Create build_default_cores_libretro_gl function
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@ -98,6 +98,16 @@ build_default_cores_cpp11() {
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libretro_build_core mame
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libretro_build_core mame
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}
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}
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build_default_cores_libretro_gl() {
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# Reasons for not compiling this yet on these targets (other than endianness issues)
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# 1) Wii/NGC - no PPC dynarec, no usable graphics plugins that work with GX
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# 2) PS3 - no PPC dynarec, PSGL is GLES 1.0 while graphics plugins right now require GL 2.0+/GLES2
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libretro_build_core mupen64plus
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# Graphics require GLES 2/GL 2.0
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libretro_build_core 3dengine
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}
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# These build everywhere libretro-build.sh works
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# These build everywhere libretro-build.sh works
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# (They also use rules builds, which will help later)
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# (They also use rules builds, which will help later)
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@ -158,13 +168,7 @@ build_default_cores() {
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libretro_build_core 4do
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libretro_build_core 4do
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libretro_build_core desmume
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libretro_build_core desmume
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# Reasons for not compiling this yet on these targets (other than endianness issues)
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build_default_cores_libretro_gl
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# 1) Wii/NGC - no PPC dynarec, no usable graphics plugins that work with GX
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# 2) PS3 - no PPC dynarec, PSGL is GLES 1.0 while graphics plugins right now require GL 2.0+/GLES2
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libretro_build_core mupen64plus
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# Graphics require GLES 2/GL 2.0
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libretro_build_core 3dengine
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# The only reason this won't be compiled in yet for PS3/Wii is
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# The only reason this won't be compiled in yet for PS3/Wii is
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# 1) Wii/NGC - too big in binary size
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# 1) Wii/NGC - too big in binary size
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