blit.m_srcX, blit.m_srcY, 0)
|
|
, MTLSizeMake(blit.m_width, blit.m_height, 1)
|
|
, dst.m_ptr
|
|
, blit.m_dstZ
|
|
, blit.m_dstMip
|
|
, MTLOriginMake(blit.m_dstX, blit.m_dstY, 0)
|
|
);
|
|
#if BX_PLATFORM_OSX
|
|
if (m_macOS11Runtime
|
|
&& readBack)
|
|
{
|
|
m_blitCommandEncoder.synchronizeTexture(dst.m_ptr, 0, blit.m_dstMip);
|
|
}
|
|
#endif // BX_PLATFORM_OSX
|
|
}
|
|
}
|
|
|
|
if (0 != m_blitCommandEncoder)
|
|
{
|
|
m_blitCommandEncoder.endEncoding();
|
|
m_blitCommandEncoder = 0;
|
|
}
|
|
}
|
|
|
|
void RendererContextMtl::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
|
|
{
|
|
m_cmd.finish(false);
|
|
|
|
if (NULL == m_commandBuffer)
|
|
{
|
|
m_commandBuffer = m_cmd.alloc();
|
|
}
|
|
|
|
BGFX_MTL_PROFILER_BEGIN_LITERAL("rendererSubmit", kColorFrame);
|
|
|
|
int64_t timeBegin = bx::getHPCounter();
|
|
int64_t captureElapsed = 0;
|
|
|
|
m_gpuTimer.addHandlers(m_commandBuffer);
|
|
|
|
if (m_blitCommandEncoder)
|
|
{
|
|
m_blitCommandEncoder.endEncoding();
|
|
m_blitCommandEncoder = 0;
|
|
}
|
|
|
|
updateResolution(_render->m_resolution);
|
|
|
|
if (0 != _render->m_numScreenShots
|
|
|| NULL != m_capture)
|
|
{
|
|
if (m_screenshotTarget)
|
|
{
|
|
if (m_screenshotTarget.width() != m_resolution.width
|
|
|| m_screenshotTarget.height() != m_resolution.height)
|
|
{
|
|
MTL_RELEASE(m_screenshotTarget);
|
|
}
|
|
}
|
|
|
|
if (NULL == m_screenshotTarget)
|
|
{
|
|
m_textureDescriptor.textureType = MTLTextureType2D;
|
|
m_textureDescriptor.pixelFormat = m_mainFrameBuffer.m_swapChain->m_metalLayer.pixelFormat;
|
|
m_textureDescriptor.width = m_resolution.width;
|
|
m_textureDescriptor.height = m_resolution.height;
|
|
m_textureDescriptor.depth = 1;
|
|
m_textureDescriptor.mipmapLevelCount = 1;
|
|
m_textureDescriptor.sampleCount = 1;
|
|
m_textureDescriptor.arrayLength = 1;
|
|
|
|
if (m_iOS9Runtime
|
|
|| m_macOS11Runtime)
|
|
{
|
|
m_textureDescriptor.cpuCacheMode = MTLCPUCacheModeDefaultCache;
|
|
m_textureDescriptor.storageMode = BX_ENABLED(BX_PLATFORM_IOS)
|
|
? (MTLStorageMode)0 // MTLStorageModeShared
|
|
: (MTLStorageMode)1 // MTLStorageModeManaged
|
|
;
|
|
|
|
m_textureDescriptor.usage = 0
|
|
| MTLTextureUsageRenderTarget
|
|
| MTLTextureUsageShaderRead
|
|
;
|
|
}
|
|
|
|
m_screenshotTarget = m_device.newTextureWithDescriptor(m_textureDescriptor);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MTL_RELEASE(m_screenshotTarget);
|
|
}
|
|
|
|
m_uniformBuffer = m_uniformBuffers[m_bufferIndex];
|
|
m_bufferIndex = (m_bufferIndex + 1) % BGFX_CONFIG_MAX_FRAME_LATENCY;
|
|
m_uniformBufferVertexOffset = 0;
|
|
m_uniformBufferFragmentOffset = 0;
|
|
|
|
if (0 < _render->m_iboffset)
|
|
{
|
|
BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
|
|
TransientIndexBuffer* ib = _render->m_transientIb;
|
|
m_indexBuffers[ib->handle.idx].update(0, bx::strideAlign(_render->m_iboffset,4), ib->data, true);
|
|
}
|
|
|
|
if (0 < _render->m_vboffset)
|
|
{
|
|
BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
|
|
TransientVertexBuffer* vb = _render->m_transientVb;
|
|
m_vertexBuffers[vb->handle.idx].update(0, bx::strideAlign(_render->m_vboffset,4), vb->data, true);
|
|
}
|
|
|
|
_render->sort();
|
|
|
|
RenderDraw currentState;
|
|
currentState.clear();
|
|
currentState.m_stateFlags = BGFX_STATE_NONE;
|
|
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
|
|
|
RenderBind currentBind;
|
|
currentBind.clear();
|
|
|
|
static ViewState viewState;
|
|
viewState.reset(_render);
|
|
uint32_t blendFactor = 0;
|
|
|
|
bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
|
|
|
|
ProgramHandle currentProgram = BGFX_INVALID_HANDLE;
|
|
SortKey key;
|
|
uint16_t view = UINT16_MAX;
|
|
FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
|
|
|
|
BlitState bs(_render);
|
|
|
|
const uint64_t primType = 0;
|
|
uint8_t primIndex = uint8_t(primType>>BGFX_STATE_PT_SHIFT);
|
|
PrimInfo prim = s_primInfo[primIndex];
|
|
const uint32_t maxComputeBindings = g_caps.limits.maxComputeBindings;
|
|
const uint32_t maxTextureSamplers = g_caps.limits.maxTextureSamplers;
|
|
|
|
RenderCommandEncoder rce;
|
|
PipelineStateMtl* currentPso = NULL;
|
|
|
|
bool wasCompute = false;
|
|
bool viewHasScissor = false;
|
|
Rect viewScissorRect;
|
|
viewScissorRect.clear();
|
|
|
|
uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumDrawIndirect[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumIndices = 0;
|
|
uint32_t statsKeyType[2] = {};
|
|
|
|
Profiler<TimerQueryMtl> profiler(
|
|
_render
|
|
, m_gpuTimer
|
|
, s_viewName
|
|
);
|
|
|
|
m_occlusionQuery.resolve(_render);
