Removed support for DirectInput 7 and earlier. It hasn't been tested in
years, and it's not relevant on any supported OS. DirectInput is
effectively finalised at version 8, and is unlikely to get an API update
in the future.
Use more string[_view] and fewer C strings, and tightened up scope of a
few things.
- Add helper functions for increment and decrement operations and short direct banking
- Rationalize use of temporary variables
- Modify only lowest 8 bits of accumulator for XOR A, #imm8
- Perform a 16-bit rather than 8-bit write for MOVW @RLx + #disp8, A
- Use SSB instead of USB for @RW3 or @RW7 addressing when S flag is set
- Fix numerous flag calculations
Software list items promoted to working (nes.xml)
---------------------------------------
Super Mario Bros. 2 (YUNG-08)
Super Mario Bros. 2 (YUNG-08, no protection)
- Emulate various additional instructions and modes
- Fix banking for direct addressing mode
- Fix semantics of CLRB and number of bytes consumed by SETB
- Fix mistake with calculating N and Z flags for SUB and CMP and writing incorrect result for SUB
- Use INC(W)(L) A and DEC(W)(L) A pseudo-operations in disassembly
- Demoted bignfo to unsupported. It has timing issues like many Camerica games. It is likewise not working in the added 2-in-1.
New working software list additions (nes.xml)
-----------------------------------
2 in 1 - Big Nose the Caveman & Big Nose Freaks Out [MLX]
- Make IOS actually wait for I/O when used more than once
- Remove break statement that disabled half the OPRs
- Don't normalize minus zero sums (also applies to tx0_8kw)
* documented different p47j ROM board configurations [CPsystem3]
* corrected to the audio CPU memory map and verified that edfbl has an undumped PIC [hammy]
* Added NMI acknowledge, fixed coin input polarity, fixed gal B display, fixed flip screen behaviour.
* Added NVRAM clear using SW2.
Machines promoted to working
-------------------------
VS Mahjong Triangle [Angelo Salese, Vas Crabb]
New working software list additions (nes.xml)
-----------------------------------
Elfland [NewRisingSun]
72 in 1 Cartridge Story [MLX]
80 in 1 Cartridge Story (II) [Yahweasel]
90 in 1 Cartridge Story (III) [MLX]
Software list items promoted to working (nes.xml)
---------------------------------------
200 in 1 - Elfland
New working software list additions (nes.xml)
-----------------------------------
10 in 1 (CTC-09) [anonymous]
11 in 1 (K-3046) [anonymous]
16 in 1 (SA005-A) [anonymous]
4 in 1 (TJ-03) [anonymous]
* Corrected IRQ behavior. Fixes almost all flickering on status bar divider line.
* Corrected various minor details that don't affect emulation but are accurate to PCB.
* PRG ROM is on two DIPs. Split image to reflect that.
neogeo.cpp: Added newer Universe BIOS versions to irrmaze - this allows
the Japanese version to be seen by switching the region, and joystick
play using a cheat (although 2.3 and later also support trackball play,
a joystick is still required for setup and to use the in-game menu).
Also changed roboarma to roboarmya, as this matches the software list,
and we prefer to make clone set names using suffixes.
neogeo.xml: Added irrmaze with usage note explaining that newer
Universe BIOS versions support joystick play as a cheat (must be enabled
each session - Universe BIOS does not save cheat state to NVRAM).
lwriter.cpp: Got rid of a couple of literal tags, make use of Allman
style a bit more consistent, and got rid of a redundant part of a
bitwise or expression.
runaway.cpp: Merged video code into main driver file, split state
classes, reduced a bit of redundancy, eliminated runtime input tag
lookups, and generally tidied up code.
dai3wksi.cpp: Noted manufacture in description for runaways.
- Also changed nazomfds to reflect lack of battery backed RAM. Game remains not working.
New working software list additions
-----------------------------------
Ai Senshi Nicol (Asia, FDS conversion, alt)
* Hooked up .nes loader up for some mappers above 255.
* Fleshed out more plane 1+ mapper number info.
* Added notes to mapper list.
