Commit Graph

44 Commits

Author SHA1 Message Date
Miodrag Milanovic 4c9b0b24dc bgfx shaders recompile 2021-08-13 11:21:46 +02:00
Vas Crabb a860495f6c bgfx: Fixed crt-geom{,-deluxe} shader compilation and recompiled shaders. 2021-03-20 02:58:53 +11:00
cgwg 931f85ee27
bgfx: crt-geom and crt-geom-deluxe enhancements (#7872)
* Made spot size parameters adjustable also increased samples from 2 to 3 scanlines for crt-geom-deluxe.
* Made horizontal interpolation adjustable.
* bgfx crt-geom-deluxe: Made phosphor decay smoothly to zero at specified cutoff time.
* bgfx crt-geom-deluxe: Added lowpass filter.
2021-03-20 02:38:07 +11:00
cgwg 92b2921754
bgfx: crt-geom and crt-geom-deluxe enhancements (#7766)
Added a "brightness boost" feature for the shadow mask that works by making the brightness ratio between bright and dark mask pixels closer to 1 for the brighter parts of the image.

Added clamping to zero so that underscanning produces a black border.

Added a "raster bloom" effect to crt-geom-deluxe that makes the image grow slightly when the average brightness of the screen is high, mimicking a common defect in CRTs.
2021-02-21 14:47:28 +11:00
cgwg 42a2b0006b
bgfx: Added lcd-grid shader. (#7691)
Note that this is currently only compiled for GLSL.
2021-01-23 15:04:48 +11:00
Ryan Holtz bdae1de304 -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] 2020-12-23 22:50:51 +01:00
cgwg 1a9560f064 Modified crt-geom-deluxe to track the power-law fall-off for longer (up to 1024 frames). Ensured that the intensity falls to zero afterward.
Note that this is currently only compiled for GLSL.
2020-12-23 21:56:05 +01:00
MooglyGuy 8dd5e3d200 -bgfx: Fixed Github issue #5961. [Ryan Holtz] 2019-11-24 19:30:08 +01:00
MooglyGuy 4cccc0183c -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] 2019-11-24 15:40:28 +01:00
MooglyGuy c24d44ec62 -bgfx: Fixed opengl backend, nw 2019-10-21 16:34:41 +02:00
MooglyGuy 61b2a8afaf -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] 2019-10-13 20:59:35 +02:00
Vas Crabb 97b6717027 (nw) Clean up the mess on master
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.

Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline.  When things like this happen, it wastes
everyone's time.  I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
2019-03-26 11:13:37 +11:00
andreasnaive b380514764 Revert "conflict resolution (nw)"
This reverts commit c24473ddff, reversing
changes made to 009cba4fb8.
2019-03-25 23:13:40 +01:00
Henrik Algestam 40efb8f5aa Transposed transformation matrix to fix bgfx colors (nw) 2019-01-08 23:48:12 +01:00
Westley M. Martinez b5a54b761c HLSL Color Transforms and 3D LUT (#4043)
* Remove broken scanline uniform from post_pass

* Add 3D LUT to HLSL

* Allow individual LUTs for screen and UI

* WIP: Port 3D LUT to BGFX

* Finish porting LUT to BGFX

* Add individual phosphor color conversion for HLSL
	new file:   hlsl/chroma.fx
		Shader for converting xyY3 to sRGB
	modified:   hlsl/phosphor.fx
		Minor changes to emphasize idea that phosphors are color
agnostic
	modified:   hlsl/post.fx
		Conversion from signal RGB to xyY3
	modified:   src/osd/modules/render/d3d/d3dhlsl.cpp
	modified:   src/osd/modules/render/d3d/d3dhlsl.h
	modified:   src/osd/windows/winmain.cpp
	modified:   src/osd/windows/winmain.h

