flycast/core/rend/gui.h

90 lines
2.5 KiB
C++

/*
Copyright 2019 flyinghead
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "types.h"
#include "cfg/option.h"
void gui_init();
void gui_open_settings();
void gui_display_ui();
void gui_display_notification(const char *msg, int duration);
void gui_display_osd();
void gui_open_onboarding();
void gui_term();
void gui_refresh_files();
void gui_cheats();
void gui_keyboard_input(u16 wc);
void gui_keyboard_inputUTF8(const std::string& s);
void gui_set_mouse_position(int x, int y);
// 0: left, 1: right, 2: middle/wheel, 3: button 4
void gui_set_mouse_button(int button, bool pressed);
void gui_set_mouse_wheel(float delta);
void gui_set_insets(int left, int right, int top, int bottom);
extern int screen_dpi;
extern float scaling;
extern u32 vmu_lcd_data[8][48 * 32];
extern bool vmu_lcd_status[8];
extern bool vmu_lcd_changed[8];
enum class GuiState {
Closed,
Commands,
Settings,
Main,
Onboarding,
VJoyEdit,
VJoyEditCommands,
SelectDisk,
Loading,
NetworkStart,
Cheats
};
extern GuiState gui_state;
static inline bool gui_is_open()
{
return gui_state != GuiState::Closed && gui_state != GuiState::VJoyEdit;
}
static inline bool gui_is_content_browser()
{
return gui_state == GuiState::Main;
}
static inline float gui_get_scaling() {
return scaling;
}
#define XHAIR_WIDTH (40 * scaling)
#define XHAIR_HEIGHT (40 * scaling)
static inline bool crosshairsNeeded()
{
if (config::CrosshairColor[0] == 0 && config::CrosshairColor[1] == 0
&& config::CrosshairColor[2] == 0 && config::CrosshairColor[3] == 0)
return false;
if (settings.platform.system != DC_PLATFORM_DREAMCAST
&& settings.input.JammaSetup != JVS::LightGun
&& settings.input.JammaSetup != JVS::LightGunAsAnalog
&& settings.input.JammaSetup != JVS::Mazan)
// not a lightgun game
return false;
return true;
}
const u32 *getCrosshairTextureData();
std::pair<float, float> getCrosshairPosition(int playerNum);