(PS3) Compile prboom and SNES9x Next with GCC
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@ -33,6 +33,8 @@ WANT_CORES=" \
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nxengine \
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nxengine \
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quicknes \
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quicknes \
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prosystem \
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prosystem \
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snes9x_next \
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prboom \
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stella \
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stella \
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tyrquake \
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tyrquake \
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gw \
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gw \
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@ -17,9 +17,7 @@ fi
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if [[ -z "$1" ]]; then
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if [[ -z "$1" ]]; then
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WANT_CORES=" \
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WANT_CORES=" \
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2048
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2048
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snes9x_next \
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gambatte \
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gambatte \
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prboom \
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vba_next \
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vba_next \
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vecx"
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vecx"
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else
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else
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