945 lines
25 KiB
C++
945 lines
25 KiB
C++
/*
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Copyright 2021 flyinghead
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "emulator.h"
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#include "types.h"
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#include "stdclass.h"
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#include "cfg/option.h"
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#include "hw/aica/aica_if.h"
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#include "imgread/common.h"
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#include "hw/naomi/naomi_cart.h"
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#include "reios/reios.h"
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#include "hw/sh4/modules/mmu.h"
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#include "hw/sh4/sh4_if.h"
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#include "hw/sh4/sh4_mem.h"
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#include "hw/sh4/sh4_sched.h"
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#include "hw/holly/sb_mem.h"
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#include "cheats.h"
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#include "oslib/audiostream.h"
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#include "debug/gdb_server.h"
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#include "hw/pvr/Renderer_if.h"
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#include "hw/arm7/arm7_rec.h"
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#include "network/ggpo.h"
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#include "hw/mem/mem_watch.h"
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#include "network/net_handshake.h"
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#include "rend/gui.h"
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#include "network/naomi_network.h"
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#include "serialize.h"
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#include "hw/pvr/pvr.h"
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#include "profiler/fc_profiler.h"
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#include <chrono>
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settings_t settings;
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static void loadSpecialSettings()
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{
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std::string& prod_id = settings.content.gameId;
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NOTICE_LOG(BOOT, "Game ID is [%s]", prod_id.c_str());
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if (settings.platform.isConsole())
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{
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if (ip_meta.isWindowsCE() || config::ForceWindowsCE
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|| prod_id == "T26702N") // PBA Tour Bowling 2001
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{
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INFO_LOG(BOOT, "Enabling Full MMU and Extra depth scaling for Windows CE game");
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config::ExtraDepthScale.override(0.1f); // taxi 2 needs 0.01 for FMV (amd, per-tri)
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config::FullMMU.override(true);
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if (!config::ForceWindowsCE)
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config::ForceWindowsCE.override(true);
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}
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// Tony Hawk's Pro Skater 2
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if (prod_id == "T13008D 05" || prod_id == "T13006N"
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// Tony Hawk's Pro Skater 1
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|| prod_id == "T40205N"
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// Tony Hawk's Skateboarding
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|| prod_id == "T40204D 50"
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// Skies of Arcadia
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|| prod_id == "MK-51052"
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// Eternal Arcadia (JP)
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|| prod_id == "HDR-0076"
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// Flag to Flag (US)
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|| prod_id == "MK-51007"
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// Super Speed Racing (JP)
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|| prod_id == "HDR-0013"
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// Yu Suzuki Game Works Vol. 1
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|| prod_id == "6108099"
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// L.O.L
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|| prod_id == "T2106M"
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// Miss Moonlight
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|| prod_id == "T18702M"
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// Tom Clancy's Rainbow Six (US)
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|| prod_id == "T40401N"
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// Tom Clancy's Rainbow Six incl. Eagle Watch Missions (EU)
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|| prod_id == "T-45001D05"
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// Jet Grind Radio (US)
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|| prod_id == "MK-51058"
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// JSR (JP)
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|| prod_id == "HDR-0078"
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// JSR (EU)
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|| prod_id == "MK-5105850"
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// Worms World Party
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|| prod_id == "T7016D 50")
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{
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INFO_LOG(BOOT, "Enabling RTT Copy to VRAM for game %s", prod_id.c_str());
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config::RenderToTextureBuffer.override(true);
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}
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if (prod_id == "HDR-0176" || prod_id == "RDC-0057")
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{
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INFO_LOG(BOOT, "Enabling translucent depth multipass for game %s", prod_id.c_str());
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// Cosmic Smash
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config::TranslucentPolygonDepthMask.override(true);
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}
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// NHL 2K2
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if (prod_id == "MK-51182")
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{
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INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str());
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config::ExtraDepthScale.override(1000000.f); // Mali needs 1M, 10K is enough for others
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}
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// Re-Volt (US, EU)
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else if (prod_id == "T-8109N" || prod_id == "T8107D 50")