-nes.xml: Fixed a couple of metadata issues.
emu/ioport.cpp: Allow controller files to override input sequences for
inputs that don't use defaults, and to override the toggle setting for
digital inputs.
emu/config.cpp: Expose configuration level (mostly matters for
controller files), improved verbose diagnostic messages, and moved a few
things out of the global and preprocessor namespaces.
docs: Added documentation for some controller configuration file
features. The device mapping feature documentation will be merged in at
some point.
util/unicode.cpp, emu/input.cpp: API cleanups.
* Implemented fog using correct parameters
* Fixed lighting calculations
* Implemented bilinear filtering in games that use it (slrasslt, thunderh)
* Use templates for rasterizer code paths
* Refactored polygon parser
New working software list additions (nes.xml)
-----------------------------------
GetsuFumaDen (Kaiser)
Meikyuu Jiin Dababa (Asia, FDS conversion, alt PCB)
Software list items promoted to working (nes.xml)
---------------------------------------
Exciting Basket (Asia, FDS conversion)
Software list items promoted to working (nes.xml)
---------------------------------------
Fāngkuài Zǒngdòngyuán (China)
Korean Igo (Korea)
Ninja Ryukenden (China)
* Added boards for Palthena no Kagami (Kid Icarus) and Lucky Rabbit, (Roger Rabbit) FDS bootlegs.
* Fixed background tiles in fuunsfds, it has hardwired vertical mirroring.
-nes.xml: Marked tobidfds as not supported - it crashes on start.
New working software list additions (nes.xml)
-----------------------------------
Hikari Shinwa - Palthena no Kagami (Asia, FDS conversion) [famiac]
Lucky Rabbit (Asia, Roger Rabbit FDS conversion) [famiac]
* metroidk: Corrected fixed bank address that caused game to crash after title screen.
* metroidk: Corrected the nametable page mis-ordering that then becomes apparent when game is running.
* crimebst uses standard zapper on ctrl2 - works fine.
Software list items promoted to working
-----------------------
Crime Busters
Metroid - Jin Ji Zhi Ling (Asia, FDS conversion)
* Fixes the menu in mc_s42 so you can actually tell what you are selecting.
* Fixes mc_76 so the screen refreshes when returning to main menu from submenus.
* Fixes graphics glitches too numerous to list (anything with scrolling was heavily glitched to unplayable).
This appears to substantially reduce compilation time and binary size without too much impact on critical paths. The only critical-path parts really touched by this are probably handler_entry_read_units<Width, AddrShift, Endian>::read and handler_entry_write_units<Width, AddrShift, Endian>::write, which no longer need a branch on descriptor endianness for the downcast. The other instances of where the endianness now needs to be fetched from the address space are practically all in constructors, which probably don't get called too often except in drivers where the memory map is regularly rewritten (e.g. segas16b.cpp); even then the performance impact probably isn't huge.
-machine/smc91c9x.cpp adjustments:
* Reset should disable promiscuous mode.
* RCR - handle promiscuous changes, adjust soft reset handling.
* EPH_STATUS should be LINK_OK by default (previous code wouldn't set LINK_OK unless RX_EN is set but LANceGS won't set RX_EN unless LINK_OK is set).
* B0_BANK bits 4-8 are unspecified in the documentation but LANceGS expects a 3 (used in Card detection logic).
* MIR values depend on device type and resets when the mmu resets.
* Reading/writing the data register needs to be aware of 8-bit I/O.
* Calculate FCS.
* Removed WMS OUI filtering hack.
* Changed to use modern poly.h instead of polylgcy.h.
* Moved helper classes into separate voodoo namespace.
* Derived device classes from video_device_interface.
* Split classes so that later versions derive from earlier versions.
* Created device maps to be directly included.
* Redesigned register mapping to use helper classes and delegates.
* Rewrote rasterizers to use C++ templates instead of macros.
* Added logic to compute equations for color/texture combine units.
* Added special generic identity-texel rasterizer cases.
* Removed pipeline stalls on texture and palette changes.
* Removed pipeline stalls on most all parameter changes.
* Generally re-thought and cleaned up logic throughout.
* Parameterized cycle stealing on status reads; updated all existing voodoo consumers to configure it as it was before.
-vidoe/poly.h: Various improvements:
* Exposed poly_array class for broader use.
* Changed poly_array to intelligently determine maximum size.
* Added logic to track multiple "last" instances in poly_array.
* Extended logic to support up to 16m work items.
* Removed MaxPolys parameter from poly_manager template.
* Added Flags parameter to poly_manager template.