* Add phosphor examples and update presets

* Port phosphor color shaders to BGFX

* Fix missing newlines at EOF
2018-10-07 11:42:30 -04:00
W. M. Martinez b4888aabc0 Port scanline modification to BGFX 2018-09-14 19:00:52 -07:00
Miodrag Milanovic 3917627494 Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic] 2017-12-01 13:22:27 +01:00
MooglyGuy 0a7da0fb67 -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] 2017-06-11 19:55:47 +02:00
MooglyGuy 8496545170 -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv2, xBR-lv3-noblend, and xBR-lv3. [Ryan Holtz] 2017-06-10 12:52:17 +02:00
MooglyGuy 90d6fe79ce Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to be a bit more involved. Will have proper commit message later. (nw) 2017-05-18 00:59:37 +02:00
Miodrag Milanovic 0f5eda9c28 Fix for glsl (nw) 2016-10-29 17:38:54 +02:00
Branimir Karadžić a3b4058bf7 Updated BGFX and BX and recompiled shaders (nw) 2016-10-29 09:11:50 +02:00
Jezze d9ae40b9fe Reduced defocus effect to one pass (HLSL/BGFX)
- removed second defocus pass
- limited defocus stength to a maximum of 2.0
2016-10-22 22:56:16 +02:00
Jezze 68036515ba Fixed aspect ratio of rounded corners (nw) 2016-09-29 15:19:44 +02:00
Jezze ecf1e166fc Fixed several small issues in HLSL/BGFX
* fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask)
* added target_scale and screen_count uniforms
* rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)
2016-09-28 15:30:43 +02:00
Miodrag Milanovic d193abb0ad Update BGFX and BX packages and update MAME code to support new API (nw)
Generated missing shaders (nw)
2016-09-03 13:30:42 +02:00
Jezze 7dc76d6501 - already fixed scanline issue also applied for swapped orientation (nw) 2016-08-13 20:30:56 +02:00
Jeremy Green 3697bd8cdc Added crt-geom and crt-geom-deluxe shaders for bgfx.
This includes several aperture grille / shadow mask patterns. Note that these are all designed to be used on a display with RGB subpixel order, and may thus suffer if rotated or used with a BGR display.
2016-07-03 22:43:16 +02:00
ImJezze 2f06a08ec4 Small shader corrections (nw) 2016-06-20 00:03:44 +02:00
ImJezze 758aaa496a Fixed scanlines if the screen output is less than twice the size of the host source 2016-06-06 19:40:36 +02:00
ImJezze 6ea15072a7 Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
2016-06-05 23:50:44 +02:00
therealmogminer@gmail.com f263110d93 Fix crash when using pillarbox shaders, nw 2016-05-27 14:45:41 +02:00
therealmogminer@gmail.com ea6bc4d8ce bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] 2016-04-25 02:12:59 +02:00
ImJezze 07d8b25571 Added "selection" parameter to chain input sampler
- if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI
- also added slider for "shadow mask tile mode" to HLSL chain
2016-04-24 20:36:42 +02:00
ImJezze dba12a31ad Small fixes (nw)
- fixed not used u_humbar_hertz_rate parameter
- fixed half pixel shift of the shadow mask along the screen diagonal
2016-04-22 13:16:37 +02:00
therealmogminer@gmail.com f5aa86dfc6 Checkpoint 1, nw 2016-04-21 15:48:29 +02:00
ImJezze b1c06acb61 Implemented handling for u_screen_scale and u_screen_offset (nw) 2016-04-21 07:52:29 +02:00
ImJezze cd4dfca43e Refactored BGFX distortion pass (nw)
- also removed vector hack
2016-04-19 21:18:16 +02:00
therealmogminer@gmail.com f8034ac812 bgfx: Added SuperEagle shader. [Ryan Holtz] 2016-04-19 16:29:30 +02:00
therealmogminer@gmail.com c64b88bc78 -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim Stepin] 2016-04-18 19:40:07 +02:00
therealmogminer@gmail.com e6a54bcc23 Minor fixups to pillarboxing shaders 2016-04-17 20:43:10 +02:00
therealmogminer@gmail.com bff9111a30 Add pillarboxing shaders and layout for bgfx, nw 2016-04-16 15:30:40 +02:00
therealmogminer@gmail.com 99aa7eacd7 bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
Miodrag Milanovic c211202b6e Fixed typo and updated shaders (nw) 2016-04-05 20:07:22 +02:00