..
Renderer_if.cpp
wince: enable code block protection
2019-06-19 22:55:47 +02:00
Renderer_if.h
android: use common rend_thread() instead of a specific one
2019-05-25 18:48:00 +02:00
config.h
Merge branch 'androidui'
2013-12-28 22:28:50 +01:00
drkPvr.cpp
Content browser (WIP)
2019-02-25 17:52:53 +01:00
drkPvr.h
Moving code around, cleanups
2013-12-28 22:20:08 +01:00
helper_classes.h
Merge OIT renderer into master
2018-10-04 10:29:23 +02:00
pvr_mem.cpp
wince: unify _vmem and vmem32. Use 4GB virtual space on 64-bit arch
2019-05-23 11:40:33 +02:00
pvr_mem.h
Moving vmem to separate files with a proper interface.
2019-05-11 22:09:52 +02:00
pvr_regs.cpp
don't swap gl buffer until FB_R_SOF is set to the rendered framebuffer
2019-05-17 17:13:48 +02:00
pvr_regs.h
minor lr backport
2018-12-11 23:11:21 +01:00
pvr_sb_regs.cpp
Fix Sort-DMA
2019-05-10 16:10:07 +02:00
pvr_sb_regs.h
Moving code around, cleanups
2013-12-28 22:20:08 +01:00
spg.cpp
renderer: support non-integer v-scaling factor
2019-06-23 12:17:24 +02:00
spg.h
Light gun support
2018-10-01 20:34:35 +02:00
ta.cpp
Some games send TA data without calling ListInit first. Don't crash in that case.
2018-10-02 10:25:15 +02:00
ta.h
rend: Add per-strip TR sort option
2019-05-21 11:24:03 +02:00
ta_const_df.h
ta_parser: use uniform function signatures for Append* callbacks
2015-07-29 04:08:03 +02:00
ta_ctx.cpp
fix verify failed when switching to overview (app list) on android
2019-06-21 14:10:04 +02:00
ta_ctx.h
Fix ImGui on OSX
2019-02-08 10:22:53 +01:00
ta_structs.h
pvr: gouraud affects drawing. don't die if render queue not empty after
2018-12-11 23:14:14 +01:00
ta_vtx.cpp
Merge branch 'fh/mymaster' into fh/master-merge
2019-03-25 16:47:47 +01:00