* Added POLY_FLAG_NO_CLIPPING flag to remove clipping code when not needed.
* poly_manager now supports a MaxParams value of 0.
* Made paramcount a template parameter for render_* functions.
* Added reset_after_wait() method to be overridden by derived classes.
* Switched to using std:: helpers instead of internal methods.
* Removed useless dependency on screen_device.
* TRACK_POLY_WAITS now produces more complete statistics.
-video/polylgcy.cpp: Removed legacy implementation of polygon renderer.
-machine/gt64xxx.cpp: Prevent lockups by disallowing 0-duration timers.
-machine/pci.cpp: Added support for adding subdevice maps directly.
-emu/video/rgbsse.h: Improved min/max for SSE4.1+ and scale+clamp operations for all.
-emu/vidoe/rgbutil.h: Made palette expansion constexpr and added argbexpand function.
-osd/osdcore.cpp: Changed osd_ticks to use QueryPerformanceCounter on Windows since the mingw std::chrono::high_resolution_clock is anything but.
* New WORKING clones
--------------------------------------
Space Mission (SegaSA / Sonic, Spanish bootleg of Scramble) [Arcade Planet, Victor Fernandez (City Game), ClawGrip]
* Add 'spcmission'
* New NOT_WORKING machine
-----------------------------------
Olimpic Hockey (EM Bubble Hockey, set 1) [Museo del Recreativo, Recreativas.org]
New NOT_WORKING clone
-----------------------------------
Olimpic Hockey (EM Bubble Hockey, set 2) [Museo del Recreativo, Recreativas.org]
* Add 'olihockey' and 'olihockeya'
* Correctly apply -keepaspect with -unevenstretchx/y. Initialize window at the correct size when -intscalex/y is used.
* Get correct window size upon maximizing/minimizing with integer scaling.
The advertisements prominently show “RUNAWAY” in uppercase Latin script
with no space. Additionally, the title is rendered as “ランナウェイ” in
Katakana. Splitting into on, this is “ra-n-na-we-i” - note the “na”,
indicating there’s no break between the consonant and vowel. If it was
supposed to be two words, it would more likely be rendered
“ランアウェイ” (“ra-n-a-we-i”).
* add KS7010 PCB device unique to akumafds
* add KS7030 PCB device unique to dokidokia
* do some sorting and tidying of Kaiser board tags
New working software list additions
-----------------------------------
Akumajou Dracula (Asia, FDS conversion) [Kevtris]
Doki Doki Panic (Asia, FDS conversion, alt PCB) [famiac]
New working software list additions
-----------------------------------
2A03Puritans [rainwarrior]
E.T. [KHAN]
Glider [anonymous]
* mapper 29: support should be complete but there are few if any other homebrew roms to test against
* mapper 30: only supports the most basic board that doesn't use flashable memory - tested on a dozen or so roms, all working
* add a game each for mappers 29 (Glider), 30 (E.T.), and 31 (2A03Puritans) so there is something in the software lists to actually test against. Glider is discontinued by manufacture, the other two are freely available from their authors.
* various naming clean ups, like BTL- prefixes for things that are not bootlegs
* New NOT_WORKING software list addition
------------------------------
pce_tourvision.xml: Titan [Arcade Planet]
* Rename "TourVision" to "TourVisión"
As "TourVisión" is used on the carts, cab and printed ads.
* tourvis.cpp: Move "Tourvision" to "TourVisión"
Making the bit read functions honour the XOR mask is easy in theory, but
dkong.cpp is doing scary things with the XOR mask and bit read handlers
on one of its latches, so it could end up breaking something. Honouring
the read callbacks would add two tests to each of the bit read functions,
which could hurt performance. The whole design of this device seems
somewhat incoherent.
* Show list name in software selection menu (machines have multiple
lists).
* Actually report software list parsing errors during validation.
* Check that software list name attribute matches filename.
* Limit software list names to 24 characters - they're getting too long,
and they need to be practical in command lines.
* c128.cpp: Fix dangling reference to renamed software list.
-emu/ioport.cpp: Slightly better test for deselected slot cards.
Have you carefully tuned the sensitivity for you Atari 2600 paddles,
then realised you have to do it again after you play a joystick game and
switch back to paddles? Or are you sick of having to reconfigure your
virtual RS232 peripherals every time you switch devices? This will make
your life a little easier.
