.. |
context.h
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ui: imgui driver, GraphicsContext interface, dx9 swap interval
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2021-11-10 20:35:30 +01:00 |
egl.cpp
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egl: better constants
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2023-02-05 11:31:22 +01:00 |
egl.h
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gui: init once. reset ui driver when needed. android 120+ Hz support
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2022-04-13 18:06:19 +02:00 |
gl4funcs.cpp
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Replace OS_DARWIN by __APPLE__
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2020-04-26 14:19:21 +02:00 |
gl32funcs.c
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SDL2/SDL.h -> SDL.h
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2021-03-21 20:07:53 +01:00 |
gl32funcs.h
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fix sdl+egl build. get rid of USES_HOMEDIR. thread deadlock at exit
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2020-05-08 18:41:36 +02:00 |
gl_context.cpp
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android: delay sentry upload to avoid broken pipe. Log more stuff
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2022-12-21 16:49:08 +01:00 |
gl_context.h
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android: delay sentry upload to avoid broken pipe. Log more stuff
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2022-12-21 16:49:08 +01:00 |
libretro.cpp
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(Libretro) Actually allow DX11 only cores.
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2022-06-02 18:11:49 +02:00 |
libretro.h
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(Libretro) Allow a DX11 only core to be built. (#657)
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2022-06-01 22:27:51 +02:00 |
osx.cpp
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apple build fix
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2021-11-10 21:21:25 +01:00 |
osx.h
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ui: imgui driver, GraphicsContext interface, dx9 swap interval
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2021-11-10 20:35:30 +01:00 |
sdl.cpp
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move steam deck hack to sdl/sdl.cpp
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2022-11-14 15:59:19 +01:00 |
sdl.h
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ui: imgui driver, GraphicsContext interface, dx9 swap interval
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2021-11-10 20:35:30 +01:00 |
switcher.cpp
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windows: use directx 11 by default
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2023-01-28 18:21:18 +01:00 |
wgl.cpp
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tex cache: minor key mask fix. egl: no need for depth/stencil surface
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2022-12-09 17:49:32 +01:00 |
wgl.h
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ui: imgui driver, GraphicsContext interface, dx9 swap interval
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2021-11-10 20:35:30 +01:00 |
xgl.cpp
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tex cache: minor key mask fix. egl: no need for depth/stencil surface
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2022-12-09 17:49:32 +01:00 |
xgl.h
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ui: imgui driver, GraphicsContext interface, dx9 swap interval
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2021-11-10 20:35:30 +01:00 |