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{
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INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str());
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config::ExtraDepthScale.override(100.f);
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}
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// Samurai Shodown 6 dc port
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else if (prod_id == "T0002M")
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{
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INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str());
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config::ExtraDepthScale.override(1e26f);
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}
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// Test Drive V-Rally
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else if (prod_id == "T15110N" || prod_id == "T15105D 50")
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{
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INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str());
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config::ExtraDepthScale.override(0.1f);
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}
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// South Park Rally
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else if (prod_id == "T-8116N" || prod_id == "T-8112D-50")
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{
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INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str());
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config::ExtraDepthScale.override(1000.f);
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}
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std::string areas(ip_meta.area_symbols, sizeof(ip_meta.area_symbols));
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bool region_usa = areas.find('U') != std::string::npos;
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bool region_eu = areas.find('E') != std::string::npos;
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bool region_japan = areas.find('J') != std::string::npos;
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if (region_usa || region_eu || region_japan)
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{
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switch (config::Region)
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{
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case 0: // Japan
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if (!region_japan)
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{
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NOTICE_LOG(BOOT, "Japan region not supported. Using %s instead", region_usa ? "USA" : "Europe");
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config::Region.override(region_usa ? 1 : 2);
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}
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break;
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case 1: // USA
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if (!region_usa)
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{
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NOTICE_LOG(BOOT, "USA region not supported. Using %s instead", region_eu ? "Europe" : "Japan");
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config::Region.override(region_eu ? 2 : 0);
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}
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break;
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case 2: // Europe
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if (!region_eu)
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{
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NOTICE_LOG(BOOT, "Europe region not supported. Using %s instead", region_usa ? "USA" : "Japan");
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config::Region.override(region_usa ? 1 : 0);
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}
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break;
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case 3: // Default
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if (region_usa)
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config::Region.override(1);
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else if (region_eu)
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config::Region.override(2);
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else
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config::Region.override(0);
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break;
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}
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}
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else
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WARN_LOG(BOOT, "No region specified in IP.BIN");
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if (config::Cable <= 1 && !ip_meta.supportsVGA())
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{
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NOTICE_LOG(BOOT, "Game doesn't support VGA. Using TV Composite instead");
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config::Cable.override(3);
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}
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if (config::Cable == 2 &&
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(prod_id == "T40602N" // Centipede
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|| prod_id == "T9710N" // Gauntlet Legends (US)
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|| prod_id == "MK-51152" // World Series Baseball 2K2
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|| prod_id == "T-9701N" // Mortal Kombat Gold (US)
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|| prod_id == "T1203N" // Street Fighter Alpha 3 (US)
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|| prod_id == "T1203M" // Street Fighter Zero 3 (JP)
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|| prod_id == "T13002N" // Vigilante 8 (US)
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|| prod_id == "T13003N" // Toy Story 2 (US)
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|| prod_id == "T1209N" // Gigawing (US)
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|| prod_id == "T1208M" // Gigawing (JP)
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|| prod_id == "T1235M" // Vampire Chronicle for Matching Service
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|| prod_id == "T22901N"))// Roadsters (US)
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{
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NOTICE_LOG(BOOT, "Game doesn't support RGB. Using TV Composite instead");
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config::Cable.override(3);
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}
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if (prod_id == "T7001D 50" // Jimmy White's 2 Cueball
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|| prod_id == "T40505D 50" // Railroad Tycoon 2 (EU)
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|| prod_id == "T18702M" // Miss Moonlight
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|| prod_id == "T0019M" // KenJu Atomiswave DC Conversion
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|| prod_id == "T0020M" // Force Five Atomiswave DC Conversion
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|| prod_id == "HDR-0187" // Fushigi no Dungeon - Fuurai no Shiren Gaiden - Onna Kenshi Asuka Kenzan!