|
|
|
|
if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
|
|
{
|
|
viewState.m_rect = _render->m_view[0].m_rect;
|
|
int32_t numItems = _render->m_numRenderItems;
|
|
|
|
for (int32_t item = 0; item < numItems;)
|
|
{
|
|
const uint64_t encodedKey = _render->m_sortKeys[item];
|
|
const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
|
|
statsKeyType[isCompute]++;
|
|
|
|
const bool viewChanged = 0
|
|
|| key.m_view != view
|
|
|| item == numItems
|
|
;
|
|
|
|
const uint32_t itemIdx = _render->m_sortValues[item];
|
|
const RenderItem& renderItem = _render->m_renderItem[itemIdx];
|
|
const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
|
|
++item;
|
|
|
|
if (viewChanged
|
|
|| (!isCompute && wasCompute) )
|
|
{
|
|
view = key.m_view;
|
|
currentProgram = BGFX_INVALID_HANDLE;
|
|
|
|
if (item > 1)
|
|
{
|
|
profiler.end();
|
|
}
|
|
|
|
BGFX_MTL_PROFILER_END();
|
|
setViewType(view, " ");
|
|
BGFX_MTL_PROFILER_BEGIN(view, kColorView);
|
|
|
|
profiler.begin(view);
|
|
|
|
viewState.m_rect = _render->m_view[view].m_rect;
|
|
|
|
submitBlit(bs, view);
|
|
|
|
if (!isCompute)
|
|
{
|
|
const Rect& scissorRect = _render->m_view[view].m_scissor;
|
|
viewHasScissor = !scissorRect.isZero();
|
|
viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
|
|
Clear& clr = _render->m_view[view].m_clear;
|
|
|
|
Rect viewRect = viewState.m_rect;
|
|
bool clearWithRenderPass = false;
|
|
|
|
if (NULL == m_renderCommandEncoder
|
|
|| fbh.idx != _render->m_view[view].m_fbh.idx)
|
|
{
|
|
endEncoding();
|
|
|
|
RenderPassDescriptor renderPassDescriptor = newRenderPassDescriptor();
|
|
renderPassDescriptor.visibilityResultBuffer = m_occlusionQuery.m_buffer;
|
|
|
|
fbh = _render->m_view[view].m_fbh;
|
|
|
|
uint32_t width = m_resolution.width;
|
|
uint32_t height = m_resolution.height;
|
|
|
|
if (isValid(fbh) )
|
|
{
|
|
FrameBufferMtl& frameBuffer = m_frameBuffers[fbh.idx];
|
|
width = frameBuffer.m_width;
|
|
height = frameBuffer.m_height;
|
|
}
|
|
|
|
clearWithRenderPass = true
|
|
&& 0 == viewRect.m_x
|
|
&& 0 == viewRect.m_y
|
|
&& width == viewRect.m_width
|
|
&& height == viewRect.m_height
|
|
;
|
|
|
|
setFrameBuffer(renderPassDescriptor, fbh);
|
|
|
|
if (clearWithRenderPass)
|
|
{
|
|
for (uint32_t ii = 0; ii < g_caps.limits.maxFBAttachments; ++ii)
|
|
{
|
|
MTLRenderPassColorAttachmentDescriptor* desc = renderPassDescriptor.colorAttachments[ii];
|
|
|
|
if (desc.texture != NULL)
|
|
{
|
|
if (0 != (BGFX_CLEAR_COLOR & clr.m_flags) )
|
|
{
|
|
if (0 != (BGFX_CLEAR_COLOR_USE_PALETTE & clr.m_flags) )
|
|
{
|
|
uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, clr.m_index[ii]);
|
|
const float* rgba = _render->m_colorPalette[index];
|
|
const float rr = rgba[0];
|
|
const float gg = rgba[1];
|
|
const float bb = rgba[2];
|
|
const float aa = rgba[3];
|
|
desc.clearColor = MTLClearColorMake(rr, gg, bb, aa);
|
|
}
|
|
else
|
|
{
|
|
float rr = clr.m_index[0]*1.0f/255.0f;
|
|
float gg = clr.m_index[1]*1.0f/255.0f;
|
|
float bb = clr.m_index[2]*1.0f/255.0f;
|
|
float aa = clr.m_index[3]*1.0f/255.0f;
|
|
desc.clearColor = MTLClearColorMake(rr, gg, bb, aa);
|
|
}
|
|
|
|
desc.loadAction = MTLLoadActionClear;
|
|
}
|
|
else
|
|
{
|
|
desc.loadAction = MTLLoadActionLoad;
|
|
}
|
|
|
|
if (NULL != m_capture
|
|
&& !isValid(fbh)
|
|
&& m_hasStoreActionStoreAndMultisampleResolve)
|
|
{
|
|
desc.storeAction = desc.texture.sampleCount > 1 ? MTLStoreActionStoreAndMultisampleResolve : MTLStoreActionStore;
|
|
|
|
}
|
|
else
|
|
{
|
|
desc.storeAction = desc.texture.sampleCount > 1 ? MTLStoreActionMultisampleResolve : MTLStoreActionStore;
|
|
}
|
|
}
|
|
}
|
|
|
|
RenderPassDepthAttachmentDescriptor depthAttachment = renderPassDescriptor.depthAttachment;
|
|
|
|
if (NULL != depthAttachment.texture)
|
|
{
|
|
depthAttachment.clearDepth = clr.m_depth;
|
|
depthAttachment.loadAction = 0 != (BGFX_CLEAR_DEPTH & clr.m_flags)
|
|
? MTLLoadActionClear
|
|
: MTLLoadActionLoad
|
|
;
|
|
depthAttachment.storeAction = NULL != m_mainFrameBuffer.m_swapChain->m_backBufferColorMsaa
|
|
? MTLStoreActionDontCare
|
|
: MTLStoreActionStore
|
|
;
|
|
}
|
|
|
|
RenderPassStencilAttachmentDescriptor stencilAttachment = renderPassDescriptor.stencilAttachment;
|
|
|
|
if (NULL != stencilAttachment.texture)
|
|
{
|
|
stencilAttachment.clearStencil = clr.m_stencil;
|
|
stencilAttachment.loadAction = 0 != (BGFX_CLEAR_STENCIL & clr.m_flags)
|
|
? MTLLoadActionClear
|
|
: MTLLoadActionLoad
|
|
;
|
|
stencilAttachment.storeAction = NULL != m_mainFrameBuffer.m_swapChain->m_backBufferColorMsaa
|
|
? MTLStoreActionDontCare