- tattack.cpp: identified all dips and added dip locations [Guru]
- cischeat.cpp: dumped PROMs for bigrun [system11]
- exidy.cpp: removed sound ROMs bad dumps for pepper2
- jackpot.cpp: very preliminary text tilemap hookup, to show on screen where the boot stops
-----------------------------------
lk3000: Calculator, Electronic Notebook [hap, Sean Riddle]
New NOT_WORKING software list additions
---------------------------------------
lk3000: English-German [hap, Sean Riddle]
* Removed unnecessary VRAM read trampolines.
* Use buffered_spriteram16_device for buffered sprite RAM.
* Derive clocks from crystals.
* Reduced runtime tag lookups, unnecessary region size.
* Fix naming, spacing.
* Use generic graphics layouts, fix color usage of gfxdecode related to palette size.
* Restrict rowscroll to screen clipping rectangle.
When Cursor=Off and Blink=On, the controller is in "Character Blink"
mode, according to the data sheet.
This means that the character cell at the the position of the cursor is
turned fully ON at a 50% blink duty cycle. Verified on a device with a
real HD61830 (Atari Portfolio).
* nes.xml: add Action 53 based games
New working software list additions
-----------------------------------
Streemerz - Action 53 Function 16 Volume 1 (R.C.#2) [Damian Yerrick, NESDev]
Double Action 53 Volume 2 (R.C.#2) [Damian Yerrick, NESDev]
Action 53 Vol. 3 - Revenge of the Twins [Damian Yerrick, NESDev]
action53.cpp:
* on start up point prg to correct final bank based on cart size
* allow full 9-bit bank select per the spec
* switch to shorter type names, u8 etc
Co-authored-by: 0kmg <0kmg@users.noreply.github.com>
* schick.cpp - fix sound hookup
* force a different default palette so that we can see the details on the letter tiles (should make finding the banking easier)
* protection reads are probably here
* further protection notes
* other protection(?) observations
* remove no longer needed hack
* more nonsense checks
-----------------------------------
mbee_flop:
56k
56k_master_91
56k_sys
56k_system_master_84_01
56k_system_master_early
64kmaster
64k_premium_master
64k_premium_system_disk
64k_zcpr1.6
128k boot disk (set 1)
128k boot disk (set 2)
128k Premium Master 1986/07
128k Premium Master Early
128k Premium Starter 1986/07
128k Premium System 1988/03
128k Starter Disk
128k Turbodisk II (set 2)
128kp Premium System 1988/03
128kp_master (set 1)
128kp_master (set 2)
128kp_starter
128ks
128ks_master
128ks_swedish_boot
128ks_utility
128k_swedish_boot_disk
128k_system_master_35
256tc_diagnostics
256tc_intro
256tc_system_disk_rel1_1987
256tc_system_disk_rel2_1987
256tc_system_disk_rel3_1988/06
256tc_system_disk_rel4_1988/09
256tc_system_master
256tc_utility_disk_rel2
2 Golf Games
3 Golf Games t01
3 Golf Games t04
Advanced (touch) Typing Tutor
Adventure Games #1
Adventure Games (set 1)
Adventure Games (set 2)
adventure1
adventure_13
adventure_14
Agricultural Studies
Air Track t01
Air Track t04
Air_Track
Alan's Adventure's Disk 2 (set 1)
Alan's Adventure's Disk 2 (set 2)
Alan's Adventure's Disk 3 (set 1)
Alan's Adventure's Disk 3 (set 2)
Alan's Adventure's Disk 4 (set 1)
Alan's Adventure's Disk 4 (set 2)
Alan's Games Disk 4
Arcade Games 1
Arcade Games 1 t01