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|| prod_id == "T15104D 50") // Slave Zero (PAL)
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{
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NOTICE_LOG(BOOT, "Forcing real BIOS");
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config::UseReios.override(false);
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}
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if (prod_id == "T-9707N" // San Francisco Rush 2049 (US)
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|| prod_id == "MK-51146" // Sega Smash Pack - Volume 1
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|| prod_id == "T-9702D-50" // Hydro Thunder (PAL)
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|| prod_id == "T41601N") // Elemental Gimmick Gear (US)
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{
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NOTICE_LOG(BOOT, "Forcing NTSC broadcasting");
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config::Broadcast.override(0);
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}
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else if (prod_id == "T-9709D-50") // San Francisco Rush 2049 (EU)
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{
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NOTICE_LOG(BOOT, "Forcing PAL broadcasting");
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config::Broadcast.override(1);
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}
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if (prod_id == "T1102M" // Densha de Go! 2
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|| prod_id == "T00000A" // The Ring of the Nibelungen (demo, hack)
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|| prod_id == "T15124N 00") // Worms Pinball (prototype)
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{
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NOTICE_LOG(BOOT, "Forcing Full Framebuffer Emulation");
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config::EmulateFramebuffer.override(true);
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}
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}
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else if (settings.platform.isArcade())
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{
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if (prod_id == "SAMURAI SPIRITS 6")
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{
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INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str());
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config::ExtraDepthScale.override(1e26f);
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}
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if (prod_id == "COSMIC SMASH IN JAPAN")
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{
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INFO_LOG(BOOT, "Enabling translucent depth multipass for game %s", prod_id.c_str());
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config::TranslucentPolygonDepthMask.override(true);
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}
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if (prod_id == "BEACH SPIKERS JAPAN")
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{
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INFO_LOG(BOOT, "Enabling RTT Copy to VRAM for game %s", prod_id.c_str());
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config::RenderToTextureBuffer.override(true);
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}
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if (prod_id == "RADIRGY NOA")
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{
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INFO_LOG(BOOT, "Disabling Free Play for game %s", prod_id.c_str());
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config::ForceFreePlay.override(false);
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}
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// Input configuration
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settings.input.JammaSetup = JVS::Default;
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if (prod_id == "DYNAMIC GOLF"
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|| prod_id == "SHOOTOUT POOL"
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|| prod_id == "SHOOTOUT POOL MEDAL"
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|| prod_id == "CRACKIN'DJ ver JAPAN"
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|| prod_id == "CRACKIN'DJ PART2 ver JAPAN"
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|| prod_id == "KICK '4' CASH"
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|| prod_id == "DRIVE") // Waiwai drive
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{
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INFO_LOG(BOOT, "Enabling JVS rotary encoders for game %s", prod_id.c_str());
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settings.input.JammaSetup = JVS::RotaryEncoders;
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}