|
|
: MTLStoreActionStore
|
|
;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (uint32_t ii = 0; ii < g_caps.limits.maxFBAttachments; ++ii)
|
|
{
|
|
MTLRenderPassColorAttachmentDescriptor* desc = renderPassDescriptor.colorAttachments[ii];
|
|
if (desc.texture != NULL)
|
|
{
|
|
desc.loadAction = MTLLoadActionLoad;
|
|
|
|
if (NULL != m_capture
|
|
&& !isValid(fbh)
|
|
&& m_hasStoreActionStoreAndMultisampleResolve)
|
|
{
|
|
desc.storeAction = desc.texture.sampleCount > 1 ? MTLStoreActionStoreAndMultisampleResolve : MTLStoreActionStore;
|
|
|
|
}
|
|
else
|
|
{
|
|
desc.storeAction = desc.texture.sampleCount > 1 ? MTLStoreActionMultisampleResolve : MTLStoreActionStore;
|
|
}
|
|
}
|
|
}
|
|
|
|
RenderPassDepthAttachmentDescriptor depthAttachment = renderPassDescriptor.depthAttachment;
|
|
|
|
if (NULL != depthAttachment.texture)
|
|
{
|
|
depthAttachment.loadAction = MTLLoadActionLoad;
|
|
depthAttachment.storeAction = MTLStoreActionStore;
|
|
}
|
|
|
|
RenderPassStencilAttachmentDescriptor stencilAttachment = renderPassDescriptor.stencilAttachment;
|
|
|
|
if (NULL != stencilAttachment.texture)
|
|
{
|
|
stencilAttachment.loadAction = MTLLoadActionLoad;
|
|
stencilAttachment.storeAction = MTLStoreActionStore;
|
|
}
|
|
}
|
|
|
|
rce = m_commandBuffer.renderCommandEncoderWithDescriptor(renderPassDescriptor);
|
|
m_renderCommandEncoder = rce;
|
|
m_renderCommandEncoderFrameBufferHandle = fbh;
|
|
MTL_RELEASE(renderPassDescriptor);
|
|
}
|
|
else if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
|
|
{
|
|
rce.popDebugGroup();
|
|
}
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
|
|
{
|
|
rce.pushDebugGroup(s_viewName[view]);
|
|
}
|
|
|
|
rce.setTriangleFillMode(wireframe ? MTLTriangleFillModeLines : MTLTriangleFillModeFill);
|
|
|
|
MTLViewport vp;
|
|
vp.originX = viewState.m_rect.m_x;
|
|
vp.originY = viewState.m_rect.m_y;
|
|
vp.width = viewState.m_rect.m_width;
|
|
vp.height = viewState.m_rect.m_height;
|
|
vp.znear = 0.0f;
|
|
vp.zfar = 1.0f;
|
|
rce.setViewport(vp);
|
|
|
|
MTLScissorRect sciRect = {
|
|
viewState.m_rect.m_x,
|
|
viewState.m_rect.m_y,
|
|
viewState.m_rect.m_width,
|
|
viewState.m_rect.m_height
|
|
};
|
|
rce.setScissorRect(sciRect);
|
|
|
|
if (BGFX_CLEAR_NONE != (clr.m_flags & BGFX_CLEAR_MASK)
|
|
&& !clearWithRenderPass)
|
|
{
|
|
clearQuad(_clearQuad, viewState.m_rect, clr, _render->m_colorPalette);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (isCompute)
|
|
{
|
|
if (!wasCompute)
|
|
{
|
|
wasCompute = true;
|
|
|
|
endEncoding();
|
|
rce = NULL;
|
|
|
|
setViewType(view, "C");
|
|
BGFX_MTL_PROFILER_END();
|
|
BGFX_MTL_PROFILER_BEGIN(view, kColorCompute);
|
|
|
|
m_computeCommandEncoder = m_commandBuffer.computeCommandEncoder();
|
|
}
|
|
else if (viewChanged && BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
|
|
{
|
|
m_computeCommandEncoder.popDebugGroup();
|
|
}
|
|
|
|
if (viewChanged
|
|
&& BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
|
|
{
|
|
s_viewName[view][3] = L'C';
|
|
m_computeCommandEncoder.pushDebugGroup(s_viewName[view]);
|
|
s_viewName[view][3] = L' ';
|
|
}
|
|
|
|
const RenderCompute& compute = renderItem.compute;
|
|
|
|
bool programChanged = false;
|
|
rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
|
|
|
|
if (key.m_program.idx != currentProgram.idx)
|
|
{
|
|
currentProgram = key.m_program;
|
|
|
|
currentPso = getComputePipelineState(currentProgram);
|
|
|
|
if (NULL == currentPso)
|
|
{
|
|
currentProgram = BGFX_INVALID_HANDLE;
|
|
continue;
|
|
}
|
|
|
|
m_computeCommandEncoder.setComputePipelineState(currentPso->m_cps);
|
|
programChanged = true;
|
|
}
|
|
|
|
if (isValid(currentProgram)
|
|
&& NULL != currentPso)
|
|
{
|
|
uint32_t vertexUniformBufferSize = currentPso->m_vshConstantBufferSize;
|
|
|
|
if (0 != vertexUniformBufferSize)
|
|
{
|
|
m_uniformBufferVertexOffset = bx::alignUp(
|
|
m_uniformBufferVertexOffset
|
|
, currentPso->m_vshConstantBufferAlignment
|
|
);
|
|
m_computeCommandEncoder.setBuffer(m_uniformBuffer, m_uniformBufferVertexOffset, 0);
|
|
}
|
|
|
|
UniformBuffer* vcb = currentPso->m_vshConstantBuffer;
|
|
if (NULL != vcb)
|
|
{
|
|
commit(*vcb);
|
|
}
|
|
|
|
viewState.setPredefined<4>(this, view, *currentPso, _render, compute);
|
|
|
|
m_uniformBufferVertexOffset += vertexUniformBufferSize;
|
|
}
|
|
BX_UNUSED(programChanged);
|
|
|
|
for (uint8_t stage = 0; stage < maxComputeBindings; ++stage)
|
|
{
|
|
const Binding& bind = renderBind.m_bind[stage];
|
|
if (kInvalidHandle != bind.m_idx)
|
|
{
|
|
switch (bind.m_type)
|
|
{
|
|
case Binding::Image:
|
|
{
|
|
TextureMtl& texture = m_textures[bind.m_idx];
|
|
m_computeCommandEncoder.setTexture(texture.getTextureMipLevel(bind.m_mip), stage);
|
|
}
|
|
break;
|
|
|
|
case Binding::Texture:
|
|
{
|
|
TextureMtl& texture = m_textures[bind.m_idx];
|
|
uint32_t flags = bind.m_samplerFlags;
|
|
|
|
m_computeCommandEncoder.setTexture(texture.m_ptr, stage);
|
|
m_computeCommandEncoder.setSamplerState(
|
|
0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & flags)
|
|
? getSamplerState(flags)
|
|
: texture.m_sampler
|
|
, stage
|
|
);
|
|
}
|
|
break;
|
|
|
|
case Binding::IndexBuffer:
|
|
case Binding::VertexBuffer:
|
|
{
|
|
const BufferMtl& buffer = Binding::IndexBuffer == bind.m_type
|
|
? m_indexBuffers[bind.m_idx]
|
|
: m_vertexBuffers[bind.m_idx]
|
|
;
|
|
m_computeCommandEncoder.setBuffer(buffer.m_ptr, 0, stage + 1);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
MTLSize threadsPerGroup = MTLSizeMake(
|
|
currentPso->m_numThreads[0]
|
|
, currentPso->m_numThreads[1]
|
|
, currentPso->m_numThreads[2]
|
|
);
|
|
|
|
if (isValid(compute.m_indirectBuffer) )
|
|
{
|
|
const VertexBufferMtl& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
|
|
|
|
uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
|
|
? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
|
|
: compute.m_numIndirect
|
|
;
|
|
|
|
uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
|
for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
|
|
{
|
|
m_computeCommandEncoder.dispatchThreadgroupsWithIndirectBuffer(
|
|
vb.m_ptr
|
|
, args
|
|
, threadsPerGroup
|
|
);
|
|
args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_computeCommandEncoder.dispatchThreadgroups(
|
|
MTLSizeMake(compute.m_numX, compute.m_numY, compute.m_numZ)
|
|
, threadsPerGroup
|
|
);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
|
|
bool resetState = viewChanged || wasCompute;
|
|
|
|
if (wasCompute)
|
|
{
|
|
wasCompute = false;
|
|
currentProgram = BGFX_INVALID_HANDLE;
|
|
|
|
setViewType(view, " ");
|
|
BGFX_MTL_PROFILER_END();
|
|
BGFX_MTL_PROFILER_BEGIN(view, kColorDraw);
|
|
}
|
|
|
|
const RenderDraw& draw = renderItem.draw;
|
|
|
|
const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
|
|
{
|
|
const bool occluded = true
|
|
&& isValid(draw.m_occlusionQuery)
|
|
&& !hasOcclusionQuery
|
|
&& !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) )
|
|
;
|
|
|
|
if (occluded
|
|
|| _render->m_frameCache.isZeroArea(viewScissorRect, draw.m_scissor) )
|
|
{
|
|
if (resetState)
|
|
{
|
|
currentState.clear();
|
|
currentState.m_scissor = !draw.m_scissor;
|
|
currentBind.clear();
|
|
}
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
const uint64_t newFlags = draw.m_stateFlags;
|
|
uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
|
|
currentState.m_stateFlags = newFlags;
|
|
|
|
const uint64_t newStencil = draw.m_stencil;
|
|
uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
|
|
currentState.m_stencil = newStencil;
|
|
|
|
if (resetState)
|
|
{
|
|
currentState.clear();
|
|
currentState.m_scissor = !draw.m_scissor;
|
|
changedFlags = BGFX_STATE_MASK;
|
|
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
|
|
currentState.m_stateFlags = newFlags;
|
|
currentState.m_stencil = newStencil;
|
|
|
|
currentBind.clear();
|
|
|
|
currentProgram = BGFX_INVALID_HANDLE;
|
|
setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );
|
|
|
|
const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
|
|
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
|
|
}
|
|
|
|
if (prim.m_type != s_primInfo[primIndex].m_type)
|
|
{
|
|
prim = s_primInfo[primIndex];
|
|
}
|
|
|
|
uint16_t scissor = draw.m_scissor;
|
|
if (currentState.m_scissor != scissor)
|
|
{
|
|
currentState.m_scissor = scissor;
|
|
|
|
MTLScissorRect rc;
|
|
if (UINT16_MAX == scissor)
|
|
{
|
|
if (viewHasScissor)
|
|
{
|
|
rc.x = viewScissorRect.m_x;
|
|
rc.y = viewScissorRect.m_y;
|
|
rc.width = viewScissorRect.m_width;
|
|
rc.height = viewScissorRect.m_height;
|
|
}
|
|
else
|
|
{ // can't disable: set to view rect
|
|
rc.x = viewState.m_rect.m_x;
|
|
rc.y = viewState.m_rect.m_y;
|
|
rc.width = viewState.m_rect.m_width;
|
|
rc.height = viewState.m_rect.m_height;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Rect scissorRect;
|
|
scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
|
|
|
|
rc.x = scissorRect.m_x;
|
|
rc.y = scissorRect.m_y;
|
|
rc.width = scissorRect.m_width;
|
|
rc.height = scissorRect.m_height;
|
|
}
|
|
|
|
rce.setScissorRect(rc);
|
|
}
|
|
|
|
if ( (0
|
|
| BGFX_STATE_WRITE_Z
|
|
| BGFX_STATE_DEPTH_TEST_MASK
