Fix hardcoded 'osx' in MAME compilation for MAME buildtools

This commit is contained in:
twinaphex 2014-09-14 07:50:18 +02:00
parent 02647dfce5
commit dd2f21e157
1 changed files with 1 additions and 1 deletions

View File

@ -316,7 +316,7 @@ build_libretro_mame() {
if [ -z "${NOCLEAN}" ]; then
"${MAKE}" -f Makefile.libretro "TARGET=mame" platform="${FORMAT_COMPILER_TARGET}" ${COMPILER} "-j${JOBS}" clean || die 'Failed to clean MAME'
fi
"${MAKE}" -f Makefile.libretro "TARGET=mame" platform="osx" ${COMPILER} "NATIVE=1" buildtools "-j${JOBS}" || die 'Failed to build MAME buildtools'
"${MAKE}" -f Makefile.libretro "TARGET=mame" platform="${FORMAT_COMPILER_TARGET}" ${COMPILER} "NATIVE=1" buildtools "-j${JOBS}" || die 'Failed to build MAME buildtools'
"${MAKE}" -f Makefile.libretro "TARGET=mame" platform="${FORMAT_COMPILER_TARGET}" ${COMPILER} emulator "-j${JOBS}" || die 'Failed to build MAME (iOS)'
elif [ "$X86_64" = "true" ]; then
echo '=== Building MAME64 ==='