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else if (prod_id == "POWER STONE 2 JAPAN" // Naomi
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|| prod_id == "GUILTY GEAR isuka") // AW
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{
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INFO_LOG(BOOT, "Enabling 4-player setup for game %s", prod_id.c_str());
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settings.input.JammaSetup = JVS::FourPlayers;
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}
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else if (prod_id == "SEGA MARINE FISHING JAPAN"
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|| prod_id == "BASS FISHING SIMULATOR VER.A") // AW
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{
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INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", prod_id.c_str());
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settings.input.JammaSetup = JVS::SegaMarineFishing;
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}
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else if (prod_id == "RINGOUT 4X4 JAPAN"
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|| prod_id == "VIRTUA ATHLETE")
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{
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INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", prod_id.c_str());
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settings.input.JammaSetup = JVS::DualIOBoards4P;
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}
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else if (prod_id == "NINJA ASSAULT"
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|| prod_id == "Sports Shooting USA" // AW
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|| prod_id == "SEGA CLAY CHALLENGE" // AW
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|| prod_id == "RANGER MISSION" // AW
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|| prod_id == "EXTREME HUNTING" // AW
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|| prod_id == "Fixed BOOT strapper")// Extreme hunting 2 (AW)
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{
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INFO_LOG(BOOT, "Enabling lightgun setup for game %s", prod_id.c_str());
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settings.input.JammaSetup = JVS::LightGun;
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}
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else if (prod_id == "MAZAN")
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{
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INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", prod_id.c_str());
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settings.input.JammaSetup = JVS::Mazan;
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}
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else if (prod_id == " BIOHAZARD GUN SURVIVOR2")
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{
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INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", prod_id.c_str());
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settings.input.JammaSetup = JVS::GunSurvivor;
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}
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else if (prod_id == "WORLD KICKS")
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{
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INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", prod_id.c_str());
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settings.input.JammaSetup = JVS::WorldKicks;
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}
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else if (prod_id == "WORLD KICKS PCB")
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{
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INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", prod_id.c_str());
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settings.input.JammaSetup = JVS::WorldKicksPCB;
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}
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else if (prod_id == "THE TYPING OF THE DEAD"
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|| prod_id == " LUPIN THE THIRD -THE TYPING-"
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|| prod_id == "------La Keyboardxyu------")
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{
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INFO_LOG(BOOT, "Enabling keyboard for game %s", prod_id.c_str());
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settings.input.JammaSetup = JVS::Keyboard;
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}
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else if (prod_id == "OUTTRIGGER JAPAN")
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{
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INFO_LOG(BOOT, "Enabling JVS rotary encoders for game %s", prod_id.c_str());
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settings.input.JammaSetup = JVS::OutTrigger;