|
|
) & changedFlags
|
|
|| 0 != changedStencil)
|
|
{
|
|
setDepthStencilState(newFlags,newStencil);
|
|
}
|
|
|
|
if ( (0
|
|
| BGFX_STATE_CULL_MASK
|
|
| BGFX_STATE_FRONT_CCW
|
|
| BGFX_STATE_ALPHA_REF_MASK
|
|
| BGFX_STATE_PT_MASK
|
|
) & changedFlags)
|
|
{
|
|
if (BGFX_STATE_FRONT_CCW & changedFlags)
|
|
{
|
|
rce.setFrontFacingWinding( (newFlags&BGFX_STATE_FRONT_CCW)
|
|
? MTLWindingCounterClockwise
|
|
: MTLWindingClockwise
|
|
);
|
|
}
|
|
|
|
if (BGFX_STATE_CULL_MASK & changedFlags)
|
|
{
|
|
const uint64_t pt = newFlags&BGFX_STATE_CULL_MASK;
|
|
const uint8_t cullIndex = uint8_t(pt>>BGFX_STATE_CULL_SHIFT);
|
|
rce.setCullMode(s_cullMode[cullIndex]);
|
|
}
|
|
|
|
if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
|
|
{
|
|
uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
|
|
viewState.m_alphaRef = ref/255.0f;
|
|
}
|
|
|
|
const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
|
|
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
|
|
if (prim.m_type != s_primInfo[primIndex].m_type)
|
|
{
|
|
prim = s_primInfo[primIndex];
|
|
}
|
|
}
|
|
|
|
if (blendFactor != draw.m_rgba
|
|
&& !(newFlags & BGFX_STATE_BLEND_INDEPENDENT) )
|
|
{
|
|
const uint32_t rgba = draw.m_rgba;
|
|
float rr = ( (rgba>>24) )/255.0f;
|
|
float gg = ( (rgba>>16)&0xff)/255.0f;
|
|
float bb = ( (rgba>> 8)&0xff)/255.0f;
|
|
float aa = ( (rgba )&0xff)/255.0f;
|
|
rce.setBlendColor(rr,gg,bb,aa);
|
|
|
|
blendFactor = draw.m_rgba;
|
|
}
|
|
|
|
bool programChanged = false;
|
|
rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
|
|
|
|
bool vertexStreamChanged = hasVertexStreamChanged(currentState, draw);
|
|
|
|
if (key.m_program.idx != currentProgram.idx
|
|
|| vertexStreamChanged
|
|
|| (0
|
|
| BGFX_STATE_BLEND_MASK
|
|
| BGFX_STATE_BLEND_EQUATION_MASK
|
|
| BGFX_STATE_WRITE_RGB
|
|
| BGFX_STATE_WRITE_A
|
|
| BGFX_STATE_BLEND_INDEPENDENT
|
|
| BGFX_STATE_MSAA
|
|
| BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
|
|
) & changedFlags
|
|
|| ( (blendFactor != draw.m_rgba) && !!(newFlags & BGFX_STATE_BLEND_INDEPENDENT) ) )
|
|
{
|
|
currentProgram = key.m_program;
|
|
|
|
currentState.m_streamMask = draw.m_streamMask;
|
|
currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
|
|
currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
|
|
currentState.m_instanceDataStride = draw.m_instanceDataStride;
|
|
|
|
const VertexLayout* layouts[BGFX_CONFIG_MAX_VERTEX_STREAMS];
|
|
|
|
uint32_t numVertices = draw.m_numVertices;
|
|
uint8_t numStreams = 0;
|
|
for (uint32_t idx = 0, streamMask = draw.m_streamMask
|
|
; 0 != streamMask
|
|
; streamMask >>= 1, idx += 1, ++numStreams
|
|
)
|
|
{
|
|
const uint32_t ntz = bx::uint32_cnttz(streamMask);
|
|
streamMask >>= ntz;
|
|
idx += ntz;
|
|
|
|
currentState.m_stream[idx].m_layoutHandle = draw.m_stream[idx].m_layoutHandle;
|
|
currentState.m_stream[idx].m_handle = draw.m_stream[idx].m_handle;
|
|
currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
|
|
|
|
const uint16_t handle = draw.m_stream[idx].m_handle.idx;
|
|
const VertexBufferMtl& vb = m_vertexBuffers[handle];
|
|
const uint16_t decl = isValid(draw.m_stream[idx].m_layoutHandle)
|
|
? draw.m_stream[idx].m_layoutHandle.idx
|
|
: vb.m_layoutHandle.idx;
|
|
const VertexLayout& layout = m_vertexLayouts[decl];
|
|
const uint32_t stride = layout.m_stride;
|
|
|
|
layouts[numStreams] = &layout;
|
|
|
|
numVertices = bx::uint32_min(UINT32_MAX == draw.m_numVertices
|
|
? vb.m_size/stride
|
|
: draw.m_numVertices
|
|
, numVertices
|
|
);
|
|
const uint32_t offset = draw.m_stream[idx].m_startVertex * stride;
|
|
|
|
rce.setVertexBuffer(vb.m_ptr, offset, idx+1);
|
|
}
|
|
|
|
if (!isValid(currentProgram) )
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
currentPso = NULL;
|
|
|
|
if (0 < numStreams)
|
|
{
|
|
currentPso = getPipelineState(
|
|
newFlags
|
|
, draw.m_rgba
|
|
, fbh
|
|
, numStreams
|
|
, layouts
|
|
, currentProgram
|
|
, draw.m_instanceDataStride/16
|
|
);
|
|
}
|
|
|
|
if (NULL == currentPso)
|
|
{
|
|
currentProgram = BGFX_INVALID_HANDLE;
|
|
continue;
|
|
}
|
|
|
|
rce.setRenderPipelineState(currentPso->m_rps);
|
|
}
|
|
|
|
if (isValid(draw.m_instanceDataBuffer) )
|
|
{
|
|
const VertexBufferMtl& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
|
|
rce.setVertexBuffer(inst.m_ptr, draw.m_instanceDataOffset, numStreams+1);
|
|
}
|
|
|
|
programChanged = true;
|
|
}
|
|
|
|
if (isValid(currentProgram) )
|
|
{
|
|
const uint32_t vertexUniformBufferSize = currentPso->m_vshConstantBufferSize;
|
|
const uint32_t fragmentUniformBufferSize = currentPso->m_fshConstantBufferSize;