Arcade Games 1 t04
Arcade Games 2 t01
Arcade Games 2 t03
Arcade Games 2 t04
Arcade Games 3
Arcade Games 4 t03
Art Auction
Australia 2020
Australiana Quiz Game
Basic Games 05
Battleship
Bee Casino t01
Bee Casino t04
Bee Draw 1.0
Bee Scientist 1 t01
Bee Scientist 1 t04
Beenet
Beesware Word Study
Beetalker and Beethoven demo
Bennett Data Multiplexer Buzznet III v1.3 (set 1)
Bennett Data Multiplexer Buzznet III v1.3 (set 2)
Bennett Data Multiplexer Communications Programme master demo
Bernie Nichols Educational Graphics
Bernie Nichols Language Arts
Bernie Nichols Reading Programs
Bernie Nichols Science and Miscellaneous
Bernie Nichols Spelling Programs
Biological Science
Birds of Antarctica
Bondwell Speech
Brian Howarths Mystery Adventures
Bushwalking Adventure
Business and Home Database
Buzznet 3.4
Buzznet iii Demo Disk
bwmod
C.A.Sinclair Educational Disk
Carefile v1.3
Cashbook_v2.1 (set 1)
Cashbook_v2.1 (set 2)
Cheryl Goding Demo Disk
ChickenMan's Adventure's Disk 10
ChickenMan's Adventure's Disk 11
ChickenMan's Adventure's Disk 12
ChickenMan's Adventure's Disk 15
ChickenMan's Adventure's Disk 16
ChickenMan's Adventure's Disk 18
ChickenMan's Adventure's Disk 19
ChickenMan's Adventure's Disk 2
ChickenMan's Adventure's Disk 20
ChickenMan's Adventure's Disk 21
ChickenMan's Adventure's Disk 22
ChickenMan's Adventure's Disk 23
ChickenMan's Adventure's Disk 24
ChickenMan's Adventure's Disk 25
ChickenMan's Adventure's Disk 26
ChickenMan's Adventure's Disk 27
ChickenMan's Adventure's Disk 28
ChickenMan's Adventure's Disk 29
ChickenMan's Adventure's Disk 3
ChickenMan's Adventure's Disk 30
ChickenMan's Adventure's Disk 4
ChickenMan's Adventure's Disk 5
ChickenMan's Adventure's Disk 6
ChickenMan's Adventure's Disk 7
ChickenMan's Adventure's Disk 8
ChickenMan's Adventure's Disk 9
ChickenMan's Games Demo Disc
Chickenman's Games Disk 2 (set 2)
Chickenman's Games Disk 4 (set 1)
Chickenman's Games Disk 4 (set 2)
Chickenman's Games Disk 5 (set 1)
Chickenman's Games Disk 5 (set 2)
Chickenman's Games Disk 8
Chickenman's Games Disk 9 (set 1)
Chickenman's Games Disk 9 (set 2)
Chickman's Games Disk 2 (set 1)
Chip8 v2.3
Christmas Carols t04
CIAB boot menu
CIAB Double-sided Master
CIAB menu sample
CIAB System Master
CIAB System Master 1985/03
CIAB System Master 1986/02
Citadel of Chaos v2.01
Cloze Exercises
Colossal Cave
Colour Sampler 1
Commsoft Roots/M
Complete Scott Adams Original Adventures
Composer Bee Plus
Comprobe 1.00
cpm3_61k (set 1)
cpm3_61k (set 10)
cpm3_61k (set 2)
cpm3_61k (set 3)
cpm3_61k (set 4)
cpm3_61k (set 5)
cpm3_61k (set 6)
cpm3_61k (set 7)
cpm3_61k (set 8)
cpm3_61k (set 9)
cpm3_dri (set 1)
cpm3_dri (set 10)
cpm3_dri (set 2)
cpm3_dri (set 3)
cpm3_dri (set 4)
cpm3_dri (set 5)
cpm3_dri (set 6)
cpm3_dri (set 7)
cpm3_dri (set 8)
cpm3_dri (set 9)
cpm3_y2k (set 1)
cpm3_y2k (set 10)
cpm3_y2k (set 2)
cpm3_y2k (set 3)
cpm3_y2k (set 4)
cpm3_y2k (set 5)
cpm3_y2k (set 6)
cpm3_y2k (set 7)
cpm3_y2k (set 8)
cpm3_y2k (set 9)
Cricket t01
Cricket t04
Crossword Capers
Cunning Running
D.Heym Common Fractions
D.Heym Counting Numbers
D.Heym Directed Numbers
D.Heym Number Lines
D.Heym Various
databuzz_beenet_version
David Ahls Adventures
DBase II (backup)
Demonstration Disk t02
Denham 1