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}
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else if (prod_id == "THE MAZE OF THE KINGS"
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|| prod_id == " CONFIDENTIAL MISSION ---------"
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|| prod_id == "DEATH CRIMSON OX"
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|| prod_id.substr(0, 5) == "hotd2" // House of the Dead 2
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|| prod_id == "LUPIN THE THIRD -THE SHOOTING-")
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{
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INFO_LOG(BOOT, "Enabling lightgun as analog setup for game %s", prod_id.c_str());
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settings.input.JammaSetup = JVS::LightGunAsAnalog;
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}
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else if (prod_id == "WAVE RUNNER GP")
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{
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INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", prod_id.c_str());
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settings.input.JammaSetup = JVS::WaveRunnerGP;
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}
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else if (prod_id == " 18WHEELER")
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{
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INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", prod_id.c_str());
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settings.input.JammaSetup = JVS::_18Wheeler;
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}
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else if (prod_id == "INU NO OSANPO") // Dog Walking
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{
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INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", prod_id.c_str());
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settings.input.JammaSetup = JVS::DogWalking;
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}
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else if (prod_id == " TOUCH DE UNOH -------------"
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|| prod_id == "POKASUKA GHOST (JAPANESE)")
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{
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INFO_LOG(BOOT, "Enabling specific JVS setup for game %s", prod_id.c_str());
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settings.input.JammaSetup = JVS::TouchDeUno;
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}
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}
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}
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void dc_reset(bool hard)
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{
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NetworkHandshake::term();
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if (hard)
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{
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memwatch::unprotect();
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memwatch::reset();
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}
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sh4_sched_reset(hard);
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pvr::reset(hard);
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libAICA_Reset(hard);
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aicaarm::reset();
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sh4_cpu.Reset(true);
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mem_Reset(hard);
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}
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static void setPlatform(int platform)
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{
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if (VRAM_SIZE != 0)
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_vmem_unprotect_vram(0, VRAM_SIZE);
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elan::ERAM_SIZE = 0;
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switch (platform)
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{
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case DC_PLATFORM_DREAMCAST:
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settings.platform.ram_size = 16 * 1024 * 1024;
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settings.platform.vram_size = 8 * 1024 * 1024;
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settings.platform.aram_size = 2 * 1024 * 1024;
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settings.platform.bios_size = 2 * 1024 * 1024;
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settings.platform.flash_size = 128 * 1024;
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break;
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case DC_PLATFORM_NAOMI:
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settings.platform.ram_size = 32 * 1024 * 1024;