|
|
|
|
if (0 != vertexUniformBufferSize)
|
|
{
|
|
m_uniformBufferVertexOffset = bx::alignUp(
|
|
m_uniformBufferVertexOffset
|
|
, currentPso->m_vshConstantBufferAlignment
|
|
);
|
|
rce.setVertexBuffer(m_uniformBuffer, m_uniformBufferVertexOffset, 0);
|
|
}
|
|
|
|
m_uniformBufferFragmentOffset = m_uniformBufferVertexOffset + vertexUniformBufferSize;
|
|
if (0 != fragmentUniformBufferSize)
|
|
{
|
|
m_uniformBufferFragmentOffset = bx::alignUp(
|
|
m_uniformBufferFragmentOffset
|
|
, currentPso->m_fshConstantBufferAlignment
|
|
);
|
|
rce.setFragmentBuffer(m_uniformBuffer, m_uniformBufferFragmentOffset, 0);
|
|
}
|
|
|
|
UniformBuffer* vcb = currentPso->m_vshConstantBuffer;
|
|
if (NULL != vcb)
|
|
{
|
|
commit(*vcb);
|
|
}
|
|
|
|
UniformBuffer* fcb = currentPso->m_fshConstantBuffer;
|
|
if (NULL != fcb)
|
|
{
|
|
commit(*fcb);
|
|
}
|
|
|
|
viewState.setPredefined<4>(this, view, *currentPso, _render, draw);
|
|
|
|
m_uniformBufferFragmentOffset += fragmentUniformBufferSize;
|
|
m_uniformBufferVertexOffset = m_uniformBufferFragmentOffset;
|
|
}
|
|
|
|
if (isValid(currentProgram) )
|
|
{
|
|
uint8_t* bindingTypes = currentPso->m_bindingTypes;
|
|
for (uint8_t stage = 0; stage < maxTextureSamplers; ++stage)
|
|
{
|
|
const Binding& bind = renderBind.m_bind[stage];
|
|
Binding& current = currentBind.m_bind[stage];
|
|
if (current.m_idx != bind.m_idx
|
|
|| current.m_type != bind.m_type
|
|
|| current.m_samplerFlags != bind.m_samplerFlags
|
|
|| programChanged)
|
|
{
|
|
if (kInvalidHandle != bind.m_idx)
|
|
{
|
|
switch (bind.m_type)
|
|
{
|
|
case Binding::Image:
|
|
{
|
|
if (bind.m_access == Access::ReadWrite && 0 == (g_caps.supported & BGFX_CAPS_IMAGE_RW))
|
|
{
|
|
BGFX_FATAL(false, Fatal::DebugCheck,
|
|
"Failed to set image with access: Access::ReadWrite, device is not support image read&write");
|
|
}
|
|
|
|
if (
|
|
(bind.m_access == Access::Read && (0 == (g_caps.formats[bind.m_format] & BGFX_CAPS_FORMAT_TEXTURE_IMAGE_READ)))
|
|
|| (bind.m_access == Access::Write && (0 == (g_caps.formats[bind.m_format] & BGFX_CAPS_FORMAT_TEXTURE_IMAGE_WRITE)))
|
|
|| (bind.m_access == Access::ReadWrite && (0 == (g_caps.formats[bind.m_format] & (BGFX_CAPS_FORMAT_TEXTURE_IMAGE_READ|BGFX_CAPS_FORMAT_TEXTURE_IMAGE_WRITE))))
|
|
)
|
|
{
|
|
BGFX_FATAL(false, Fatal::DebugCheck,
|
|
"Failed to set image with access: %s, format:%s is not supoort", s_accessNames[bind.m_access], bimg::getName(bimg::TextureFormat::Enum(bind.m_format)));
|
|
}
|
|
TextureMtl& texture = m_textures[bind.m_idx];
|
|
texture.commit(
|
|
stage
|
|
, 0 != (bindingTypes[stage] & PipelineStateMtl::BindToVertexShader)
|
|
, 0 != (bindingTypes[stage] & PipelineStateMtl::BindToFragmentShader)
|
|
, bind.m_samplerFlags
|
|
, bind.m_mip
|
|
);
|
|
}
|
|
break;
|
|
case Binding::Texture:
|
|
{
|
|
TextureMtl& texture = m_textures[bind.m_idx];
|
|
texture.commit(
|
|
stage
|
|
, 0 != (bindingTypes[stage] & PipelineStateMtl::BindToVertexShader)
|
|
, 0 != (bindingTypes[stage] & PipelineStateMtl::BindToFragmentShader)
|
|
, bind.m_samplerFlags
|
|
);
|
|
}
|
|
break;
|
|
|
|
case Binding::IndexBuffer:
|
|
case Binding::VertexBuffer:
|
|
{
|
|
const BufferMtl& buffer = Binding::IndexBuffer == bind.m_type
|
|
? m_indexBuffers[bind.m_idx]
|
|
: m_vertexBuffers[bind.m_idx]
|
|
;
|
|
|
|
if (0 != (bindingTypes[stage] & PipelineStateMtl::BindToVertexShader) )
|
|
{
|
|
rce.setVertexBuffer(buffer.m_ptr, 0, stage + 1);
|
|
}
|
|
|
|
if (0 != (bindingTypes[stage] & PipelineStateMtl::BindToFragmentShader) )
|
|
{
|
|
rce.setFragmentBuffer(buffer.m_ptr, 0, stage + 1);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
current = bind;
|
|
}
|
|
}
|
|
|
|
if (0 != currentState.m_streamMask)
|
|
{
|
|
uint32_t numVertices = draw.m_numVertices;
|
|
|
|
if (UINT32_MAX == numVertices)
|
|
{
|
|
const VertexBufferMtl& vb = m_vertexBuffers[currentState.m_stream[0].m_handle.idx];
|
|
uint16_t decl = !isValid(vb.m_layoutHandle) ? draw.m_stream[0].m_layoutHandle.idx : vb.m_layoutHandle.idx;
|
|
const VertexLayout& layout = m_vertexLayouts[decl];
|
|
numVertices = vb.m_size/layout.m_stride;
|
|
}
|
|
|
|
uint32_t numIndices = 0;
|
|
uint32_t numPrimsSubmitted = 0;
|
|
uint32_t numInstances = 0;
|
|
uint32_t numPrimsRendered = 0;
|
|
uint32_t numDrawIndirect = 0;
|
|
|
|
if (hasOcclusionQuery)
|
|
{
|
|
m_occlusionQuery.begin(rce, _render, draw.m_occlusionQuery);
|
|
}
|
|
|
|
if (isValid(draw.m_indirectBuffer) )
|
|
{
|
|
const VertexBufferMtl& vb = m_vertexBuffers[draw.m_indirectBuffer.idx];
|
|
|
|