Denham 2
Denham 3
Denham 4
Denham Easy Stats
Denham Kings Trees Aces
Disk Beecomposer
Disk Cataloger
Disk Test v3.9
Doodle Draw v1.1
Dragon Spells
Dungeons of Khan
Early Word v1.3
education_01
education_02
education_03
education_04
education_05
education_06
education_07
education_08
education_09
education_1
education_10
education_11
education_12
education_3
education_4
education_5
education_6
education_7
education_8
education_9
Electric Paintbrush Slide Show
electric_paintbrush_chalkboard_1.01
electric_paintbrush_fonts
electric_paintbrush_mouse_1.22
empty_ciab_sys
English
EPSGmod Files
Extended Turtle 4.3p
Extended Turtle 4.6p
Family Favourites t03
Family Favourites t04
Family Games 1 t01
Family Games 1 t03
Family Games 1 t04
Faust Adventure
Filemaster v2
First Fleet (set 1)
First Fleet (set 2)
First Fleet (set 3)
First Fleet (set 4)
Fortris
FTL Modula2 disk1
FTL_Modula2 disk2
FTL_Modula2 disk3
Games from Wildcards Vol 1,2,3,4
Games2
Geograbee
Geography 1
Geography 2
Geography 3
Getting to know your Microbee
Ghost Muncher / Kilopede
Gold-dust Island
Goodison Demo
Goodison Education 1
Goodison Education 2
Goodison Education 3
Goodison Mathematics
Goodison Speed Reading
Goodison Spelling
Goodison Words
Graphic Adventures 1 t01
Graphic Adventures 1 t04
Greybeard Tape Files (set 1)
Greybeard Tape Files (set 2)
Hangman
Hiplot
Hoards of the Deep Realm 1.0 (set 1)
Hoards of the Deep Realm 1.0 (set 2)
Hoards of the Deep Realm 1.1 (set 1)
Hoards of the Deep Realm 1.1 (set 2)
Hoards of the Deep Realm 11t (set 1)
Hoards of the Deep Realm 11t (set 2)
Home Economics
Honeysoft Arcade Games Vol II
Honeysoft Demo Disk
Honeysoft Demo Disk t04
Honeysoft Microbee Adventures Vol Three (set 1)
Honeysoft Microbee Adventures Vol Three (set 2)
Honeysoft Microbee Adventures Vol Two (set 1)
Honeysoft Microbee Adventures Vol Two (set 2)
Honeysoft Microbee Text Adventures Vol One (set 1)
Honeysoft Microbee Text Adventures Vol One (set 2)
Icon Editor v1.4
impact_media_shareware_d1
impact_media_shareware_d2
Information Express v1.2
Isbok Adventure
Jewels of Sancara Island
JHBeesware 2
JHBeesware 3
JHBeesware1
Job Option Bank v4.52
Joystick Games 1 t03
Joystick Games 1 t04
Kids Pack 1 t03
Kids Pack 1 t04
Kids Pack 2 t03
Label Generator Program
Learning Can Be Fun more t01
Learning Can Be Fun more t03
Learning Can Be Fun more t04
Learning Can Be Fun numbers t01
Learning Can Be Fun numbers t04
Learning Can Be Fun Words and Numbers t04
Learning Can Be Fun words t01
Leisure Suit Larry
Let's Go Punting (set 1)
Let's Go Punting (set 2)
Lets Eat Worms
Machine-Code and Basic Tutorials
Manual Arts
Mathematics #1
Mathematics #2
Melbourne to Hobart Yacht Race Simulation
Membership Maintenance System v1.30
Menu of Arcade Games (set 1)
Menu of Arcade Games (set 2)
Menu of Arcade Games (set 3)
Menu of Arcade Games (set 4)
Menu of Games 7
Menu of games and other programs (set 1)
Menu of games and other programs (set 2)
Menu of games and others on Disk #3 (set 1)
Menu of games and others on Disk #3 (set 2)
Menu of Games Disk #1 (set 1)
Menu of Games Disk #1 (set 2)
Menu of Games on Disk (set 1)
Menu of Games on Disk (set 2)
Micro Defender
Microbear Public Domain
Microbee Arcade Games #1
Microbee Arcade Games #2