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settings.platform.vram_size = 16 * 1024 * 1024;
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settings.platform.aram_size = 8 * 1024 * 1024;
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settings.platform.bios_size = 2 * 1024 * 1024;
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settings.platform.flash_size = 32 * 1024; // battery-backed ram
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break;
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case DC_PLATFORM_NAOMI2:
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settings.platform.ram_size = 32 * 1024 * 1024;
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settings.platform.vram_size = 16 * 1024 * 1024; // 2x16 MB VRAM, only 16 emulated
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settings.platform.aram_size = 8 * 1024 * 1024;
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settings.platform.bios_size = 2 * 1024 * 1024;
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settings.platform.flash_size = 32 * 1024; // battery-backed ram
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elan::ERAM_SIZE = 32 * 1024 * 1024;
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break;
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case DC_PLATFORM_ATOMISWAVE:
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settings.platform.ram_size = 16 * 1024 * 1024;
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settings.platform.vram_size = 8 * 1024 * 1024;
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settings.platform.aram_size = 2 * 1024 * 1024;
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settings.platform.bios_size = 128 * 1024;
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settings.platform.flash_size = 128 * 1024; // sram
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break;
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default:
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die("Unsupported platform");
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break;
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}
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settings.platform.system = platform;
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settings.platform.ram_mask = settings.platform.ram_size - 1;
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settings.platform.vram_mask = settings.platform.vram_size - 1;
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settings.platform.aram_mask = settings.platform.aram_size - 1;
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_vmem_init_mappings();
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}
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void Emulator::init()
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{
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if (state != Uninitialized)
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{
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verify(state == Init);
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return;
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}
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// Default platform
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setPlatform(DC_PLATFORM_DREAMCAST);
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|
|
|
pvr::init();
|
|
libAICA_Init();
|
|
aicaarm::init();
|
|
mem_Init();
|
|
reios_init();
|
|
|
|
// the recompiler may start generating code at this point and needs a fully configured machine
|
|
#if FEAT_SHREC != DYNAREC_NONE
|
|
Get_Sh4Recompiler(&sh4_cpu);
|
|
sh4_cpu.Init(); // Also initialize the interpreter
|
|
if(config::DynarecEnabled)
|
|
{
|
|
INFO_LOG(DYNAREC, "Using Recompiler");
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
Get_Sh4Interpreter(&sh4_cpu);
|
|
sh4_cpu.Init();
|
|
INFO_LOG(INTERPRETER, "Using Interpreter");
|
|
}
|
|
state = Init;
|
|
}
|
|
|
|
int getGamePlatform(const char *path)
|
|
{
|
|
if (path == NULL)
|
|
// Dreamcast BIOS
|
|
return DC_PLATFORM_DREAMCAST;
|
|
|
|
std::string extension = get_file_extension(path);
|
|
if (extension.empty())
|
|
return DC_PLATFORM_DREAMCAST; // unknown
|
|
if (extension == "zip" || extension == "7z")
|
|
return naomi_cart_GetPlatform(path);
|
|
if (extension == "bin" || extension == "dat" || extension == "lst")
|
|
return DC_PLATFORM_NAOMI;
|
|
|
|
return DC_PLATFORM_DREAMCAST;
|
|
}
|
|
|
|
void Emulator::loadGame(const char *path, LoadProgress *progress)
|
|
{
|
|
init();
|
|
try {
|
|
DEBUG_LOG(BOOT, "Loading game %s", path == nullptr ? "(nil)" : path);
|
|
|
|
if (path != nullptr)
|
|
settings.content.path = path;
|
|
else
|
|
settings.content.path.clear();
|
|
|
|
setPlatform(getGamePlatform(path));
|
|
mem_map_default();
|
|
|
|
config::Settings::instance().reset();
|
|
config::Settings::instance().load(false);
|
|
dc_reset(true);
|
|
memset(&settings.network.md5, 0, sizeof(settings.network.md5));
|
|
|
|
if (settings.platform.isNaomi2() && config::RendererType == RenderType::DirectX9)
|
|
throw FlycastException("DirectX 9 doesn't support Naomi 2 games. Select a different graphics API");
|
|
|
|
if (settings.platform.isConsole())