if (isValid(draw.m_indexBuffer) )
|
|
{
|
|
const bool isIndex16 = draw.isIndex16();
|
|
const MTLIndexType indexFormat = isIndex16 ? MTLIndexTypeUInt16 : MTLIndexTypeUInt32;
|
|
const IndexBufferMtl& ib = m_indexBuffers[draw.m_indexBuffer.idx];
|
|
|
|
numDrawIndirect = UINT16_MAX == draw.m_numIndirect
|
|
? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
|
|
: draw.m_numIndirect
|
|
;
|
|
|
|
for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
|
|
{
|
|
rce.drawIndexedPrimitives(prim.m_type, indexFormat, ib.m_ptr, 0, vb.m_ptr, (draw.m_startIndirect + ii )* BGFX_CONFIG_DRAW_INDIRECT_STRIDE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
numDrawIndirect = UINT16_MAX == draw.m_numIndirect
|
|
? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
|
|
: draw.m_numIndirect
|
|
;
|
|
|
|
for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
|
|
{
|
|
rce.drawPrimitives(prim.m_type, vb.m_ptr, (draw.m_startIndirect + ii) * BGFX_CONFIG_DRAW_INDIRECT_STRIDE);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (isValid(draw.m_indexBuffer) )
|
|
{
|
|
const bool isIndex16 = draw.isIndex16();
|
|
const uint32_t indexSize = isIndex16 ? 2 : 4;
|
|
const MTLIndexType indexFormat = isIndex16 ? MTLIndexTypeUInt16 : MTLIndexTypeUInt32;
|
|
const IndexBufferMtl& ib = m_indexBuffers[draw.m_indexBuffer.idx];
|
|
|
|
if (UINT32_MAX == draw.m_numIndices)
|
|
{
|
|
numIndices = ib.m_size/indexSize;
|
|
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
|
|
numInstances = draw.m_numInstances;
|
|
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
|
|
|
|
rce.drawIndexedPrimitives(prim.m_type, numIndices, indexFormat, ib.m_ptr, 0, draw.m_numInstances);
|
|
}
|
|
else if (prim.m_min <= draw.m_numIndices)
|
|
{
|
|
numIndices = draw.m_numIndices;
|
|
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
|
|
numInstances = draw.m_numInstances;
|
|
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
|
|
|
|
rce.drawIndexedPrimitives(prim.m_type, numIndices, indexFormat, ib.m_ptr, draw.m_startIndex * indexSize,numInstances);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
|
|
numInstances = draw.m_numInstances;
|
|
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
|
|
|
|
rce.drawPrimitives(prim.m_type, 0, numVertices, draw.m_numInstances);
|
|
}
|
|
}
|
|
|
|
if (hasOcclusionQuery)
|
|
{
|
|
m_occlusionQuery.end(rce);
|
|
}
|
|
|
|
statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
|
|
statsNumPrimsRendered[primIndex] += numPrimsRendered;
|
|
statsNumInstances[primIndex] += numInstances;
|
|
statsNumDrawIndirect[primIndex] += numDrawIndirect;
|
|
statsNumIndices += numIndices;
|
|
}
|
|
}
|
|
|
|
if (wasCompute)
|
|
{
|
|
invalidateCompute();
|
|
|
|
setViewType(view, "C");
|
|
BGFX_MTL_PROFILER_END();
|
|
BGFX_MTL_PROFILER_BEGIN(view, kColorCompute);
|
|
}
|
|
|
|
submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
|
|
|
|
if (0 < _render->m_numRenderItems)
|
|
{
|
|
captureElapsed = -bx::getHPCounter();
|
|
capture();
|
|
rce = m_renderCommandEncoder;
|
|
captureElapsed += bx::getHPCounter();
|
|
|
|
profiler.end();
|
|
}
|
|
}
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
|
|
{
|
|
if (0 < _render->m_numRenderItems)
|
|
{
|
|
rce.popDebugGroup();
|
|
}
|
|
}
|
|
|
|
BGFX_MTL_PROFILER_END();
|
|
|
|
int64_t timeEnd = bx::getHPCounter();
|
|
int64_t frameTime = timeEnd - timeBegin;
|
|
|
|
static int64_t min = frameTime;
|
|
static int64_t max = frameTime;
|
|
min = bx::min<int64_t>(min, frameTime);
|
|
max = bx::max<int64_t>(max, frameTime);
|
|
|
|
static uint32_t maxGpuLatency = 0;
|
|
static double maxGpuElapsed = 0.0f;
|
|
double elapsedGpuMs = 0.0;
|
|
|
|
do
|
|
{
|
|
double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
|
|
elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
|
|
maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
|
|
}
|
|
while (m_gpuTimer.get() );
|
|
|
|
maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
|
|
|
|
const int64_t timerFreq = bx::getHPFrequency();
|
|
|
|
Stats& perfStats = _render->m_perfStats;
|
|
perfStats.cpuTimeBegin = timeBegin;
|
|
perfStats.cpuTimeEnd = timeEnd;
|
|
perfStats.cpuTimerFreq = timerFreq;
|
|
perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
|
|
perfStats.gpuTimeEnd = m_gpuTimer.m_end;
|
|
perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
|
|
perfStats.numDraw = statsKeyType[0];
|
|
perfStats.numCompute = statsKeyType[1];
|
|
perfStats.numBlit = _render->m_numBlitItems;
|
|
perfStats.maxGpuLatency = maxGpuLatency;
|
|
perfStats.gpuFrameNum = 0; // TODO: take from TimerQueryMtl::Result