Microbee Lines v0.1
Micropen 1.0
Microspace Invaders II
Milestone 1.09
Millionwaire 3.0 (set 1)
Millionwaire 3.0 (set 2)
MMD Educational
mouse_bios9
MUGWA Amateur Radio programs
MUGWA Beeforth
MUGWA boot disk
MUGWA dbase_001
MUGWA dbase_002
MUGWA dbase_a_001
MUGWA dbase_a_002
MUGWA dbase_a_003
MUGWA dbase_a_004
MUGWA dbase_a_005
MUGWA macro_001
MUGWA paslib2_000
MUGWA rom_pak
MUGWA Small-C
Musicraft
Musicraft
Nanoc the Destroyer / Jumpman (set 1)
Nanoc the Destroyer / Jumpman (set 2)
Nanoc the Destroyer II / Freedom Fighter / Missile Dodger (set 1)
Nanoc the Destroyer II / Freedom Fighter / Missile Dodger (set 2)
Nanoc's Revenge
Nemesis 1.2
Nemesis Dungeon Master
Networked Educational 1
Networked Educational 2
Networked Educational 3
Number Line Set
One World Countries Database 1.01
ORAC Explorers
ORAC Scientists 1 v3.1
Our World t02
Our World t04
Pascals Triangle Set
PAWcomp Adventure compiler
Penguin Book of Microbee Games
Penny Arcade t02
Penny Arcade t03
Penny Arcade t04
Peter Broughton v1.1
Peter Broughton v1.2
Peter Broughton v2.0pre deepdene
Peter Broughton v2.2
Peter Broughton v2.2p 1of2 (set 1)
Peter Broughton v2.2p 1of2 (set 2)
Physical Science
Plan80 v2.4
Poster Disk 1987
Premium Beeartistic 1.30
premium1
premium2
Primary Rime Lessons
Primary Teachers Rollbook
Printmaster 1.0
Printmaster 1.10a
Printmaster Graphics Editor
Printmaster Plus 1.46
R.A.C.E.R.
Raft-away River
Random Basic games
Research Logo 1.0
Research Logo 1.0a
Research Logo 1.0a+
Richard Larkins Games
Scavenger Hunt
Science Tutorial 1 t01
Science Tutorial 1 t02
Science Tutorial 1 t04
Science Tutorial 2 t01
Science Tutorial 2 t04
Selection Menu (set 1)
Selection Menu (set 2)
Sheep-dog Trial
Simon Gerraty 80/40 Track Bios 4.2b (set 1)
Simon Gerraty 80/40 Track Bios 4.2b (set 2)
Simple and Compound Interest
Simple Business Graphics
Simply DB 1.20c
Simply DB 2.02
Simply Write Font Editor v2.04
Simply Write v2.04
Simply Write v3.02
Simply Write v3.03
Sketch Pad
Smart Model Controller v1.12m
Smartkey v1.1a
SMUG 02
SMUG Tape Library
Social Science
Social Studies Oracle t03
Social Studies Oracle t04
Social Studies t01
Social Studies t04
Springboard Clipart
Storymaker 128k
Storymaker 256tc
Strategic Games 1 t01
Strategic Games 1 t03
Strategic Games 1 t04
Survivor
swedish_128k_boot_disk
Sword Quest / Microspace Invaders II / The Valley / Caves
Sydney Approach
Takeover: warriors against the world
Tantrix
Technical Drawing t01
Technical Drawing t04
Telcom 2.0/2.2 (for 64k)
Telcom 3.0 Upgrade (for 128k/256tc)
The Mob From Evil
The Mob From Evil
The Winners
Thunder Road Adventure 1.2
Tim Hartnell Adventures
Timegap-x
Timetable Blocker 5.1
Timetable Manager 4.3
Turbo Pascal
Turbodisk II (set 1)
turtle
utilities
Utility
Various Scottfree Adventures Disk 17
Venture Writer 2.1
Viatel Upgrade v1.3a
Viper
Visual Programming t03
Wanderer
Wavplay 2.3
Ways We Were
WDPROC - Word Processing Package
Word Puzzles
Wordgraph A, v02
Wordgraph A, v04
Wordstar 3.3
Wordstar 4.0
wordstar v3.3 1of2
Wordstar v3.3 2of2
Zeephon
zpm3_61k (set 1)
zpm3_61k (set 2)
zpm3_61k (set 3)
zpm3_61k (set 4)
zpm3_61k (set 5)
zpm3_y2k (set 1)
zpm3_y2k (set 2)
zpm3_y2k (set 3)
zpm3_y2k (set 4)
zpm3_y2k (set 5) [Robbbert]