|
|
{
|
|
if (settings.content.path.empty())
|
|
{
|
|
// Boot BIOS
|
|
if (!LoadRomFiles())
|
|
throw FlycastException("No BIOS file found in " + hostfs::getFlashSavePath("", ""));
|
|
InitDrive("");
|
|
}
|
|
else
|
|
{
|
|
std::string extension = get_file_extension(settings.content.path);
|
|
if (extension != "elf")
|
|
{
|
|
if (InitDrive(settings.content.path))
|
|
{
|
|
loadGameSpecificSettings();
|
|
if (config::UseReios || !LoadRomFiles())
|
|
{
|
|
LoadHle();
|
|
NOTICE_LOG(BOOT, "Did not load BIOS, using reios");
|
|
if (!config::UseReios && config::UseReios.isReadOnly())
|
|
gui_display_notification("This game requires a real BIOS", 15000);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Content load failed. Boot the BIOS
|
|
settings.content.path.clear();
|
|
if (!LoadRomFiles())
|
|
throw FlycastException("This media cannot be loaded");
|
|
InitDrive("");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Elf only supported with HLE BIOS
|
|
LoadHle();
|
|
}
|
|
}
|
|
|
|
if (progress)
|
|
progress->progress = 1.0f;
|
|
}
|
|
else if (settings.platform.isArcade())
|
|
{
|
|
LoadRomFiles();
|
|
naomi_cart_LoadRom(path, progress);
|
|
loadGameSpecificSettings();
|
|
// Reload the BIOS in case a game-specific region is set
|
|
naomi_cart_LoadBios(path);
|
|
}
|
|
mcfg_DestroyDevices();
|
|
mcfg_CreateDevices();
|
|
if (settings.platform.isNaomi())
|
|
// Must be done after the maple devices are created and EEPROM is accessible
|
|
naomi_cart_ConfigureEEPROM();
|
|
cheatManager.reset(settings.content.gameId);
|
|
if (cheatManager.isWidescreen())
|
|
{
|
|
gui_display_notification("Widescreen cheat activated", 1000);
|
|
config::ScreenStretching.override(134); // 4:3 -> 16:9
|
|
}
|
|
// reload settings so that all settings can be overridden
|
|
loadGameSpecificSettings();
|
|
NetworkHandshake::init();
|
|
settings.input.fastForwardMode = false;
|
|
if (!settings.content.path.empty())
|
|
{
|
|
if (config::GGPOEnable)
|
|
dc_loadstate(-1);
|
|
else if (config::AutoLoadState && !NaomiNetworkSupported())
|
|
dc_loadstate(config::SavestateSlot);
|
|
}
|
|
EventManager::event(Event::Start);
|
|
|
|
if (progress)
|
|
{
|
|
#ifdef GDB_SERVER
|
|
if(config::GDBWaitForConnection)
|
|
progress->label = "Waiting for debugger...";
|
|
else
|
|
#endif
|
|
progress->label = "Starting...";
|
|
}
|
|
|
|
state = Loaded;
|
|
} catch (...) {
|
|
state = Error;
|
|
throw;
|
|
}
|
|
}
|
|
|
|
void Emulator::runInternal()
|
|
{
|
|
if (singleStep)
|
|
{
|
|
sh4_cpu.Step();
|
|
singleStep = false;
|
|
}
|
|
else if(stepRangeTo != 0)
|
|
{
|
|
while (Sh4cntx.pc >= stepRangeFrom && Sh4cntx.pc <= stepRangeTo)
|
|
sh4_cpu.Step();
|
|
|
|
stepRangeFrom = 0;
|
|
stepRangeTo = 0;
|
|
}
|
|
else
|
|
{
|
|
do {
|
|
resetRequested = false;
|
|
|
|
sh4_cpu.Run();
|
|
|
|
if (resetRequested)
|
|
{
|
|
SaveRomFiles();
|
|
dc_reset(false);
|
|
}
|
|
} while (resetRequested);
|
|
}
|
|
}
|
|
|
|
void Emulator::unloadGame()
|
|
{
|
|
stop();
|
|
if (state == Loaded || state == Error)
|
|
{
|
|
if (state == Loaded && config::AutoSaveState && !settings.content.path.empty())
|
|
dc_savestate(config::SavestateSlot);
|
|
dc_reset(true);
|
|
|
|
config::Settings::instance().reset();
|
|
config::Settings::instance().load(false);
|
|
settings.content.path.clear();
|
|
settings.content.gameId.clear();
|
|
state = Init;
|
|
EventManager::event(Event::Terminate);
|
|
}
|
|
}
|
|
|
|
void Emulator::term()
|
|
{
|
|
unloadGame();
|
|
if (state == Init)
|
|
{
|
|
debugger::term();
|
|
sh4_cpu.Term();
|
|
custom_texture.Terminate(); // lr: avoid deadlock on exit (win32)
|
|
reios_term();
|
|
libAICA_Term();
|
|
pvr::term();
|
|
mem_Term();
|
|
|
|
_vmem_release();
|
|
state = Terminated;
|
|
}
|
|
}
|
|
|
|
void Emulator::stop()
|
|
{
|
|
if (state != Running)
|
|
return;
|
|
// Avoid race condition with GGPO restarting the sh4 for a new frame
|
|
if (config::GGPOEnable)
|
|
NetworkHandshake::term();
|
|
// must be updated after GGPO is stopped since it may run some rollback frames
|
|
state = Loaded;
|
|
sh4_cpu.Stop();
|
|
if (config::ThreadedRendering)
|
|
{
|
|
rend_cancel_emu_wait();
|
|
try {
|
|
auto future = threadResult;
|
|
if(future.valid())
|
|
future.get();
|
|
} catch (const FlycastException& e) {
|
|
WARN_LOG(COMMON, "%s", e.what());
|
|
}
|
|
SaveRomFiles();
|
|
EventManager::event(Event::Pause);
|
|
}
|
|
else
|
|
{
|
|
#ifdef __ANDROID__
|
|
// defer stopping audio until after the current frame is finished
|
|
// normally only useful on android due to multithreading
|
|
stopRequested = true;
|
|
#else
|
|
TermAudio();
|
|
SaveRomFiles();
|
|
EventManager::event(Event::Pause);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// Called on the emulator thread for soft reset
|
|
void Emulator::requestReset()
|
|
{
|
|
resetRequested = true;
|
|
if (config::GGPOEnable)
|
|
NetworkHandshake::term();
|
|
sh4_cpu.Stop();
|
|
}
|
|
|
|
void loadGameSpecificSettings()
|
|
{
|
|
if (settings.platform.isConsole())
|
|
{
|
|
reios_disk_id();
|
|
settings.content.gameId = trim_trailing_ws(std::string(ip_meta.product_number, sizeof(ip_meta.product_number)));
|
|
|
|
if (settings.content.gameId.empty())
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