|
|
bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
|
|
perfStats.gpuMemoryMax = -INT64_MAX;
|
|
perfStats.gpuMemoryUsed = -INT64_MAX;
|
|
|
|
rce.setTriangleFillMode(MTLTriangleFillModeFill);
|
|
if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
|
|
{
|
|
rce.pushDebugGroup("debugstats");
|
|
|
|
TextVideoMem& tvm = m_textVideoMem;
|
|
|
|
static int64_t next = timeEnd;
|
|
|
|
if (timeEnd >= next)
|
|
{
|
|
next = timeEnd + timerFreq;
|
|
|
|
double freq = double(timerFreq);
|
|
double toMs = 1000.0/freq;
|
|
|
|
tvm.clear();
|
|
uint16_t pos = 0;
|
|
tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
|
|
, " %s / " BX_COMPILER_NAME
|
|
" / " BX_CPU_NAME
|
|
" / " BX_ARCH_NAME
|
|
" / " BX_PLATFORM_NAME
|
|
" / Version 1.%d.%d (commit: " BGFX_REV_SHA1 ")"
|
|
, getRendererName()
|
|
, BGFX_API_VERSION
|
|
, BGFX_REV_NUMBER
|
|
);
|
|
|
|
pos = 10;
|
|
tvm.printf(10, pos++, 0x8b, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
|
|
, double(frameTime)*toMs
|
|
, double(min)*toMs
|
|
, double(max)*toMs
|
|
, freq/frameTime
|
|
);
|
|
|
|
const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
|
|
tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
|
|
, !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '
|
|
, 0 != msaa ? '\xfe' : ' '
|
|
, 1<<msaa
|
|
, !!(m_resolution.reset&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
|
|
);
|
|
|
|
double elapsedCpuMs = double(frameTime)*toMs;
|
|
tvm.printf(10, pos++, 0x8b, " Submitted: %4d (draw %4d, compute %4d) / CPU %3.4f [ms] %c GPU %3.4f [ms] (latency %d)"
|
|
, _render->m_numRenderItems
|
|
, statsKeyType[0]
|
|
, statsKeyType[1]
|
|
, elapsedCpuMs
|
|
, elapsedCpuMs > maxGpuElapsed ? '>' : '<'
|
|
, maxGpuElapsed
|
|
, maxGpuLatency
|
|
);
|
|
maxGpuLatency = 0;
|
|
maxGpuElapsed = 0.0;
|
|
|
|
for (uint32_t ii = 0; ii < Topology::Count; ++ii)
|
|
{
|
|
tvm.printf(10, pos++, 0x8b, " %10s: %7d (#inst: %5d), submitted: %7d"
|
|
, getName(Topology::Enum(ii) )
|
|
, statsNumPrimsRendered[ii]
|
|
, statsNumInstances[ii]
|
|
, statsNumPrimsSubmitted[ii]
|
|
);
|
|
}
|
|
|
|
tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
|
|
// tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
|
|
tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
|
|
tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
|
|
|
|
pos++;
|
|
double captureMs = double(captureElapsed)*toMs;
|
|
tvm.printf(10, pos++, 0x8b, " Capture: %3.4f [ms]", captureMs);
|
|
|
|
uint8_t attr[2] = { 0x8c, 0x8a };
|
|
uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
|
|
|
|
tvm.printf(10, pos++, attr[attrIndex &1], " Submit wait: %3.4f [ms]", _render->m_waitSubmit*toMs);
|
|
tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %3.4f [ms]", _render->m_waitRender*toMs);
|
|
|
|
min = frameTime;
|
|
max = frameTime;
|
|
}
|
|
|
|
blit(this, _textVideoMemBlitter, tvm);
|
|
rce = m_renderCommandEncoder;
|
|
|
|
rce.popDebugGroup();
|
|
}
|
|
else if (_render->m_debug & BGFX_DEBUG_TEXT)
|
|
{
|
|
rce.pushDebugGroup("debugtext");
|
|
|
|
blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
|
|
rce = m_renderCommandEncoder;
|
|
|
|
rce.popDebugGroup();
|
|
}
|
|
|
|
endEncoding();
|
|
m_renderCommandEncoderFrameBufferHandle.idx = kInvalidHandle;
|
|
|
|
if (m_screenshotTarget)
|
|
{
|
|
RenderPassDescriptor renderPassDescriptor = newRenderPassDescriptor();
|
|
renderPassDescriptor.colorAttachments[0].texture = m_mainFrameBuffer.m_swapChain->currentDrawableTexture();
|
|
renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
|
|
|
|
rce = m_commandBuffer.renderCommandEncoderWithDescriptor(renderPassDescriptor);
|
|
|
|
MTL_RELEASE(renderPassDescriptor);
|
|
|
|
rce.setCullMode(MTLCullModeNone);
|
|
|
|
rce.setRenderPipelineState(m_screenshotBlitRenderPipelineState);
|
|
|
|
const SamplerState samplerState = getSamplerState(0
|
|
| BGFX_SAMPLER_U_CLAMP
|
|
| BGFX_SAMPLER_V_CLAMP
|
|
| BGFX_SAMPLER_MIN_POINT
|
|
| BGFX_SAMPLER_MAG_POINT
|
|
| BGFX_SAMPLER_MIP_POINT
|
|
);
|
|
|
|
rce.setFragmentSamplerState(samplerState, 0);
|
|
rce.setFragmentTexture(m_screenshotTarget, 0);
|
|
|
|
rce.drawPrimitives(MTLPrimitiveTypeTriangle, 0, 3, 1);
|
|
|
|
rce.endEncoding();
|
|
}
|
|
}
|
|
|
|
} /* namespace mtl */ } // namespace bgfx
|
|
|
|
#else
|
|
|
|
namespace bgfx { namespace mtl
|
|
{
|
|
RendererContextI* rendererCreate(const Init& _init)
|
|
{
|
|
BX_UNUSED(_init);
|
|
return NULL;
|
|
}
|
|
|
|
void rendererDestroy()
|
|
{
|
|
}
|
|
} /* namespace mtl */ } // namespace bgfx
|
|
|
|
#endif // BGFX_CONFIG_RENDERER_METAL
|