Fix hardcoded 'osx' in MAME compilation for MAME buildtools
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@ -316,7 +316,7 @@ build_libretro_mame() {
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if [ -z "${NOCLEAN}" ]; then
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"${MAKE}" -f Makefile.libretro "TARGET=mame" platform="${FORMAT_COMPILER_TARGET}" ${COMPILER} "-j${JOBS}" clean || die 'Failed to clean MAME'
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fi
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"${MAKE}" -f Makefile.libretro "TARGET=mame" platform="osx" ${COMPILER} "NATIVE=1" buildtools "-j${JOBS}" || die 'Failed to build MAME buildtools'
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"${MAKE}" -f Makefile.libretro "TARGET=mame" platform="${FORMAT_COMPILER_TARGET}" ${COMPILER} "NATIVE=1" buildtools "-j${JOBS}" || die 'Failed to build MAME buildtools'
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"${MAKE}" -f Makefile.libretro "TARGET=mame" platform="${FORMAT_COMPILER_TARGET}" ${COMPILER} emulator "-j${JOBS}" || die 'Failed to build MAME (iOS)'
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elif [ "$X86_64" = "true" ]; then
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echo '=== Building MAME64 ==='
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