![]() sample_count wasn't reset to 0 on init, so it could point past the end of the audio buffer if buffer size is decreased, leading to a crash. Fix for MINIDUMP-29 Deadlock if audio buffer size is too small (< 1024 samples) |
||
---|---|---|
.. | ||
audiobackend_alsa.cpp | ||
audiobackend_coreaudio.cpp | ||
audiobackend_directsound.cpp | ||
audiobackend_libao.cpp | ||
audiobackend_null.cpp | ||
audiobackend_oboe.cpp | ||
audiobackend_omx.cpp | ||
audiobackend_oss.cpp | ||
audiobackend_pulseaudio.cpp | ||
audiobackend_sdl2.cpp | ||
audiostream.cpp | ||
audiostream.h | ||
directory.h | ||
host_context.h | ||
oslib.cpp | ||
oslib.h |