* royalpk2 is now essentially playable, but marked not working due to settings-saving issues.
-cpu/e132xs: Fixed issues with SARDI instruction (fixes mosaicf2). [Ryan Holtz]
* play_1.cpp: Use output finders.
* s3.cpp, s4.cpp, s6.cpp, s6a.cpp: Use output finders, reduced tag
lookups.
* taito_z.cpp: Use output finders, split up state class a little.
* util/unzip.cpp: Use std::optional to make code clearer.
* util/ioprocsfilter.cpp: Work around MSVC DevCom-1516410.
- Reduced redundant code by making "kasing" device parent class for sglionk/sgboog. The latter are identical save for the extended register/address scrambling.
- Eliminated hosenkan device altogether (mapper 182). It is identical to sglionk (mapper 114).
- add mouse interrupt
- support more mouse commands
- use command byte to enable/disable mouse and keyboard interrupts
Now the ps/2 mouse works with windows 98
- Renamed hstarfds to highwayk. It cannot be an FDS bootleg since Highway Star only appeared on cart.
- Demoted all Rad Racer/Highway Star games to partially supported due to severity of graphical issues (car dashboard flickers to top of screen, etc).
New working software list additions (nes.xml)
-----------------------------------
Highway Star (Whirlwind Manu bootleg) [krzysiobal]
First major step in splitting up machine classes in NEC PC98 family tree:
* Splits up derivative HWs into own state machine and files (pc98ha.cpp, pc9821.cpp and pc9801_epson.cpp);
* Adds a preliminary uPD4991a parallel RTC, used by pc98ha;
* Fix -26, -86, -118 C-bus sound board dips or jumper settings;
* Fix default sound card for pc9821 (-86) and pc9821ce2 / pc9821cx3 (-118);
* Adds preliminary MAD Factory Otomichan-kai C-bus sound board;
* Adds boilerplate code for C-bus installing board I/Os, avoiding the possible inconvenience of board(s) getting silently unmapped by other installed boards;
* Major refactoring of HW dip switches readouts, using required_ioports instead of scattering things around in PPI hooks;
* Extensive QA rundown, including research on missing features and undumped machines.
pc9801.cpp: Don't passthrough mouse irq frequency when cycle setting is setup too, fixes jastrike mouse input on options menu.
pc9801.cpp: Fix kanji RAM window LR readback, makes telenetm to properly display 8x16 chars on RS and derivative machines.
pc8801.cpp: fixed OPNA RAM readback, allowing SWs to playback ADPCMs properly.
New machines marked as NOT_WORKING
----------------------------------
PC-98LT [anonymous]
PC-98HA "Handy98" [anonymous]
PC-9821Nr15 (98NOTE Lavie) [flyingharuka]
PC-9821Nr166 (98NOTE Lavie) [flyingharuka]
PC-9821Nw150 (98NOTE Lavie) [flyingharuka]
PC-9821Ra266 (98MATE R) [flyingharuka]
PC-9821Cx3 (98MULTi CanBe) [flyingharuka]
PC-9801VX [qazmko1029]
PC-9801US [CoolMod]
- Also, 8237 board improvements from previous commit now work when loading loose .nes files.
New working software list additions (nes.xml)
-----------------------------------
2 in 1 - The Lion King & Bomber Boy [NewRisingSun]
9 in 1 [NewRisingSun]
Added more modern generic I/O interfaces with implementation backed by stdio, osd_file and core_file, replacing io_generic. Also replaced core_file's build-in zlib compression with a filter.
unzip.cpp, un7z.cpp: Added option to supply abstract I/O interface rather than filename.
Converted osd_file, core_file, archive_file, chd_file and device_image_interface to use std::error_condition rather than their own error enums.
Allow mounting TI-99 RPK from inside archives.
- Rewrote 8237 to support games that were previous attached to sg_boog device. pocahon2, the only game previously using 8237, no longer crashes in its intro story.
- Removed all the old commented out sg_boog code.
- Added initial support for the 8237A variant and its one game, mc_9king.
Software list items promoted to working (nes.xml)
---------------------------------------
2 in 1 (J-M2)
2 in 1 (King005)
2 in 1 Super 808
5 in 1 (SPC005)
9 in 1 King001
Mortal Kombat 3 Extra 60 (Asia)
Mortal Kombat 3 Extra 60 (Asia, Alt)
Super 308 3 in 1
New working software list additions (nes.xml)
-----------------------------------
1993 Heroe Series 4 in 1 (JY-001) [NewRisingSun, taizou]
1994 Super HiK 4 in 1 (JY-001) [NewRisingSun, taizou]
1994 Super HiK 4 in 1 (JY-002) [NewRisingSun, taizou]
1994 Super HiK 4 in 1 (JY-003) [NewRisingSun, taizou]
1995 Super HiK 4 in 1 (JY-008) [NewRisingSun, taizou]
1995 Super HiK 4 in 1 (JY-024) [NewRisingSun, taizou]
1995 Super HiK 4 in 1 (JY-038) [NewRisingSun, taizou]
1995 Super HiK 4 in 1 (JY-039) [NewRisingSun, taizou]
1995 Super HiK 4 in 1 (JY-040) [NewRisingSun, taizou]
1995 Super HiK 4 in 1 (JY-043) [NewRisingSun, taizou]
1997 Super HiK 4 in 1 (JY-047) [NewRisingSun, taizou]
1995 Super HiK 4 in 1 (JY-047) [NewRisingSun, taizou]
1996 Super HiK 4 in 1 (JY-057) [NewRisingSun, taizou]
1996 Super HiK 4 in 1 (JY-058) [NewRisingSun, taizou]
1995 Super HiK 4 in 1 (JY-023) [MLX]
1997 Super HiK 4 in 1 (JY-024) [MLX]
1996 Super HiK 4 in 1 (JY-072) [MLX]
Mario Series 4 in 1 (JY-013) [anonymous]
- Reorganized sglionk (Super Game bootleg games) around lookup tables for its register/address scrambling.
- Implemented Boogerman in terms of sglionk, since it is functionally identical with different scrambling permutations.
New working software list additions (nes.xml)
-----------------------------------
The Lion King (pirate, alt 2) [Consolethinks]
Software list items promoted to working (nes.xml)
---------------------------------------
Boogerman (Rus)
Made pbobble parent of bublbust, as it seems to be more widespread and
more complete. Also fixed some ROM labels for bublbust.
Made tbyahhoo parent of mtwinbee as the latter has substantial content
removed rather than being localised, making it less complete.
Applied srcclean to JSON files in bgfx subtree.
- Removed MK6 and MK7 sets that were listed as extracts from this cart.
- Marked all Yu Yu Hakusho Final bootlegs (what MK7 really is) as partially supported since they all have significant background graphics issues.
New working software list additions
-----------------------------------
2 in 1 - Mortal Kombat 6 & Mortal Kombat 7
----------------------------------
Zelos (Japan, main unit) [Phil Bennett]
New working clones
------------------
The Killing Blade / Ao Jian Kuang Dao (ver. 100) [XeD]
- Got boards gs2004 and gs2013 working and merged them into related classes (they differ solely by a fixed bank number).
- Simplified tf9in1 board and fixed its graphics issues (sets mc_20a, mc_tf9).
New working software list additions (nes.xml)
-----------------------------------
Tetris Family 5 in 1 [NewRisingSun]
Software list items promoted to working (nes.xml)
---------------------------------------
Tetris Family 6 in 1 (GS-2004)
Tetris Family 12 in 1 (GS-2013)