settings.content.gameId = naomi_game_id;
|
|
}
|
|
|
|
// Default per-game settings
|
|
loadSpecialSettings();
|
|
|
|
config::Settings::instance().setGameId(settings.content.gameId);
|
|
|
|
// Reload per-game settings
|
|
config::Settings::instance().load(true);
|
|
|
|
if (config::ForceWindowsCE)
|
|
{
|
|
config::ExtraDepthScale.override(0.1f);
|
|
config::FullMMU.override(true);
|
|
}
|
|
}
|
|
|
|
void Emulator::step()
|
|
{
|
|
// FIXME single thread is better
|
|
singleStep = true;
|
|
start();
|
|
stop();
|
|
}
|
|
|
|
void Emulator::stepRange(u32 from, u32 to)
|
|
{
|
|
stepRangeFrom = from;
|
|
stepRangeTo = to;
|
|
start();
|
|
stop();
|
|
}
|
|
|
|
void dc_loadstate(Deserializer& deser)
|
|
{
|
|
custom_texture.Terminate();
|
|
#if FEAT_AREC == DYNAREC_JIT
|
|
aicaarm::recompiler::flush();
|
|
#endif
|
|
mmu_flush_table();
|
|
#if FEAT_SHREC != DYNAREC_NONE
|
|
bm_Reset();
|
|
#endif
|
|
memwatch::unprotect();
|
|
memwatch::reset();
|
|
|
|
dc_deserialize(deser);
|
|
|
|
mmu_set_state();
|
|
sh4_cpu.ResetCache();
|
|
}
|
|
|
|
void Emulator::setNetworkState(bool online)
|
|
{
|
|
if (settings.network.online != online)
|
|
DEBUG_LOG(NETWORK, "Network state %d", online);
|
|
settings.network.online = online;
|
|
settings.input.fastForwardMode &= !online;
|
|
}
|
|
|
|
EventManager EventManager::Instance;
|
|
|
|
void EventManager::registerEvent(Event event, Callback callback, void *param)
|
|
{
|
|
unregisterEvent(event, callback, param);
|
|
auto it = callbacks.find(event);
|
|
if (it != callbacks.end())
|
|
it->second.push_back(std::make_pair(callback, param));
|
|
else
|
|
callbacks.insert({ event, { std::make_pair(callback, param) } });
|
|
}
|
|
|
|
void EventManager::unregisterEvent(Event event, Callback callback, void *param) {
|
|
auto it = callbacks.find(event);
|
|
if (it == callbacks.end())
|
|
return;
|
|
|
|
auto it2 = std::find(it->second.begin(), it->second.end(), std::make_pair(callback, param));
|
|
if (it2 == it->second.end())
|
|
return;
|
|
|
|
it->second.erase(it2);
|
|
}
|
|
|
|
void EventManager::broadcastEvent(Event event) {
|
|
auto it = callbacks.find(event);
|
|
if (it == callbacks.end())
|
|
return;
|
|
|
|
for (auto& pair : it->second)
|
|
pair.first(event, pair.second);
|
|
}
|
|
|
|
void Emulator::run()
|
|
{
|
|
verify(state == Running);
|
|
startTime = sh4_sched_now64();
|
|
renderTimeout = false;
|
|
try {
|
|
runInternal();
|
|
if (ggpo::active())
|
|
ggpo::nextFrame();
|
|
} catch (...) {
|
|
setNetworkState(false);
|
|
state = Error;
|
|
sh4_cpu.Stop();
|
|
EventManager::event(Event::Pause);
|
|
throw;
|
|
}
|
|
}
|
|
|
|
void Emulator::start()
|
|
{
|
|
if (state == Running)
|
|
return;
|
|
verify(state == Loaded);
|
|
state = Running;
|
|
SetMemoryHandlers();
|
|
if (config::GGPOEnable && config::ThreadedRendering)
|
|
// Not supported with GGPO
|
|
config::EmulateFramebuffer.override(false);
|
|
#if FEAT_SHREC != DYNAREC_NONE
|
|
if (config::DynarecEnabled)
|
|
{
|
|
Get_Sh4Recompiler(&sh4_cpu);
|
|
INFO_LOG(DYNAREC, "Using Recompiler");
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
Get_Sh4Interpreter(&sh4_cpu);
|
|
INFO_LOG(DYNAREC, "Using Interpreter");
|
|
}
|
|
|
|
memwatch::protect();
|
|
|
|
if (config::ThreadedRendering)
|
|
{
|
|
const std::lock_guard<std::mutex> lock(mutex);
|
|
threadResult = std::async(std::launch::async, [this] {
|
|
InitAudio();
|
|
|
|
try {
|
|
while (state == Running || singleStep || stepRangeTo != 0)
|
|
{
|
|
startTime = sh4_sched_now64();
|
|
renderTimeout = false;
|
|
runInternal();
|
|
if (!ggpo::nextFrame())
|
|
break;
|
|
}
|
|
TermAudio();
|
|
} catch (...) {
|
|
setNetworkState(false);
|
|
state = Error;
|
|
sh4_cpu.Stop();
|
|
TermAudio();
|
|
throw;
|
|
}
|
|
}).share();
|
|
}
|
|
else
|
|
{
|
|
stopRequested = false;
|
|
InitAudio();
|
|
}
|
|
|
|
EventManager::event(Event::Resume);
|
|
}
|
|
|
|
bool Emulator::checkStatus()
|
|
{
|
|
try {
|
|
const std::lock_guard<std::mutex> lock(mutex);
|
|
if (threadResult.valid())
|
|
{
|
|
auto result = threadResult.wait_for(std::chrono::seconds(0));
|
|
if (result == std::future_status::timeout)
|
|
return true;
|
|
threadResult.get();
|
|
}
|
|
return false;
|
|
} catch (...) {
|
|
EventManager::event(Event::Pause);
|
|
throw;
|
|
}
|
|
}
|
|
|
|
bool Emulator::render()
|
|
{
|
|
FC_PROFILE_SCOPE;
|
|
|
|
if (!config::ThreadedRendering)
|
|
{
|
|
if (state != Running)
|
|
return false;
|
|
run();
|
|
if (stopRequested)
|
|
{
|
|
stopRequested = false;
|
|
TermAudio();
|
|
SaveRomFiles();
|
|
EventManager::event(Event::Pause);
|
|
}
|
|
// TODO if stopping due to a user request, no frame has been rendered
|
|
return !renderTimeout;
|
|
}
|
|
if (!checkStatus())
|
|
return false;
|
|
if (state != Running)
|
|
return false;
|
|
return rend_single_frame(true); // FIXME stop flag?
|
|
}
|
|
|
|
void Emulator::vblank()
|
|
{
|
|
EventManager::event(Event::VBlank);
|
|
// Time out if a frame hasn't been rendered for 50 ms
|
|
if (sh4_sched_now64() - startTime <= 10000000)
|
|
return;
|
|
renderTimeout = true;
|
|
if (ggpo::active())
|
|
ggpo::endOfFrame();
|
|
else if (!config::ThreadedRendering)
|
|
sh4_cpu.Stop();
|
|
}
|
|
|
|
Emulator emu;
|