This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
* new NOT WORKING machines
---
Let's! TV Play Super Spot! Rolling Tamagotchi (Japan) [Sean Riddle, Peter Wilhelmsen]
Zeus IG900 20-in-1 (US?) [Sean Riddle, Peter Wilhelmsen]
Tamagotchi needs inputs etc. verifying (they kinda work, but not very well) and probably seeprom fixes if it's anything like the rest.
Zeus is encrypted / scrambled, probably not too complex, but annoying. Some of the games are the same as Zone60 and the Vii 10in1 etc.
* investigate encryption (nw)
* getting there (nw)
* mapping some inputs (nw)
* (nw)
* input improvements (nw)
* (nw)
* (nw)
* (nw)
* new WORKING software list entries
jakks_gamekey_dp:snowwhit Snow White and the Seven Dwarfs - Memory Chase & Rescue Race, [Sean Riddle, 20 external donators]
jakks_gamekey_nm:pacbosrx Pac-Man & Bosconian & Rally X (11 JUL 2005 A SKU I) [Sean Riddle, 20 external donators]
* (nw)
* some tidy (nw)
* squash decrypt (nw)
New WORKING machines
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Ms. Pac-Man 5-in-1 (Ms. Pac-Man, Pole Position, Galaga, Xevious, Mappy) (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, Peter Wilhelmsen, 19 external donators]
Disney Princess (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 20 external donators]
New WORKING Software List entries
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jakks_gamekey_nm:nrxdig New Rally X & Dig Dug [Sean Riddle, Peter Wilhelmsen, 19 external donators]
note, Pole Position is not really very playable at the moment due to raster rendering glitches, the rest are, aside from some obvious sound issues (nw)
New machines marked as NOT WORKING
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Wheel of Fortune (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 20 external donators]
There is a video rendering glitch (lkely another off by x lines raster issue) causing the letter selection text to not render properly, it appears the letters scroll instead of the text scroller below, which doesn't. (nw)
-spg2xx: Make rowscroll offset configurable, can't find register to control it, but JAKKS games need 0, while the chinese stuff needs 15 (nw)
-jak_wof: Marked as working, analog wheel isn't emulated, but is optional (I don't see where / how it maps) (nw)
-jak_wof: Improved inputs (nw)
-gamekeys now save to the gamekey seeprom not the system one (nw)
---
Disney Friends (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle]
new NOT WORKING Software List entries
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jakks_gamekey_dy:stenfcha Sports Tennis & Face Chase & Riches of Agrabah
This confirms that the '3 game' versions of the JAKKS Game Keys (usually sold as part of bundles) are different code to the '2 game' versions, not some soft unlock.
* new NOT WORKING
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Play TV Buckmasters Huntin' 2 (NTSC) [Sean Riddle, Peter Wilhelmsen]
* rad_eu3a14.cpp : start moving away from drawgfx use so that we can move towards support of unaligned ram based drawing etc. needed by rad_hnt3 (nw)
* new not working SOFTWARE LIST entries
jakks_gamekey_dy.xml: Sports Bowling & Goofy's Underwater Adventure [Sean Riddle]
jakks_gamekey_dy.xml: Sports Tennis & Face Chase [Sean Riddle]
(a Disney base unit is on the way)
* notes on how to bypass the startup check for now (nw)